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Manfred Sideous
North Eastern Swat Pandemic Legion
1033
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Posted - 2014.12.15 13:24:29 -
[91] - Quote
Pike Chargrim wrote:Ditto for me: Pike Chargrim wrote:In your opinion:
1) what is currently broken about lowsec? 2) how would you fix it? 3) how do you see low-sec fitting into the universe as a whole going forward?
Your post mentions something about FW, but there is more to lowsec than FW.
The problem with lowsec is simple. There is no meaningful reason to be there other than PVP. It offers no unique features or advantages. Think about it with me what do the other areas have that are unique.
Hisec - Safety Nullsec - Sov ownership , Supercapital production Wormholes - Sleepers , Semi-Isolationism Lowsec- Hmmm something should go here. I mean I guess FW but thats basically sov war with training wheels.
What I would change is:
Lowsec should be the premier industrial area of Eve. It should have the best and most efficient factory lines available in Eve. Players should be able to contract protection from Factions. Basically put in a system where players can purchase standings to FW by purchasing a 30 day certificate from the faction of their choosing. The isk then gets divided amongst FW members every month. Furthermore when factory lines are utilized it unlocks benefits for that faction.
So basically you end up with a system where lowsec is busy with builders and industrialist. Faction Warfare members now have meaningful reasons to patrol and protect their factions space. They have reason in which to raid opposing factions and reasons for conquest of opposing factions space. Because whoever is providing stable and safe areas will get more business. Furthermore with increased traffic and population it gives more reasons for piracy to exist.
I see lowsec as basically empire space and the factions are basically Mafia families. They extort money for protection services from people wanting to engage in industry in lowsec. But the hook has to be that doing production is so much cheaper and efficient in lowsec versus hisec that it draws builders there.
@EveManny
https://twitter.com/EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1033
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Posted - 2014.12.15 13:33:20 -
[92] - Quote
l0rd carlos wrote:Thank you for your earlier response.
What is your position on fighter assignment? For example a Nyx assigns fighters from the edge of a POS to a T1 frigate which is somewhere else in the system.
with kind regards l0rd carlos
A few things. Fighter assignment is kinda dumb because the carrier/supercarrier pilots drone skills are meaningless. This needs to be addressed. Secondly its a very contentious subject as lone carriers and supercarriers are easy to kill with bumps. So making them sit to far away from pos shields means instant death should someone land on grid and call in friends. However it is frustrating to have a capital slink back into the shields whenever someone tries to stop them assigning fighters. Furthermore you see pilots using sticks to assign fighters from. A stick is a online tower that has not had the forcefield turned on . The forcefield can be turned on instantly if the capitals are in any danger. Honestly I don't have the answer but I understand the problem from all sides and its permutations . If I had to stab in the dark I think capitals need to be somewhere between 5000-7500 meters minimum from the Forcefield to assign fighters. Thats a stab in the dark though if CCP were actually willing to look at the issue id wanna talk more with the community to look for better ideas.
@EveManny
https://twitter.com/EveManny
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l0rd carlos
Friends Of Harassment The Camel Empire
1106
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Posted - 2014.12.15 14:03:11 -
[93] - Quote
They can also assign from the inside of the edge of a deadspace pocket. Only way to point them is to burn 15 minutes with a interceptor. But thanks for your answer, looks like you know the mechanics.
If I may, I want to give you my personal opinion. I guess you can read from my wording that I am not very fond of the current mechanics. A nyx or thanatos on a medium / large POS with ECM and guns is very hard to remove, at least for a smaller fleet. While they only risk 3x Frigs, they have over 7000 DPS that can hit Interceptors. The Risk / Reward scale is way out of balance on this one. The drone module changes to fighters and the latest Jump mechanic changes made them pop up more and more around lowsec.
I would remove the fights assignment all together, why is it there? What benefit does eve have from this.
It eve gets "abused" in PvE. I had an alt in a corp that rent space, assign fighters from a gank / tracking nyx to a brick tanked carrier. The carrier always had cap to jump, had ~7000 DPS and a immense tank. (+ scram + web) 200+ mil ISK/h farming machine in a cyno jammed system. gf gf.
