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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Tahnil
Sirius Fleet AXIOS.
52
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Posted - 2014.12.03 15:08:21 -
[1] - Quote
IGÇÿve got a question.
In Rhea EVE Online will be updated to PBR, but if I'm not mistaken this is a DirectX 11 Feature. And if I remember right the Mac Client runs under DirectX 9 still:
https://community.eveonline.com/news/dev-blogs/directx-11-in-eve/
Quote:Does this affect the Mac? No, Mac will continue to use DX9. (CCP Zorba, OctGÇÿ 2013)
So is it right that Mac people wonGÇÿt get the Physical love they deserve? |
The Ludocrat
Full Spectrum Inc Greater Western Co-Prosperity Sphere
0
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Posted - 2014.12.04 04:27:19 -
[2] - Quote
That is the conclusion I came to as well.
That said, there were, ahem, "improvements" made to the graphics of the Mac version in the past (remember twinkling stars when you were shot? also, blinking ship lights and drone bay forcefields). |
Pak Narhoo
Splinter Foundation
1474
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Posted - 2014.12.04 12:06:01 -
[3] - Quote
Back to the days locking us Mac players to the "classic" client ey ccp?
Glad I hesitated getting a renewed years subscription.
Any idea when cider can handle the dx 11 stuff? |
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CCP Snorlax
C C P C C P Alliance
539
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Posted - 2014.12.04 15:30:15 -
[4] - Quote
The physically based rendering is used in DX9 as well as DX11 - it-¦s not a DX11 specific feature. You will not miss out on it, no worries.
CCP Snorlax - Software Architect - Team RnB
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Tahnil
Sirius Fleet AXIOS.
52
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Posted - 2014.12.04 15:31:51 -
[5] - Quote
Thank you, thatGÇÿs very good news |
Pak Narhoo
Splinter Foundation
1476
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Posted - 2014.12.05 08:41:01 -
[6] - Quote
Damn, /puts foot in mouth.
Mea culpa. |
Tahnil
Sirius Fleet AXIOS.
53
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Posted - 2014.12.05 08:53:16 -
[7] - Quote
So what about your yearly subscription now? |
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CCP Snorlax
C C P C C P Alliance
541
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Posted - 2014.12.05 16:45:21 -
[8] - Quote
Pak Narhoo wrote:Damn, /puts foot in mouth.
Mea culpa. Well, now you're obligated to renew for at least a year!
CCP Snorlax - Software Architect - Team RnB
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Pak Narhoo
Splinter Foundation
1481
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Posted - 2014.12.07 12:16:08 -
[9] - Quote
CCP Snorlax wrote:Pak Narhoo wrote:Damn, /puts foot in mouth.
Mea culpa. Well, now you're obligated to renew for at least a year!
Will do once the (expensive) holidays are over. |
Invisusira
The Rising Stars Tactical Narcotics Team
278
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Posted - 2014.12.09 16:34:50 -
[10] - Quote
How's Mac performance with the new PBR? Any framerate hits? (I'm sitting at work on a Windows machine so can't really test it out here.)
EVE Music
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Jon Dekker
Dekker Corporation
16
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Posted - 2014.12.11 18:11:35 -
[11] - Quote
Invisusira wrote:How's Mac performance with the new PBR? Any framerate hits? (I'm sitting at work on a Windows machine so can't really test it out here.)
It runs very smooth 90+ fps on my hackintosh i7. My graphics card is a GTX 760 4GB, but it's powering 3 24" monitors.
I get strange issues with the character creator and captain's quarters unless I make the textures medium, unfortunately. |
Dersen Lowery
Drinking in Station
1340
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Posted - 2014.12.11 18:42:51 -
[12] - Quote
Jon Dekker wrote:I get strange issues with the character creator and captain's quarters unless I make the textures medium, unfortunately.
That's an old bug related to the large textures reading from unallocated memory, although it went away for a while on my installation. (I used to get wild, phantasmagoric results setting texture quality to high, as the textures were set by whatever was in free memory nearby.) I hope it hasn't come back.
Proud founder and member of the Belligerent Desirables.
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Jon Dekker
Dekker Corporation
16
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Posted - 2014.12.12 00:26:13 -
[13] - Quote
Dersen Lowery wrote:Jon Dekker wrote:I get strange issues with the character creator and captain's quarters unless I make the textures medium, unfortunately. That's an old bug related to the large textures reading from unallocated memory, although it went away for a while on my installation. (I used to get wild, phantasmagoric results setting texture quality to high, as the textures were set by whatever was in free memory nearby.) I hope it hasn't come back.
Yeah, my experience the textures just failed to load, which caused the character's skin to look really dark or the eyes not to have pupils and other strange'ness.
That's interesting you mentioned the textures would load whatever is in free memory. It hasn't happened to me in EVE, but when I played through Wasteland 2 I would sometimes get a full-screen tiled texture instead of the background, or crazy psychadelic versions of alternate textures. It was weird.
BTW, I've heard talk that Microsoft might be open-sourcing the DirectX api. That would be interesting. |
Vincent Athena
V.I.C.E.
3011
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Posted - 2014.12.12 00:45:48 -
[14] - Quote
CCP Snorlax wrote:The physically based rendering is used in DX9 as well as DX11 - it-¦s not a DX11 specific feature. You will not miss out on it, no worries. Not really, I am missing out. According to what I saw on the o7 show, we really don't get to see the good stuff unless the settings are set to high. But, due to Cider, that makes my FPS too low to have a playable game.
http://vincentoneve.wordpress.com/
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