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Teebling
Synthetic Army Upholders
139
|
Posted - 2014.12.10 13:49:41 -
[1] - Quote
I've made a post in the official feedback already, though I wanted to talk in a bit more detail about why I think the new lighting system is very unsatisfactory. I am running the game on maximum graphics settings.
The crisp, contrasting dark textures we used to have on the ships seem to have been replaced with a muted, characterless grey base that flattens the entire design of ships rather than lifting them out. I suppose this new grey stuff passes for metal, but to me it looks more like injected plastic. The contrast is very weak with these new shades of grey, making ships appear very unnatural in the space scene due to the lack of perceived depth. Detail has been lost on every hull.
Consistent colour schemes for races seem to have been completely thrown out of the window - replaced by a mish mash of discordant palettes for different ships, often completely changed from their original hue. Where the colours haven't been completely changed to something discordant, the game renders them with grossly desaturated and washed out alternatives. Some ships have very questionable new colour choices that clash, whilst others just seem like duller, flatter imitations.
Reflective surfaces and chrome has been used excessively where they needn't be - often forming half of the entire surface area of a ship (aka new Incursus model). This just seems like lazy texturing to me, replacing areas that should be richly detailed rather than looking like a chromed platinum ingot of spaceship-mass. The same goes for the chrome/gold shine more notable on Gallente/Amarr ships, which has been applied over generously to many random exterior parts of the ships.
Lastly, the way in which light is projected onto ships does not feel organic. A white sun in eve now casts what look like studio lights or a pre-render test onto the ship, often completely obscuring the colours + detail below. The effect is far too bright, and covers far more of the model than it used to. This effect is especially noticeable on older models with more flat surfaces and straight lines/shapes.
CCP, I understand that this new lighting system will pave the way for a multitude of cool customisation and graphical 'features' in the future. However, this upgrade needn't destroy years of focused, consistent art direction for the sake of perceived technical superiority.
I also understand that as of now, many of the ships have not been finished due to old textures rendering badly with the new system. Why release this on Tranquility when so many ships are displaying poorly?
IMO the overall look of ships in EvE has been greatly degraded by the new lighting system and I am bitterly disappointed by some of the choices the art team have made. I hope that major improvements will be made - pretty spaceships are what make this game desirable in the first place, their appearance is central to every player's experience.
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Ms Forum Alt
Royal Amarr Institute Amarr Empire
56
|
Posted - 2014.12.10 13:56:19 -
[2] - Quote
On the other hand, I think it looks nice. This is just a case of your expectations preceding your perceptions. You are used to how it was before even though it was wrong before. Now there's a base to build from that's correct and actually simpler from the artists point of view. |

Grauth Thorner
Vicious Trading Company
278
|
Posted - 2014.12.10 13:56:38 -
[3] - Quote
TL;DR:
Teebling wrote:I also understand that as of now, many of the ships have not been finished due to old textures rendering badly with the new system. Why release this on Tranquility when so many ships are displaying poorly?
IMO the overall look of ships in EvE has been greatly degraded by the new lighting system and I am bitterly disappointed by some of the choices the art team have made. I hope that major improvements will be made - pretty spaceships are what make this game desirable in the first place, their appearance is central to every player's experience.
Creator of the EVE Custom Ship Labeler app:
>EVE Custom Ship Labeler application forum thread
>iciclesoft.com
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Kajurei Delainen
School of Applied Knowledge Caldari State
1
|
Posted - 2014.12.10 14:01:40 -
[4] - Quote
Yes, this change is seriously a **** up. Who is responsible? |

