
Jared Valdez
Gallente Outrider Fleet Command
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Posted - 2006.09.07 22:30:00 -
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Idea #1 Currently we have a player-driven market that is much more used than the npc market. My idea would balance this in one way but also create a new and dangerous profession. Black Market in 0.0 that is particular to the pirate npc factions themselves. Here are some examples: Syndicate region has many Intaki npc faction stations within, yet they serve only basic purposes for the traveling pirate/adventurous corp. By putting more use into items such as viral agent, uranium, or evena new item tree like pirate enhanced componnents (the same stuff used in T2 production but instead used for faction production) If the empire moguls can build and monopolize T1/2 products why not add lucrative yet risky faction production in 0.0? Details would go something like 0.0 npc stations having various trade goods on the market that are considered contraband in empire. These items are used to create faction mods, ships, and maybe even implants/boosters. The trouble is buying them will not be easy cause youll need - concord standing and blackmarket skills. My idea is to create a new "ebil" profession, one that requires you to be bad but also offer some isk/reward for doing so. Further more Carebears can lead operations against these activities creating more content or role-play value. I think the black market is long over due and it just pains me to see these law-abiding citizens flying angel cartel ships in empire .
Idea #2 Player owned deadspace is an idea i thought could complete the whole POS/Outpost constructions. It would add more strategy to your 0.0 empire for example, a wealthy and powerful alliance creates a Outpost and then surrounds it with Deadspace of 3 levels deep. the first lv would be a security checkpoint/scout beacon where you could post your camps instead of the usual gate camp. The 2nd level would have multiple accel gates to aid your alliance in travel to different POSs or stations/outposts, and the 3rd level being the command outpost a tactical building that in someway controls the whole deadspace functions. This would increase playability in eve and add something new but fun to pvp and conquering of space. I heard about the system wide astroids and such, the new map functions in development, and I think this would merge very well with those ideas. One last thought is allowing players to create jump gates but it might have already been mentioned. I think the type of jump gates should limit the travel distance. Spend more isk get more jump distance. Hope you guys enjoyed my ideas and would like to here some feedback. -Jared Valdez It is easier to pull the trigger, than to play the guitar...Easier to destroy, than it is to create... |