Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 .. 80 :: one page |
Author |
Thread Statistics | Show CCP posts - 15 post(s) |

torenna
|
Posted - 2009.05.09 12:32:00 -
[1111]
i use my magical owers to raise you
|

Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.05.10 13:33:00 -
[1112]
Time to bring this out again. I wonder how long will it be till CCP realizes that this is something that is needed by the EVE community? Page 38!
::::Click The Signature For the Blog::::
|

Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
|
Posted - 2009.05.10 13:43:00 -
[1113]
Edited by: Lifelongnoob on 10/05/2009 13:43:18 lol i do like the ideas originally posted by the op all those years ago now :P
|

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.10 14:45:00 -
[1114]
Been fooling around with a POS on SiSi. Everything floating freely looks weird.
You don't need to completely overhaul everything, just add cheap "walls" like there are in mission structures to link them or something.
*flog* *flog*
~ MED-SEC ~ AND The Blatantly Obvious |

Thorson Wiles
Minmatar M3 Co-Op
|
Posted - 2009.05.10 14:56:00 -
[1115]
People going to gaming events that CCP representatives will be at, and especially fanfest, should have a 'flog that horse' t-shirt or other representative phrase for this thread.
Maybe also have an example of the OP concept art
|

Zaiyo Modi
Minmatar Republic University
|
Posted - 2009.05.11 01:34:00 -
[1116]
Edited by: Zaiyo Modi on 11/05/2009 01:38:23
I re-worked and some stuff about a pos idea i sketched out earlier.
Illustration
Motivation: - To arrange a three stage pos-force-field, and create an interesting system for pos bashing. - To keep the familiar pos tower structure and the force-field-bubble for aesthetics purposes.
Main points: 1) Keeping a single pos tower at the core. 2) Keeping a force-field around the pos tower (a three staged force-field). 3) Creating a circular modular pos module system (don't know if all the stuff will fit this way).
4) Each of the three possible stages for the force-field has its own reactor to be fueled. 5) Just one force-field is active at any time. 6) The outermost force-field can be fueled for a long time, but have weakest resist bonuses. 7) The innermost force-field can be fueled for a short time, and have the strongest resist bonuses. 8) Fuel either burn out with an active reactor, or decays with time in an inactive reactor on stand-by. 9) If the "outer" force-field is lost in a pos attack, the "middle" or "inner" force-field initiates if the reactor for that stage is already fueled and readied.
10) Color indicators/lights on the tower hints at how many of the 3 reactors are fueled and on stand-by. 11) Color indicators/lights on the pos modules indicate which are online/offline.
Consequences: - When a force-field layer is lost, an attacker can move closer to the tower. - When a tower cycles the reactor fuel (explained below in scenarios), an empty force-field is recharged and pushes out any attackers inside that space (maybe dealing damage to ships and drones/fighters). - Fueling an empty reactor is possible on the inner side of the active force-field but it takes a full 60 min (stand in number). - An outer force-field is recharged by pushing reactor fuel up one stage, emptying the reactor below. Upper reactor is ejecting any fuel left into space. - It is possible to cycle the reactor fuels and recharge a force-field before it is rendered useless by an attack, but the cycling of fuel empties the "inner"reactor.
Unresolved: - How are all pos modules working with the modular design at center? - What to do with the usual pos fuel requirements?
Defending a pos (scenario A): a) An attacking force assaults the outer force-field and is almost rendering it useless. b) A defender flips a switch at the pos, and a mechanism pushes fuel from all reactors one stage up. "Inner" fuel moves into "middle" fuel reactor, and "middle" fuel moved into "outer" reactor. "Outer" fuel is jettisoned. c) Result, outer shield is fully recharged but inner reactor is now empty if all three reactors were loaded with fuel before the attack. Trying to load the now empty inner reactor with fuel will take 60 min. d) Attacker looses interest, seeing the "middle" force-field having been recharged, and leaves.
Defending a pos (scenario B): a) An attacking force assaults the outer force-field and is almost rendering it useless. b) A defender flips a switch at the pos, and a mechanism pushes fuel from all reactors one stage up. "Inner" fuel moves into "middle" fuel reactor, and "middle" fuel moved into "outer" reactor. "Outer" fuel is jettisoned. c) Result, outer shield is fully recharged but inner reactor is now empty if all three reactors were loaded with fuel before the attack. Trying to load the now empty inner reactor with fuel will take 60 min. d) Attackers get reenforcements and brutally plows through the "outer" and "middle" force-fields before the "inner" reactor is loaded with fuel by the defender. e) Attackers now destroys the tower itself, as the "inner" and most resistant force-field never get to be activated.
|