Pandora Barzane
Royal Amarr Institute Amarr Empire
109
|
Posted - 2014.12.10 14:03:55 -
[5] - Quote
it depends per ship. I love the new look of my Harbinger, the golden plates really stand out.
But my Nightmare is just one drab block of greyness.
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Hicksimus
Volatile Instability Resonance.
445
|
Posted - 2014.12.10 14:04:55 -
[6] - Quote
My ship currently occupies about 5 pixels, and so should yours so I fail to see the issue here.
Recruitment Officer: What type of a pilot are you?
Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.
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Sibyyl
Gallente Federation
17280
|
Posted - 2014.12.10 14:06:28 -
[7] - Quote
The grey base does look a bit like molded plastic. The ships look like replicas instead of hulking masses of titanium and glass.
Friendship is the best ship.
Sabriz for CSM go go go
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Commissar Kate
GoonWaffe Goonswarm Federation
102768
|
Posted - 2014.12.10 14:07:34 -
[8] - Quote
Instead of shitting up GD why don't you post this in the proper thread?
Also the Duvolle and CreoDron ships looked pretty nice on the first few passes of PBR but they quickly got changed back to what we saw pre PBR because of whining.
I also think that everyone that complains about the ships being drab and dull may have never seen flat paint.
Unlock all the clothes || My Fanclub
Harmless - Penniless - Aimless
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Rowells
Unknown Soldiers Fidelas Constans
1812
|
Posted - 2014.12.10 14:09:29 -
[9] - Quote
I think your use of the word 'disaster' is a little off. |

Pak Narhoo
Splinter Foundation
1496
|
Posted - 2014.12.10 14:10:58 -
[10] - Quote
Quote:However there are some issues that we are fully aware of and are working hard to fix. The textures we are using were not made for PBR and it was a massive undertaking for the art team in a relatively short time to convert the textures and we will need to revisit a lot of them in the future. I-¦m aware of a lot of issues with some of the factions like for instance Sansha that was tweaked before we got the oil part of the PBR shader working properly. We plan to revisit all of them in the future and will look for feedback on the forums.
We are also looking into the "washed out" look and lack of sharpness as well as the dirt and scuffing on the ships looks very rough and flat. We have made some progress there and we will have to work out the best way to implement that as soon as possible.
07 Huskarl
^From the test forum https://forums.eveonline.com/default.aspx?g=posts&m=5273961#post5273961
So, work in progress as i see it. This step had to be taken before the next. Will be fixed, soonGäó. |

Crumplecorn
Eve Cluster Explorations
1652
|
Posted - 2014.12.10 14:20:06 -
[11] - Quote
Teebling wrote:Reflective surfaces and chrome has been used excessively where they needn't be - often forming half of the entire surface area of a ship (aka new Incursus model). >implying excessive >not having a chrome ass >2014
No, really. Don't touch my shiny incursus.
Ms Forum Alt wrote:You are used to how it was before even though it was wrong before. You get that these ships don't actually exist, right? We have no standard for how they are supposed to look except for how they were before.
None of the ships I fly have had anything done except to remove all detail from the texures and add lots of chrome. Now, I'll keep the chrome, but I don't care how fancy the math you used to bleed the textures dry of detail was. The result is still just lack of detail.
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
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Teebling
Synthetic Army Upholders
142
|
Posted - 2014.12.10 14:29:41 -
[12] - Quote
Pak Narhoo wrote:Quote:However there are some issues that we are fully aware of and are working hard to fix. The textures we are using were not made for PBR and it was a massive undertaking for the art team in a relatively short time to convert the textures and we will need to revisit a lot of them in the future. I-¦m aware of a lot of issues with some of the factions like for instance Sansha that was tweaked before we got the oil part of the PBR shader working properly. We plan to revisit all of them in the future and will look for feedback on the forums.
We are also looking into the "washed out" look and lack of sharpness as well as the dirt and scuffing on the ships looks very rough and flat. We have made some progress there and we will have to work out the best way to implement that as soon as possible.
07 Huskarl ^From the test forum https://forums.eveonline.com/default.aspx?g=posts&m=5273961#post5273961
So, work in progress as i see it. This step had to be taken before the next. Will be fixed, soonGäó.
Thanks for posting this Pak, its a reassuring to know that CCP have officially acknowledged that there are issues. |

