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ChromeStriker
0ne Percent. Odin's Call
794
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Posted - 2014.12.17 15:30:14 -
[121] - Quote
We got a pair of billion isk proteus the other night... same ehp as the carrier, each with full fighter support....
I like this feature and fully endorse it!
No Worries
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corbexx
eXceed Inc. No Holes Barred
1107
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Posted - 2014.12.17 15:44:04 -
[122] - Quote
Ellendras Silver wrote:i don't know if this suggestion was made earlier (not going to dig trough 6 pages) but limiting the range seems a good fix to me, as fighters get all the benefits from drone mods and skills (range excluded) it could be an idea to implement just that.
so say a 500% bonus on drone range would be perfect with maxed skills (drone avionics and advanced drone avionics) you get 300 Km range on drones and fighters, which can be enhanced with drone control range augmentor rigs and or drone link augmentor modules this way you can control drones on a big range on grid but not everything on grid unless you use rigs and or high slots. i think having more range with normal drones as well is a nice but not OP thing.
this way you cant sit near pos shields and assist without any danger.
Or you could say you just have to be on grid to assign stuff. problem instantly solved
Corbexx for CSM X - Wormholes still deserve better
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Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
51
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Posted - 2014.12.17 18:13:05 -
[123] - Quote
4Jane Ashpool wrote:Wow, there are some whiny, bitter sov holders in this thread, considering what you're doing is borderline exploit-territory - mis-using a design flaw to your advantage. If CCP wanted that sort of functionality, why do aggro timers exist to prevent the exact same thing being done on stations and gates? Nors Phlebas Sabelhpsron wrote:A Super that's on grid with a gate and ownzones my fleet when we jump in to it is 100% balanced, and neither I nor anybody I know has any problem with that whatsoever. Well, except for the separate balance issue of fighters being able to instapop interceptors.
Yeeeeeaaaahhh that is a tad incongruous but my understanding is that they have to utterly gimp their fit to do that, so it's only really something that's workable in combination with the POS tanking. I could be wrong though.
corbexx wrote:Or you could say you just have to be on grid to assign stuff. problem instantly solved
Absolutely my preferred solution. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
873
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Posted - 2014.12.17 18:45:04 -
[124] - Quote
^^ Yeah a fit that can insta blap frigs would severely gimp it on grid. |

Ellendras Silver
CrashCat Corporation
169
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Posted - 2014.12.17 19:35:53 -
[125] - Quote
corbexx wrote:Ellendras Silver wrote:i don't know if this suggestion was made earlier (not going to dig trough 6 pages) but limiting the range seems a good fix to me, as fighters get all the benefits from drone mods and skills (range excluded) it could be an idea to implement just that.
so say a 500% bonus on drone range would be perfect with maxed skills (drone avionics and advanced drone avionics) you get 300 Km range on drones and fighters, which can be enhanced with drone control range augmentor rigs and or drone link augmentor modules this way you can control drones on a big range on grid but not everything on grid unless you use rigs and or high slots. i think having more range with normal drones as well is a nice but not OP thing.
this way you cant sit near pos shields and assist without any danger. Or you could say you just have to be on grid to assign stuff. problem instantly solved
no because then the carrier loses too much ground as a support vessel. i think that my suggestion is fair afterall it is a carrier it should be able to give good support (also with normal drones) but i agree it should be limited too on grid but with extended range (within the grid)
[u]Carpe noctem[/u]
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Ellendras Silver
CrashCat Corporation
169
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Posted - 2014.12.17 19:37:37 -
[126] - Quote
ChromeStriker wrote:We got a pair of billion isk proteus the other night... same ehp as the carrier, each with full fighter support....
I like this feature and fully endorse it!
that's nice but how will you feel about it after they fix T3 cruisers because the insane tank will disappear
[u]Carpe noctem[/u]
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IIFraII
The Red Circle Inc. Ministry of Inappropriate Footwork
31
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Posted - 2014.12.23 11:47:25 -
[127] - Quote
For those who though this is something used on a small scale only, heres something for you: http://eve-kill.net/?a=kill_detail&kll_id=26218828&nolimit
Also, ppl seem to be using this to nuke structures more quickly.
