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Jeremiah Saken
The Fall of Leviathan
139
|
Posted - 2014.12.12 08:14:42 -
[1] - Quote
I found my first yesterday. I didn't have problem to scan it down (lvl 5 t3 subsystem; skills: 5,4,4,4; hardwire implants, sisters launcher and probes). I failed to hack initial gate container at start so there was a message that site will be destroyed after a short timer, but i manage to hack it at second approach. I landed on logistic depot. 3 containers with loot, 1 remote defense grid switch, 3 xyz containers for coordinates and 2 "warp gates".
I hacked remote defense grid to see what happens (switched sentries between two others "rooms")
Then i started to hack loot containers.
Defense alarm unit spawned when i hacked mangled storage depot (last one to hack). I failed to hack it (defense alarm, it has timer) and it spawned sleeper guardians. Corrosive gases cloud emerged and started increasing. In a meantime one of guardians opened spatial rift. Damage from cloud was so great that i have to warped out from site (i have 52EHP buffer tank on my tengu, almost 12k shield but i turned wrong side when cloud emerged so took huge portion of damage and ended with half armor!), site despawned . I didn't bookmark entry so i don't know if signature vanished or site despawned by whole.
Questions for those who did it: -how many "pockets" are there? with spawned spatial rift there will be 4?; -can i warp back to logistic depot from spatial rift pocket?; -how "warp gates" are working? If i warp to tractor beam pocket can i warp back to logistic depot?; -do defense alarm unit always spawn on mangled storage depot or always after third container was hacked, or it's just random, timed event?
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|

Omnathious Deninard
Novis Initiis
2588
|
Posted - 2014.12.12 09:42:52 -
[2] - Quote
Jeremiah Saken wrote:Questions for those who did it:
- -how many "pockets" are there? with spawned spatial rift there will be 4?;
By game mechanics there are only 2 pockets, one is just a very large pocket that the logistic depot will allow you to warp within.
- -can i warp back to logistic depot from spatial rift pocket?;
I personally did not try to because the special rift was the last part of the site I did, I was not sure how I spawned the rift and am still not sure.
- -how "warp gates" are working? If i warp to tractor beam pocket can i warp back to logistic depot?;
Once you chose what part to put your coordinates into they are locked in that container so chose wisely
- -do defense alarm unit always spawn on mangled storage depot or always after third container was hacked, or it's just random, timed event?
IIRC that is the container that spawned the defense alarm for me also, successfully hacking that structure will lead to even more hidden goodies.
The site will disappear from the system scanner once a storage depot is hacked, if you BM something within the site you can warp back to it but once it disappears from the system scanner it has already begun the de-spawn process, it took me an hour to finish the site only warping out once. The Sleeper Guardians seem to spawn after a set amount of time as when they spawned for me I had already hacked every container and structure in the first pocket. |

Jeremiah Saken
The Fall of Leviathan
139
|
Posted - 2014.12.12 09:55:34 -
[3] - Quote
Omnathious Deninard wrote:The Sleeper Guardians seem to spawn after a set amount of time as when they spawned for me I had already hacked every container and structure in the first pocket. I thought it was response to failure at hacking defense alarm unit.
What about remote defense grid? More that one hacking? Can i switch it off at tractor beam pocket, slowboat to it, loot then warp back to logistic depot and switch it off for farther pocket?
This site is awesome!!!
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Omnathious Deninard
Novis Initiis
2589
|
Posted - 2014.12.12 10:18:42 -
[4] - Quote
Unfortunately you can only warp to the tractor beam or enclave and have to slow boat back to the logistic depot. Hacking the remote defense grid will turn off some of the sentries at one location and activate some at the other location. |

Omgemjey
Bad Robot Inc. Total Absolution
0
|
Posted - 2014.12.12 10:45:48 -
[5] - Quote
Okey, i tried to find the information on our russian forum, but nobody knows, so maybe here someone did it.
In null-sec I saw beacon, that wasn`t on the scan, so i warped in. I saw a big cloud and inside of it something....like a big structure in cloak. So, I tried to fire, it didn`t help, relic and data analysers i couldn`t use because the distance between the ship and this structure is always more than 5 km(i have T1 analysers).
Someone know what is possible to do with this structure?
Here the print-screen, but the interface is in russian, soz. Structure |

Omnathious Deninard
Novis Initiis
2589
|
Posted - 2014.12.12 10:52:32 -
[6] - Quote
Omgemjey wrote:Okey, i tried to find the information on our russian forum, but nobody knows, so maybe here someone did it. In null-sec I saw beacon, that wasn`t on the scan, so i warped in. I saw a big cloud and inside of it something....like a big structure in cloak. So, I tried to fire, it didn`t help, relic and data analysers i couldn`t use because the distance between the ship and this structure is always more than 5 km(i have T1 analysers). Someone know what is possible to do with this structure? Here the print-screen, but the interface is in russian, soz. Structure
Rhea Patch Notes wrote: Scanners are now detecting Unidentified Sites throughout New Eden; we have nothing on record about the contents within
I wish I had more information about this site, I have not come across one yet but I still hunt and look for them. |

Jeremiah Saken
The Fall of Leviathan
139
|
Posted - 2014.12.12 11:01:08 -
[7] - Quote
Omgemjey wrote:In null-sec I saw beacon, that wasn`t on the scan, so i warped in. I saw a big cloud and inside of it something....like a big structure in cloak. So, I tried to fire, it didn`t help, relic and data analysers i couldn`t use because the distance between the ship and this structure is always more than 5 km(i have T1 analysers).
Someone know what is possible to do with this structure? here you go: unidentified structure
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Tzuik
Perkone Caldari State
3
|
Posted - 2014.12.14 12:27:36 -
[8] - Quote
Anyone knows if you can still get to the bonus room if you've hacked the Defense Alarmed Unit? |

Jeremiah Saken
The Fall of Leviathan
141
|
Posted - 2014.12.14 15:19:04 -
[9] - Quote
Tzuik wrote:Anyone knows if you can still get to the bonus room if you've hacked the Defense Alarmed Unit? I've got bonus room without hacking it, it spawned the guardians and one of them created rift.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Alicia Aishai
Orange Crescent
12
|
Posted - 2014.12.22 03:38:47 -
[10] - Quote
first I would like to say I watched the video tutorial but things didn't happened quite the way the video showed. When I arrived at the tractor beam, I hacked the remote defense grid which shut down the sentry tower close to the tractor beam, but the 2 sentries at the far end of the pocket continued to fire at me. Their damage is not great but I cannot tank it forever in my current fit (maybe another fit would work better). I had to warp out after hacking 4 out of 6 containers. My question is: Is there any way to do this without tanking the damage or is it intended that damage has to be tanked? In the video, the 2 units far away stop attacking the player's ship though it is not clear why.
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Jeremiah Saken
The Fall of Leviathan
171
|
Posted - 2014.12.22 07:09:37 -
[11] - Quote
Alicia Aishai wrote:My question is: Is there any way to do this without tanking the damage or is it intended that damage has to be tanked? In the video, the 2 units far away stop attacking the player's ship though it is not clear why. Did you try to orbit cans?
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Omnathious Deninard
Novis Initiis
2622
|
Posted - 2014.12.22 09:45:41 -
[12] - Quote
My solution was to blow up the sentries. |

Alicia Aishai
Orange Crescent
14
|
Posted - 2014.12.22 11:04:57 -
[13] - Quote
Omnathious Deninard wrote:My solution was to blow up the sentries.
do they have a lot of HPs? |

Jeremiah Saken
The Fall of Leviathan
172
|
Posted - 2014.12.22 11:07:54 -
[14] - Quote
Alicia Aishai wrote:do they have a lot of HPs? I have no idea how is the standard one but in superior version i shot whole 3xrlml clips to remove it's shield on SiSi.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Omnathious Deninard
Novis Initiis
2622
|
Posted - 2014.12.22 11:13:11 -
[15] - Quote
Alicia Aishai wrote:Omnathious Deninard wrote:My solution was to blow up the sentries. do they have a lot of HPs? Unfortunately I didn't look at that part too much, but my stratios does 600dps and I don't recall it taking that long to destroy them. |

