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bouchon
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Posted - 2003.10.18 06:47:00 -
[1]
Im looking to find out whats the best loadout for a tempest PVP
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Ana Khouri
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Posted - 2003.10.18 08:54:00 -
[2]
5 miner2. 
There's *never* a "best" loadout there, everything depends on the situation, aka which enemy ships you encounter, which outfit those have, their combat tactics, etc...
free speech not allowed here |

Quiz
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Posted - 2003.10.18 12:03:00 -
[3]
4 1400mm guns 2 siege launchers 2 h-50
1 large shield booster 1 shield amplifier 3 hardeners
This works well, specially if you got minmatar bs, motion predication, rapid fire, large projectile, missiles and surgical strike at 4 or better.
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Vegeta
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Posted - 2003.10.18 18:38:00 -
[4]
Edited by: Vegeta on 18/10/2003 18:38:48
Quote: 4 1400mm guns 2 siege launchers 2 h-50
1 large shield booster 1 shield amplifier 3 hardeners
This works well, specially if you got minmatar bs, motion predication, rapid fire, large projectile, missiles and surgical strike at 4 or better.
Thats a crap loadout, youll hit nothing.
5 1400mm's 1-3 smarboms/energy neutralizers/launchers 2-3 Orion Tracking CPU's 1x L booster 1 LiF AB 2-3x dmg mods 3-4x power diags
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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Ana Khouri
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Posted - 2003.10.18 20:44:00 -
[5]
To illustrate my point: Both of this outfits will be killed by a tempest with a MWD, some overdrives, medium AC and tracking inhibitors.
If you don't simply approach them you can easily avoid their shots (and don't get hit by missles) and finally orbit them at close range, where they cannot hit you with their AC and their missles hit them as well when they hit you.
In a fleet battle the MWD'ed ship will be at a disadvantage, though, since another ship can attack it while it orbits it's target.
Nevermind that both outfits take into account that someone else is jamming the target.
As said, *everything* is dependant on the situation, there's an anti-outfit for every other outfit.
free speech not allowed here |

sim2killa
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Posted - 2003.10.18 21:37:00 -
[6]
maybe there loadouts but to use a MWD in PvP is suicide
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Ana Khouri
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Posted - 2003.10.18 23:51:00 -
[7]
Try it out first, then say such a thing. Was able to kill a apoc with tachyons easily with such a MWD setup, simply because he was not able to hit me.
Don't believe me? Send me a message and I'll show you on chaos.
free speech not allowed here |

Jash Illian
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Posted - 2003.10.19 01:07:00 -
[8]
Quote: Try it out first, then say such a thing. Was able to kill a apoc with tachyons easily with such a MWD setup, simply because he was not able to hit me.
Don't believe me? Send me a message and I'll show you on chaos.
Shhhh...It's like telling people you can tank Tachyon fire. 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

bouchon
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Posted - 2003.10.19 06:58:00 -
[9]
At the moment my loadout is at 4 800 mm cannons which fire at 3.32 secs 2 1200mm cannons which fire at 10.2 secs 2 limos with torpedoes & cruise missles & also carry defenders for counterattack 1 hardners either em or thermal 1 c5l shield L 1 Shield 30% booster 1 mwd 1 warp disruptor 2 counterbalanced weapon mounts 2 ladar backup which give 2 points each one for 4 total and 1 overdrive 32ms i also use phased plasma as primary ammo.
What have i done wrong please help
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bouchon
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Posted - 2003.10.19 07:02:00 -
[10]
forgot also 1 fourier transform tracking device in low slot as well
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Psychopath
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Posted - 2003.10.19 11:16:00 -
[11]
6 1400mm with Emp ammo 2 Arb H50 Launchers with cruise missiles
1 Warp scramble (20km) 2 Sensor Boosters 1 Medium shield booster 1 Mwd
3 Counterbalanced Dmg Mods 3 reactor control unit 1
This setup is quite good for pvp because it does awesome dmg and you can use the mwd to position yourself at optimum range. A Corp 1 pirate I was meant to be, trim the sails and roam the sea |

Joshua Calvert
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Posted - 2003.10.19 11:18:00 -
[12]
Quote: 6 1400mm with Emp ammo 2 Arb H50 Launchers with cruise missiles
1 Warp scramble (20km) 2 Sensor Boosters 1 Medium shield booster 1 Mwd
3 Counterbalanced Dmg Mods 3 reactor control unit 1
This setup is quite good for pvp because it does awesome dmg and you can use the mwd to position yourself at optimum range.
No need to have a warp scrambler if you need to be at range?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Psychopath
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Posted - 2003.10.19 11:21:00 -
[13]
1400mm with emp work at ranges between 15km and 30km. The MWD is used to keep you at that range. The loadout is good for pirating and the warp scramble is to keep you enemy from warping out. With the setup you can get 1200-2000 dmg per volley. A Corp 1 pirate I was meant to be, trim the sails and roam the sea |