Debora Tsung
The Investment Bankers Guild
1358
|
Posted - 2014.12.10 14:31:55 -
[13] - Quote
Hicksimus wrote:My ship currently occupies about 5 pixels, and so should yours so I fail to see the issue here. But don't those 5 pixels look really bland and somehow worse than before to you?
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance.
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Ka'Narlist
Dreddit Test Alliance Please Ignore
276
|
Posted - 2014.12.10 14:49:10 -
[14] - Quote
Please cry more about something that is a work in progress and CCP said several times that this is only the first step. 
And most of the ships I looked at yesterday look really awsome now, with some being too shiny (which was allready said somewhere else). |

La Rynx
School of Applied Knowledge Caldari State
127
|
Posted - 2014.12.10 14:55:05 -
[15] - Quote
Ka'Narlist wrote:Please cry more about something that is a work in progress and CCP said several times that this is only the first step.  And most of the ships I looked at yesterday look really awsome now, with some being too shiny (which was allready said somewhere else).
Exactly!
Work is not finished, that was already mentioned by the developers. Some ships like the drake look worse than before, but that will change. Even ships that are to shiny now might be scaled down.
Forum Main
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La Rynx
School of Applied Knowledge Caldari State
127
|
Posted - 2014.12.10 14:56:43 -
[16] - Quote
Teebling wrote:Thanks for posting this Pak, its a reassuring to know that CCP have officially acknowledged that there are issues.
CCP said thats work in progress before Rhea got rolled out. Same goes for the new starmap.
Forum Main
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Teebling
Synthetic Army Upholders
142
|
Posted - 2014.12.10 15:00:20 -
[17] - Quote
Why cry about it? Because it's a work in progress and it's on Tranquility, not on Sisi where all of this unfinished stuff should be.
The new star map is wonderful, but I'm not forced to use it yet because it doesn't have full functionality. Should be the same for the game's art assets, right? |

