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NewDisease
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Posted - 2003.10.17 17:42:00 -
[1]
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do what you can, with what you have, where you are. |

NewDisease
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Posted - 2003.10.17 17:46:00 -
[2]
    damn forgot u write, well i have a megathron, 3x 425mm rails using antimatter, i have 2 magnetic vortex¦¦s and 1 gauss field balancer, bouth mark 2 i have all gunnery/engenearing skills at lvl 4-5 no one less, but the dmg on the 425 rails dousent go higher then 150 sometimes relly low is there something wrong, some bug some kind of bad outfit i duuno this is what i have
high slow: 3x 425 rails 2x 250 gauss¦s 1x neatron blaster( the one i like when it dous 300 dmg
and cruise missiles and defenders,
medium: shield hardener and booster barton reactor capasitor and warp scrambler
low: 2X magnetic vortex¦s 1X gauss field balancer 2X type D power core and 1 X auto gain control tracking enhencer
what here is wrong or why am i doing ****ty dmg : -----------------------------------------------
do what you can, with what you have, where you are. |

Bobby Wilson
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Posted - 2003.10.17 17:57:00 -
[3]
Edited by: Bobby Wilson on 17/10/2003 17:58:50 425 Rails suck ATM. Please add your name and vote to the threads here and on patch review asking for them to be fixed.
If you stay with them, make sure your Gallente BS skills is at 3 at least, and info one of your guns while loaded to make sure you are firing at optimum distances. 150 seems a *little* low, I do better on a good shot, but then so many of my 425 shots miss or are glancing hits only...
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Kaylon Syi
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Posted - 2003.10.17 17:58:00 -
[4]
What range... your optimum should only be ( with antimatter ) ~ 31k. If you hit from 27k you should get over 200hp dmg but at 37k should not only missing 50% of your shots but only getting ~ 135dmg and it gets worse the higher you go.
Second... loose one of the Dmods! Don't use more than 2 because they don't stack and over 2 is a waiste. Use the lower for something else... like a second tracking enhancer - 425mm tracking blows!
If your using antimatter then you might as well be running dual 250mm rails with Uranium and save your cap and prid for something useful.
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slothe
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Posted - 2003.10.17 21:09:00 -
[5]
agree 425 a bit pants - i average 150 with good skills.
better to take moa out- similar damage using that.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Valeria
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Posted - 2003.10.17 21:37:00 -
[6]
Just go for Tachyons. I just trained for them and whoa, hitting for solid 300's with only lvl 2 skill and no damage mods. The cap usage is no problem at all... they're wicked sick.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

slothe
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Posted - 2003.10.17 22:00:00 -
[7]
Edited by: slothe on 17/10/2003 22:02:30 true, i know i should , but i got no laser skills and cant fly amarr ships and so cant really be arsed training them :s
i pray to nerfus, god of nerf to realign lasers / 425. to date my prayers remain unanswered, but i hope polaris, his minions spread my prayers to him.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

LittleFerret
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Posted - 2003.10.17 22:16:00 -
[8]
I dunno. I have 5 425's on my mega. My surg strike is 4, my large hyb is 3, and my Gal BS skill is 4. I have 5 Mag Field 1's equipped.
Using AM, my opt range is 32km. Using 2 tracking cpus i can increase the range to 41km, with a 25km fall off.
I usually start firing around 50km. My avg hits are 220, with excellent hits around 300 and staggering hits at 400. 425's might not be Tach beams, but I don't yet understand people saying they suck.
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Joshua Calvert
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Posted - 2003.10.17 22:25:00 -
[9]
http://oldforums.eveonline.com/?a=topic&threadID=36170
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

dalman
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Posted - 2003.10.18 01:22:00 -
[10]
425mm sucks. Too low damage, too short range.
But railguns are mostly for Caldari. Your megathron is designed to use blasers. So your loadout should be 7 large blasters and 1 missile launcher.
M.I.A. since 2004-07-30 |