Bottom line is: this is affecting the game on all levels. |

colera deldios
276
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Posted - 2014.12.23 13:09:55 -
[128] - Quote
What I'm hearing is. Ooo noooo we brought 30 people with logistics, we don't want to PVP we just wan't easy kills/ganks. It's a perfectly valid mechanic I used it and it's not always effective Fighters die super fast and not to mention you risk a carrier/super getting dropped on which after you do it first time next time people will be ready for you and will go for your Nyx rather than your puny Slepnir.
It's a valid tactic to even out the odds. How about you stop sucking at PVP/Hunting and instead of asking for easy kills/ganks you put some work into a trap and next time you run into this guy you drop on him or you know just kill the Fighter which most ships can just instashot off the field. |

Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
59
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Posted - 2014.12.23 13:14:35 -
[129] - Quote
colera deldios wrote:What I'm hearing is. Ooo noooo we brought 30 people with logistics
If TRECI has ever fielded a 30 man fleet I'll eat my hat. EDIT: OK maybe we have in wormholes somewhere. Our nullsec roams barely ever exceed 10men, no logistics. Much more commonly it's 6-8.
colera deldios wrote:we don't want to PVP we just wan't easy kills/ganks. It's a perfectly valid mechanic I used it and it's not always effective Fighters die super fast and not to mention you risk a carrier/super getting dropped on which after you do it first time next time people will be ready for you and will go for your Nyx rather than your puny Slepnir.
It's a valid tactic to even out the odds. How about you stop sucking at PVP/Hunting and instead of asking for easy kills/ganks you put some work into a trap and next time you run into this guy you drop on him or you know just kill the Fighter which most ships can just instashot off the field.
Fighters have like cruiser + levels of EHP, they are actually not that easy to kill, particularly when their 2000 DPS is dunking your fleet. \Read the rest of the thread for more detailed rebuttals to your "kill fighters" or "lol u nub just kill teh super" thingies, they have both been addressed in detail. |

colera deldios
276
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Posted - 2014.12.23 15:02:48 -
[130] - Quote
Nors Phlebas Sabelhpsron wrote:colera deldios wrote:What I'm hearing is. Ooo noooo we brought 30 people with logistics If TRECI has ever fielded a 30 man fleet I'll eat my hat.  EDIT: OK maybe we have in wormholes somewhere. Our nullsec roams barely ever exceed 10men, no logistics. Much more commonly it's 6-8. colera deldios wrote:we don't want to PVP we just wan't easy kills/ganks. It's a perfectly valid mechanic I used it and it's not always effective Fighters die super fast and not to mention you risk a carrier/super getting dropped on which after you do it first time next time people will be ready for you and will go for your Nyx rather than your puny Slepnir.
It's a valid tactic to even out the odds. How about you stop sucking at PVP/Hunting and instead of asking for easy kills/ganks you put some work into a trap and next time you run into this guy you drop on him or you know just kill the Fighter which most ships can just instashot off the field. Fighters have like cruiser + levels of EHP, they are actually not that easy to kill, particularly when their 2000 DPS is dunking your fleet. \Read the rest of the thread for more detailed rebuttals to your "kill fighters" or "lol u nub just kill teh super" thingies, they have both been addressed in detail.
You can blap them off the field, you can easily out run them they MWD to their target then they drop out of MWD and orbit at something like 300ms, their optimal range is something like 3k. They are one crappy cruiser when Ishtar or Caracal can blap them off the field in 2-3 shots while outruning them.
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
880
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Posted - 2014.12.23 16:24:26 -
[131] - Quote
colera deldios wrote:and not to mention you risk a carrier/super getting dropped on which after you do it first time next time people will be ready for you and will go for your Nyx rather than your puny Slepnir.
It's a valid tactic to even out the odds. How about you stop sucking at PVP/Hunting and instead of asking for easy kills/ganks you put some work into a trap and next time you run into this guy you drop on him or you know just kill the Fighter which most ships can just instashot off the field.
Thats the thing - most of the time the super isn't at any realistic risk even if someone comes back next time to go for it - which is the crux of the complaints here. Fighter assignment is symptomatic rather than the problem itself.