Zaiyo Modi
Minmatar Republic University
|
Posted - 2009.05.11 01:35:00 -
[1117]
Defending a pos (scenario C): a) An attacking force assaults the outer force-field and renders it useless. b) The attacking force then assaults the middle force-field and renders it useless. c) The defender may flip the switch for rotating the reactor fuel one stage up, thus being able to recharge the "middle" force-field, while gambling that he may be able to have the "inner" reactor re-fuel in 60 min. d1) Attackers looses interest and leaves, as defender recharges the "middle" force-field and maybe manages to fuel the "inner" reactor as well for security. d2) Attacker tries again to render the (now recharged) "middle" force field useless, and the defender is out of fuel reserves or are left with less than 60min for re-fueling the "inner" reactor. e) Attackers now destroys the tower itself, as the "inner" and most resistant force-field never get to be activated.
Defending a pos (scenario D): a) An attacking force assaults the "outer" "middle" and "inner" force-fields rendering them all useless. b) A defending naval force never show up and the reactors are never cycled to recharge a failing force-field. c) Attackers now destroys the tower itself.
Defending a pos (scenario E): a) An attacking force assaults the "outer" force-field rendering it useless. b) The pos owners never fueled the "middle" and "inner" reactors and thus are without any force-field. c) Attackers now destroys the tower itself.
Defending a pos (scenario F): a) A defender only fuels the "inner" strongest force-field, but the reactor fuel burns out before defender are aware of it. b) An attacker now can destroy the tower itself, as the pos tower has no shields.
Alternatively, when a force-field reactor is nearly burning out, time overdue, it is severely weakened but does not vanish until some random time have passed.
|

nartela
|
Posted - 2009.05.11 12:22:00 -
[1118]
Edited by: nartela on 11/05/2009 12:22:32 intresting idea i like your pictures
i definitley think that pos could be so much more intresting the way they are now is just dull
|

Sgmorris
Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.05.11 15:07:00 -
[1119]
damm these ideas look hot...
{Cap-Kills} Carrier's 8 / 0 Dreadnought's 1 / 0 |

Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
|
Posted - 2009.05.11 17:12:00 -
[1120]
this must be the longest running active thread.
CCP should name a low sec station after the op called "The flogged horse" lol
|

Mojokane
|
Posted - 2009.05.11 19:13:00 -
[1121]
i agree with evil completely on revamping the pos i would also like to see add ons like in missions how they use walls an look outs an basic constucts as well to connect landing pads etc have 4 races of mix an match parts to interconnect such as evil has drawn so nicely for us thank you forum
|

Max Thorus
|
Posted - 2009.05.12 12:59:00 -
[1122]
*me needs improved POSs(e)*
|

Sunbird Huy
Caldari Shadow's Hunters Prismatic Refraction
|
Posted - 2009.05.12 17:27:00 -
[1123]
epic work OP!
|

Krennel Darius
Caldari New Age Solutions
|
Posted - 2009.05.13 01:04:00 -
[1124]
This is brilliance
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |

