
Hawk Fireblade
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Posted - 2006.09.07 15:48:00 -
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Edited by: Hawk Fireblade on 07/09/2006 15:54:41 Whole heartedly agree, it was one of the main points I brought up in another thread discussing design but it promptly got locked.
Older players will know more than anyone the old design while VERY basic functioned okie with far lower player numbers the combat design in Eve hasn't changed one iota, and as a result with 30k players the blobs have grown to ridiculous sizes, because that's the path the design put players down.
It needs to change and radically, if the games going to have any long term future and not be yet anotehr vicim of oh another MPOG has come out like star trek online and everybody vacates the premises.
Something I think with eve's enourmous untapped potential is next to criminal.
CCP's Developement focus needs to change RADICALLY, away from content and back to basics and Design, improving the gameplay the real core gameplay elements.
As 90% of everything in Eve revolves around ships and everything you do in them that's the place to start and combat especially.
And I'm not talking about a few tweaks either but a total overhaul of the entire design of the combat gameplay, how players conduct it and how it plays out so combat is more fun and more strategic.
Were talking chages to the UI, how ships move turn, firing arcs the works and a proper sensor model, and transit model that also has the benefit of getting shut of bookmarks and removing that load off the servers but also giving something back to the players so they don't actually require them anymore.
And by far a bigger strategic everviroment that requires combat to be playeed out across a far wider area no blobing, and one of the main reasons behind blobing is the way ships move in eve well don't move they are static pretty much there's no dogfighting, or very little way of tactical manuvering so everybody sits in a blob F1 F2 F3...
That's NOT a good design.
Smart design, no more content plz lay the smooth gameplay on us, that's only going to come from dedicated long term developement of forging the design forward not ignoring it as has been the case since beta.
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