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PtolemaiosPlato Solomon
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Posted - 2006.09.08 15:18:00 -
[1]
Nice ships, yes... But characters, corps, alliances and empires might be highly interested to use their own paintings or textures (supplied by EVE) for their ships.
That should be as follows:
Each part of the ship ("wings", main hull, middle section) can be painted (16 M colors) or covered with a pre-defined texture. The owner can also influence metallicness, mirrorness, dullness or glossness, etc.. So some ships are intensive like a fireman's car, or totally mirrorish so they reflect what is around them and cannot be seen so easily.
Greetings,
Sven
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Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.09.08 15:21:00 -
[2]
This idea is being posted 3 times a week average for last 3 years.
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PtolemaiosPlato Solomon
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Posted - 2006.09.08 15:25:00 -
[3]
The more we all hope it will come now finally to reality. He he!
Best greetings and wishes,
Sven
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Hypo Psycho
Minmatar Universal Industries PLC.
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Posted - 2006.09.08 21:36:00 -
[4]
were trying to decrease lag not increase it?!?! what do you think the mirror function is gonna do to jita if half of the pilots have it?? all i can say is that the servers are not gonna look pretty.
"see you on the other side" |

Revenant Force
Gallente ironwood ink
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Posted - 2006.09.09 03:37:00 -
[5]
Really good idea - the mirror effects. But being able to colour my ship would be great. Make the ship a lot more personal looking.
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Strikeclone
Caldari Starscreamers
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Posted - 2006.09.09 06:27:00 -
[6]
Originally by: Hypo Psycho were trying to decrease lag not increase it?!?! what do you think the mirror function is gonna do to jita if half of the pilots have it?? all i can say is that the servers are not gonna look pretty.
as has been explained better by others custom colours etc on player ships won't effect lag anymore than 30k players online at once does anyway. you are talking about pregenerated schemes that are loaded client side, with a few bites of info from the server side when you do a "look at" on another ship, a fraction more than you already receive when doing look at.
custom vehicles/avatars exsist in just about every mmorpg out there but eve. in games like anarchy online and neocron you have 1st person avatars decked out in something 30+ differnet peices of armour and clothing that must be draw and updated constantly and yet lag is not a problem as a result.
their is no logic or proof that custom ships in some fashion would crash the servers.
eve started at around 3-4k ppl online, its now at over 30k im sure the machines used to power eve can handle a few more scraps of code.
please god make this happen, after nearly 4 years of playing eve i want to tinker with my visuals o.0
Strikeclone Celer Et Audax Caldari Prime will be ours again!
Hoist Battle Ensigns
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Revenant Force
Gallente ironwood ink
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Posted - 2006.09.09 08:20:00 -
[7]
Yes, make it happen, im sick of everyones ships looking the same. I would love to colour my ship parts ect.
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Sovereign533
Caldari 133rd Ghost Wing R i s e
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Posted - 2006.09.09 11:16:00 -
[8]
i wanna fly a Red Raven... dark red with black stuff... or the other way around... black raven with red thingies...
but there will be a small problem... faction and t2 ships... when you look at them... the only big difference is the color... Navy Raven -> black, normal Raven -> grey... Bestower -> gold, Impel -> black... etc... etc...
Second sig removed, only 1 signature graphic please - Xorus ^_^WOOHOO!!! my Sig finally got nerfed... i'm 1337 now... |

PtolemaiosPlato Solomon
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Posted - 2006.09.09 15:26:00 -
[9]
Me again.
I am a MySQL database programmer, and do work, as well, with PHP and HTML, and do also software development.
The idea of individual ship layouts are not really a big problem for the servers. The ship table will have only a few fields more with simply a number in it. A number which indicates the color for that part of the ship. That's all on changes on the server side.
You may ask now, which part of Eve does the main job. The visualization of the Eve universe. That, of course, is the client in company with the DirectX, both on your computer. It is the client which will do aall the calculations in order to show you ships and planets. But the client already displays the current ship paintings well. The client will simply receive the small additional information about each ship (numbers are relatively small integers) and does nothing else, that to calculate in the used manner how that ship will look alike. Since true color or pre-defined textures are being used (which you installed together with the client), all required elements are already on your computer. Voila!
The data transfer of each ship, between the Eve online servers and your client, require just a tiny part more of additional information: the numbers for each individual ship part. That's it.
Greetings,
Sven
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Nikolus Wrighte
Caldari Xtreme Intruders
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Posted - 2006.09.09 19:38:00 -
[10]
if this happend i would worship ccp All moderaters to sign my sig get a free cookie! |

Soratah
Amarr Ubiqua Seraph Aegis Militia
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Posted - 2006.09.10 08:54:00 -
[11]
Originally by: PtolemaiosPlato Solomon Me again.
I am a MySQL database programmer, and do work, as well, with PHP and HTML, and do also software development.
The idea of individual ship layouts are not really a big problem for the servers. The ship table will have only a few fields more with simply a number in it. A number which indicates the color for that part of the ship. That's all on changes on the server side.
You may ask now, which part of Eve does the main job. The visualization of the Eve universe. That, of course, is the client in company with the DirectX, both on your computer. It is the client which will do aall the calculations in order to show you ships and planets. But the client already displays the current ship paintings well. The client will simply receive the small additional information about each ship (numbers are relatively small integers) and does nothing else, that to calculate in the used manner how that ship will look alike. Since true color or pre-defined textures are being used (which you installed together with the client), all required elements are already on your computer. Voila!
The data transfer of each ship, between the Eve online servers and your client, require just a tiny part more of additional information: the numbers for each individual ship part. That's it.
Greetings,
Sven
Agreed, CCP will have to compile the colour pallette tables into a patch but considering most of the work will come from the client-side of things I doubt the patch will be very big.
Considering CCP are considering having specialist event ships (e.g. attaching faction names to current shiptypes) then something like colour decals would really be negligable in terms of workload.
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Jenna Malone
Caldari W-hat LLC
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Posted - 2006.09.10 15:59:00 -
[12]
If you want to allow colorization of ship parts, you will have to wait for the new models, anyway. The polygons of the models need to be assigned to groups that can be modified independently.
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