Jeremiah Saken
The Fall of Leviathan
180
|
Posted - 2014.12.26 17:19:01 -
[16] - Quote
I did one of this in Astero today. First room then jumped to hidden loot area (containers were not hidden, a bug?) and speed tanked the sentry. I didn't have time to do "tractor beam" but i think it would be doable. Corrosive gas sentry didn't spawn (failed hack twice) so i have no idea would i withstand the damage. Try this at home! 
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Torgeir Hekard
I MYSELF AND ME
115
|
Posted - 2014.12.29 11:51:37 -
[17] - Quote
Mmmkay.
So you'll need about 100 probe strength (maybe a bit less. Reported being scannable with 97) and T2 analyzers. There are 3 rooms - the entry room, the main room and the bonus room.
The entry room only has the gate hacky thing which starts a self-destruct sequence after the first failed try. Still if you manage to hack it before it pops, the rift opens and everybody lives (don't know what happens if it explodes in your face before you finish it).
The second room has 3 areas. The first area has a big structure with hackable cans for coordinates (no need to loot, they appear in your cargo) and 2 cans you can put those coordinates into. Depending on where you put them a rift will open to the selected area. The rift is just a one-way accelerator gate, so from there on you're slowboating. Also 3 loot cans. One with a surprise.
The second area has a hackable tractor beam.
The third area has a big structure with inactive cans and 3 sentries.
All areas have a remote defence grid unit which says it's to switch defences between forward and backward, but that's a load of bull.
Initially there are 3 sentries in the backward area. They don't shoot you. If you hack the grid in the first area, one backward sentry shuts down and one forward sentry goes online. If you don't hack the grid and go to the tractor, the middle sentry goes online anyway and now you're stuck with 4 sentries which will instapop an astero (they all shoot you together regardless which remote area you go). 3 sentries are reportedly tankable by an astero for a limited amount of time. My guess is you need about 150ish em/thermal tank for 3 of them.
So you'll want to hack the first grid, then open a rift to the tractor, jump through and depending on your ship either orbit and hack the second grid really fast to shut down the middle sentry (if you are asteroing), or kill the sentry (if you are in a cruiser). Or ignore it because quite frankly it only tingles a bit for anything bigger than a T1 frig.
If you hack the tractor, it will pull the inactive loot cans from the farthest area and make them whole again. You can freely hack them and slowboat back to deal with the remaining loot cans in the first area. Reportedly if you leave the 2 backward sentries alive they will stop shooting you at some point.
So, there are 3 loot cans. The outermost one (the one closer to the remote areas) is a trap. So it has to be hacked last, Upon successfully hacking it you trigger an alarm. It spawns a can to deactivate it. You have 30 seconds. Reportedly if you hack it in time you get a single bonus container, but that's boring, so fail the hack and GTFO some 100km off any structure.
After 30 seconds for disabling the alarm and 30 more seconds to process it, a structure appears in each area and goes all deadly neurotoxin on anything within about 70km of it.
Reportedly the clouds instapop asteros. When I first went into the site, I used a shield buffer Ishtar to clear sentries and an armor boosted plated legion with a single T2 rep. Ishtar had it's sentries out when this happened, and they didn't make it back into the drone bay. Ishtar easily survived though. And warped out to the nearest station. Legion had 150Kish buffer, 500ish tank and about 90ish resists across the board. It was sloooooooowly melting in a cloud and could probably last about 2 minutes on buffer alone, so my guess is cloud does about 1000-1500DPS.
But anyway, you don't need to tank the cloud, you just have to be away when it hits. Then after some time the middle structure goes pop, and in its place opens a rift. You can burn there no problem and enter it. It will swing you to the bonus room. It has a grid to hack, which gives you 5 loot cans, 3 minutes countdown and an emergency self-destruct cancel button. Of course, even in the future nothing works, so the button only resets the countdown. Use it wisely and not after the first can like I did. Because of that I only hacked 4 out of 5 cans and watched all of them a-splode with zero damage.
PS: also reportedly sentries stop shooting after the deadly neurotoxin goes live, so if you use an astero, you can leave the tractor for after the clouds appear. It will be in a safe area and still in a working condition. |

Jeremiah Saken
The Fall of Leviathan
181
|
Posted - 2014.12.29 17:34:44 -
[18] - Quote
Torgeir Hekard wrote:If you hack the tractor, it will pull the inactive loot cans from the farthest area and make them whole again. You can freely hack them and slowboat back to deal with the remaining loot cans in the first area. Reportedly if you leave the 2 backward sentries alive they will stop shooting you at some point. I switched sentries at landing zone and jumped directly to the farthest area, only two sentries left, so no need to use tractor beam.
Torgeir Hekard wrote:After 30 seconds for disabling the alarm and 30 more seconds to process it, a structure appears in each area and goes all deadly neurotoxin on anything within about 70km of it. Is there margin to fail hack on purpose to reveal secret room and jump into it?
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Torgeir Hekard
I MYSELF AND ME
116
|
Posted - 2014.12.29 18:22:04 -
[19] - Quote
Jeremiah Saken wrote: Is there margin to fail hack on purpose to reveal secret room and jump into it?
That's what I did. I hacked the last loot can, got the alarm can, failed it on purpose and burned out to a safe place, then waited for the exterminators to spawn and the middle one to explode.
As far as I understand, triggering the explosion is the only way to get to the bonus room, and the alternative is hacking the alarm in time which is 1) difficult and 2) yields you a single bonus can. Instead of 5 in the bonus room. So not worth it.
Though I haven't successfully hacked the alarm myself. Will probably try next time to see what happens. |

Agatir Solenth
Servants of the Throne Worlds
36
|
Posted - 2014.12.31 21:20:37 -
[20] - Quote
It is not the cloud that damages you it is the Guardian Extermination Unit.
The Guardian Extermination Unit has an AoE of 70km.
I have to test it, but it appears the closer you are to the unit the greater the damage.
|
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Omnathious Deninard
Novis Initiis
2664
|
Posted - 2014.12.31 21:34:53 -
[21] - Quote
Torgeir Hekard wrote:Jeremiah Saken wrote: Is there margin to fail hack on purpose to reveal secret room and jump into it?
That's what I did. I hacked the last loot can, got the alarm can, failed it on purpose and burned out to a safe place, then waited for the exterminators to spawn and the middle one to explode. Which is weird because I didn't fail the alarm unit can, got the bonus can from that, the. A few minutes later the exterminator units came and the bonus room spawned as I was aligning out, made a quick BM as I entered warp and came back to the site and did the bonus room also. |

Signal11th
1592
|
Posted - 2015.01.06 13:26:04 -
[22] - Quote
Just a couple of my experiences,
Done quite a few of these and they are either buggy or random in design.
I have found you can't find the hidden cans in the high power rift room until the cloud has been triggered, every time I try to do this room before the cloud triggers none of the hidden cans appear, If I trigger then they will appear.
The cloud hits hard, do these in a Tengu with 90% resists across the board and can only just permatank it. Also you can do the "empty" room and then warp back to the entrance gate to do the rest. the site will disappear from probe scan but if bookmarked it will still be there for awhile.
Whenever I have warped out of the site more than twice no matter how much or little has been done it despawns.
Also if you have watched the JohnnyPew Walkthrough some of the site has changed since then so it's reliable but not 100% anymore.
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
|

Kalixian
The Mirrored
7
|
Posted - 2015.01.07 21:02:44 -
[23] - Quote
I have a few things to add and a few questions.
*You must bookmark inside the site to return. Bookmarking the signature will not help you.
*If you successfully hack the timed trap, you receive a "pristine" loot container. IIRC it contained about 30mil in sleeper loot for me. You CAN still spawn the cloud. Simply fail two hacks on something else (coordinate boxes, defense mechanisms, etc) and an alarm will sound and the cloud will spawn. Someone also mentioned shooting a structure will spawn the cloud.
Question 1: What resists do we need? Someone said EM/Therm for the sentries. Can the cloud be resisted?
Question 2: Does the cloud exist permanently, or does it stop doing damage after the rift opens?
Question 3: Is there any downside to killing the sentries? |

Unezka Turigahl
Det Som Engang Var
554
|
Posted - 2015.01.08 00:48:36 -
[24] - Quote
Clouds seem to be permanent. Every site that I have found has already had them triggered by someone else who gave up on the site.
And sometimes one of the coordinate cans will be opened, with a player wreck nearby, and no coordinates survived the explosion. So I don't get to use the shortcut machine.  |

Signal11th
1596
|
Posted - 2015.01.08 09:16:47 -
[25] - Quote
Unezka Turigahl wrote:Clouds seem to be permanent. Every site that I have found has already had them triggered by someone else who gave up on the site. And sometimes one of the coordinate cans will be opened, with a player wreck nearby, and no coordinates survived the explosion. So I don't get to use the shortcut machine. 
That's why you do that bit first so when the cloud does appear you can just burn to the rift (or slowboat it)
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
|

Kalixian
The Mirrored
7
|
Posted - 2015.01.08 10:17:08 -
[26] - Quote
Found another today and had more success.
* The cloud/GEU definitely remains after you do the rift room and continues to do damage.
* You can kill the sentries, doesn't appear to be any repercussions. They do take some time though.
Signal11th wrote:I have found you can't find the hidden cans in the high power rift room until the cloud has been triggered, every time I try to do this room before the cloud triggers none of the hidden cans appear, If I trigger then they will appear.
This was my experience. I went to that room and flew around for a while but didn't find any cans. So I returned to the start and hacked the trap can, did the rift, and then slowboated back to the hidden room. But the cloud/GEU was still doing damage so I peaced out, I can't tank it.
I guess you just need a sick ship that can tank the cloud damage in order to do that room? Seems silly.
Got every other can. About 100mil in loot plus some blueprints. |

Torgeir Hekard
I MYSELF AND ME
118
|
Posted - 2015.01.08 12:36:40 -
[27] - Quote
Found another site today.
1) Apparently failing a coordinates hack does not raise the alarm level. 2) Sentries have a shooting range of about 200-220km. If you, for example, jump to the middle area, kill the sentry and return to the starting area, the far sentries will stop shooting and will not aggro again when you come back. 3) If you are fast and can hack the trap defence grid, it spawns a bonus can (possibly several? was only one for me) and DOES NOT prevent you from using the bonus room. You can trigger the guardians by failing any defence grid 2 times, wait till the middle one explodes and creates the rift, then jump in and get your bonus room.
PS: yes, killing sentries is absolutely fine.
PPS: I heard you have to bump the cans in the far area to activate them, but they are the same cans you get with the tractor, so the only reason to do so is not to mess with the tractor hack. |

Kalixian
The Mirrored
7
|
Posted - 2015.01.09 02:40:59 -
[28] - Quote
Do we know what type of damage the sentries do? |

Jeremiah Saken
The Fall of Leviathan
188
|
Posted - 2015.01.09 08:16:45 -
[29] - Quote
Unezka Turigahl wrote:Clouds seem to be permanent. Every site that I have found has already had them triggered by someone else who gave up on the site. Found few with clouds triggered on all "pockets". Bit strange, there was no rift to hidden room and tractor beam was intact. I thought when we fail on "surprise can" in first pocket we get cloud in first one only.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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seroela
An My
0
|
Posted - 2015.01.09 14:09:24 -
[30] - Quote
Hi,
I did now a few of them and i am still confused and never able to do all areas in one go.
scanning and sentries are no problem (i am just tanking them)
before i didnt fail on the defense alarm. last two times i failed on purpose to create the rift. this time failing it spawned the cloud in the warpin area and the one ~ 200km away (backline). so basically i only could do the warpin area and tractor area plus hidden room. not sure what i am doing wrong. how to do better and how to avoid the cloud. confused by now as everytime the site turns out different.
sometims the tractor is not working for me. after hacking both structures nothing happens.
somewhere a devs said, if i a particular container in the first area is hacked the site vanish from the overview and can despawn at warpout, wasnt like that for me either..
as i need to warpout or cloak in the site because of too much dmg taken or neut in system, its good to have an alt or friend in the inital area sitting. i dont see the point in that the site despawning so fast.
i am not sure if its bugged or more likely i dont understand the mechanism, i cant say about the site if i am doing a, b will result. |
|

