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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Hugh Ruka
Caldari Free Traders
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Posted - 2007.07.03 08:16:00 -
[1]
great idea that CCP does not have the ability to implement. instead we got heat and EANM nerf.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.10.20 16:35:00 -
[2]
/bump
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.02.25 15:56:00 -
[3]
and back to the first page ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.04.01 07:40:00 -
[4]
Edited by: Hugh Ruka on 01/04/2008 07:43:00
Originally by: CCP Abathur Bump! 
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
original post: Posted - 2006.09.08 22:54:00
you had more than 1 year now already to implement this. it's ample time to do so even in a complex game like EVE. and it did not make it into Trinity anyway ...
anyway with this ingame, there would not be a problem with POS bowling at all and other things would work properly.
Waiting for the patch that patches the last patch ... |

Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.11 13:00:00 -
[5]
and back to the front page ... this is one of the best ideas ever ...
Waiting for the patch that patches the last patch ... |

Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.13 09:47:00 -
[6]
back to front ... we'd like to see a CCP Dev statement that this idea is at least candidate to be implemented ... |

Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.21 08:33:00 -
[7]
what are you doing on the 4th page ? bump
and STICKY this please ...
Waiting for the patch that patches the last patch ... |

Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.28 10:27:00 -
[8]
Edited by: Hugh Ruka on 28/04/2008 10:27:13 back 2 front
EDIT: /sticky --- SIG --- Goumindong for CSM. |

Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.29 16:28:00 -
[9]
Originally by: Belatu Cadro C'mon CCP, this thread has been around for a long time, and I can't believe that no Devs have read it, so give us some feedback here, this is a well thought out well presented idea that deserves at least a response, yes, no or maybe is all you need to say.
The one and only Dev post --- SIG --- Goumindong for CSM. |

Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.05.14 11:40:00 -
[10]
Originally by: Abrazzar Well, made two more sceenshots of POS structures in missions that might be some inspiration for the devs. 
POS Factory POS in Belt
This is what ticks me off ... the models are ingame, we can clearly see them in missions, yet the final step of implementation is missing ... for a few years already ... --- SIG --- Goumindong for CSM. |
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.05.22 09:02:00 -
[11]
/me kicks horse |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.05.22 13:08:00 -
[12]
I added this to my SIG for CSM support :-) I hope that helps. --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.07.22 18:36:00 -
[13]
Originally by: Trojanman190
Originally by: Rogen DarHeel I remember reading this post only weeks after POS's were introduced to EVE. I loved it then and I love it now. However, I am noticing that this plan calls for POS guns to be INSIDE the shield. I wonder if the author of this post can revamp the plan in such away that stays close to the centralized POS structure shown in the last exhibit while keeping the guns OUTSIDE of the POS shield?
??
Is simple really. You have two structures. The guns sit inside the shield and the new gun targetting structure sits outside of the shields. As far as gameplay is concerned shooting the structures outside of the bubble is the same as damaging and incapacitating the ones with in the shield. Think of them as targetting systems that allow them to shoot through the shields at agressors.
This is a very good idea actualy since you cannot target inside the bubble, the targeting module for the guns could be outside the shield. excelent solution. --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.03 10:48:00 -
[14]
Originally by: Morgs44 OGM!! I did not realise that this has been going for 3 years and almost 1000 post and over 60000 reads!
Posted - 2006.09.08 22:54:00
What the hell is wrong with CCP? Do humans still work there or is it all just robot there?
well and only a dismissal by CCP is the result ... one could cry ... |
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