Your posts appear to be showing a certain level of outdated knowledge of how this is being used - given the way the super/carrier is fit they can easily keep up with a fast cruiser (an ishtar doesn't have a hope of outrunning them in any way that is going to help it live long enough to kill any even assuming its left to run) and have enough optimal range that they can blap a MWD bloomed target as it moves away from them and transversal falls as they drop out of MWD and with 2-3 carriers worth they can even alpha tankier stuff - watch the video posted earlier on - and that is just a demonstration with a setup that is far from the max capabilities.
If you have say 10 fighters on you that is ~180K EHP worth of fighters in total and you'd have to kill or outrun a few before dps drops off significantly while they are usually assigned to a ship designed to counter that. |

colera deldios
276
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Posted - 2014.12.23 16:38:24 -
[132] - Quote
Rroff wrote:colera deldios wrote:and not to mention you risk a carrier/super getting dropped on which after you do it first time next time people will be ready for you and will go for your Nyx rather than your puny Slepnir.
It's a valid tactic to even out the odds. How about you stop sucking at PVP/Hunting and instead of asking for easy kills/ganks you put some work into a trap and next time you run into this guy you drop on him or you know just kill the Fighter which most ships can just instashot off the field. Thats the thing - most of the time the super isn't at any realistic risk even if someone comes back next time to go for it - which is the crux of the complaints here. Your posts appear to be showing a certain level of outdated knowledge of how this is being used - given the way the super/carrier is fit they can easily keep up with a fast cruiser and have enough optimal range that they can blap a MWD bloomed target as it moves away from them and transversal falls as they drop out of MWD and with 2-3 carriers worth they can even alpha tankier stuff - watch the video posted earlier on - and that is just a demonstration with a setup that is far from the max capabilities.
What I'm hearing is you wan't an already weak ship and a very expansive one at that. That alrady needs to be outside the POS to now be on grid do assign fighters this makes no sense someone paid some 30b for that ship I'm not saying that should buy him easy kills and god like power which it does not he can assign 10 fighters 15 at most but no sane person will risk his high slots for DCU II which don't even make sense to carry on a super carrier.
The point is it's very easy to outrun Fighters regardles of it's bonuses and it's even easier to shoot them off the field.
One of the easiest things to do si have people starburst and whoever has fighters on them just warp off fighters will follow him he can warp back to the field which will bug the fighters and player will have to recall them.
If you are smart this should never happen to you twice and if it does than it's your own fault for being stupid. Because first time it happens you get the name you get the pos and next time you warp a machariel on top of it and light a cyno for your friends.
And regardless if you are 0.0/WH/LS entity it will be pretty damn easy to kill it Lazerhawks, Shadow Cartel, BL, PL, NC even HK i think killed a Nyx.. all have demonstrated that it's pretty easy to kill suppers doing this I my self assigned fighters few times and stopped aftter I alsmost died dropping same people twice in ~3 weeks span. Also it's pretty easy to defang 10 supers let alone 1. Go learn to PVP/Hunt/Hot drop and this should not be a problem.
BUT: I agree that it's bit to much DPS coming out of these. They should make it so that only ships bonuses transfer to drones when you assign them not the module bonus as well (tracking enhancer, link, damage amp, nav..) |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
880
|
Posted - 2014.12.23 16:46:02 -
[133] - Quote
colera deldios wrote: What I'm hearing is you wan't an already weak ship and a very expansive one at that. That alrady needs to be outside the POS to now be on grid do assign fighters this makes no sense someone paid some 30b for that ship I'm not saying that should buy him easy kills and god like power which it does not he can assign 10 fighters 15 at most but no sane person will risk his high slots for DCU II which don't even make sense to carry on a super carrier.
The point is it's very easy to outrun Fighters regardles of it's bonuses and it's even easier to shoot them off the field.
One of the easiest things to do si have people starburst and whoever has fighters on them just warp off fighters will follow him he can warp back to the field which will bug the fighters and player will have to recall them.
If you are smart this should never happen to you twice and if it does than it's your own fault for being stupid. Because first time it happens you get the name you get the pos and next time you warp a machariel on top of it and light a cyno for your friends.
And regardless if you are 0.0/WH/LS entity it will be pretty damn easy to kill it Lazerhawks, Shadow Cartel, BL, PL, NC even HK i think killed a Nyx.. all have demonstrated that it's pretty easy to kill suppers doing this I my self assigned fighters few times and stopped aftter I alsmost died dropping same people twice in ~3 weeks span. Also it's pretty easy to defang 10 supers let alone 1. Go learn to PVP/Hunt/Hot drop and this should not be a problem.