Braken
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Posted - 2003.10.18 20:05:00 -
[11]
these 425mm must be crap if they are doin low damage like 150. I use 250mm rails and do about 120 a shot with just basic bog standared magnetic stabilzers. Born To Be Wild!!!! |

j0sephine
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Posted - 2003.10.18 20:27:00 -
[12]
... One thing people, are you talking about damage against the shields? With hybrid charges dealing the thermal and kinetic damage they'll naturally be less effective than lasers or projectile ammo (by 40% or even more if you measure it against EM/thermal damage)
The effectivity changes quite a bit when you start hitting armor which has pretty high EM resistance, i'd guess... Well, unless you compare it against explosive projectiles ammo. -.o
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Homo Erectus
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Posted - 2003.10.19 02:58:00 -
[13]
hi.
425 rails don't suck, or need any boosting.
thanks. |

Luc Boye
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Posted - 2003.10.19 07:05:00 -
[14]
yes they do. thanks. --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

SpawnMaster
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Posted - 2003.10.19 08:52:00 -
[15]
Edited by: SpawnMaster on 19/10/2003 08:57:02 (Start rant)
Ok, where exactly on the ships bonuses does it say that Gallante ships get a 5% bonus to blaster damage? And where does it say on Caldari ships that they get a 5% to railgun range?
Correct me if I'm wrong but the bonus say's 5% bonus to hybrid turret damage/range. So how exactly does this mean blasters are for Gallante and railguns are for Caldari.
I don't see on the market separate section for blasters and rail guns, they are all listed under hybrid turrets. Yeah the bonuses are different but how this can be interpreted, as some people have is beyond me.
A Gallant ship can use railguns just as effectively as a Caldari ship.It will simply do 5% more damage.
Now personally what the hell is the point in sitting there killing rats at 50KM. Ok its easy and you don't get shot at, but it now means you have to travel 50KM to collect the loot.
It makes far more sense to farm them at about 20 - 30KM. They still hardly ever got a shot off but it makes collecting the loot easier.
As for the damage done by the 425 rails, I agree they suck pretty hard and they need to be changed to be more accurate and do more damage.
------------------------------------------------ The sky is not the limit. Your only limited by your mind... |

Joshua Calvert
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Posted - 2003.10.19 09:08:00 -
[16]
Every other gun type has a gun with optimal at around 20km.
Hybrids don't.
That's why they suck so bad.
High fitting requirements, low damage in relation to cap usage, stupid range settings (either 4km or 40km - useless for pvp and npc unless you're in a Scorpion doing the job of webifying), and are 4th choice behind projectiles, lasers, and smartbombs!
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

SS Vegito
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Posted - 2003.10.19 10:45:00 -
[17]
Quote: Correct me if I'm wrong but the bonus say's 5% bonus to hybrid turret damage/range. So how exactly does this mean blasters are for Gallante and railguns are for Caldari.
Hi.
Go kill serpentis.See hwat kind of ship they fly?see what they drop?
Repeat for Guristas.
kthxbai
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dalman
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Posted - 2003.10.19 11:20:00 -
[18]
Quote: Edited by: SpawnMaster on 19/10/2003 08:57:02 (Start rant)
Ok, where exactly on the ships bonuses does it say that Gallante ships get a 5% bonus to blaster damage? And where does it say on Caldari ships that they get a 5% to railgun range? .... jada jada jada
Sorry to break it for you, but you're not very smart. Do you think that since the Inquisitor, Arbitrator and Apocalypse has missile slots, Amarr are as much for missile use as Caldari and Minmatar ships are?
M.I.A. since 2004-07-30 |

ProphetGuru
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Posted - 2003.10.19 11:24:00 -
[19]
Quote:
Sorry to break it for you, but you're not very smart.
Ah, a classic..   Evolution..... Just when you thought you were winning.
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SpawnMaster
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Posted - 2003.10.19 11:40:00 -
[20]
Quote:
Quote: Edited by: SpawnMaster on 19/10/2003 08:57:02 (Start rant)
Ok, where exactly on the ships bonuses does it say that Gallante ships get a 5% bonus to blaster damage? And where does it say on Caldari ships that they get a 5% to railgun range? .... jada jada jada
Sorry to break it for you, but you're not very smart. Do you think that since the Inquisitor, Arbitrator and Apocalypse has missile slots, Amarr are as much for missile use as Caldari and Minmatar ships are?
It would seem your the one that is not very smart.. and also do not seem to be able read english. I was talking about ship bonuses and not what ships have what high slots.
The bonuses for a dom are 5% Hybrid turret damage / lvl and 5% drone bay capacity / lvl.
It does not say 5% hybrid blaster damage / lvl. So do railguns fall into the hybrid turret range... I think so.
It would seem you are a little lacking in brain matter. ------------------------------------------------ The sky is not the limit. Your only limited by your mind... |

