
Ned Haugen
Center for Advanced Studies Gallente Federation
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Posted - 2015.01.22 19:10:07 -
[1] - Quote
- PvPers earn their ISK typically by having to do PvE, yes. But PvE uses the skills they've already trained for PvP. An industrialist/miner will not have combat skills. So they must do what?
1. Train as a combat pilot first before doing what they actually want to do, so that they can defend themselves? That sucks. 2. Maintain combat/PvP pilots in their corp? Not going to happen. PvPers do not need miners/industrialists at all since they can just make money through PvE or PLEX and buy what they need. They don't want to have a bunch of filthy PvE casuals in their corp crapping up their killboards. 3. Hire mercs? Most merc corps are a scam. They'll take your money and do nothing, or just sit at Jita all day.
I don't know why people bother with mining and hauling and whatnot. The rewards are low, it's boring, and you just get shat on by all the other players. But apparently there are some people who are not bots who are genuinely interested in this part of the game. Poor souls.
- Hisec is not noob-sec and should be a viable living space for pilots of all ages. I do not agree with the sentiment that hisec is a training ground and that industrial players, PvE players, or whomever, should have to move to null. Hi/Low/Null/WH are all for all types of players of all ages. Each area simply has its own rule set and flavor.
- As for wardecs, I don't know how to fix them. They are indeed used primarily to farm killmails from players who have no chance. It's PvP in EVE after all, people generally don't engage unless they are pretty sure they will win. Maybe make the fee 50mil per system. So you wardec an icemining corp and pay 50mil per ice-belt system you want to keep them out of, plus maybe you want to pay another 50mil for Jita, and a chockpoint system between Jita and Amarr, and another chokepoint system between Gallente and Amarr. And another 50mil for the system that has their POS. Etc. Players can see the systems where they are allowed to be killed on the map, and try to avoid those systems if they want. Then wars can be used for stuff like taking down POSs, blocking trade, or halting mining in select systems... but aren't as strong as they are now, unless both entities make the war mutual, then maybe all of hisec is open game in that case.
Just an idea.
I personally have several accounts that each contain several players, half of which are in NPC corps. So I can PvE in hisec to my heart's content and if I get wardecced I just switch to another character. I've been in the game for a long time though, most people won't have this option or want to put up with training/buying all the characters. |