BUT: I agree that it's bit to much DPS coming out of these. They should make it so that only ships bonuses transfer to drones when you assign them not the module bonus as well (tracking enhancer, link, damage amp, nav..)
No offence but you might want to stop posting - you reference at least a dozen outdated mechanics there i.e. cyno on POS just as one example and with the way they are using the carriers lately even if you could cyno on the POS you have to be beyond lucky to have someone land in a position to bump that super out as the FF came up.
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colera deldios
276
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Posted - 2014.12.23 17:10:28 -
[134] - Quote
Rroff wrote:
No offence but you might want to stop posting :insert tongue in cheek smiley: - you reference at least a dozen outdated mechanics there i.e. cyno on POS just as one example and with the way they are using the carriers lately even if you could cyno on the POS you have to be beyond lucky to have someone land in a position to bump that super out as the FF came up. They don't generally tend to do it from the same POS or even the same system that often (partly due to having to reset the FF) and partly to avoid being caught.
(As a side note we've killed a nyx before - wasn't there myself sadly - infact if I do say so one of the better super kills IMO as it was a good fight from both sides and not a gank on a defenceless super - well until BL turned up to dunk it that is).
EDIT: PS I've a couple of gal carrier V, fighters V, DCU V, etc. chars myself and have done this before (albeit not sitting beside a control tower waiting to online the FF if I came under threat) and would do it again probably but that doesn't change that its lame especially when done in such a way your almost if not immune to harm coming to your capital.
Where did I even mention POS. I'm sure that I'm familiar with capitals & using assisted fighters much more than you are. Because so far only thing you have proved is that you are incompetent and judging by your KB I can see why.
The fact that you think that you need to cyno something on top of the super to bump it off the pos means you know jack ****. No wonder you are not competent enough to create a bookmark on top of a super on the edge of the pos with a cloacky and warp a machariel down to it.
In anycase it does not matter because looking at your KB it seems only PVP you enjoy is the one pre-calculated.. So ganks, you can't PVP or plan a hot drop so you are asking CCP to help you out. Checks out perfectly.
Like the people crying to CCP to nerf cloacky camping & local. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
880
|
Posted - 2014.12.23 17:18:38 -
[135] - Quote
colera deldios wrote:
Where did I even mention POS. I'm sure that I'm familiar with capitals & using assisted fighters much more than you are. Because so far only thing you have proved is that you are incompetent and judging by your KB I can see why.
The fact that you think that you need to cyno something on top of the super to bump it off the pos means you know jack ****. No wonder you are not competent enough to create a bookmark on top of a super on the edge of the pos with a cloacky and warp a machariel down to it.
In anycase it does not matter because looking at your KB it seems only PVP you enjoy is the one pre-calculated.. So ganks, you can't PVP or plan a hot drop so you are asking CCP to help you out. Checks out perfectly.
Like the people crying to CCP to nerf cloacky camping & local.
Apparently not - a common practise at the moment is to sit by a control tower with the FF down and fighters assigned so that they can hit enter on the FF password dialog and be safe at the slightest sign of trouble which mean you need to get a ship in a position to bump them out (which potentially is considered an exploit at the moment anyhow). |

Idriane
Chaotic Tranquility Warp to Cyno.
3
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Posted - 2014.12.23 17:22:36 -
[136] - Quote
Maby im just in a bad location but when i use my carrier to assist fighters my cap is anything but safe... 3 or 4 groups with i range of me could kill me easy if i mess up st all.....
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colera deldios
278
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Posted - 2014.12.23 17:44:32 -
[137] - Quote
Rroff wrote:colera deldios wrote:
Where did I even mention POS. I'm sure that I'm familiar with capitals & using assisted fighters much more than you are. Because so far only thing you have proved is that you are incompetent and judging by your KB I can see why.
The fact that you think that you need to cyno something on top of the super to bump it off the pos means you know jack ****. No wonder you are not competent enough to create a bookmark on top of a super on the edge of the pos with a cloacky and warp a machariel down to it.
In anycase it does not matter because looking at your KB it seems only PVP you enjoy is the one pre-calculated.. So ganks, you can't PVP or plan a hot drop so you are asking CCP to help you out. Checks out perfectly.