Nami Kumamato
School of Applied Knowledge Caldari State
355
|
Posted - 2014.12.10 15:00:52 -
[18] - Quote
Teebling wrote:I've made a post in the official feedback already, though I wanted to talk in a bit more detail about why I think the new lighting system is very unsatisfactory. I am running the game on maximum graphics settings.
The crisp, contrasting dark textures we used to have on the ships seem to have been replaced with a muted, characterless grey base that flattens the entire design of ships rather than lifting them out. I suppose this new grey stuff passes for metal, but to me it looks more like injected plastic. The contrast is very weak with these new shades of grey, making ships appear very unnatural in the space scene due to the lack of perceived depth. Detail has been lost on every hull.
Consistent colour schemes for races seem to have been completely thrown out of the window - replaced by a mish mash of discordant palettes for different ships, often completely changed from their original hue. Where the colours haven't been completely changed to something discordant, the game renders them with grossly desaturated and washed out alternatives. Some ships have very questionable new colour choices that clash, whilst others just seem like duller, flatter imitations.
Reflective surfaces and chrome has been used excessively where they needn't be - often forming half of the entire surface area of a ship (aka new Incursus model). This just seems like lazy texturing to me, replacing areas that should be richly detailed rather than looking like a chromed platinum ingot of spaceship-mass. The same goes for the chrome/gold shine more notable on Gallente/Amarr ships, which has been applied over generously to many random exterior parts of the ships.
Lastly, the way in which light is projected onto ships does not feel organic. A white sun in eve now casts what look like studio lights or a pre-render test onto the ship, often completely obscuring the colours + detail below. The effect is far too bright, and covers far more of the model than it used to. This effect is especially noticeable on older models with more flat surfaces and straight lines/shapes.
CCP, I understand that this new lighting system will pave the way for a multitude of cool customisation and graphical 'features' in the future. However, this upgrade needn't destroy years of focused, consistent art direction for the sake of perceived technical superiority.
I also understand that as of now, many of the ships have not been finished due to old textures rendering badly with the new system. Why release this on Tranquility when so many ships are displaying poorly?
IMO the overall look of ships in EvE has been greatly degraded by the new lighting system and I am bitterly disappointed by some of the choices the art team have made. I hope that major improvements will be made - pretty spaceships are what make this game desirable in the first place, their appearance is central to every player's experience.
Whenever I see you people complaining about awesome stuff the devs put in the game and STILL you are not happy about them (although they are ultimately uber awesome and great) all that goes thtough my mind, on repeat, is Maximus Decimus Meridius screaming at the crowd " ARE YOU NOT ENTERTAINED?! "
Seriously now - buhuuu the UI is too bright, buhuu warp makes me dizzy, buhuu the colors are too deep. It's like 90% of you people were born after 8-bit graphics and stuff...
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
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Pandora Barzane
Royal Amarr Institute Amarr Empire
109
|
Posted - 2014.12.10 15:02:58 -
[19] - Quote
Nami Kumamato wrote:Teebling wrote:I've made a post in the official feedback already, though I wanted to talk in a bit more detail about why I think the new lighting system is very unsatisfactory. I am running the game on maximum graphics settings.
The crisp, contrasting dark textures we used to have on the ships seem to have been replaced with a muted, characterless grey base that flattens the entire design of ships rather than lifting them out. I suppose this new grey stuff passes for metal, but to me it looks more like injected plastic. The contrast is very weak with these new shades of grey, making ships appear very unnatural in the space scene due to the lack of perceived depth. Detail has been lost on every hull.
Consistent colour schemes for races seem to have been completely thrown out of the window - replaced by a mish mash of discordant palettes for different ships, often completely changed from their original hue. Where the colours haven't been completely changed to something discordant, the game renders them with grossly desaturated and washed out alternatives. Some ships have very questionable new colour choices that clash, whilst others just seem like duller, flatter imitations.
Reflective surfaces and chrome has been used excessively where they needn't be - often forming half of the entire surface area of a ship (aka new Incursus model). This just seems like lazy texturing to me, replacing areas that should be richly detailed rather than looking like a chromed platinum ingot of spaceship-mass. The same goes for the chrome/gold shine more notable on Gallente/Amarr ships, which has been applied over generously to many random exterior parts of the ships.
Lastly, the way in which light is projected onto ships does not feel organic. A white sun in eve now casts what look like studio lights or a pre-render test onto the ship, often completely obscuring the colours + detail below. The effect is far too bright, and covers far more of the model than it used to. This effect is especially noticeable on older models with more flat surfaces and straight lines/shapes.
CCP, I understand that this new lighting system will pave the way for a multitude of cool customisation and graphical 'features' in the future. However, this upgrade needn't destroy years of focused, consistent art direction for the sake of perceived technical superiority.
I also understand that as of now, many of the ships have not been finished due to old textures rendering badly with the new system. Why release this on Tranquility when so many ships are displaying poorly?
IMO the overall look of ships in EvE has been greatly degraded by the new lighting system and I am bitterly disappointed by some of the choices the art team have made. I hope that major improvements will be made - pretty spaceships are what make this game desirable in the first place, their appearance is central to every player's experience.
Whenever I see you people complaining about awesome stuff the devs put in the game and STILL you are not happy about them (although they are ultimately uber awesome and great) all that goes thtough my mind, on repeat, is Maximus Decimus Meridius screaming at the crowd " ARE YOU NOT ENTERTAINED?! " Seriously now - buhuuu the UI is too bright, buhuu warp makes me dizzy, buhuu the colors are too deep. It's like 90% of you people were born after 8-bit graphics and stuff...
you seem mad.
|

Teebling
Synthetic Army Upholders
142
|
Posted - 2014.12.10 15:03:38 -
[20] - Quote
Nami Kumamato wrote:Seriously now - buhuuu the UI is too bright, buhuu warp makes me dizzy, buhuu the colors are too deep. It's like 90% of you people were born after 8-bit graphics and stuff...
Wow, you're bad at bad posting. |