No need to response, I just wanted to vent. Thanks again for your response, changes are high you will be getting my vote.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Hiasa Kite
Brave Newbies Inc. Brave Collective
47
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Posted - 2014.12.15 14:41:06 -
[94] - Quote
Whenever you're fighting in Catch, you might be able to zoom in at a ship and see me leaning out a window, shaking g my fist at you. For the CSM however, you'll be getting my vote.
+1 my dear frenemy.
People to vote for CSM X(in order): Sabriz Adoudel, Steve Ronuken, Manfred Sideous, Mike Azariah, Gorski Car
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Manfred Sideous
North Eastern Swat Pandemic Legion
1034
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Posted - 2014.12.16 12:48:25 -
[95] - Quote
Hiasa Kite wrote:Whenever you're fighting in Catch, you might be able to zoom in at a ship and see me leaning out a window, shaking g my fist at you. For the CSM however, you'll be getting my vote.
+1 my dear frenemy.
Thanks for the support.
@EveManny
https://twitter.com/EveManny
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Alekseyev Karrde
Noir. Suddenly Spaceships.
1687
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Posted - 2014.12.16 17:36:21 -
[96] - Quote
I was sad to see Manny be forced to withdraw last year, happy to support him this year!
"Alekseyev Karrde: mercenary of my heart."
-Arydanika, Voices from the Void
Hero of the CSM
Noir./Noir. Academy Recruiting: www.noirmercs.com
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Xenuria
The Scope Gallente Federation
968
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Posted - 2014.12.17 04:06:03 -
[97] - Quote
You have my vote.
CSM 10 Candidate
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Manfred Sideous
North Eastern Swat Pandemic Legion
1035
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Posted - 2014.12.22 17:46:14 -
[98] - Quote
Thanks for all the support. Please feel free to post any questions.
@EveManny
https://twitter.com/EveManny
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Manfred Sideous
North Eastern Swat Pandemic Legion
1036
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Posted - 2014.12.24 21:56:16 -
[99] - Quote
Merry Christmas Eve.
@EveManny
https://twitter.com/EveManny
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Leyla Celeste
GoonWaffe Goonswarm Federation
2
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Posted - 2014.12.26 03:22:54 -
[100] - Quote
Best of luck Manny. Do better than I did!(which isn't hard haha) |
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Manfred Sideous
North Eastern Swat Pandemic Legion
1037
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Posted - 2014.12.27 15:57:33 -
[101] - Quote
Leyla Celeste wrote:Best of luck Manny. Do better than I did!(which isn't hard haha)
Thanks for the Upswags
@EveManny
https://twitter.com/EveManny
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Inggroth
Aurora Ominae. The Gorgon Empire
39
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Posted - 2014.12.29 15:08:07 -
[102] - Quote
Easily top 3 on my list.
Good luck Manny, p sure you'll get enough backing though |
Manfred Sideous
North Eastern Swat Pandemic Legion
1037
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Posted - 2014.12.29 16:09:15 -
[103] - Quote
Inggroth wrote:Easily top 3 on my list. Good luck Manny, p sure you'll get enough backing though. My question: Any ideas on how to pull (non-tier3) battlecruisers out of the dumpster balance-wise? Just leaving these two here, because i think they're maybe worth a look Prom has an idea which i think has some merit, where you'd rebalance MJD functionality to be a script for regular MWD, only loadable if you're in a ship type that can use MJD. So BCs would not have to use an extra slot and fitting resources to get MJD functionality. https://forums.eveonline.com/default.aspx?g=posts&m=5345740 When the whole "nerf offgrid links" was a thing i've had this idea where link modules would apply to the ship they're fitted to regardless of its fleet position or if its in fleet at all - so there would be an incentive to do BCs with links, at least in really small gangs and solo. (now obviously as long as everyone who cares the least bit about ~1337 pvp~ has a link alt this wouldnt change much) https://forums.eveonline.com/default.aspx?g=posts&m=4064502#post4064502 Those changes dont do much for larger-scale engagements, but then again BCs havent been a thing in fleets since the Drake Era
The problem is T3's are better than everything in the current meta so looking at BC's and lol Command Ships is pointless. Because when CCP nerfed nanos years ago they made it so Signature Radius was everything.
