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Stilgar Fifrawi
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Posted - 2006.09.02 18:02:00 -
[1]
We all get annoyed with well know alliances and corps (you know who you are), who use login traps to easily gank people who can not possibly know of an threat. I'm sure this is an exploit of the game mechanics, and most would regard as unfair or dishonorable.
It would be nice to get an offical CCP response to the legality of this.
There is an easy fix for this and would be able implimented straight away and would not effect any other aspect of the game. Just add a 60/90/120 sec targetting delay to anyone logging in. If your in a station then this dealy would have expired by the time you undock. Only people who set login traps would be penalised.
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codepic
Mithril Inc Xelas Alliance
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Posted - 2006.09.02 18:59:00 -
[2]
I think the official stance is:No matter how unfair and dishonorable this is, it's not an exploit....
However, I would just prolong the warp after login, giving the "jumped on" party time to react and reduce lag caused by login traps
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Reggie Stoneloader
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Posted - 2006.09.02 20:26:00 -
[3]
If you disconnect while running a complex, or log out at an asteroid belt and come back to find yourself bouncing into a handful of warp scrambling rats, the targetting delay could be ruinous. I like the slow warp solution. Have ships that are reconnecting after having been offline for more than twenty minutes warp back to where they were at .1AU/second. No way they'll get that dictor bubble up before the freighter reaches the gate on insta.
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Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.09.02 20:59:00 -
[4]
They'll get him in next system, in time of his 1 minute aligning :)
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Harris
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Posted - 2006.09.02 21:38:00 -
[5]
I like the idea of slow warping as well, more so than the targetting delay and surely easy enough to implement. I don't think there is a need for the timer to reduce warp speed, just make the journey 200au or something appropriate. Some ships will make the journey faster but then they can be destroyed easier and also be a warning of impending danger to the victim group.
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Cattraknoff
Caldari Sha Kharn Corp Ascendant Frontier
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Posted - 2006.09.02 22:09:00 -
[6]
Originally by: Harris I like the idea of slow warping as well, more so than the targetting delay and surely easy enough to implement. I don't think there is a need for the timer to reduce warp speed, just make the journey 200au or something appropriate. Some ships will make the journey faster but then they can be destroyed easier and also be a warning of impending danger to the victim group.
making the journey that long gives people a free supersafespot whenever they log off.
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Harris
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Posted - 2006.09.02 22:36:00 -
[7]
So make in impossible to make a bm till after a certain time from log in... i.e after you come out of warp
" You are unable to pinpoint your position due to interference from your warp engines... ...actually to be honest, we just don't want you to know where you are just yet because we believe you to be a log in merchant and therefore ebil . Have a nice day"
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Vastatorex
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Posted - 2006.09.02 23:14:00 -
[8]
Log in traps, imho, are an exploit, they dont make any sense when taken in context of being in the game, flying a ship. So I think the work around is to increase the warp time on re-log. Gives plenty of warning in local to currently logged in players. Good idea for the warp time, but not the targeting delay. DOnt like that.
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2006.09.02 23:31:00 -
[9]
I wonder if they will be less common if/when CCP impliments their own voice communication system. I know it won't eliminate those, because you can still use another program like Ventrillo or Teamspeak, but if the CCP version is done well enough and is included as part of the monthly service fee, it might reduce the login traps a bit.
I do want to see more info on how CCP is going to impliment it, since I hate having to switch between programs all the time.
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Stilgar Fifrawi
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Posted - 2006.09.03 01:35:00 -
[10]
What about a similar mechanism to the gate jump. When you login from the 1au ss, you travel at normal speed as usual, but you do it while cloaked. I still like the inability to target anything for a short durration, say 30secs as this is the length of time the temporary cloak will last.
This way you will not get ganked by npc's in a complex and will have the choice to decloak or wait for the temporary cloak to expire, just as when you jump through a gate. You can see local jump up and you will have a chance to get away.
BTW, this is in adition to the time it takes to warp to the location after logging in.
Anyway, food for thought...
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