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Mike Huck
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Posted - 2006.09.08 05:17:00 -
[1]
Just curious if I was doing something wrong...
But within 2 god damn jumps of going into 0.4 and below I get ganked. Begged pleaded offered money but they just say "Sorry it's what I do" and boom I'm done. I watch local, I watch the overview. And they literally jump in, warp scramble and I'm done. I setup safe BM in-between jumps, but never have a chance to jump. I've dropped in the warp core stabilizers but doesnt seem to do much of anything. Tried fighting back but I don't do much damage to them.
I don't understand what I'm supposed to do now. I can kill rats in 0.5 and up, and missions dont give squat. I've lost a blackbird and two caracels so far and I'm just getting kind of agitated. Can anybody give me some tips on how to protect myself and/or fight back? Or hell at least just get away?
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Infinity Ziona
Privateers
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Posted - 2006.09.08 05:22:00 -
[2]
Unfortunately you have to semi-exploit the mechanics in many cases to operate in some parts of low sec.
I would suggest going to a different region to the one your in. There is a quite a lot of low sec thats usually pretty safe compared to other areas.
Click Me
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Infinity Ziona
Privateers
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Posted - 2006.09.08 05:23:00 -
[3]
Edited by: Infinity Ziona on 08/09/2006 05:23:44 Grrr
Click Me
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Aralin
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Posted - 2006.09.08 05:43:00 -
[4]
I grew up in low sec, moved out there at about 100k SP when I could barely fly a destroyer. You just have to understand that its risky and you will lose ships, you are making the learning curve even steeper but if you can survive in low sec, you can survive anywhere.
In response to your post, consider the following...
-> Look at your map and plan where you will live, live off the "highways" between empire and 0.0. A very high percentage of low sec kills take place on these highways for obvious reasons. Being in a low sec backwater does not make you safe, but it cuts the number of "drive bys"...
-> Actually plan on living there, you are in the most danger going through the choke points between high and low sec space. Stay out as long as possible, bring BPOs for your ammo, refine and produce from stuff you recycle. Minimize the runs out to buy and sell in high sec space.
-> Create a safe spot, make insta jumps and insta docks from your safe spot. Watch local like a hawk and warp to your safe when local changes, dont wait, dont finish killing that 45K rat, just warp to safe then check out the newcomer. High security status does NOT make it safe, be suspicious of everyone.
-> If you jump in to a gate camp, dont freak out, you have the jump cloak to keep you safe enough for a quick decision. A frigate can get out of most gate camps, a cruiser can get out of some, many if you keep your head and get a little lucky. Engage your tank as you come out of cloak, it may buy you a couple seconds. Pick a point as close as possible to the direction you are aligned in and try to warp to it , pick the distance randomly, dont use 15KM, fit stabs to travel. Once there IMMEDIATELY warp to someplace else, expect to get chased. Drop a mid warp bookmark and warp back to it.
Maybe more later...
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.08 05:45:00 -
[5]
Lost Caracals you say? You're doing something wrong.
HIGHS: 3x assault launcher 2x heavy launcher
MIDS: if passive: 2x large shield extender II 3x racial hardener or 3x large shield extender II 2x racial hardener (might not fit)
if active: 2x racial hardener 1x med Shield booster(II if possible) 1x shield boost amp 1x large shield extender II, or 3rd hardener (kinetic if you hunt guristas)
LOWS: BCUs for extra damage
Get all missile support skills to 3 at the least, 4 for the missile velocity/flight time skills ideally, but that's mainly to give range to the assault launchers, as a Caracal can fling heavies further than you'll target.
If you go with the passive tank by just using 2-3 extenders, you'll have so much shields that you won't need a booster 99% of the time, and your passive regen will be enough for alot of things in level 2s, plus, it takes ages for lvl 2 rats to eat through 7k+ shields.
Or try to upgrade to a Ferox, and use the basic passive tank:
5x heavy launcher 2x 125mm rail(or whatever, these are for help with frigs)
3x large shield extender 2x racial hardener
pdus/shield relays in the lows, a BCU or 2 helps alot with DPS too.
And then use the ferox to sleep through level 3s.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |

Torquemanda Corteaz
Gallente Infinite Improbability Inc
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Posted - 2006.09.08 05:51:00 -
[6]
I've never lost a ship in empire ever... am I doing something wrong?
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Mike Huck
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Posted - 2006.09.08 05:57:00 -
[7]
Originally by: Torquemanda Corteaz I've never lost a ship in empire ever... am I doing something wrong?
Why yes you are! Your not reading the post, troll. I'm asking what I can do to stop it from happening...
To the other posts thank you for the suggestions...