Kazah'dur Vorlonis
Amarr Prismatic Refraction
|
Posted - 2009.05.13 20:46:00 -
[1125]
Absolutely love it, OP! My posts are my views solely and do not reflect or represent my corporation or alliance in any form whatsoever. |

Thorson Wiles
Minmatar M3 Co-Op
|
Posted - 2009.05.15 02:01:00 -
[1126]
Must keep this in the spotlight
|

Mekela
|
Posted - 2009.05.16 03:20:00 -
[1127]
weather it is modular like the OP suggested (I think it is the best way to do as well) or adding walls, elevators, barriers and the other stuff that you find in missions. POS's just need to be connected. The game often says it is important that the graphics look good, so I have no idea why they won't improve something that people have been begging for sence 2006.
I also really like the idea of making them the place where Corporations are located. A personal Station is they way to go if you want to be in a corportation. Outpost for alliances. It all needs love and it would be nice if they did something... anything to give love to our personal owned stations.
|

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.16 12:43:00 -
[1128]
Originally by: Mekela I also really like the idea of making them the place where Corporations are located. A personal Station is they way to go if you want to be in a corportation. Outpost for alliances. It all needs love and it would be nice if they did something... anything to give love to our personal owned stations.
Let us apply for corps at their POSes?
Also bumping from page 2 *flog*
~ MED-SEC ~ AND The Blatantly Obvious |

Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2009.05.16 15:56:00 -
[1129]
they got to be bring it out soon!
signed!
|

Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.05.16 21:03:00 -
[1130]
More, horsepower
::::Click The Signature For the Blog::::
|

Kaurapa
|
Posted - 2009.05.16 22:32:00 -
[1131]
wow this is a great pos idea.
|

Alice Ng
|
Posted - 2009.05.17 14:08:00 -
[1132]
Not read all 38 pages but I approve of this message.
Combined with the in station walking about can you imagine how cool it would be to have to run to the POS Defense gun consoles, then run back to the docking bay as the whole thing blows up round you.
Also can I ask if it's technically possible for stations to have a very advance piece of technology in them, they are called "Windows" they let you look out and see what's camping the exit :/
|

Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.05.19 05:49:00 -
[1133]
Saved from page 4 Support the DEAD HORSE POS's |

Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.05.19 10:01:00 -
[1134]
still want this
===============
|

Tsual
Minmatar Iikhelahii khulemah'lal
|
Posted - 2009.05.19 16:22:00 -
[1135]
Edited by: Tsual on 19/05/2009 16:21:51 In missions those things are already shown which means eve needs a system/overview in which it is possible place pos parts gravically before anchoring them.
Sort of a "complex designer" light for players.
|

Ariielle
|
Posted - 2009.05.19 17:01:00 -
[1136]
Screw walk in stations; Give this!
|

Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.05.21 02:12:00 -
[1137]
Another CSM.... another 6 months of inaction.... another day CCP is ignoring this thread, with the exception of the few brave souls with blue bars who broke the ranks of silence and chose to engage with the community...
So, I suppose more flogging is in order.
I mean, all the developer team has to do is work out a comprehensive blog about the issues raised in this thread, all they need to do is start working on this thing, in however small part... I suppose they think if they say yes, we will say we want it NOWWW>...
Its OK, don't be scared guys, we know it might take a long time, all we really want to know that you are actually doing something.
::::Click The Signature For the Blog::::
|

Alexander Vallen
Caldari
|
Posted - 2009.05.21 21:46:00 -
[1138]
Is there any way to bring this to the attention of the CSM?
|

Djin 66
|
Posted - 2009.05.22 01:31:00 -
[1139]
Amazing 3D modeling! you have my vote! CCP if you get this you will not regret it lol
|

ShadowDraqon
The Quantum Company
|
Posted - 2009.05.22 13:37:00 -
[1140]
Page 3?
~ MED-SEC ~ AND The Blatantly Obvious |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 .. 80 :: one page |
First page | Previous page | Next page | Last page |