Like the people crying to CCP to nerf cloacky camping & local.
Apparently not - a common practise at the moment is to sit by a control tower with the FF down and fighters assigned so that they can hit enter on the FF password dialog and be safe at the slightest sign of trouble which mean you need to get a ship in a position to bump them out (which potentially is considered an exploit at the moment anyhow).
Where is that a common practice you mean because you saw brawe/test do it when they have 500 people around ? Because noone else is that stupid. Think you need to learn how to bowl using a cloacky ship and a 100Nomen or Mach or Orthus. Doing that is a death drap and no super alone or lone carrier will do that. Not even as par of a small group.
I have seen some pretty stupid people around EVE but I doub't anyone is that stupid. |

corbexx
eXceed Inc. No Holes Barred
1137
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Posted - 2014.12.23 18:30:00 -
[138] - Quote
colera deldios wrote: BUT: I agree that it's bit to much DPS coming out of these. They should make it so that only ships bonuses transfer to drones when you assign them not the module bonus as well (tracking enhancer, link, damage amp, nav..)
Leaving out anything to do with pos's, the fact you even say that suggests its op as hell (potentially broke) and should be toned down.
Corbexx for CSM X - Wormholes still deserve better
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afkalt
Republic Military School Minmatar Republic
597
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Posted - 2014.12.23 19:01:58 -
[139] - Quote
The DPS would be A-OK if these things were at risk at a level suitable for the reward being reaped.
The fundamental argument about it being "balanced" is a) their cost and b) relying on massive pilot stupidity to even stand a chance to lose it. Those two are usually the last straws grasped at by employers of hideously overpowered junk. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
880
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Posted - 2014.12.23 19:25:36 -
[140] - Quote
colera deldios wrote:
Where is that a common practice you mean because you saw brawe/test do it when they have 500 people around ? Because noone else is that stupid. Think you need to learn how to bowl using a cloacky ship and a 100Nomen or Mach or Orthus. Doing that is a death drap and no super alone or lone carrier will do that. Not even as par of a small group.
I have seen some pretty stupid people around EVE but I doub't anyone is that stupid.
Bring cloaky in = they go on higher alert.
Bring machariel or something in and it gets tackled on gate by ceptor, rapier/huginn, etc. with assigned fighters.
Not saying there aren't ways around it potentially - especially if you live in an area or are there regularly and know someone doing it regularly but for the most part unless they get sloppy they are pretty much as safe as if they were docked in a station (not quite but close).
It seems to me like your ~2 months behind the curve as some things have changed in recent patches and/or the way people have been doing things has changed since those patches but most of your posts appear (atleast how I'm reading them) to be based around how things were before those patches. |
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colera deldios
278
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Posted - 2014.12.23 19:30:03 -
[141] - Quote
corbexx wrote:colera deldios wrote: BUT: I agree that it's bit to much DPS coming out of these. They should make it so that only ships bonuses transfer to drones when you assign them not the module bonus as well (tracking enhancer, link, damage amp, nav..)
Leaving out anything to do with pos's, the fact you even say that suggests its op as hell (potentially broke) and should be toned down.
I don't think they are OP not by a long shot in fact unless used in this niche scenario they are pretty weak. If you take away the DPS, tracking or speed from them than you really put the ship into most useless husk. Even if you have a 10-15 supers on field + Triage and a support fleet the DPS from supers can be whiped off the field in matter of minutes you Lazerhawks friends demonstrated that very well when they killed 2/10 of our supers.
They are OP in this single isolated scenario when assigning fighters from a safe location to subcaps. Titans & Supers have already been nerfed so much it's an insult to players who own them especially now with force projection changes in flace.
You also need to consider something fundamental about eve.. griefing for tears. If someone put 30-35b out and risks loosing it (and you are every time you are outside shields and with awoxers/spies even inside poses) than that person should get something in return for that risk and investment both SP & ISK tho it should not be a godlike feature.
The tactic is valid it allows those with less numbers or a solo person to fight againt bigger odds. However I do stand by the statement that the damage output combined with bonuses of drone mods transfering with assigned drones make them very OP in this scenario.