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Dufas
Amarr Catalyst Reaction Xelas Alliance
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Posted - 2006.09.08 06:01:00 -
[8]
join a .0 corp ... use bm's and fast frig to get around __________
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Ashley Stellia
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Posted - 2006.09.08 06:02:00 -
[9]
Originally by: Malthros Zenobia Edited by: Malthros Zenobia on 08/09/2006 05:46:39 Lost Caracals you say? You're doing something wrong.
HIGHS: 3x assault launcher 2x heavy launcher
MIDS: if passive: 2x large shield extender II 3x racial hardener or 3x large shield extender II 2x racial hardener (might not fit)
if active: 2x racial hardener 1x med Shield booster(II if possible) 1x shield boost amp 1x large shield extender II, or 3rd hardener (kinetic if you hunt guristas)
LOWS: BCUs for extra damage
Get all missile support skills to 3 at the least, 4 for the missile velocity/flight time skills ideally, but that's mainly to give range to the assault launchers, as a Caracal can fling heavies further than you'll target.
If you go with the passive tank by just using 2-3 extenders, you'll have so much shields that you won't need a booster 99% of the time, and your passive regen will be enough for alot of things in level 2s, plus, it takes ages for lvl 2 rats to eat through 7k+ shields. Level 3s can be tricky without good skills, altho I managed a coupel lvl 3s when i had only cruiser lvl 2, and 150k sps in missiles, and no hardeners, because I didn't know how they worked at the time. With lvl 3-4 in missile skills, you'll have no real problem with lvl 2 missions, and you'll be ready for lvl 3s and a ferox in no time.
Or try to upgrade to a Ferox, and use the basic passive tank:
5x heavy launcher 2x 125mm rail(or whatever, these are for help with frigs)
3x large shield extender 2x racial hardener
pdus/shield relays in the lows, a BCU or 2 helps alot with DPS too.
And then use the ferox to sleep through level 3s.
lol carebear, the OP is talking about player pirates, not wimpy dumb predictable npc pirates.
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Colonel Ripper
The Older Gamers Ascendant Frontier
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Posted - 2006.09.08 06:12:00 -
[10]
If you are getting ganked in belts, pin local up on the side of your screen and watch it like a hawk. See anyone you dont know/like, safe spot and wait them out (dont stay to long in one spot or they may probe you)
If you are getting gate ganked, tried nanos or inertial stabelizers to get out. If you are in a hauler, hit the AB just as you decloak and align (manually) then hit warp, should speed up warp a little for you, depending on ship.
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Mike Huck
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Posted - 2006.09.08 06:18:00 -
[11]
I'm just trying to go belt ratting or run some complexes. At the moment I dont want/can't PVP(I know stay in empire, STFU, noob, I get it) But I dont see anything in empire to do. No decent complexes, and missions just get boring. Are there any 4/10 complexes in empire?
BTW I'm Caldari...
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Dez Erichs
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Posted - 2006.09.08 06:20:00 -
[12]
As to how to avoid getting ganked, the first point is to not be a target. Do you really need to be in low sec? Put any expensive items you have inside secure containers. Travel at off Eve times such as after 05:00. Travel in groups if possible. The biggest thing to help you, and the most unfortunate, is that using instas will get you out of 99% of empire gank situations. I travel through a couple low sec systems on the way to 0.0 and my instas always carry me through the pirate gatecamps without any trouble. Oh, and never haul AFK unless you can afford to get ganked. The first and last time I was ganked in Jita was when I went AFK. Just learn from the situation and improve.
I'm a member of Agony Unleashed. I can suggest that you sign up for a PvP Basic class at www.agony-unleashed.com. You will learn many things pertinent to your topic. We organize fleets of frigates that can lock down much larger targets. 8 stabs will not help you if you are attacked by a well equipped frigate fleet. The first half of the class involves ship fitting and basics of PVP. The second half is going out into 0.0 and hunting other players. It is 5M well spent, I liked it so much I joined the corp.
Drop by AU_PVP_UNIVERSITY channel if you have any questions or just want to talk. Our tagline for our classes is "Isn't it time you learned to fight back?". 
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Pizi
Gallente Federal Navy Academy
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Posted - 2006.09.08 06:51:00 -
[13]
Put any expensive items you have inside secure containers
exaxtly what good is this for ? _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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Qutsemnie
Caldari Deep Core Mining Inc.
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Posted - 2006.09.08 06:51:00 -
[14]
Edited by: Qutsemnie on 08/09/2006 06:52:56 1) Not all low sec is created equally. Some of it is positively backwater. Some of it is in and out. Work the map to research it. Finding a good piece of low sec takes some research. Pirates tend to enjoy crowded low sec, but also space is a big place and things dont average out to the same..
