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Caladen
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Posted - 2006.09.04 05:55:00 -
[1]
Edited by: Caladen on 04/09/2006 06:03:39 I was thinking about the upcoming subsystem targeting and recon ships today. First instead of having one Recon ship with great bonuses and then a cloaking version with the same bonuses but diminished I was thinking we should have the cloaking one be a highly specialized ship.
This lead me to the idea of a sniper rifle group of guns. These guns would be for tactical targeting of subsystems and get good bonuses to that end. They would be single shot with a long reload time something like 30sec to 60sec and require some high level skills to use the guns and ammo. I was thinking like Rail spec. LvL5 and sharp shooting LvL5 to use the gun but then needed the skills for what the ammo damages also. So ammo that targeted armor hardners would mean you would need hull upgrades LvL5 also.
These would be recon only weapons.
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Skawl
GeoTech
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Posted - 2006.09.04 05:59:00 -
[2]
Paragraphs are your friend.
Not trying to be the grammar police here but people will be much more inclined to read it... I gave up on the first line.
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Ralitge boyter
Minmatar
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Posted - 2006.09.04 09:54:00 -
[3]
So the suggestion is this:
Sniper rifle like guns & ammo
Aimed at giving someone a one shot gun with long reload that will take out a sub-system (shield booster, armor hardner, engine) in one or two shots. The skills required would be quite high like: - Sharpshooting lvl5 - Gunnery lvl5 - Gun specific spec lvl5 - ? Shield operations lvl5 ? (for shield specific ammo) - ? Hull upgrades lvl5 ? (for armor specific ammo)
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Ehm, not sure I think it would give the older players a big edge over the newer once then again the sacrifice of a high slot, single shot and slow reload times could make it balanced. Maybe it should be put in it would be cool to be able to destroy those very expensive shield boosters of the enemy with 2 or 3 shots and then run and hide again. It would mean a whole new definition of the term sniper.  ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

codepic
Mithril Inc Xelas Alliance
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Posted - 2006.09.04 12:40:00 -
[4]
Recon ships are already powerful enough...
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Krist Valentine
Amarr Bad Omen Syndicate
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Posted - 2006.09.04 13:12:00 -
[5]
Edited by: Krist Valentine on 04/09/2006 13:13:14 So you want the older players to have another I-Win button against younger or smaller ships? Recons are sweet already, what's the problem?
No thanks. - - - - - Krist Valentine > Anti Pirate [An-tee-py-rut] - NOUN - Miner who got podded and trained for a Ferox. |

Reggie Stoneloader
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Posted - 2006.09.05 05:27:00 -
[6]
I'd say give it to the Stealth Bombers, in addition to their current, semi-useless abilities. They're a neat class, but they fill a tiny niche, and I for one would like to see them be more useful. So, in addition to the cruise missile abilities, add in the sniping ability, so they can do either/or.
And reduce those skill requirements. If only the top 5% can even use the things, it'll just be one more way for year-old characters to own weaker ones. It's bad enough that a force recon pilot with good skills and half a brain is borderline invincible in empire.
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Caladen
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Posted - 2006.09.05 07:36:00 -
[7]
Ok, for starters this was just an idea I had while I was half asleep and I didnĘt put too much thought into it. The reason I was saying a recon ship is because I think they should have different bonuses between the two types, not just one that cloaks with diminished bonuses of the other. I like verity. I wasnĘt trying to come up with an idea to make older player even better.
So with this in mind lets play with idea some.
Instead of a recon ship how about a new covert ops class ship. A frigate, so like AFs and inties have racial LvL5 and need covert ops LvL 1 and make the ship like a barge so the only guns it can fit would be the sniper rifles.
So then we can lower the ammo skills some to say LvL3 to the target mod. So a shot that would effect after burners would need afterburner LvL 3 or one that effected target painter would need target painting LvL3 etc.
Then we could make the charge size large so it would take up a lot of room in your cargo so you couldnĘt carry too much or just make the cargo bay small.
To summarize the idea: a new covert ops frigate with a new class of guns, the guns have a 30sec to 60sec reload time and fire shots that effect ship subsystems. The shots are specialized and require skills to LvL 3 in the targeted system.
Ideas, comments, flames?
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Berrik Radhok
GoonFleet GoonSwarm
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Posted - 2006.09.05 07:54:00 -
[8]
30-60 second reload time is imho unneccesary, either you'll cripple your target adequately on the first shot (salvo?) or he'll warp off from your buddies and not get killed. Sig removed, inappropriate content - Cortes |

Ascrethy
Gallente The Black Death
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Posted - 2006.09.05 11:54:00 -
[9]
DAMEND ALT I WILL KILL YOU!
bah
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Ascrethy's Alt
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Posted - 2006.09.05 11:54:00 -
[10]
BOOOM HEADSHOT!
great fps doug has come to EvE!
subsystem targeting - yes overpowered "sniper weapons" - no
Subsystem targeting would be realy fun (ahh my Freespace2 days!) however this would kill off things like ecm,nos,webbers,warp scramblers.
And then you have the problem of people taking out say your engines, and then just leaving you there for the fun of it. as much as I would like to see subsystem targeting I can only see it being abused, as honestly I would be REALY tempted to just gimp a load of people in the same spot and LOL like hell at watching them adrift.
but maybe im just a b*****d  
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Caladen
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Posted - 2006.09.05 13:05:00 -
[11]
I know I asked for ideas, comments, and flames, but fps doug, thats just low man.
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Kanuo Ashkeron
Eve Defence Force Ascendant Frontier
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Posted - 2006.09.05 13:48:00 -
[12]
I think this is a quite cool idea for gang warfare. You should actually need a few shots to deactivate one of those modules. That means that you need a full rack of those sniper rifles on your ship to be effective. Furthermore they should be useless for any other things.
A little different idea could be, that you use ammo that reduces the hostiles resistances. Maybe 3/6/9 percent of current resistance per shot for small/medium/large ammo. Every weapon type should get one type of t2 ammo for every resistance the weapon type is effective against.
Gallente: Ammo against kinetic Ammo against thermic
and so on (2 ammotypes for lasers, and 4 types of missiles and projectile ammo).
Maybe this could also done with modules.
Kanuo
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Reggie Stoneloader
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Posted - 2006.09.05 15:21:00 -
[13]
It would have to be fairly feeble, because at the end of the day a "sniper" ship, combined with subsystem targeting, would be the functional equivalent of every single kind of EW in the game.
As for the mechanics of subsystem targeting, I'd rather see it as an ammo type than some kind of clumsy targeting system. Load the "ECM" charge to target targeting computers, the "turret disruption" charge to fool with tracking and range, etc. Then, give each sniper ship a bonus to the ammo type that corresponds to their race, so they aren't as versatile.
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LUGAL MOP'N'GLO
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Posted - 2006.09.05 15:34:00 -
[14]
You mean now I can be an AWP ***** in EVE too!?!?! AWESOME!
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