dalman
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Posted - 2003.10.19 12:25:00 -
[14]
Quote: Edited by: Vegeta on 18/10/2003 18:38:48
Quote: 4 1400mm guns 2 siege launchers 2 h-50
1 large shield booster 1 shield amplifier 3 hardeners
This works well, specially if you got minmatar bs, motion predication, rapid fire, large projectile, missiles and surgical strike at 4 or better.
Thats a crap loadout, youll hit nothing.
5 1400mm's 1-3 smarboms/energy neutralizers/launchers 2-3 Orion Tracking CPU's 1x L booster 1 LiF AB 2-3x dmg mods 3-4x power diags
Sorry Vegata, but your is a crap loadout. The first one is a long range loadout which will work VERY good. Your is a short range loadout. And then you're supposed to switch to 6 800mm guns and switch those orion trackings to hardeners+shield booster. Though one thing is bad with the first loadout: You only want to fit one type of launchers.
M.I.A. since 2004-07-30 |

dalman
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Posted - 2003.10.19 12:28:00 -
[15]
Quote: 6 1400mm with Emp ammo 2 Arb H50 Launchers with cruise missiles
1 Warp scramble (20km) 2 Sensor Boosters 1 Medium shield booster 1 Mwd
3 Counterbalanced Dmg Mods 3 reactor control unit 1
This setup is quite good for pvp because it does awesome dmg and you can use the mwd to position yourself at optimum range.
LMAO A long range setup with 2 sensor boosters and warp scrambler?
M.I.A. since 2004-07-30 |

Vegeta
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Posted - 2003.10.19 14:51:00 -
[16]
Come say that to my 350 regular an 1100 perfect hits Dalman. I believe i have more pvp exp than you :)
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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dalman
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Posted - 2003.10.19 17:03:00 -
[17]
Quote: Come say that to my 350 regular an 1100 perfect hits Dalman. I believe i have more pvp exp than you :)
Yea, you've probably killed more people than me.
But in a 1vs1 it doesn't matter if you hit for these numbers when the only defensive module you have is a shield booster.
hmm, or maybe, pirates never fight on equal terms right? 5 battleships vs 1 industrial usually?
M.I.A. since 2004-07-30 |

Fenian
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Posted - 2003.10.20 11:12:00 -
[18]
Edited by: Fenian on 20/10/2003 13:49:31
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Ana Khouri
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Posted - 2003.10.20 13:11:00 -
[19]
Rrrright. A shortrange ship with MWD is flying within 1 km of you. You fly back to 10 km within 30 secs, shortrange activates mwd *once*, back to 1 km, you fly...
Don't think someone will have a MWD activated continuosly.
Nevermind that a tempest with 2 Overdrives fitted will be at 250 ms without a lif 
free speech not allowed here |

Vegeta
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Posted - 2003.10.20 13:51:00 -
[20]
We fought yesterday, 12 FA against us 6. We lost 3 ships. So dont be saying that crap. In 1v1 i will outrun anyone at 250m/s with the LiF. I always keep my optimal range. A person using a mwd.. their cap gets drained and i can fly back into my optimal range.
Even if they turn off their mwd their cap still gets drained at close range and if they do turn it off ill be faster once they slow down a bit.
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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dalman
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Posted - 2003.10.20 14:46:00 -
[21]
Revealing one of your alts, Fenian, here Vegata? Would have been better to completely delete that post rather than clean it
M.I.A. since 2004-07-30 |

Ana Khouri
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Posted - 2003.10.20 17:10:00 -
[22]
Edited by: Ana Khouri on 20/10/2003 17:11:05 Happens to the best of us. In those cases I usually just let it there as it is and hope people just think it's another person.
Not that I have to hide my main - "Ilia Volyova" btw - her picture is just very crappy *g*
Anyway, I don't really think so. One burst of my MWD (aka 51 energy) and I fall below 250 ms 30 seconds later. So, to be able to have a halfway stable orbit around you I probably need to activate it every 20 seconds once. Which will result in around 2.5 times the drain you experience from your lif booster. It's more, yes, but I really think your shields & armor will be down before my cap 
And, again, not including that I would put two 32 ms overdrives in such a setup, making my BASE SPEED 244 ms.
free speech not allowed here |

Snidd
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Posted - 2003.10.29 11:28:00 -
[23]
Want for Tips : )
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Sarena Sparrow
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Posted - 2004.01.06 13:44:00 -
[24]
Edited by: Sarena Sparrow on 06/01/2004 13:48:02
Quote:
Quote: 6 1400mm with Emp ammo 2 Arb H50 Launchers with cruise missiles
1 Warp scramble (20km) 2 Sensor Boosters 1 Medium shield booster 1 Mwd
3 Counterbalanced Dmg Mods 3 reactor control unit 1
This setup is quite good for pvp because it does awesome dmg and you can use the mwd to position yourself at optimum range.
LMAO A long range setup with 2 sensor boosters and warp scrambler?
Hey Dalman, Sensor Boosters decrease targetting time, too. They dont just increase target range, so maybe just because someone uses Sensor Boosters does not mean he is fitting up for long range, eh?
ROFL @ DALMAN
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Iluyen
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Posted - 2004.01.06 15:25:00 -
[25]
Quote: maybe there loadouts but to use a MWD in PvP is suicide
Lol
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