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Thread Statistics | Show CCP posts - 56 post(s) |
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CCP Darwin
C C P C C P Alliance
674

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Posted - 2014.12.17 00:38:12 -
[1] - Quote
James Arget wrote:Gilbaron wrote:and does this mean that we will see super high res textures soon(tm)? This is the topic I came here to ask about as well. I was told explicitly that the limiting factor for high-res textures was that there was no method for the launcher to support them as an optional download. It's one limiting factor, certainly not the only one. There's a bunch of other development that would have to happen first, and we're going to be doing unrelated work on our texture management that will probably keep us from getting to it for a while (but will enormously help a lot of the problems that you're hoping to improve with high res textures, at lower cost to both us and you.)
Quote:If the art department still complains, then let them speak up and further clarify the delay, but this seems like a pretty awesome update from the client team. I'm sure that they could integrate another tier of resolutions if given the directive to do so. CCP Snorlax sits about 20 feet from my desk, and our teams work together, so I am 1000% certain he wasn't promising higher-res textures as a feature that would roll out with a production download-on-demand client. However, I agree with him (and your sources) that this is a huge step toward enabling a high-res texture pack to happen. It also has a lot of advocates on our team (many of whom have spoken up in the "we want high-res textures" megathread) but it's not simply flipping a switch and saying "here you go," and there may be factors that still keep it from happening for a while.
(That last, if it seemed like a weaselly way out, was my way of indicating that groups like our operations team may have reasons they would rather we not go high-res, and since I haven't spoken to them, I can't speak for them.)
We're all really excited about Download-On-Demand and where it can lead, though. All I'm saying is that more work has to be done than just Download-On-Demand to enable increased texture resolution.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
677

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Posted - 2014.12.17 11:23:12 -
[2] - Quote
Jennifer Spearshield wrote:I also doubt that downloading 7GB worth of content ahead of actual game-time, which assures me 0 delay later on when loading assets or anything else in EVE's universe is really a big issue for most people these days.
Isn't that project kind of a waste of precious human resources?
A surprising number of potential new players sign up for a trial and start the download but don't complete it. This feature gives those people an opportunity to try the game more easily.
We throw around the term "New Player Experience" a lot around here, but this feature allows EVE to make a much better impression before people even get as far as making their first character.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
682

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Posted - 2014.12.18 13:57:30 -
[3] - Quote
290xanaots wrote:One of the reasons given for why these 4x res textures weren't being used was the storage and bandwidth necessary for keeping/transferring them. It's a real bummer to see us shifting further away from this kind of thing.
I'm not sure I understand your concern. The storage and bandwidth needed for such textures is the same whether they're downloaded all at once or incrementally. However, download-on-demand does potentially give us a way to control whether they get downloaded for a particular player, which helps with some aspects of those problems.
I can't see in what way we'd be said to be "shifting further away" from increased texture resolution with this change. I did earlier post that there still are a number of other changes that would have to occur to enable such a feature, but that's always been the case.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
682

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Posted - 2014.12.18 13:59:39 -
[4] - Quote
Thalen Draganos wrote:If the "Eve on Demand" thing is going to download the client in pieces and be stored, then why not leave things as they are.
The idea is to get people (particularly brand-new trial players) up and running faster with a new download of the game.
Quote:If the "Eve on Demand" thing is going to force people to download the pieces every time they see an object once every time you log in, clearing the cache each time you log off, you will:
That's not how the feature works. The cache persists across logging off and rebooting.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
684

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Posted - 2014.12.19 01:34:17 -
[5] - Quote
Sable Moran wrote:Gave it a spin, did not end well. I encountered two major problems.
Sorry to ask for more help, but do you think you could submit a bug report either in-game (preferably!) or via our web bug reporting tool for this? The additional info (particularly if you do so in-game!) might help narrow down what's causing the problems you experienced.
If you're willing to do so, be sure to indicate that you were running the Download-on-Demand client on Duality!
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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