dalman
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Posted - 2003.10.19 12:07:00 -
[21]
Ok, I'll explain it to you: Caldari ships give bonus to range and Gallante to tracking. At 30-70km range tracking means **** but more range means you can use ammo with more damage. With optimal range of 2 km and falloff of 16km +5% to optimal range means ****, while your tracking decides whether you hit the target. Hence Gallante ships must be for railguns.
Caldari n00bs start out with a civilian railgun while gallente n00bs start out with a civilian blaster. Hence Gallente ships must be for railguns.
Gallente=drones for close range fighting. Caldari=missiles for long range fighting. Hence Gallente must be for railguns.
Guristas=NPC using caldari ships use railguns while Serpents=NPC using Gallente ships use blasters. Hence Gallente ships must be for railguns.
M.I.A. since 2004-07-30 |

SpawnMaster
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Posted - 2003.10.19 12:24:00 -
[22]
Your still missing the point. I am trying to make. The bonus for the ship is to hybrid turret damage.
Answer me this... Is the railgun a hybrid turret? If its not then I will shut up. Also if its not a hybrid turret why did my damage multiplyer go up when i trained BS to lvl 3.
What I am trying to say is why should Gallante ships only use hybrid blasters and not railguns. It does not matter which you use because you still get the 5% damage bonus / lvl.
The range is not that critical IMO. so long as your hitting them pretty hard. With 2 damage mods and 1 tracking computer i get a base damage of x4.6, an optimal range of 42K with AM ammo and a ROF of 5.6 seconds. I think that is more than good enough.
------------------------------------------------ The sky is not the limit. Your only limited by your mind... |

dalman
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Posted - 2003.10.19 12:29:00 -
[23]

M.I.A. since 2004-07-30 |

Lartfor
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Posted - 2003.10.19 16:48:00 -
[24]
Quote: Ok, I'll explain it to you: Caldari ships give bonus to range and Gallante to tracking. At 30-70km range tracking means **** but more range means you can use ammo with more damage. With optimal range of 2 km and falloff of 16km +5% to optimal range means ****, while your tracking decides whether you hit the target. Hence Gallante ships must be for railguns.
Caldari n00bs start out with a civilian railgun while gallente n00bs start out with a civilian blaster. Hence Gallente ships must be for railguns.
Gallente=drones for close range fighting. Caldari=missiles for long range fighting. Hence Gallente must be for railguns.
Guristas=NPC using caldari ships use railguns while Serpents=NPC using Gallente ships use blasters. Hence Gallente ships must be for railguns.
Never thought about all thank thanks for clerifying it.
But i still see Galente as being more effective rail gun users, The range bonus to the rails is almost pointless due to the fact that they already have such extreme ranges. It seems that the problem with rails is more easily solved by the ship bonuses on teh megathron than by the ship bonuses on the raven. Thats just how i see it.
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Lartfor
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Posted - 2003.10.19 16:52:00 -
[25]
Quote: Every other gun type has a gun with optimal at around 20km.
Hybrids don't.
That's why they suck so bad.
High fitting requirements, low damage in relation to cap usage, stupid range settings (either 4km or 40km - useless for pvp and npc unless you're in a Scorpion doing the job of webifying), and are 4th choice behind projectiles, lasers, and smartbombs!
Well there is the dual 250 , but that is even more pitiful than the 425mm, so i guess you got a very valid point. Make an effective gun that works around 20-30k, or just make the dual 250 more effective and problem is solved... I think
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Roba
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Posted - 2003.10.19 21:03:00 -
[26]
I have been saying this for a while.
Those Lasers getting 300 dmg hits is bs. That is only because they are hitting sheilds. The seconds they come against armor, they do worse then 425mm rails.
But what is the problem with this? Well the ships with the most armor are amarr. And they use lasers. You knw it sounds all perfect right. Till you look at it. The caladri rely on sheilds. It doesn't matter that they have what 25% more? That doesn't make a big diffrence, lasers can still strip them in seconds and that caladri ship is left with its **** for armor which even with the laser hits dulled does hold for even 1 minute.
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