Benjin
Random Thinking Union Random Thinking
2
|
Posted - 2015.01.12 11:28:04 -
[31] - Quote
Torgeir Hekard wrote:Mmmkay.
So you'll need about 100 probe strength (maybe a bit less. Reported being scannable with 97) and T2 analyzers.
Yesterday i found a standard sleeper cache with about 90 probe strength. They dont require more strength then a usual weak signature. |

Torgeir Hekard
I MYSELF AND ME
118
|
Posted - 2015.01.12 13:17:34 -
[32] - Quote
Benjin wrote: Yesterday i found a standard sleeper cache with about 90 probe strength. I dont think they require more strength then a usual weak signature.
The usual weak signal can be probed down by an unbonused hull without implants, rigs or scan modules. I don't think you can do that with a standard sleeper cache. |

Tipa Riot
Federal Navy Academy Gallente Federation
94
|
Posted - 2015.01.13 21:40:41 -
[33] - Quote
Torgeir Hekard wrote:Benjin wrote: Yesterday i found a standard sleeper cache with about 90 probe strength. I dont think they require more strength then a usual weak signature.
The usual weak signal can be probed down by an unbonused hull without implants, rigs or scan modules. I don't think you can do that with a standard sleeper cache. I can confirm that 76 strength is not sufficient for a standard cache, and I'm quite good at unbonused probing ..
I'm my own NPC alt.
|

Jeremiah Saken
The Fall of Leviathan
190
|
Posted - 2015.01.14 07:11:42 -
[34] - Quote
I did one yesterday in other way that i did it before. Warped to first area, did 2 containers and left the outermost. Hacked x,y,z device and jumped to tractor beam. Sentries start to shoot so i disable the closest one. Hacked tractor beam and started to hack cans (really good loot, fairy was generous). In half way i needed to warped off because of damage from sentries, bookmarked (buffer tank tengu). Jump in again and hacked defense unit in first area. Sentries became crosseyed. Looted rest of the cans, warped off and jump in again to check fail twice last can. Couldn't do it (fail on purpose) so i just hacked it, then hacked spawned defence unit and bonus container emerges. In about minute site despawned. Next time i will fail on purpose on spawned defence unit. It's really shame there are no two end rifts between areas. Slowboating is lame. Can anybody confirm that the outmost container despawn the site?
Bacon tastes so much better when it's marinated in vegan tears.
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More exploration in exploration
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Torgeir Hekard
I MYSELF AND ME
118
|
Posted - 2015.01.14 10:26:08 -
[35] - Quote
Failing on purpose is easy - you just have to cancel the hack either by going out of range or by closing the window. |

Jeremiah Saken
The Fall of Leviathan
190
|
Posted - 2015.01.14 10:39:04 -
[36] - Quote
Torgeir Hekard wrote:Failing on purpose is easy - you just have to cancel the hack either by going out of range or by closing the window. I think i tried to fail wrong container. Loot container was unfailable after whole site done. There was a message that i have no skills or something. So i hacked it. After defence unit showed up i hack it at first time so rift had no chance to spawn.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Torgeir Hekard
I MYSELF AND ME
118
|
Posted - 2015.01.14 11:17:35 -
[37] - Quote
Jeremiah Saken wrote:Torgeir Hekard wrote:Failing on purpose is easy - you just have to cancel the hack either by going out of range or by closing the window. I think i tried to fail wrong container. Loot container was unfailable after whole site done. There was a message that i have no skills or something. So i hacked it. After defence unit showed up i hack it at first time so rift had no chance to spawn. You can spawn the rift after you hacked the bonus defence grid in time. You just have to have at least one more unhacked defence grid. In my case I don't bother hacking the tractor defence grid and just kill the sentry. Then I have an untouched defence grid near the tractor, and if I manage to hack the bonus one in time, I just fail the tractor one till the guards show up and get the rift.
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Jeremiah Saken
The Fall of Leviathan
190
|
Posted - 2015.01.14 11:33:19 -
[38] - Quote
Torgeir Hekard wrote:You can spawn the rift after you hacked the bonus defence grid in time. You just have to have at least one more unhacked defence grid. In my case I don't bother hacking the tractor defence grid and just kill the sentry. Then I have an untouched defence grid near the tractor, and if I manage to hack the bonus one in time, I just fail the tractor one till the guards show up and get the rift. I think it will take some time with my rlml setup on tengu, last time i was shooting sentries on SiSi whole clip went to strip their shield. How the defence grid units works anyway? There are 3 sentries at warp up: 2 at far distance, one near tractor beam. The tractor beam defence disables the one within tractor beam Starting area one does something with farest ones and the one within structure with cloaked cans?
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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Benjin
Random Thinking Union
2
|
Posted - 2015.01.14 11:40:45 -
[39] - Quote
Tipa Riot wrote:Torgeir Hekard wrote:Benjin wrote: Yesterday i found a standard sleeper cache with about 90 probe strength. I dont think they require more strength then a usual weak signature.
The usual weak signal can be probed down by an unbonused hull without implants, rigs or scan modules. I don't think you can do that with a standard sleeper cache. I can confirm that 76 strength is not sufficient for a standard cache, and I'm quite good at unbonused probing and don't need more than 4 iterations for a crystal quarry.
According to this blog, the weakest cosmic signatures are scannable with about 95 strength and even a bit less. I guess this applies to the standard caches aswell.
|

Jeremiah Saken
The Fall of Leviathan
190
|
Posted - 2015.01.14 11:51:29 -
[40] - Quote
Benjin wrote:According to this blog, the weakest cosmic signatures are scannable with about 95 strength and even a bit less. I guess this applies to the standard caches aswell. I found one in hisec onec, when in Astero. With T2 launcher and 1xSGCU i managed to scan it down, but after a real struggle. Sensor strenght after EFT=104.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|
|

Torgeir Hekard
I MYSELF AND ME
118
|
Posted - 2015.01.14 13:08:08 -
[41] - Quote
Jeremiah Saken wrote: Starting area one does something with farest ones and the one within structure with cloaked cans?
Starting area one disables one sentry with the cans and enables one with the tractor. But since the one with the tractor goes online anyway if you jump to the tractor, you can say it just disables one sentry near the cans. Then again, I don't know what happens if you jump to the cans and what that grid does. |

Torgeir Hekard
I MYSELF AND ME
118
|
Posted - 2015.01.14 13:10:28 -
[42] - Quote
Benjin wrote:According to this blog, the weakest cosmic signatures are scannable with about 95 strength and even a bit less. I guess this applies to the standard caches aswell. This is interesting, because I often scan Core Runner Exile Distribution Bases (listed in wiki as 1.25%) in Solitude with an ishtar which should have 75ish probe strength at 0.25AU. |

Tipa Riot
Federal Navy Academy Gallente Federation
99
|
Posted - 2015.01.14 19:34:56 -
[43] - Quote
Benjin wrote:Tipa Riot wrote:Torgeir Hekard wrote:Benjin wrote: Yesterday i found a standard sleeper cache with about 90 probe strength. I dont think they require more strength then a usual weak signature.
The usual weak signal can be probed down by an unbonused hull without implants, rigs or scan modules. I don't think you can do that with a standard sleeper cache. I can confirm that 76 strength is not sufficient for a standard cache, and I'm quite good at unbonused probing and don't need more than 4 iterations for a crystal quarry. According to this blog, the weakest cosmic signatures are scannable with about 95 strength and even a bit less. I guess this applies to the standard caches aswell. I didn't check the math on that blog but a 1.25% sig can be scanned down with 73 strength, not easy but it's possible in 4-5 iterations (my skill/fit now is 76). The sleeper caches definitely have a lower sig value than the old minimum of 1.25%.
The theoretical minimum strength you need to scan down a 1.25% is 69 (iirc).
I'm my own NPC alt.
|

Ling Gong Chen
ALL THE LONELY PEOPLE
6
|
Posted - 2015.01.15 09:46:36 -
[44] - Quote
guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left? |

Signal11th
1654
|
Posted - 2015.01.15 09:53:35 -
[45] - Quote
Ling Gong Chen wrote:guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left?
I can only go from doing about 10 of these sites and in my experience that every time I have used the tractor beam to pull cans I haven't been able to find any of the hidden ones in the back area. Hopefully a DEV can comment on this.
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
|

Frylord
Quovis The Bastion
5
|
Posted - 2015.01.15 09:55:19 -
[46] - Quote
Ling Gong Chen wrote:guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left?
I can confirm that the cans the tractor beam pulls are the "hidden" cans from the far area. It's either one of the other, not both.
Personally, you need to go to the far area anyway to spawn the guardians for the hidden rift, so there's really no reason to hack the tractor beam as far as I can tell.
|

Signal11th
1654
|
Posted - 2015.01.15 10:01:10 -
[47] - Quote
Frylord wrote:Ling Gong Chen wrote:guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left? I can confirm that the cans the tractor beam pulls are the "hidden" cans from the far area. It's either one of the other, not both. Personally, you need to go to the far area anyway to spawn the guardians for the hidden rift, so there's really no reason to hack the tractor beam as far as I can tell.
Nope you just fail the one container by the warp in. This activates the cloud (which opens the rift) so what I do is to ignore the low power/high power rift xyz thing hack the near containers leave the "faulty" one till last wait for the alarm to sound and then just burn to the tractor beam (thus avoiding the cloud), hack this drag the containers, unlock them and then fly to the hidden room rift and do that and then site is done. No hassles or worry doing it this way.
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
|