2) sort of similiar to 1 but different... deeper low sec is safer then .4 low sec. The rules are about the same for getting tagged. If you are going to go low sec go DEEP. 2b) If you go deep its the trips in and out that are most dangerous.
3) 1 was about pirate activity not being equal even if the circumstances are equal. 3 is a note about how some deep low sec is on a route between high sec regions. Those are bad...
4) I warp early and often. That moment you are deciding if the guy on grid with you is friend or foe is the moment they use to lock you down... As soon as someone is on grid with me i find the thing straight in front of me and align and warp. I mean decide if you are fight or flight before anyone gets on grid. If you arnt fight then commit to flight as soon as you get someone on the grid with you and stop kidding yourself.
4b) is equip for PvP and fit in PvE around it... Its similiar to 4 in that you are making a decision but you are commiting in the other direction. Its the middle that gets people screwed. So thats what 4 is about. Dont be the dude in the middle that doesnt know if he is a fighter or a flighter. Cause those are the peeps that get picked off.
5) If you going to frequent some low sec build atleast 1 instadock and a couple of instajumps.
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Yarod Cool
Team JAVELIN The Cyrene Initiative
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Posted - 2006.09.08 07:15:00 -
[15]
- If you are at an asteroid belt, don't stay near the warp-in point. - Caracals should be able to fire heavy missiles from a distance. Try to use that to your advantage. - ECM is your friend. It may not guarantee your survival, but if the opponent cannot target you, they cannot scramble you.
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.08 07:31:00 -
[16]
Originally by: Ashley Stellia lol carebear, the OP is talking about player pirates, not wimpy dumb predictable npc pirates.
They also said they've lost osprey (these are not combat ships) and caracal cruisers in level 2s.
Any of those setups I listed are only going to be lost by someone who goes AFK, and even then, they'll passive tank alot. I know a ferox can passive tank any level 3 guristas killing mission.
For player pirates it's even easier, you watch local, and you kill NPCs aligned to a gate or planet. No pirate is going to kill you if you can warp the second they show up.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |

Nobler
Caldari Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.09.08 07:43:00 -
[17]
Originally by: Mike Huck Just curious if I was doing something wrong...
But within 2 god damn jumps of going into 0.4 and below I get ganked. Begged pleaded offered money but they just say "Sorry it's what I do" and boom I'm done. I watch local, I watch the overview. And they literally jump in, warp scramble and I'm done. I setup safe BM in-between jumps, but never have a chance to jump. I've dropped in the warp core stabilizers but doesnt seem to do much of anything. Tried fighting back but I don't do much damage to them.
I don't understand what I'm supposed to do now. I can kill rats in 0.5 and up, and missions dont give squat. I've lost a blackbird and two caracels so far and I'm just getting kind of agitated. Can anybody give me some tips on how to protect myself and/or fight back? Or hell at least just get away?
Title edited to remove masked word - Ductoris
I found your problem. Science and Trade Institute - 2006.07.23 17:01:00
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Jack Cromwell
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Posted - 2006.09.08 07:46:00 -
[18]
The fact is even if you follow the good advice on this thread some times your still going to get ganked and podded in low sec. So when ever I am in low sec I consider the ship I'm flying as being expendable.
However I hope your experience doesn't put you of low sec, yes it can be dangerous at times, but the rewards can make the risk worth it. Jack Cromwell Azure Horizon |

Newbie Ned
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Posted - 2006.09.08 07:48:00 -
[19]
Mike
Sounds like a similar situation to mine a while back - grown out of empire but low sec means getting killed too much.
I think Dufas hit the nail on the head - find a corp that has access to low sec / 0.0 then you'll be surprised how safe (kinda) 0.0 can be!
If you cant do this then all the advice here about local/ss/instas/wcs is good. The only thing I would add is try to pick an area and get to know it (the locals who dont kill you, the really bad guys etc).
Persevere 0.0 is worth it!

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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2006.09.08 09:06:00 -
[20]
Originally by: Qutsemnie 1) Not all low sec is created equally. Some of it is positively backwater. Some of it is in and out.
This can't be emphasised enough. My usual neck of the low-sec woods has systems that I've never been ganked in, and systems where I can pretty much guarantee that someone will be camping at least one of the gates. If you don't want to fight, the trick is to stay in the former and avoid the latter.
I don't spend much time in Caldari space but from what I've seen it's more highly populated - Caldari characters are more popular, after all. More people means more pirates, especially when they're guaranteed easy pickings in low-sec.
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Pestillence
Revelations Inc.
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Posted - 2006.09.08 09:15:00 -
[21]
Originally by: Nobler
I found your problem. Science and Trade Institute - 2006.07.23 17:01:00
Ah yes, stay out of lowsec until you are a year old nooblet!!1!!!!eleven!!!