Bombers are the problem to Tier 3 BCs and most sniper platforms. Well in fact pretty much every concept is plagued by bombers. What CCP fails to understand is that a few things way out of balance cast ripples through the rest of the game.
Combat Probing - It is so hilariously easy. Anyone with the most basic skills can probe and get a warp to 0 result on a hostile fleet every 10 seconds. This automatically hampers fleet tactics.
Bombers - The literal cancer of nullsec PVP. Cripples doctrine choices.
TL ; DR - The word Battle does not belong in Battlecruiser in its current form its more like LOLGETHAZEDNERDCRUISER&GETAREALSHIP
@EveManny
https://twitter.com/EveManny
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Kali Seth
Native Freshfood Minmatar Republic
0
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Posted - 2014.12.31 00:35:13 -
[104] - Quote
+1 |
Malcanis
Vanishing Point. The Initiative.
15898
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Posted - 2015.01.01 00:56:08 -
[105] - Quote
Manfred Sideous wrote:Inggroth wrote:Easily top 3 on my list. Good luck Manny, p sure you'll get enough backing though. My question: Any ideas on how to pull (non-tier3) battlecruisers out of the dumpster balance-wise? Just leaving these two here, because i think they're maybe worth a look Prom has an idea which i think has some merit, where you'd rebalance MJD functionality to be a script for regular MWD, only loadable if you're in a ship type that can use MJD. So BCs would not have to use an extra slot and fitting resources to get MJD functionality. https://forums.eveonline.com/default.aspx?g=posts&m=5345740 When the whole "nerf offgrid links" was a thing i've had this idea where link modules would apply to the ship they're fitted to regardless of its fleet position or if its in fleet at all - so there would be an incentive to do BCs with links, at least in really small gangs and solo. (now obviously as long as everyone who cares the least bit about ~1337 pvp~ has a link alt this wouldnt change much) https://forums.eveonline.com/default.aspx?g=posts&m=4064502#post4064502 Those changes dont do much for larger-scale engagements, but then again BCs havent been a thing in fleets since the Drake Era The problem is T3's are better than everything in the current meta so looking at BC's and lol Command Ships is pointless. Because when CCP nerfed nanos years ago they made it so Signature Radius was everything. Bombers are the problem to Tier 3 BCs and most sniper platforms. Well in fact pretty much every concept is plagued by bombers. What CCP fails to understand is that a few things way out of balance cast ripples through the rest of the game. Combat Probing - It is so hilariously easy. Anyone with the most basic skills can probe and get a warp to 0 result on a hostile fleet every 10 seconds. This automatically hampers fleet tactics. Bombers - The literal cancer of nullsec PVP. Cripples doctrine choices. TL ; DR - The word Battle does not belong in Battlecruiser in its current form its more like LOLGETHAZEDNERDCRUISER&GETAREALSHIP
super fast probing is an indivisible part of the OP bomber meta
There needs to be a good way to interfere with on grid probing. ECM bursts? I don't even know. Something.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Dersen Lowery
Drinking in Station
1404
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Posted - 2015.01.01 01:50:49 -
[106] - Quote
Malcanis wrote:]super fast probing is an indivisible part of the OP bomber meta
There needs to be a good way to interfere with on grid probing. ECM bursts? I don't even know. Something.
Given that scanning is currently so fast that CCP had to deliberately position probes at sun by default in order to keep the process from being game-breakingly fast, maybe it wouldn't be such a bad idea to revisit that decision. Maybe scanning for full precision would take a long time, but you could stop the process midway for good-enough results if you needed speed? I don't know, I'm just spitballing, but it would add a bit of depth to the minigame.
Proud founder and member of the Belligerent Desirables.
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Jaysen Larrisen
Agony Unleashed Agony Empire
60
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Posted - 2015.01.02 03:21:39 -
[107] - Quote
Manny,
I've been impressed by your thread and responses so far...you are on my short list for CSM definitely.
One of the things that i like about your platform is to get into the nitty gritty of flying and balancing combat for not just big fleets but small gang / solo as well.
Few questions for you...
1) I'm curious about your thoughts on the upcoming Recon balance that CCP Rise has put on the table for Proteus. Lot of debate back and forth on d-san immunity, T2 resists for Recons, and frankly the role of the ships (i.e. stealthy recon vs electronic warfare platform...hard to do both).