Frylord
Quovis The Bastion
5
|
Posted - 2015.01.15 10:11:54 -
[48] - Quote
Signal11th wrote:Frylord wrote:Ling Gong Chen wrote:guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left? I can confirm that the cans the tractor beam pulls are the "hidden" cans from the far area. It's either one of the other, not both. Personally, you need to go to the far area anyway to spawn the guardians for the hidden rift, so there's really no reason to hack the tractor beam as far as I can tell. Nope you just fail the one container by the warp in. This activates the cloud (which opens the rift) so what I do is to ignore the low power/high power rift xyz thing hack the near containers leave the "faulty" one till last wait for the alarm to sound and then just burn to the tractor beam (thus avoiding the cloud), hack this drag the containers, unlock them and then fly to the hidden room rift and do that and then site is done. No hassles or worry doing it this way.
Inefficient in all honesty and you loose out on pristine loot from the container you deliberately fail.
The way I do it is simply to hack all the containers on the initial warp in. Once you complete the hack of the faulty container, it will spawn an alarm container which you can also hack. When you hack both of these successfully it'll spawn a pristine loot container that contains some very nice stuff.
Hack the X-Y-Z containers and put the coordinates in the high powered can and take the rift to the far area.
Hack the sentry tower + cans, once done this room is clear of loot. Shoot the tower to spawn the guardians and warp off while they AOE the area. Warp back in 1 minute later and enter the hidden tractor beam area rift.
Honestly, it's not that much different and both routes take about the same amount of time, but your version gives up one of the best loot cans for no real gain. |

Signal11th
1654
|
Posted - 2015.01.15 11:05:44 -
[49] - Quote
Frylord wrote:Signal11th wrote:Frylord wrote:Ling Gong Chen wrote:guys i just have one question. is it confirmative that the cans pulled by tractor beam unit are the cans from the backward area? what if i activate the tractor beam unit then fly to the backward area? there would be nothing left? I can confirm that the cans the tractor beam pulls are the "hidden" cans from the far area. It's either one of the other, not both. Personally, you need to go to the far area anyway to spawn the guardians for the hidden rift, so there's really no reason to hack the tractor beam as far as I can tell. Nope you just fail the one container by the warp in. This activates the cloud (which opens the rift) so what I do is to ignore the low power/high power rift xyz thing hack the near containers leave the "faulty" one till last wait for the alarm to sound and then just burn to the tractor beam (thus avoiding the cloud), hack this drag the containers, unlock them and then fly to the hidden room rift and do that and then site is done. No hassles or worry doing it this way. Inefficient in all honesty and you loose out on pristine loot from the container you deliberately fail. The way I do it is simply to hack all the containers on the initial warp in. Once you complete the hack of the faulty container, it will spawn an alarm container which you can also hack. When you hack both of these successfully it'll spawn a pristine loot container that contains some very nice stuff. Hack the X-Y-Z containers and put the coordinates in the high powered can and take the rift to the far area. Hack the sentry tower + cans, once done this room is clear of loot. Shoot the tower to spawn the guardians and warp off while they AOE the area. Warp back in 1 minute later and enter the hidden tractor beam area rift. Honestly, it's not that much different and both routes take about the same amount of time, but your version gives up one of the best loot cans for no real gain.
You don;t lose the container you just fail the alarm container which doesn't give you anything anyway. Either way you have to slowboat to one of those locations so neither way is quicker overall as you said. Why bother with the XYZ when you don't have to.
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
|

Frylord
Quovis The Bastion
5
|
Posted - 2015.01.15 11:12:59 -
[50] - Quote
Signal11th wrote: You don;t lose the container you just fail the alarm container which doesn't give you anything anyway. Either way you have to slowboat to one of those locations so neither way is quicker overall as you said. Why bother with the XYZ when you don't have to.
Yes, it does.
Hacking the alarm container spawns a pristine loot can that contains superior loot on average to the other cans you hack there. I'll post a screen shot of the pristine can that spawns on the next standard site I find.
The point is that both versions take about the same amount of time and include some unavoidable slowboating, but you miss out on one of the best cans with your version.
*shrug* But hey, do it your way, just don't go spreading false information else other people will miss out on the extra loot if you wish to put in a bit more effort. |
|

Torgeir Hekard
I MYSELF AND ME
119
|
Posted - 2015.01.15 19:13:51 -
[51] - Quote
Again, you don't have to slowboat all the way to the far area. You just have to jump to the middle area and kill the sentry instead of hacking it. Then you'll have a free defence grid to fail.
Also, the bonus container you get by hacking the trap in time is probably taken from the bonus room. At least I had 5 containers in the bonus room if I failed the trap and 4 if I disarmed it.
Then again, it's still better to disarm the trap, because you'll only have to hack 4 containers in 3 minutes instead of 5. |

Frylord
Quovis The Bastion
5
|
Posted - 2015.01.15 19:44:33 -
[52] - Quote
I use the jump calibration tower to jump to the far area, I don't slowboat there.
It is possible the bonus pristine container from room 1 is taken from the hidden room, I'll have to deliberately fail the next alarm and check if there are 5 loot cans in the hidden room. But as you say, hacking 5 cans in 3/6 minutes is tougher than 4 in the same amount of time.
Regardless though, once the alarm is triggered the middle tractor beam area guardian spawns and AOE's, only blowing up and spawning the hidden rift when it tries to expand the cloud, so you need to evacuate regardless of which route you pick.
I suppose in the end, as long as you're clearing the site efficiently and hacking all the loot cans, it's down to personal preference.
|

Malleus Sicarius
Burning Napalm Northern Coalition.
2
|
Posted - 2015.01.16 17:35:04 -
[53] - Quote
so i found one also in 0.0 / delve, today but i am afraid to do it :)))
here is print screen: http://c2n.me/3aAPTHP
i see that they drop very awesome loot !
o/ |

Jeremiah Saken
The Fall of Leviathan
192
|
Posted - 2015.01.16 22:51:36 -
[54] - Quote
Malleus Sicarius wrote:so i found one also in 0.0 / delve, today but i am afraid to do it :))) No pain no gain.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|

Major Briggs
Clandestine Interstellar Solutions
0
|
Posted - 2015.01.17 04:03:45 -
[55] - Quote
Found one of these sites in HighSec today while traveling through a 0.6 system. Warped into the room and my stratios was destroyed in less than 5 seconds by some gas cloud. I have no idea what happened but this type of thing is total bullshit. Lost about a half billion and had no time to do anything. |

Jeremiah Saken
The Fall of Leviathan
192
|
Posted - 2015.01.17 08:40:34 -
[56] - Quote
[quote'Major Briggs ]Found one of these sites in HighSec today while traveling through a 0.6 system. Warped into the room and my stratios was destroyed in less than 5 seconds by some gas cloud. I have no idea what happened but this type of thing is total bullshit. Lost about a half billion and had no time to do anything. [/quote] If site was opened then someone must fail hack defence unit and corrosive cloud emerged, but...in that case you should land near "tractor beam area". Possible bug.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|

Torgeir Hekard
I MYSELF AND ME
119
|
Posted - 2015.01.17 15:05:46 -
[57] - Quote
Jeremiah Saken wrote:If site was opened then someone must fail hack defence unit and corrosive cloud emerged, but...in that case you should land near "tractor beam area". Possible bug. You guys are too boring and uninventive.
1. Go inside. 2. Hack whatever you want. 3. Raise alarm to level 1. 4. Wait cloaked near a remote defence grid. 5. Some poor soul appears on short d.scan. 6. You fail a hack and raise the alarm to level 2. 7. While the poor soul in the first pocket is activating the gate, the guardians appear and start spreading deadly neurotoxin. 8. Poor soul lands in a cloud of deadly neurotoxin and dies. 9. Tears in local. Loot in a wreck. .... 10. PROFIT!!!!! |

Dante Dondarrion
Catalina Operations and Logistics Division Curatores Veritatis Alliance
0
|
Posted - 2015.01.18 09:15:49 -
[58] - Quote
I just did one of these and I'm super frustrated. I successfully hacked the initial ones (even got the pristine), got the coordinates and put them into the high power one. Went to the end, flew around and did the 5 containers that "activate" when you get near them, then flew near the tractor beam and hacked it. When I hacked it successfully, it said "the tractor beam has powered down permanently, any further hacking attempts are impossible." Last time I hacked the tractor beam it pulled a bunch of containers to it totaling like 100 mil ISK, but this time I got nothing? Anyway, then I went and purposefully failed the remote grid thing, went into the secret room, got all 4 cans, and the site gave me about 40 mil total with 6 Polarized BPCs. This seems REALLY low compared to the other values I've heard from these sites. Does it just vary this much or did I do something wrong? |

Jeremiah Saken
The Fall of Leviathan
192
|
Posted - 2015.01.18 11:08:38 -
[59] - Quote
Dante Dondarrion wrote:Went to the end, flew around and did the 5 containers that "activate" when you get near them, then flew near the tractor beam and hacked it. When I hacked it successfully, it said "the tractor beam has powered down permanently, any further hacking attempts are impossible. You don't have to fly to end room to "activate" containers, just jump to tractor beam area and hack it. It will pulled all containers from end area.
Dante Dondarrion wrote:This seems REALLY low compared to the other values I've heard from these sites. Does it just vary this much or did I do something wrong? Random is random, i looted by far more lucrative loot once from standard than from my first superior cache.
i did secret room for first time, there was timer restart device. How many times can we use it? Btw i had 4 containers there and 3 minutes timer.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|

Signal11th
1654
|
Posted - 2015.01.19 09:04:50 -
[60] - Quote
Jeremiah Saken wrote:Dante Dondarrion wrote:Went to the end, flew around and did the 5 containers that "activate" when you get near them, then flew near the tractor beam and hacked it. When I hacked it successfully, it said "the tractor beam has powered down permanently, any further hacking attempts are impossible. You don't have to fly to end room to "activate" containers, just jump to tractor beam area and hack it. It will pulled all containers from end area. Dante Dondarrion wrote:This seems REALLY low compared to the other values I've heard from these sites. Does it just vary this much or did I do something wrong? Random is random, i looted by far more lucrative loot once from standard than from my first superior cache. i did secret room for first time, there was timer restart device. How many times can we use it? Btw i had 4 containers there and 3 minutes timer.
Once only I'm afraid so do a couple restart the timer and try and do the last few, I can usually do all but one with my skills before they blow up.
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
|
|