Pandora Barzane
Royal Amarr Institute Amarr Empire
109
|
Posted - 2014.12.10 15:05:52 -
[21] - Quote
Teebling wrote:Nami Kumamato wrote:Seriously now - buhuuu the UI is too bright, buhuu warp makes me dizzy, buhuu the colors are too deep. It's like 90% of you people were born after 8-bit graphics and stuff... Wow, you're bad at bad posting.
his mummie dropped him on his head
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Evei Shard
Shard Industries
387
|
Posted - 2014.12.10 15:08:06 -
[22] - Quote
First: CCP stated Here : "PBR shows the state of our assets far more accurately than the simple model we have been using up to now. We used to rely on the physically inaccurate numbers to avoid certain display problems, but now we have to tackle those issues directly. Accordingly, many assets will only be perfected through additional attention."
They've changed the lighting system completely for the ships. Up to this point they've been faking the appearance of certain aspects. Now they have a more realistic lighting setup, which in turn shows the faking that's been going on. So they have to re-adjust things. Releasing PBR now is part of their new method of releasing things that are done as they move along, instead of doing twice a year updates.
Eve is a work in progress. The problem is that we, as customers, don't get to see the whole picture like the devs do. So we see these changes without the benefit of knowing what other changes are coming down the pipe. The result is that things seem off, and a flood of players runs to the forums to complain about how their world is going to end because of x change.
A lot of the ships look better. The Ark looks phenomenal in the new system, and the Myrmidon finally looks like it's made of metal, not plastic.
What CCP has to do now is adjust the textures for various aspects of the ships surfaces (normal, specular, and color). The metalic look on some ships does need to be broken up a bit, but that is part of the retexturing process.
TL;DR: PBR is the lighting. Textures now need to be adjusted to compensate for the new lighting
Profit favors the prepared
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Nami Kumamato
School of Applied Knowledge Caldari State
355
|
Posted - 2014.12.10 15:12:59 -
[23] - Quote
Teebling wrote:Nami Kumamato wrote:Seriously now - buhuuu the UI is too bright, buhuu warp makes me dizzy, buhuu the colors are too deep. It's like 90% of you people were born after 8-bit graphics and stuff... Wow, you're bad at bad posting.
Wow, you're worse.
As a graphic artist, I see (almost) nothing wrong with the choice of texture palettes tones, lighting etc. Everything looks much more real and with a bit of "pssshhhhh" added in for good measure.
I simply find it boring that every time players ask for visual updates and get them, immediately after start complaining about them. "We want more real" [real inserted] "Ah it looks too real now" The devs must be pulling their hairs out right now. Rhea made everything look even more awesome.
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
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Nami Kumamato
School of Applied Knowledge Caldari State
355
|
Posted - 2014.12.10 15:15:15 -
[24] - Quote
Pandora Barzane wrote:Teebling wrote:Nami Kumamato wrote:Seriously now - buhuuu the UI is too bright, buhuu warp makes me dizzy, buhuu the colors are too deep. It's like 90% of you people were born after 8-bit graphics and stuff... Wow, you're bad at bad posting. his mummie dropped him on his head
Uuuuu mommie jokes - so cool! You must be the coolest kid in the system.
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
|

Tarpedo
Incursionista
1428
|
Posted - 2014.12.10 15:16:53 -
[25] - Quote
My ship look like a turd now - literally =( |

Serene Repose
1724
|
Posted - 2014.12.10 15:17:27 -
[26] - Quote
I couldn't disagree more with the OP. The sharpness, clarity and new detail resonates. Well done CCP.
Tarpedo wrote:My ship look like a turd now - literally =( It should sort well with your avatar, then.
Gankers are sociopaths who would rather use their time-in-place advantage to jump and one-shot a noob than fight straight-up someone who poses a challenge to them. If you need to call a ganker a "person," have at it. He is what he is.
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ISD Ezwal
ISD Community Communications Liaisons
2879
|
Posted - 2014.12.10 15:19:12 -
[27] - Quote
Please post any feedback you have on the Rhea release in the relevant thread.
Thread locked.
The Rules: 17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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