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AnarchyUnleashed
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Posted - 2006.09.08 16:18:00 -
[1]
Suggestions 1) Just have them for missions. 2) Make any position in a system warpable. 3) Have a skill that improves the distance from the arrival point to the required destination from 15km downwards to less than 2km. 4) Revamp the way scanning and probing works because that is a bit of a pain too.
but whatever you do REMOVE BOOKMARKS because they spoil gameplay. I've been sitting docked for a week copying them for obvious reasons. I dont wana ***** but this is not what i pay CCP for!
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Alski
Gallente Di-Tron Heavy Industries Knights Of the Southerncross
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Posted - 2006.09.08 22:48:00 -
[2]
1)someone doesn’t understand the intricacies of BMs in 0.0 me thinks 2)yeah that would be great… if every system was divided up in to reference-able grids and we had a comprehensive set of navigational tools and scanner systems to locate other players in a massive three dimensional representation of space, it would great… not gonna happen though. 3)If warp to zero km every does ever get implemented, requiring a skill to do it would be the most retarded idea ever, yeah lets have a mandatory skill that everyone would train to lvl 5, might as well ad a few others, like requiring a kill to undock, might as well throw sub-light engine operation and cargobay access skills as well. 4)Reading devblogs ftw.
So, your saying bookmarks are spoiling gameplay because you’ve been copying them for a WEEK?!?? How many are you copying? ALL of them for every single region!?
--- Congratulations!... You just read my signature. |

Sirial Soulfly
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Posted - 2006.09.09 00:47:00 -
[3]
Insta bookmark thead nr.27912
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Gabriel garfa
Gallente Funky Monkey Freelancers
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Posted - 2006.09.09 00:57:00 -
[4]
Can't remove bookmarks, they are too integral to the game with current mechanics. They are the only way of going back to a point in space that isn't naturally warpable such as a planet. Imagine putting a secure can 100KM from the warp in point of a planet. Without a bookmark you would have to travel 100km every time you want to get to the can.
The real issue with bookmarks is their use as insta jumps and insta docks for which the only real ways to fix that are to either make it so that insta jumps and docks aren't useful or simply not allow them to be made at all. Personally I think that warping to a gate or station should already be in jump or docking range instead of 15km away. But, that brings about the issue of being near invulnerable. To fix that, all that is needed is a jump delay or a delay before entering warp after jumping through a gate. The delay could even be tailered to the security of the system so that for instance in a .4 system there is more of a delay but in a 1.0 system there is no delay at all.
This is just my 2 isk worth but I do know that currently there is no good way to completely remove bookmarks.
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AnarchyUnleashed
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Posted - 2006.09.09 01:45:00 -
[5]
Originally by: Alski 1) 3)If warp to zero km every does ever get implemented, requiring a skill to do it would be the most retarded idea ever, yeah lets have a mandatory skill that everyone would train to lvl 5, might as well ad a few others, like requiring a kill to undock, might as well throw sub-light engine operation and cargobay access skills as well.
So, your saying bookmarks are spoiling gameplay because youÆve been copying them for a WEEK?!?? How many are you copying? ALL of them for every single region!?
I copy bms so i can travel a bit safer and i wount venture into low security systems without them not to mention 0.0 .
If it is inevitable that i must have the bms to survive in a certain region why not replace this inevitability with having to train some skill to lv5? How would that be a retarded idea?
You might not have had to copy a bulk of bms lately but it takes a good day for one sector and a new character. Once I finally managed to copy a sector without making a mistake, it took my pc about 8 hours to load the canister into Peoples and places folder. I could not use the pc for anything else during that time because it seems that the CPU goes into idle mode while a bms is copied. So basically my p4 runs like a one-legged dog for a whole day so CCP can boast about 30000 simultaneous players.
Is that fair?
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Harris
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Posted - 2006.09.09 11:36:00 -
[6]
BMs are a problem because of the way they are used and stored, not because they exist. The sheer quantity required for instas is the problem, not the fact that we use bm's to make them. People holding 1000's of copies and copying them again and again is what's causing the lag and DB overload, not the fact that BMs exist.
You post read like "I'm helping to make a problem worse, why are you doing this to me ccp".
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