Ruvin
171
|
Posted - 2015.01.20 14:54:45 -
[61] - Quote
just noticed this thread , probably a stupid question but : did you try the confessor ?
(i didnt get out of my legions for years, so a bit clueless , but standing idea wasnt bad for a few jump clones)
so just wondering ? You said there were many frigs with random cruiser , afaik , 2 rep overzised ab confessor could be "intresting" ?
Opportunities multiply as they are seized.
|

Signal11th
1654
|
Posted - 2015.01.20 15:33:46 -
[62] - Quote
Ruvin wrote:just noticed this thread , probably a stupid question but : did you try the confessor ?
(i didnt get out of my legions for years, so a bit clueless , but standing idea wasnt bad for a few jump clones)
so just wondering ? You said there were many frigs with random cruiser , afaik , 2 rep overzised ab confessor could be "intresting" ?
AS long as it can tank the initial cloud hits and burn into the "safe" zone then it should be fine, I'll stick to my tengu though :-)
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
|

Ruvin
171
|
Posted - 2015.01.20 16:03:57 -
[63] - Quote
sorry i replied in wrong topic .... That reply was meant for "Best ship for lvl 3 missions spam for standing"
My bad .
On topic while im here : I readed a lot here and also on russian forum , they have already insane amounts of information on all types of sleeper cache , and order of events , dmg numbers , and ship tests , if anyone intrested i can do some TLDR's .
They really got it already figured it out in details . It was frigate = possible , slower , risky . Stratios = possible , ok speed , normal risk . T3 = possible , fast , little risk .
And price wise its either t3 or frigate , i guess if anyone is serious about exploring then t3 it is .
Opportunities multiply as they are seized.
|

Signal11th
1654
|
Posted - 2015.01.20 16:17:57 -
[64] - Quote
Ruvin wrote:sorry i replied in wrong topic .... That reply was meant for "Best ship for lvl 3 missions spam for standing"
My bad .
On topic while im here : I readed a lot here and also on russian forum , they have already insane amounts of information on all types of sleeper cache , and order of events , dmg numbers , and ship tests , if anyone intrested i can do some TLDR's .
They really got it already figured it out in details . It was frigate = possible , slower , risky . Stratios = possible , ok speed , normal risk . T3 = possible , fast , little risk .
And price wise its either t3 or frigate , i guess if anyone is serious about exploring then t3 it is .
I wouldn't say little risk in a t3, first time I did one my tengu went pop! although that was my fault for not looking into the site before doing one.
God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!
|

Ruvin
171
|
Posted - 2015.01.20 18:49:17 -
[65] - Quote
Signal11th wrote:Ruvin wrote:sorry i replied in wrong topic .... That reply was meant for "Best ship for lvl 3 missions spam for standing"
My bad .
On topic while im here : I readed a lot here and also on russian forum , they have already insane amounts of information on all types of sleeper cache , and order of events , dmg numbers , and ship tests , if anyone intrested i can do some TLDR's .
They really got it already figured it out in details . It was frigate = possible , slower , risky . Stratios = possible , ok speed , normal risk . T3 = possible , fast , little risk .
And price wise its either t3 or frigate , i guess if anyone is serious about exploring then t3 it is .
I wouldn't say little risk in a t3, first time I did one my tengu went pop! although that was my fault for not looking into the site before doing one.
Well little not "no risk" )) why little because there are for example turrets or gas clouds which can pop a frig instantly and are tankable for enoough time by a t3 . Still you can get killed tho .
Opportunities multiply as they are seized.
|

Shiloh Templeton
Center for Advanced Studies Gallente Federation
226
|
Posted - 2015.01.22 04:02:42 -
[66] - Quote
Ruvin wrote:I readed a lot here and also on russian forum , they have already insane amounts of information on all types of sleeper cache , and order of events , dmg numbers , and ship tests , if anyone intrested i can do some TLDR's . Yes - interested. I'm getting through these sites in a plated stratios but it feels risky and not very time efficient.
How are people killing the sentries? They're hitting me at 140+km.
|

Jeremiah Saken
The Fall of Leviathan
196
|
Posted - 2015.01.22 11:11:36 -
[67] - Quote
Shiloh Templeton wrote:How are people killing the sentries? They're hitting me at 140+km. I usually hack defence unit at logic depot, then jump to tractor beam and hack defence unit there. It leaves only two sentries. If you fly in Stratios jump to end area and kill them with sentries. No need to use tractor then.
I have problem with them too, they hit hard my buffer tengu so i have to jump away, when i jump back they seems to target switched off tractor beam area sentry. Is there any way to do it without jumping out?
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
|

Ruvin
171
|
Posted - 2015.01.22 11:37:49 -
[68] - Quote
credit to him : http://forum.eve-ru.com/index.php?showtopic=112027
=Standard Sleeper Cache=
Important : You need data analizator so best toh ave rigs or implants for GÇ£dataGÇ¥ The containers with relic but theyre not so crucial you usually have more time and possibility in case you fail . Trap on the other hand must be hacked fast and first time . Parameters are : difficulty 78.59% coherence 140 str 40
Buildings in main room:
You can divide it in 3 parts a) the area you warp into you find the device for the GÇ£gatesGÇ¥ (coordinates are in GÇ£Coordinate plotting deviceGÇ¥ and they can be put into Coordinate Calibration Device low/high) also the gate for jumping in area b) and c) usually on youre right
Near there is a defense grid for switching the sentry focus between b and c . (remote defense grid unit) Hacking it will lower its dmg when you get in b area . In the middle there are 3 containers with loot . Mangled/dented storage depot HAcking the middle container ALWAYS spawns 1 more defense near it . Hacking it successfully (under 30 seconds) the trigger for more bonus containers are in the area . They must be hacker also in time usually (3minutes) . If you fail no bonus containers . Between 1-3 minutes will warp 3 GÇ£CleanersGÇ¥ in area a b c and will spawn a gas cloud with very big DMG . In this 3 minutes before they come , you can warp aside for 100 130 km and wait . Cleaner in area b will blow up (ye go puff, donGÇÖt be near) and in his place will spawn a GÇ£passageGÇ¥ to a bonus room . The cloud in area c will despawn also . Aside means if you look at furthest building which is 200km from you . Cleaner will spawn there , also one a bit closer , near the structure which looks like GÇ£radio thingy or something like thatGÇ¥ and one also close to you . So fly away from all of this away GÇ£asideGÇ¥
Omnitanked cruiser size ship for example Tengu can resist cloud dmg . Frigate wont will get blown up and fast . Cleaners cant be killed . 2 clouds they expand 3 times getting bigger and bigger , gets written also in local chat . Sentry can be killed if you cba and have time
To be continued
Opportunities multiply as they are seized.
|

Ruvin
172
|
Posted - 2015.01.22 12:00:42 -
[69] - Quote
b) Area around 100 130 km away . there is a radio structure (immobile tractor beam) which gets the containers from area c. Also 1 more sentry switcher and the sentry itself . 1 or 2 depends if you switched them in area a. Containers from c can be pulled with the tractor . You wonGÇÖt need to fly to c . You can pull and activate all 6 containers . You should switch the defense grid if youre on a frigate . All of them switch sentry dmg . ( In the worst case you will have the sentry close with the tractor and one in front and also those in area c) Cruiser size doesnt care much , frigate will get hurt .
C) area 200 230 away from you . Its where the containers are . Best stuff is here , best place when local gets big . 6 containers with loot which you can activate only when your close to them . 2 sentries and also a defense grid for switching them . again switch if youre a frigate . Sentry from area b donGÇÖt reach this area (atleast I think so , didnGÇÖt hit me once) You need this area if you decided you dont wana hack stuff (for example tractor) you can get here and hack them here . Which is good when sentry dont botte you , cos between you and new arrivals there will be 200km distance and sentry shooting . Best spot to control all the place . 3 bad hacks on any defense grid will spawn the cleaners . Everything you need to know for control : Dont use GÇ£passageGÇ¥ just take the coordinates of calibration with youreself , 1 coordinate is enough . Get everything also bonus loot from area a . This must be done clean and fast . Fail twice defense grid . Slowboat to area c and in peace hack all 6 containers . When guests come wait for the moment and fail third time the defense grid so you wont get involved in the GÇ£showGÇ¥ . DonGÇÖt forget to bookmark . Of course you know : Cleaners will spawn sooner or later . Clouds expand , cleaner in second area will get blown with big dmg . If the guests are insistent you can have more fun killing them instead of hacking the site .
Opportunities multiply as they are seized.
|

Ruvin
174
|
Posted - 2015.01.22 12:11:48 -
[70] - Quote
This is the core then there are possible types of doing the site . like different ways . but its a lot of text , if even that is "usefull" will try ) tho slowly im at work
Opportunities multiply as they are seized.
|
|

Torgeir Hekard
I MYSELF AND ME
121
|
Posted - 2015.01.22 14:06:20 -
[71] - Quote
Jeremiah Saken wrote: I have problem with them too, they hit hard my buffer tengu so i have to jump away, when i jump back they seems to target switched off tractor beam area sentry. Is there any way to do it without jumping out?
You can slowboat out of their range (one is 170km, one is about 230 I think), then get back and they won't aggro anymore. Though it's slower than rewarping. But will keep the site open in case you pulled the completion trigger.
PS: the bonus loot in the first room might be not from the bonus room. The last time I did the site, I failed the bonus hack and still got 4 conts in the bonus room. |