2) What can we do to get Battleships more interesting to fly? They are the face of PVE but fall behind dramatically at PVP. As a side note it would be kinda nice to actually intentionally undock a Raven for PVP instead of just shooting red crosses.
3) I noticed you specifically mentioned missiles as something that needed some work to make them more viable in PVP work. I tend to run missiles and drones pretty exclusively and you are spot on. What would you propose to CCP and the community to make the missile weapons family more competitive?
4) How will you reach out to other facets of the community outside the Big Fleet scene? Hopping in NPSI roams, blogging, etc?
Thanks for your time - look forward to seeing your responses.
Cheers!
"Endless money forms the sinews of War" - Cicero
Biomassed - Dust & EVE Podcast
Twitter - @JaysynLarrissen
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Manfred Sideous
North Eastern Swat Pandemic Legion
1040
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Posted - 2015.01.04 17:08:20 -
[108] - Quote
Jaysen Larrisen wrote:Manny, I've been impressed by your thread and responses so far...you are on my short list for CSM definitely. One of the things that i like about your platform is to get into the nitty gritty of flying and balancing combat for not just big fleets but small gang / solo as well. Few questions for you... 1) I'm curious about your thoughts on the upcoming Recon balance that CCP Rise has put on the table for Proteus. Lot of debate back and forth on d-san immunity, T2 resists for Recons, and frankly the role of the ships (i.e. stealthy recon vs electronic warfare platform...hard to do both). 2) What can we do to get Battleships more interesting to fly? They are the face of PVE but fall behind dramatically at PVP. As a side note it would be kinda nice to actually intentionally undock a Raven for PVP instead of just shooting red crosses. 3) I noticed you specifically mentioned missiles as something that needed some work to make them more viable in PVP work. I tend to run missiles and drones pretty exclusively and you are spot on. What would you propose to CCP and the community to make the missile weapons family more competitive? 4) How will you reach out to other facets of the community outside the Big Fleet scene? Hopping in NPSI roams, blogging, etc? Thanks for your time - look forward to seeing your responses. Cheers!
Thanks first for the suppot.
In regards to Recons I see them serving 2 separate purposes. Cloaking recons are well covert and by nature should be more focused on hit & run and things of that nature. Whereas the combat recons would be amazing if they were beefier and able to be a part of main fleets on the front line applying superior ewar power. As it is they are super flimsy and you see people using T3's. If I were the one balancing them the Lachesis would have low DPS high tank/buffer potential. Whereas the Arazu would have higher DPS and lower tank but they both would enjoy the same Ewar bonus. As far as not showing up on the scanner I can see this being a decent bonus for the stealth recon.
Battleships are easy to tackle. You fix 3 things. One combat probing needs to be changed. Two bombing needs to be changed. Three Missiles need to be immune to firewall but in exchange there needs to be counterplay to missiles. Perhaps a midslot item that launches chaff that disrupts the accuracy of missiles.
I plan to be very communicative once on the CSM with post on the Eve-Forums and other fan sites. I've been known to participate in several podcast and radio shows as well as interviews this will continue to be true.
@EveManny
https://twitter.com/EveManny
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Jaysen Larrisen
Agony Unleashed Agony Empire
63
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Posted - 2015.01.04 17:31:27 -
[109] - Quote
Thanks for the response.
I like your idea on the Combat Recon...survivability in stead of pure DPS and they can preform admirably. I'm admittedly a bit concerned my Rook will still be overshadowed by he T1 Blackbird, Falcon, and T3s.
At this point, just about anything that can help missile systems will be welcome and you idea of counters to them could be pretty nifty
Again, thanks for answering and good luck in the election.
"Endless money forms the sinews of War" - Cicero
Biomassed - Dust & EVE Podcast
Twitter - @JaysynLarrissen
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Manfred Sideous
North Eastern Swat Pandemic Legion
1041
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Posted - 2015.01.10 16:19:09 -
[110] - Quote
Jaysen Larrisen wrote:Thanks for the response.
I like your idea on the Combat Recon...survivability in stead of pure DPS and they can preform admirably. I'm admittedly a bit concerned my Rook will still be overshadowed by he T1 Blackbird, Falcon, and T3s.