It would make sense for Fighters to recieve the host ships bonus for them when assigned but not the modules fitted to the host ship. This would mean that to compensate for tracking/speed loss people who have them assigned would have to rely on their skills to web/paint/scram their targets.
In any case this is such a small issue it's eclipsed by far by other things that do in fact give a massive advantage.
Tho I agree about the stats when assigned. I stil think this is one of the smallest of problems, first I have been on the giving end and recieveing end in this scenario. I have almost lost my super and I have gotten some succesful kills.
- It's incredibly easy to kill assigned fighters
- It's even easier to remove them off the field by pulling them off
- It's even easier to outrun them
- When fighting a gang using these you can chose one of the 3 above or you know simply jump into the next or previous system and fight them there where they can't use fighters anymore.
All I see is incompetent people who are not interested in quality PVP or PVP at all for that matter, but rather in safe and calculated ganks with minimal risk or skill investment asking CCP to do the work for them instead of dealing with the situation them selves as wast majority has done.
This issue is on par with people crying about cloacky campers as well as with people crying about there being a local chat or not-delayed local chat in 0.0. Their message is pretty simple: we are to incompetent to learn or invest into building a trap so we wan't CCP to nerf things which in reality are pretty balanced.
And yet theres people out there getting super & titan kills playing WTB forum or tracking a know target for some time. There's people who learned how to use a dscan and get 2-3 carrier kills each day even with the insane amount of intel out there.
If you look at any even somewhat competent alliance none of them have ever had a problem getting a fight or getting a carrier kill in 0.0 because of the local or executing a trap for a super or a titan. It's plain incompetence crying out for CCP to make it easier for them.
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colera deldios
278
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Posted - 2014.12.23 19:33:30 -
[142] - Quote
Rroff wrote:
Bring cloaky in = they go on higher alert.
Bring machariel or something in and it gets tackled on gate by ceptor, rapier/huginn, etc. with assigned fighters.
Not saying there aren't ways around it potentially - especially if you live in an area or are there regularly and know someone doing it regularly but for the most part unless they get sloppy they are pretty much as safe as if they were docked in a station (not quite but close).
It seems to me like your ~2 months behind the curve as some things have changed in recent patches and/or the way people have been doing things has changed since those patches but most of your posts appear (atleast how I'm reading them) to be based around how things were before those patches.
No one but you your self can help your self get better. When you have a fleet of 6-10 people jump in especially with a suprise element as is with WH entities no one will notice or care about the lone bomber and you don't need a machariel at all, 100Mn Nomen, Orthus, 100Mn Thorax...
I mean you only have to open Zkillboard and you will find a crap ton of people perfectly executing traps. Small enetities traping larger while bathphoning for help. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
880
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Posted - 2014.12.23 19:40:29 -
[143] - Quote
colera deldios wrote:
- It's incredibly easy to kill assigned fighters
- It's even easier to remove them off the field by pulling them off
- It's even easier to outrun them
- When fighting a gang using these you can chose one of the 3 above or you know simply jump into the next or previous system and fight them there where they can't use fighters anymore.
^^ All ignoring that the fighters aren't there on there own but usually accompanied by something like a ceptor, recon, etc. so the person they are set on can't just warp off to pull them away from the gang, can't outrun them and can't kill them quick enough to win the war of attrition. |

IIFraII
The Red Circle Inc. Ministry of Inappropriate Footwork
32
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Posted - 2014.12.23 19:40:48 -
[144] - Quote
Colera dude, check your facts, seriously. The golden era when tier3 bc's outrun fighters while blapping them is long gone. Now they do 2500ms when they come out of the factory, before skills are applied.
But enough of this. You fail to properly make a counterargument. Example: back when hurricanes where basically outdating all cuisers and battlecruisers, maybe except for drake, and for cost effectiveness even battleships, did the possibility of countering them by, say, drop n+1 battleships on top of them, remove the unbalance factor? No.
In an era when even post nerf off-grid links are frowned upon by most, all your arguments do not prove that what basically are off-grid dps links should stay in the game.
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Syrias Bizniz
Krautfleet Warp to Cyno.
392
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Posted - 2014.12.23 20:18:50 -
[145] - Quote
Haven't tried this yet, of course, but as you said most people utilize the Minnie Fighters for this. Even if they'd switch, what i am going to propose as a counter is ~70 seconds away from adapting to a new situation.