Ruvin
174
|
Posted - 2015.01.22 15:11:27 -
[72] - Quote
Torgeir Hekard wrote:Jeremiah Saken wrote: I have problem with them too, they hit hard my buffer tengu so i have to jump away, when i jump back they seems to target switched off tractor beam area sentry. Is there any way to do it without jumping out?
You can slowboat out of their range (one is 170km, one is about 230 I think), then get back and they won't aggro anymore. Though it's slower than rewarping. But will keep the site open in case you pulled the completion trigger. PS: the bonus loot in the first room might be not from the bonus room. The last time I did the site, I failed the bonus hack and still got 4 conts in the bonus room.
a container in first room spawns bonus containers if succesfull , + there is the third room . distinct containers .
Opportunities multiply as they are seized.
|

Jeremiah Saken
The Fall of Leviathan
199
|
Posted - 2015.01.23 10:14:10 -
[73] - Quote
Ruvin wrote:a container in first room spawns bonus containers if succesfull , + there is the third room . distinct containers . Gals and guys, remember to BM the site. I was bold last time and hacked all cans in logic depot, defence grid unit spawned but i failed to hack it, needed to warp off but forget to BM...lost bonus room cans. Ruvin, did russians do the same thing with superior site?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
|

Torgeir Hekard
I MYSELF AND ME
121
|
Posted - 2015.01.23 13:17:13 -
[74] - Quote
Ruvin wrote: a container in first room spawns bonus containers if succesfull , + there is the third room . distinct containers .
With a limited amount of evidence there was a theory that the bonus conts in the main room are substracted from the bonus room since for several people and several tries the total amount of bonus containers was equal to five regardless of the success of hacking the bonus grid.
With more evidence, however, it's likely that bonus containers in the main room and the containers in the bonus room are independent.
Jeremiah Saken wrote:Ruvin, did russians do the same thing with superior site? Not entirely.
There are several semi-walkthroughs, but it's understood that the room order may vary. The Archive room is always last, but the solar harvester and the sentries room may swap places. Depending on the room order you probably have different possibilities. I.e. there are at least two ways to spawn a new rift in the sentry room, and in my case (sentry room first) those rifts were leading to different rooms.
The solar harverster room is pretty straightforward - you need to hack the control structure, get an item and place it into the respective can to make the AoE DoT manageable (I think it can be easily tanked by a frig).
The sentry room less so (in my case somebody else was there and apparently failed the hack meant to give you the freindly sentry or just warped out and left it to die). I think hacking the turret repair thingy should heal your turret and spawn a rift to the next room (at least that's how I got to the harvester room). There's also an invulnerability tower that creates a 10s invulnerability cloud that you have to use to pop the barrels (you can pop them without it on your own risk, but a guy in a nestor reported that he used it to bait and pop a small gang of goons that came after him, explosion killing a bunch of assorted T3s, hacs, logis and leaving the nestor in half structure). The explosion also powers up some kind of generator that you can hack to open the second rift (in my case it was to the archive).
The archive room has some clouds of debris (should do moderate AoE damage), the building of the archive itself, 3 storage barrels with spare parts (not all parts are needed to power up the archive) and a structure that makes spawning turrets do less damage.
When you activate the archive, it starts spawning a line of cans mixed with invul towers (something like one tower per 3 cans). A failed hack (including the cans themselves) spawn sentries. After some times massive waves start hitting with a 15s notice (which makes invul towers useless. Unless you can reliably do a difficult hack in under 15 seconds). Over time the massive waves start going more often. I think in their full developed might there are 2 recurring massive waves - one on a 30s and one on a 40-45s timer (so sometimes 2 waves hit together). But they are more or less tankable. The really nasty thing is a colossal wave (goes about every minute I think). Also on 15s notice. It took a third of my legions 80k EHP buffer.
Some guy managed to snag all the stuff in the archive room using a max tank buffer fit tengu with links and several rewarps, put for regular people it's grab all you can get before colossal waves start. |

Samantha Calderon
Griffin Capsuleers Ad-Astra
3
|
Posted - 2015.01.23 16:05:44 -
[75] - Quote
After doing a couple of these sites, i can say that the Solar room and the Turrets room are easy enough, but the archives is very very dificult. And i still have to find the Mines room. |

Sansh Leko
The Scope Gallente Federation
17
|
Posted - 2015.01.24 01:18:29 -
[76] - Quote
Mines room entrance is one of the rifts in Solar room.
Rift closest to the structure you need to hack in order to retrieve Radio/Gamma/etc thingy.
First time I failed Remote reroute hack, but even then message says something like " even tho you failed the hack nearby rift is
redirected".
Take the rift and it will warp you in the Mines room.
Second time I didnt failed Remote reroute hack, and again that same rift leads you to that Room.
Note, if you are in a Cov Ops, or even Astero upon failing the first hack in Mines room say farewell.
That hack is one of the hardest I ever encountered in explo, even with 130 coherence dont get baited in the corner like I did.
Last time in damage log there was 20k+ damage from that explosion. |

Samantha Calderon
Griffin Capsuleers Ad-Astra
3
|
Posted - 2015.01.24 04:09:55 -
[77] - Quote
Just did my third Superior Sleeper Cache. This one was diferent, the previous two, in the warp-in, left me in the solar room. This last one left me in the turret room. I hacked the turret and the repair station, and after the friendly turret eliminated the others, i proced to loot the cans. Then when i wanted to hack the hyperflux generator, it tells me it needs a lot of kinetik force. I hack the rejuvenation can to get a invul field and pop the plasma containers with missiles. But now it says that the explosion put the security system n alert and i have 60 seconds to get out of there. I could not hack the flux generator in time, and i have to bail out of the place before a big group of turrets spawn. The turret alpha put me in 50% shields before i warped out of there. A minute later, when i warped in to a bookmarked object in the site, it already dispawned. At least i got 70M in loot and a couple of COSMOS/Polarized BPCs. |

Jeremiah Saken
The Fall of Leviathan
202
|
Posted - 2015.01.24 09:20:16 -
[78] - Quote
Let's move the discussion about superior sleepers cache here: Superior sleeper cache
Ppl might be confused about what site we are talking here.
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
|

Ruvin
175
|
Posted - 2015.01.26 09:49:50 -
[79] - Quote
Work in progress , they have loads of input , but its from different persons so experience is different , so not yet a 100% working walktrough (its called algorithm there)
Found a video , didnt watched yet , its 40 mins . But videos in this stuff usually are great (better once to see then 10 times to read about it )
https://www.youtube.com/watch?v=YHzcvKnSybo
If someone watched would like a input if its usefull .
They have more written info on how to use this "site" to kill people then about hacking itself , lol .... Someone used it to kill a Goon gang :D
Opportunities multiply as they are seized.
|

Iwo Sh'ivah
Republic University Minmatar Republic
0
|
Posted - 2015.02.26 23:29:31 -
[80] - Quote
After few failed attempts managed to do one today.
Landed on site and hacked the cans at first, including pristine one. Left the remote defense grid and the coordinate cans untouched and slow boated to the tractor. Killed the sentry by the tractor and hacked the tractor itself. Then I hacked the cans dragged by the tractor. As I"ve read from the previous posts those are all cans at the site.
Question is - why bother with all that hacking if all u can do is just slow boat to the tractor? Tanking 3 sentries for a while wasn't a problem at all (Legion) and MWD slow boating doesn't take that long. Plus exterminators and corrosive clouds don't spawn at all.
Loot was crap - 40kk  |
|

Jeremiah Saken
The Fall of Leviathan
231
|
Posted - 2015.02.27 08:03:32 -
[81] - Quote
Iwo Sh'ivah wrote: After few failed attempts managed to do one today.
Landed on site and hacked the cans at first, including pristine one. Left the remote defense grid and the coordinate cans untouched and slow boated to the tractor. Killed the sentry by the tractor and hacked the tractor itself. Then I hacked the cans dragged by the tractor. As I"ve read from the previous posts those are all cans at the site.
Question is - why bother with all that hacking if all u can do is just slow boat to the tractor? Tanking 3 sentries for a while wasn't a problem at all (Legion) and MWD slow boating doesn't take that long. Plus exterminators and corrosive clouds don't spawn at all.
Loot was crap - 40kk What?
It depends on ship and fit. I have problem with tanking 2 sentries on my buffer tengu. Also killing one is a bit long with rlml so i prefer to jump out. Best thing with this sites is they can be done in several ways. As for loot did you done hidden area? T3 are less agile and slow but there may be some cans with precious loot.
I have some problem with them lately. I switched to astero for faster exploring (love this boat, best hull Rise made so far). Found one. Hacked rift to tractor area and when landed on grid i was insta poped by sentries. Was it lag or they are just insta locking and insta shooting? I lost another astero on my rescue mission there, those 2 far sentries hitted like train. I know what i did wrong but should they insta hit us?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
|

Iwo Sh'ivah
Republic University Minmatar Republic
0
|
Posted - 2015.02.27 09:16:37 -
[82] - Quote
Jeremiah Saken wrote:Iwo Sh'ivah wrote: After few failed attempts managed to do one today.
Landed on site and hacked the cans at first, including pristine one. Left the remote defense grid and the coordinate cans untouched and slow boated to the tractor. Killed the sentry by the tractor and hacked the tractor itself. Then I hacked the cans dragged by the tractor. As I"ve read from the previous posts those are all cans at the site.
Question is - why bother with all that hacking if all u can do is just slow boat to the tractor? Tanking 3 sentries for a while wasn't a problem at all (Legion) and MWD slow boating doesn't take that long. Plus exterminators and corrosive clouds don't spawn at all.
Loot was crap - 40kk What?
It depends on ship and fit. I have problem with tanking 2 sentries on my buffer tengu. Also killing one is a bit long with rlml so i prefer to jump out. Best thing with this sites is they can be done in several ways. As for loot did you done hidden area? T3 are less agile and slow but there may be some cans with precious loot. I have some problem with them lately. I switched to astero for faster exploring (love this boat, best hull Rise made so far). Found one. Hacked rift to tractor area and when landed on grid i was insta poped by sentries. Was it lag or they are just insta locking and insta shooting? I lost another astero on my rescue mission there, those 2 far sentries hitted like train. I know what i did wrong but should they insta hit us?
Did all the cans at the landing and all dragged by the tractor. I guess those are all at the site? After looting tractor cans i even went to the hidden area (MWD) again, killed the sentries there and made few runs around the structure but not a single can showed up. I even moved back to landing zone after that, put coordinates to the high energy can (strangely rift warped me to the tractor area), went back again to the hidden area - still no cans. Then I went back again to the landing zone, failed defense grid hack on purpose to see if anything changes but after the clowds and exterminator units showed up I wasn't able to tank them. Warped out with 20% armor ... |