At this point, just about anything that can help missile systems will be welcome and you idea of counters to them could be pretty nifty
Again, thanks for answering and good luck in the election.
Appreciate the support.
@EveManny
https://twitter.com/EveManny
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Sarah Nahrnid
Association of Commonwealth Enterprises Nulli Secunda
40
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Posted - 2015.01.13 01:29:25 -
[111] - Quote
I flew under Manny during the Halloween War, this man knows his ****. +1 from all of my accounts good sir!
As for a question, I'll get back to you when I have one worth asking |
Speedkermit Damo
Demonic Retribution
377
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Posted - 2015.01.13 11:18:26 -
[112] - Quote
I don't know Manny, and never have flown with him.
However when talking about the game he makes so much sense, so will be number 1 on my ballot.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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Manfred Sideous
North Eastern Swat Pandemic Legion
1042
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Posted - 2015.01.14 19:41:55 -
[113] - Quote
Thanks for all the support.
@EveManny
https://twitter.com/EveManny
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Dave Korhal
Kite Co. Space Trucking Brave Collective
0
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Posted - 2015.01.15 02:27:28 -
[114] - Quote
Speaking of Catch, what problems/issues with large-scale sov combat and older vs younger alliances do you think the recent HERO/PL fights highlighted? |
Manfred Sideous
North Eastern Swat Pandemic Legion
1042
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Posted - 2015.01.15 05:45:05 -
[115] - Quote
Dave Korhal wrote:Speaking of Catch, what problems/issues with large-scale sov combat and older vs younger alliances do you think the recent HERO/PL fights highlighted?
Nothing the character bazaar and some recruitment couldn't fix.
@EveManny
https://twitter.com/EveManny
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Elise Randolph
Habitual Euthanasia Pandemic Legion
1311
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Posted - 2015.01.20 05:07:39 -
[116] - Quote
Of all the candidates running for CSM, I think none understand the game and how it is played better than Manny. He is my #1
~
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Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1811
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Posted - 2015.01.21 19:01:09 -
[117] - Quote
I would like every CSM candidate to confirm (or reject) support of the idea of applying the following statement to all future proposed changes to EvE mechanics:
"If the proposed change to game mechanics is expected to reduce conflict, it should be rejected. If the proposed change will increase conflict, it should be embraced"
Simple yes or no, without equivocation or weasel words. With that one answer voters can have revealed to them who will truly protect the sandbox, and who will let one slip past the goalie one day and harm it.
Manfred?
F
Would you like to know more?
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Ranamar
Valkyries of Night Of Sound Mind
78
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Posted - 2015.01.21 19:17:40 -
[118] - Quote
Manfred Sideous wrote:Dave Korhal wrote:Speaking of Catch, what problems/issues with large-scale sov combat and older vs younger alliances do you think the recent HERO/PL fights highlighted? Nothing the character bazaar and some recruitment couldn't fix.
Just to make sure I'm reading this correctly, it sounds like you're saying that what HERO needs is basically 10 trillion ISK to buy a supercapital fleet and pilots for it? (I'm figuring that would buy you 1-200 supercapitals, distributed somehow between titans and supercarriers, and alts to fly them.)
I'm not trying to belittle this, I'm just trying to confirm if you're basically saying that asset and skill point disparities are the main things that were highlighted, and that those are pretty fixable. |
Rayvon Tyranicus
GoonWaffe Goonswarm Federation
8
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Posted - 2015.01.21 20:00:25 -
[119] - Quote
Glad to see you are running again Manny. Ive always had a ton of respect for you and your knowledge of the game. Best of luck to you. |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
348
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Posted - 2015.01.21 22:38:18 -
[120] - Quote
You mentioned, I believe on **** on Zulu, that you were against changes that put a limiting factor on the social behavior amongst the players.
What are your thoughts on the concept of a "no intra corp violence" feature CCP Punkturis announced that her and the team she is a part of are looking at? From the CSM 9 Winter Summit Dev Blog, these changes are already being worked on. What are your thoughts on them? Do you feel intra corp aggression is something that should be limited in places like Hisec for the benefit of the newer players (as CCP stated on the o7 Show)?
EVE Online Weekly & Monthly Nullsec Recaps | EVE 101 Tutorial Series
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