And dont climb in a bs until you have 97 million skillpoints and mined for it in an ibis!
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.08 09:22:00 -
[22]
Caldari space is the problem for you, its too hostile (most young players see the description of caldari as military race then create a caldari char and go pirating..) for a new player like you. Move to Amarr or minmatar space and you'll encounter much less player pirates..
Also you have to give more info HOW & WHERE they get you, maybe you're doing sth wrong...
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Caleb Paine
Infinite Technologies
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Posted - 2006.09.08 09:28:00 -
[23]
If you want to be where most people want to be, you'll meet a lot ofpeople and therefore other people trying to get a kill. As said above somewhere, go to a backwater system and be self sufficient. So you don't have to go through choke points so often.
Also if possible, ditch the cruiser and get a merlin. You don't need cruisers to rat in low sec, only for missions.
Death smiles at us all, all a man can do is smile back. |

Everbane
Underworld Enterprises
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Posted - 2006.09.08 09:47:00 -
[24]
If you want to run maximising you agility skills (there are a few that effect this) will help you align for warp more quickly and will help you with certain ships classes. You will nearly always save your pod if your quick with maxed agility. Dare I say it, multiple WCS can save your ship but probably not from a barrage of local abuse.

If you want to fight but are inexperienced run first and check out local / map / your targets bio / ship / age etc. and make a decision to engage or not. You can beat players who are older given the right setup / target ship and setup, but chances are if they are alot older , are on the attack and fitted the purpose it's best get out.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.09.08 10:02:00 -
[25]
Some good points made in this thread. I'd say (and repeat what others have said :) the following:
- pick a suitable low-sec area. If there's heavy pirate activity all the time and/or the "ships destroyed" setting on map shows lots of big red blobs, just move. Learn to use the map, it's your friend.
- keep local pinned as a separate window, you need to see it all the time. Be aware of who is in the system, and especially if some -10 sec rating jumps in.
- learn to use the ship scanner. Learn how to use it to scan gates for camps, etc.
- Make a safespot or two in any system you spend time in. If a potential hostile jumps into system, safespot. Wait till they leave, or switch systems. Yes, it's "chicken". It will also keep you alive, until the time you actually want to fight.
- Be paranoid, *but* get to know the friendly locals. You can sometimes get help or advance warning if you know people in the area.
- Be prepared to lose (some more) ships, that's the only way to really learn. There is no 100% safe way to play this game, and that's a good thing (believe it or not). Sometimes you do everything right and still go boom in seconds.
I've been playing this game for about 2,5 years now, and I have never been podded (though it's just a matter of time :). Mostly it's just because of dumb luck, since I *do* pvp now and then and I mostly live in lowsec and do some solo 0.0 hunting... but part of it is just being careful, know the ships you fly and the capabilities of the other ships. Learn to use instas and safespots. Use stabs if you want, but be aware that they do gimp your ship layout -- often you're better off without, unless you're in a noncombat ship. Fly ships you can afford to lose, tech1 cruisers (like Caracal) give very good value for isk. Insure your ships to max value.
Oh, and the best way is of course to join a good corporation and get tips and fire support from other players. It's always satisfying to gather up a gang and go fry some pirate who has just ganked some corp newbie. 
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.08 10:10:00 -
[26]
WCS. --- Sell orders Recruitment
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Hephaesteus
Gallente
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Posted - 2006.09.08 10:45:00 -
[27]
This may be an obvious one, but...
Never use autopilot in low sec and if you do turn it of just after you get the "autopilot jumping to" message appear -----------------------------------------------
Knowing all, when all is unknown.
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Ishana
Minmatar Neo Knight Errant
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Posted - 2006.09.08 10:55:00 -
[28]
Originally by: Mike Huck I'm just trying to go belt ratting or run some complexes. At the moment I dont want/can't PVP(I know stay in empire, STFU, noob, I get it) But I dont see anything in empire to do. No decent complexes, and missions just get boring. Are there any 4/10 complexes in empire?
BTW I'm Caldari...
Pemene has a 4/10 complex and is 0.5 _________________________________________________________
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.08 11:12:00 -
[29]
Fit your ship for travel on the way into lowsec (WCS and/or nanos). Then find yourself a station in a system with a lot of belts and set up camp there. Refit for ratting and have at the belts. Unknowns/hostiles show up in local, you use the instadock BM you made. Fit your ship for travel again to carry the loot to a hub for selling.
That being said, I am afraid the Caracal with its two lowslots is probably the worst cruiser for lowsec travel. Use a Moa/Ferox or bear with getting ganked. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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