Jeremiah Saken
The Fall of Leviathan
231
|
Posted - 2015.02.27 10:08:39 -
[83] - Quote
Iwo Sh'ivah wrote:...failed defense grid hack on purpose to see if anything changes but after the clowds and exterminator units showed up I wasn't able to tank them. Warped out with 20% armor .. Rift to hidden area spawns near tractor beam. BM the site, warp off to avoid dmg from clouds, warp back and try doing hidden room. There will be timer, 3 min, with one reset. Hacks are hard there, for me at least.
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
|

Sansh Leko
The Scope Gallente Federation
41
|
Posted - 2015.03.12 23:52:56 -
[84] - Quote
[Astero, limited/standard]
200mm Reinforced Steel Plates II Small Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II
Data Analyzer II Relic Analyzer II Limited 1MN Microwarpdrive I Type-E Enduring Cargo Scanner
Sisters Core Probe Launcher Covert Ops Cloaking Device II
Small Memetic Algorithm Bank I Small Anti-Explosive Pump I Small Semiconductor Memory Cell I
Cargo:
Sisters Core Scanner Probe x8 Mobile Depot Cap Recharger II Experimental 1MN Afterburner I
Implants:
Poteque Prospector Hacking HC-905 ( slot 9 ) Poteque Prospector Environmental Analysis EY-1005 ( slot 10 )
This fit is meta and T2 modules, if you can go with Deadspace AB,Rep and Adaptive plate it will make site easier.
I was searching for Superior to test Archive but since I never tryed complete Standard in Astero why not. I will write here my steps so if you have any reccomendation please post. Tryed to capture a video and upload but my rig is useless with EVE runing and that software at the same time.
First part:
- Do 3 Coordinate hacks first and place X,Y and Z in low power. Creates rift for middle area that you will later use it. - You have 3 storages in your vicinity. Leave furthest one last, that one needs to be hacked in order to spawn Alarm hack. Once you opened furthest one Alarm hack will spawn immediately next to you and you have 30 seconds to deal with it. T2 Data analyzer recommended + data coherence rig and if you want final boost use implants posted above. -Once you deal with Alarm, Pristine storage will spawn 10km away and you can safely hack it. -Use mobile depot and refit middle slots, it should be cap stable so that you can run Armor rep and Afterburner:
Data Analyzer II Experimental 1MN Afterburner I Cap Recharger II
Second Part:
- Use short calibrated rift for Tractor Beam area. - As soon you land you will trigger one sentry to spawn close to you and 2 from backline area. - Lock Remote defense grid next to you, orbit at 2k with Armor rep and AB on and hack it. Once you deal with it, it will despawn sentry you triggered when warping in. -Warp off to the closest celestial and warp back in the entrance asap so that site dont despawn and move in. Why? Because in my case that sentry tower got me 2 times for 700+ damage and left me on 30% armor. I dont know the max range of it in order to use AB all the way to first area. -Refit back to normal:
Data Analyzer II Relic Analyzer II Limited 1MN Microwarpdrive I Type-E Enduring Cargo Scanner
-Fail as much times as you need remote defence grid in first area, it will warn you that exterminators will spawn in 30 seconds and clear the area. -Again warp off and warp back to entrance, wait around 40/50 seconds then use the rift. -It will land you away from previous landing area in safety from big clouds. You may take some damage in the process because clouds are expanding. -Now you use MWD to get to Tractor Beam. Note dont go through clouds, you will see how far you can avoid them once they are fully expanded. -No more sentryes aggro in that site, so feel free and hack Tractor Beam and all the cans when it pulls them.
Last room:
-Use the rift close to Tractor Beam and it will take you in hidden room. -With MWD you can easy complete that room. -Hack remote defense grid, 4 storages spawned, go and finish 2 closest then hack the slefdestruct timer that gives you 3 more minutes for 2 last storages.
And that is it, site fully completed in Astero with 2 refits and ofcourse good Armor skills because sentry tower hits like a train reported earlier in the thread. If someone can do this and make a video with Astero it would be nice.
EVE Forever
|

Jeremiah Saken
The Fall of Leviathan
234
|
Posted - 2015.03.14 13:37:32 -
[85] - Quote
Sansh Leko wrote:-Use mobile depot and refit middle slots, it should be cap stable so that you can run Armor rep and Afterburner: You don't have to switch to afterburner. Astero is stable on MWD and can orbit without getting of range.
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
|

Elistea
BLUE Regiment.
250
|
Posted - 2015.03.15 00:03:15 -
[86] - Quote
Hi guys,
I tried to to one of these today and i triggered alarm at the beginning of the site and the green cloud spawned. I managed to get to tractor beam and bonus room but due to toxic cloud i cant get to 3 coordinate cans. Is there a way to get thre or to turn off the cloud? |

Sansh Leko
The Scope Gallente Federation
42
|
Posted - 2015.03.15 01:02:54 -
[87] - Quote
There is no need to do coordinate hacks if you did Tractor Beam and the loot that pulls them.
Coordinate hacks only serves to create short or long calibrated rift so that you can warp to other parts of the site. Since you slowboated to tractor beam you dont need them.
And no, you cant turn off exterminators nor the cloud.
@Jeremiah Saken
MWD increases sig of your ship, and then more chance to get hit by sentryes.
EVE Forever
|

Jeremiah Saken
The Fall of Leviathan
234
|
Posted - 2015.03.15 07:50:59 -
[88] - Quote
Sansh Leko wrote:MWD increases sig of your ship, and then more chance to get hit by sentryes. There are no sentry that can can hit frig orbiting can at 2400m/s. Tried it yesterday.
Anybody knows what is the explosion radius of tractor beam device when the rift to bonus room spawn? I want to try this site without warping off.
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
|

Elistea
BLUE Regiment.
250
|
Posted - 2015.03.15 09:35:07 -
[89] - Quote
Sansh Leko wrote:There is no need to do coordinate hacks if you did Tractor Beam and the loot that pulls them.
Coordinate hacks only serves to create short or long calibrated rift so that you can warp to other parts of the site. Since you slowboated to tractor beam you dont need them.
And no, you cant turn off exterminators nor the cloud.
@Jeremiah Saken
MWD increases sig of your ship, and then more chance to get hit by sentryes.
And isnt there one more hidden area u can get to using those coordinates? |

Sansh Leko
The Scope Gallente Federation
42
|
Posted - 2015.03.15 09:56:53 -
[90] - Quote
You get hidden room when one of Exterminators explodes.
Rift is close to tractor beam.
No other hidden rooms in Standard.
If you mean hidden containers on the far side of site, those are the ones pulled by tractor beam once you hacked it.
EVE Forever
|
|

Elistea
BLUE Regiment.
250
|
Posted - 2015.03.15 10:39:53 -
[91] - Quote
Sansh Leko wrote:You get hidden room when one of Exterminators explodes.
Rift is close to tractor beam.
No other hidden rooms in Standard.
If you mean hidden containers on the far side of site, those are the ones pulled by tractor beam once you hacked it.
Thnx!
Also is there a way to get explosion triggered once ive alrdy turned off the alarm? |

Sansh Leko
The Scope Gallente Federation
42
|
Posted - 2015.03.15 11:44:35 -
[92] - Quote
Yes, I usually leave first remote defence unit hack, one in warp in area at the begining.
Failing on purpose 2 or more times, triggers Exterminators spawn and the clouds.
If you hacked it allready, then failing several times any remaining remote defence, coordinate hacks or attacking structure at the far side of the complex.
EVE Forever
|

The Sun's Anvil
Jednota Inc
12
|
Posted - 2015.04.11 11:14:51 -
[93] - Quote
Unezka Turigahl wrote:Clouds seem to be permanent. Every site that I have found has already had them triggered by someone else who gave up on the site.
Still quite new to these so please forgive if this seems obvious, but if I come across a standard which has been started by someone, and I take the first accel gate, am I in danger of landing in the middle of a triggered cloud (and insta-dying in my frigate)?
I did my first one of these a few days ago and got wasted by the gas. Even though I was slowboating away when it first gets dispersed, I got an insta-kill mail when it "expanded". I just did really have a concept of "where" it was. |

Hess Cable
The Inner Sphere Protectorate
0
|
Posted - 2015.05.14 01:01:07 -
[94] - Quote
There should be cloaked containers near the Enclave even after activating the tractor beam correct? |

Jeremiah Saken
The Fall of Leviathan
255
|
Posted - 2015.05.14 05:49:44 -
[95] - Quote
Hess Cable wrote:There should be cloaked containers near the Enclave even after activating the tractor beam correct? Nope. If you using tractor beam enclave will be empty. It's just two ways to do it, with tractor beam or by yourself.
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
|

Robur Maximus
The Echelon Phoenix That Escalated Quickly.
11
|
Posted - 2015.06.05 18:00:15 -
[96] - Quote
I tried to do one in a stratios today...I had to warp out, had already bookmarked inside the site, and the site despawned. Was nothing there when I returned. Just a heads up. |

Jeremiah Saken
The Fall of Leviathan
285
|
Posted - 2015.06.06 07:17:37 -
[97] - Quote
Robur Maximus wrote:I tried to do one in a stratios today...I had to warp out, had already bookmarked inside the site, and the site despawned. Was nothing there when I returned. Just a heads up. Did site was open before? Did you use tractor beam gate or go straight to hidden containers area?
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|