Blackbirds, exactly ONE per hostile ship with fighters assigned. Now, don't get me wrong. I know if you jam the ships the fighters will **** you.
That is why you will jam the fighters. 18 sensor strength per fighter, that's less than some ships that get perma jammed by 5x EC300. The tricky part for the Fighter-Assisted dudes is to ACTUALLY REALIZE THIS. This will not only dwindle their dps, this will also cause them to waste crucial seconds of their timespan they have before something else you brought with you will catch them and insert various different-shaped things into their scrotums at high velocity.
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colera deldios
278
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Posted - 2014.12.23 22:01:24 -
[146] - Quote
IIFraII wrote:Colera dude, check your facts, seriously. The golden era when tier3 bc's outrun fighters while blapping them is long gone. Now they do 2500ms when they come out of the factory, before skills are applied.
But enough of this. You fail to properly make a counterargument. Example: back when hurricanes where basically outdating all cuisers and battlecruisers, maybe except for drake, and for cost effectiveness even battleships, did the possibility of countering them by, say, drop n+1 battleships on top of them, remove the unbalance factor? No.
In an era when even post nerf off-grid links are frowned upon by most, all your arguments do not prove that what basically are off-grid dps links should stay in the game.
What you miss is that they MWD to you drop out of MWD lock you and then shoot you by that time you are already out of range of their optimal. I fly a navy brutix which is slow as a brick https://zkillboard.com/kill/43327837/
It easily outruns Fighters from a Nyx. 100mn setups are even better any kiting setup. I always try to view things from both sides perspectives. I agree that it would make sense only ships bonused to apply to assigned drones and not the bonus from active & passive modules while assisted this would nerf their tracking, speed and dps but would still be potent if you got web/scramed.
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Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
61
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Posted - 2014.12.23 22:54:05 -
[147] - Quote
colera deldios wrote:They are OP in this single isolated scenario when assigning fighters from a safe location to subcaps.
Friend, this is really all that were contending. Given that you're happy to admit the tactic is OP, I think youre taking a needlessly childish attitude to this discussion. Calling us bads isn't going to change the veracity of our arguments, and everyone worth caring about knows that what KICK is about is quality PvP. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
584
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Posted - 2014.12.26 14:38:09 -
[148] - Quote
Somehow I get the feeling most the people who are defending this are ratters who have finally drawn blood through a broken op and riskless mechanic. Kill the drones? Had a fleet of cruisers flying through Lowsec Blackrise and almost got alphaed from the first volley
How about risking your ship like the rest of us. It can sure as hell bring 20 bil worth of awesome. But not when you can flick a pos bubble and laugh.
I get it. You rat all day, you want to feel powerful. Having your super risklessly destroy everything reminds you of bashing people in World of Warcraft 89 levels lower then you. But I bet if they nerfed this tactic and you brought your carrier on grid . These people who need to "htfu" as you say.. they would destroy your precious ship. |

4Jane Ashpool
DATASTORM Industries Overclockers Podpilot Services
1
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Posted - 2014.12.30 09:11:02 -
[149] - Quote
colera deldios wrote: I don't think they are OP not by a long shot in fact unless used in this niche scenario they are pretty weak. If you take away the DPS, tracking or speed from them than you really put the ship into most useless husk. Even if you have a 10-15 supers on field + Triage and a support fleet the DPS from supers can be whiped off the field in matter of minutes you Lazerhawks friends demonstrated that very well when they killed 2/10 of our supers.
They are OP in this single isolated scenario when assigning fighters from a safe location to subcaps. Titans & Supers have already been nerfed so much it's an insult to players who own them especially now with force projection changes in flace.
So you're basically saying that you agree with the OP but you disagree with something that the OP never brought up? Why did it take you two pages of ****posting to arrive at that conclusion?
colera deldios wrote: (snip, some crap about a battlecruiser outrunning fighter from a max dps/dcu super/carrier)
Oh, that didn't last long, back to your old ****posting ways :( |

General Guardian
The Guardian Knights AXIOS.
119
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Posted - 2014.12.30 11:05:57 -
[150] - Quote
Oh, was just browsing and wanted to add my input.
https://zkillboard.com/kill/43482414/
There's nothing wrong with this mechanic because dual tanked domis are actually better off in Eve "Heaven" |
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