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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2023
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Posted - 2014.12.04 09:34:55 -
[31] - Quote
Komi Toran wrote:I'm very curious about that fit. Two 800mm plates, two trimarks, three hardeners, a damage control, and reactor don't get me anywhere near that. What modules are you using to make up the 80,000 EHP difference? And then what is it once you throw Slaves on it??? I believe he is overheating the hardeners.
With T2 fittings, overheating, and a boosting ship (no implants), I can get the Bustard to 351,811 EHP. But with no fleet boosts, overheating or implants, it's only 178,549 EHP.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Komi Toran
Paragon Trust The Bastion
419
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Posted - 2014.12.04 09:36:30 -
[32] - Quote
Reaver Glitterstim wrote:I believe he is overheating the hardeners. That still leaves an 80,000 EHP gap, because I'm overheating them as well. |

McChicken Combo HalfMayo
The Happy Meal
94
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Posted - 2014.12.04 10:53:50 -
[33] - Quote
Komi Toran wrote:McChicken Combo HalfMayo wrote:I've meddled with the fits for both these ships and find the Impel can score a slightly larger tank when both are using a propulsion module. I have an Impel fit at 275,000 EHP with all T2 modules, a T2 Bustard from my experience cannot match that with a prop mod fit. I'm very curious about that fit. Two 800mm plates, two trimarks, three hardeners, a damage control, and reactor don't get me anywhere near that. What modules are you using to make up the 80,000 EHP difference? And then what is it once you throw Slaves on it??? 284,500 EHP and aligns in 10s due to the MWD. 453,000 EHP with a set of Slaves.
[Impel, EHP High-Sec T2]
[empty high slot] [empty high slot]
[empty mid slot] Experimental 10MN Microwarpdrive I
800mm Reinforced Steel Plates II 2x Armor Thermic Hardener II 2x Armor EM Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II
2x Medium Trimark Armor Pump II
1000x Nanite Repair Paste
With an extra 40 million ISK in modules (to save CPU), it looks like this instead, which is capable of the cloak-MWD maneuver. Same EHP numbers.
[Impel, EHP High-Sec Cheap]
[empty high slot] Improved Cloaking Device II
Small Capacitor Booster II (Navy Cap Booster 400) Experimental 10MN Microwarpdrive I
800mm Reinforced Steel Plates II True Sansha Armor Thermic Hardener Armor Thermic Hardener II 2x True Sansha Armor EM Hardener True Sansha Armor Kinetic Hardener Armor Explosive Hardener II
2x Medium Trimark Armor Pump II
1000x Nanite Repair Paste 20x Navy Cap Booster 400
~ Bookmarks in overview
~ Fleet improvements
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2023
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Posted - 2014.12.04 12:11:19 -
[34] - Quote
Komi Toran wrote:Edit: And boosting ship? Hell, let's just throw a group of 10 logi ships in there as well.
If you need 2 - 2.5 billion in implants and a booster to compete with the Bustard, the Bustard wins. I was only pointing out that folks weren't being specific enough about what they used or didn't use, and that probably had something to do with the large difference in figures.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Komi Toran
Paragon Trust The Bastion
420
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Posted - 2014.12.04 16:09:08 -
[35] - Quote
McChicken Combo HalfMayo wrote:284,500 EHP and aligns in 10 due to the MWD. 453,000 EHP with a set of Slaves.
Very nice! Fitting saved. Only change I'd make on the first, since there's no cloak, is an AB for a 7.5 sec align time.
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Andrew Indy
Four Pillar Production Headshot Gaming
115
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Posted - 2014.12.05 02:03:12 -
[36] - Quote
Reaver Glitterstim wrote:Thank you, finally someone who understands what I'm saying!
P.S. I'm the OP.
I was thinking that an easier fix would be to just drop the tank on the shield haulers, that way the tank would be the same and everyone can fit bulk heads ect to add to the overall EHP if you want to gain tank.
Still not perfect.
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