Shon Anzomi
Science and Trade Institute Caldari State
9
|
Posted - 2015.06.08 10:13:40 -
[98] - Quote
Thanks for the notes on this site. I have found one yesterday and pretty much everything there was screwed by someone already. So I brought my Stratios in, but it wasn't going too well, so I left. Some of the cans were already looted, so I figure the best ones were gone anyway. What was strange - the site did not despawn even after two hours after someone did couple of cans and disturbed all the defences. I thought these were meant to despawn quicker.
I have noticed that these sites are showing up more often after Carnyx update, I found at least one of the limited/standard/superior per day and I am not doing that much explorations these days. So in couple of jumps from my home there is always one of these.
The sigs are also pretty easy to distinguish on the map as well.
|

Shon Anzomi
Science and Trade Institute Caldari State
9
|
Posted - 2015.06.08 10:44:26 -
[99] - Quote
Sansh Leko wrote:[Astero, limited/standard]
200mm Reinforced Steel Plates II Small Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II
Data Analyzer II Relic Analyzer II Limited 1MN Microwarpdrive I Type-E Enduring Cargo Scanner
Sisters Core Probe Launcher Covert Ops Cloaking Device II
Small Memetic Algorithm Bank I Small Anti-Explosive Pump I Small Semiconductor Memory Cell I
Cargo:
Sisters Core Scanner Probe x8 Mobile Depot Cap Recharger II Experimental 1MN Afterburner I
Implants:
Poteque Prospector Hacking HC-905 ( slot 9 ) Poteque Prospector Environmental Analysis EY-1005 ( slot 10 )
Why so much focus on virus coherence, when part of the walktrhough is intended failure to hack? ;)
Also what is your probe strength with this fit? I have my scanning skills at IV for strength and accuracy and with small gravity capacitor upgrade it has around 108 which is just enough to scan down the superior site.
Using your setup I came at this which is not cap stable with my skills (3m 19s) but should work hopefully. I don't usually lose hacks, so I am not using any rigs or implants. This is created with o.smium, I am not sure if all stats are correct, but this may run the whole site?
[Astero, limited/standard] Energized Adaptive Nano Membrane II Damage Control II Small Armor Repairer II 200mm Steel Plates II
Data Analyzer II Relic Analyzer II Type-E Enduring Cargo Scanner 5MN Cold-Gas Enduring Microwarpdrive
Sisters Core Probe Launcher, Sisters Core Scanner Probe Covert Ops Cloaking Device II
Small Anti-Explosive Pump I Small Semiconductor Memory Cell I Small Gravity Capacitor Upgrade I |

Jeremiah Saken
The Fall of Leviathan
286
|
Posted - 2015.06.08 20:19:11 -
[100] - Quote
Shon Anzomi wrote:Using your setup I came at this which is not cap stable with my skills (3m 19s) but should work hopefully. I don't usually lose hacks, so I am not using any rigs or implants. This is created with o.smium, I am not sure if all stats are correct, but this may run the whole site? You are not cap stable? This astero needs running two mods: prop and hacking. Use repairer only when needed. Remember that fast agile tactics works only when you use high warp gate, and to move right after landing, sentries may insta pop. I have very similiar fit but I fit trimark pump instead semi memory cell. Very risky but fun. Especially when sentry hit you and pop all shield with half armor :)
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|
|

Shon Anzomi
Science and Trade Institute Caldari State
11
|
Posted - 2015.06.09 07:58:35 -
[101] - Quote
Guys, you have put lot of valuable notes on this site, but I have to admit I have problems to get my head around this.
It looks like one of the ways of doing the site is to:
a) hack the calibration units and use coordinates to power up the LOW rift b) hack all the cans in the warp-in area for loot. c) use rift to get to the tractor room and hack the defence unit to deactivate the sentry in the tractor area d) warp away and back to get back to the starting place and fail the remote defence to get the clouds up and de-aggro the sentries e) get to tractor area, hack tractor and do the cans that are pulled in f) use rift to the hidden room and hack the VISIBLE cans (no hidden cans as they were pulled by the tractor?)
What I am thinking about is perhaps this is the way that will give you more loot in less time pressure, but can be potentially dangerous. Perhaps there is safer way, but with more time pressure so you wont get all the loot.
Would you think this way would work?
a) warp in, hack the calibration unit and power up the HIGH rift b) hack all the cans in the warp-in area for loot. c) hack the remote defense unit (it says it deactivated sentries farther from you , but activated one nearer e.g. sentries in hidden room are deactivated and sentry in tractor room activated) d) use rift to the hidden room and hack as many cans as possible extending the selfdestruct with the defense unit.
What do you think? I am still hesitant to risk my Astero even though I have three BPC's sitting in my hangar. I guess I will try to use Stratios to test this theory, but have you tried it? |

Shon Anzomi
Science and Trade Institute Caldari State
11
|
Posted - 2015.06.11 07:50:40 -
[102] - Quote
Ok, I found the site yesterday and did it following way:
1. Hacked the cans in the warp-in area excluding the remote sentry defence 2. Hacked the coordinates units and activated the LOW rift. 3. Used rift to get to the tractor unit and hacked the remote defense. That deactivated sentry in tractor area. 4. Hacked tractor which started pulling cans. 5. Warped away and back to site (dont forget to BM the site!) 6. Hacked the remote defence unit in warp - in area - that deactivated one of the sentries at far end of the site. The sentry at tractor area did not reappear. 7. Hacked the coordinates units again and used the coordinates to power up the HIGH power rift. 8. Used rift to get to the hidden loot area and used remote sentry unit to deactivate sentries in that part of site. Another sentry spawned in the middle of the site, but it did not agress.
The hidden loot area did not have any containers hidden there - tractor has pulled six out and I did not find any other. Not sure if any are supposed to be there
9. Burned to the tractor area and looted all the cans.
So with one warp out/in the site can be done without any failed hacks or toxic clouds. Very very safe for tanked Stratios ( I have around 36kEHP and 68%resists) but perhaps if I changed the routine a bit it could be done with AB Astero. MWD Astero would most likely get out of range at 2km/s.
Any thoughts on this? My thoughts are that this site is actually tougher for Astero pilot than the Superior site. If you omit the mine room and archive you will still get much more loot from the Superior site at no risk whatsoever. I pulled around 86million in loot and perhaps another 100-130 can be made from BPC's but it is considerable time investment.
The coordinate units can be "farmed" for coordinates as they re-activate after some time. I have actually used some coordinates from site I found few days ago. So it may be a good idea to carry some coords on you if you want to run this site in lower security regions. |

Jeremiah Saken
The Fall of Leviathan
286
|
Posted - 2015.06.11 08:13:19 -
[103] - Quote
Shon Anzomi wrote:The hidden loot area did not have any containers hidden there - tractor has pulled six out and I did not find any other. Not sure if any are supposed to be there Hidden loot area? The one that is accesable by high warp rift? If you activated tractor first there won't be any cans. Tractore pulled them from there. There is another hidden area, if you fail to hack defense unit several time, and guardian spawns. Warp rift emerges in the middle of the site near tractor beam.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Shon Anzomi
Science and Trade Institute Caldari State
11
|
Posted - 2015.06.11 08:16:54 -
[104] - Quote
Ah, all right. and where that rift goes? Still on grid or somewhere else completely?
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Jeremiah Saken
The Fall of Leviathan
286
|
Posted - 2015.06.11 08:40:32 -
[105] - Quote
Shon Anzomi wrote:Ah, all right. and where that rift goes? Still on grid or somewhere else completely? Completely off the grid. There will be 4 cans with timer and timer reseter.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|

Shon Anzomi
Science and Trade Institute Caldari State
12
|
Posted - 2015.06.18 21:16:06 -
[106] - Quote
I tried failing the remote defence unit to get the clouds and the sentries still aggroed on me. Didnt work as expected at all. |

Jeremiah Saken
The Fall of Leviathan
302
|
Posted - 2015.06.29 06:26:37 -
[107] - Quote
Shon Anzomi wrote:I tried failing the remote defence unit to get the clouds and the sentries still aggroed on me. Didnt work as expected at all. There must be a message about spawn of the sentries (big cloaked one from the entering rift). It will require failing few hacks. In the meantime sentries on grid will still be active and shooting you.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
|

Shon Anzomi
Science and Trade Institute Caldari State
13
|
Posted - 2015.06.29 08:36:55 -
[108] - Quote
Yes, I did fail the remote defence hack, I think I needed good 5-6 times. Then the gas clouds spawned. I warped away and back and tried the tractor beam area. But the sentries from enclave area were smoking me like mad still and I had no way of countering them since they were in the
On anoother occasion I tried to do the site I actually did the first remote hack which despawned one sentry from the enclave and activated one in tractor area. Then I hacked the tractor area defense unit and tractor itself. Then I warped away and back and voi-la the sentries were locked onto the tractor beam and stopped agressing me.
So I could easily do the tractor beam area cans and then I could burn to the remote defense unit in the enclave area and fail it to get the clouds and hidden loot area rift. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
339
|
Posted - 2015.07.05 02:49:55 -
[109] - Quote
Shon Anzomi wrote:I tried failing the remote defence unit to get the clouds and the sentries still aggroed on me. Didnt work as expected at all. I think the sentries are going to attack you UNTIL you hack the tractor beam defense unit and THEN warp off or prop mode >50km away. You will need to be able to tank the damage until then.
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Shon Anzomi
Science and Trade Institute Caldari State
13
|
Posted - 2015.07.06 09:54:57 -
[110] - Quote
Thats exactly what I did. I did hack the defense unit in the tractor area, warped off, returned to the start point, fail the defence unit there, warped off...
Upon arrival, there were clouds everywhere, tractor beam area was clear and three turrets in the sleeper enclave area all having a go at me. But that was once. I adjusted tactics since then. |
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
414
|
Posted - 2015.10.01 14:48:37 -
[111] - Quote
Standard Cache Tip: If you screw up and hack the defense units in the calibration area without generating the hidden room rift -> you can fail the defense unit in the remote tower area after clearing the tractor area to generate the rift.
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