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Jon Illat
I.C.E Initiative The Obsidian Front
10
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Posted - 2014.12.17 07:27:47 -
[1] - Quote
With the new sov mechanics being thought about and hopefully being released early next year, I had a thought that could possibly generate content and provide an incentive for alliances to both fight and move around 0.0 (and also provide content in LS as an added bonus). This idea may have already been proposed, if so please inform me. :)
Most people will be familiar with the depletion that happens with PI, with areas that are harvested becoming reduced in materials. What if moon mining became similar, with moons that are being mined slowly reducing the amount of materials they give out per cycle, while moons that aren't being harvested increase in profitability. Maybe in one or two months the output is halved, therefore providing an incentive for groups that rely on moons for income to move after better moons.
What are the major flaws of this idea, and what could be improved on in this idea?
As a note, I have never done moon mining, and have only briefly looked at it. This is just an idea that I had earlier today. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
3051
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Posted - 2014.12.17 10:48:43 -
[2] - Quote
Oh, look. It's THIS idea again.
Moon mining provides a fixed supply of the stuff you need for T2 production. If you cut the supply without cutting the demand, what will you do to the prices?
And do you honestly believe that most if not all of the top end moons are not already being mined? What happens if every Tech, Dys and Neo moon in the game is down to half output? |

Serendipity Lost
Repo Industries Chelonaphobia
700
|
Posted - 2014.12.17 12:43:49 -
[3] - Quote
Just make them deplete on an 8 to 12 month cycle. When it depletes on moon X then it is available for discovery on moon Y. Make moon Y totally random (as to region/constellation/LS/null).
Do you know what would happen?? T2 prices would go back up, valuable moons would become more valuable. Folks would seek out the new deposits fight over control and profit.
Side effects - passive static income would go away. The few folks that control this huge passive isk fountain would cry. Fat lazy empires would fall. Strong active empires would remain or rise up.
Moon goo isn't bad. The reality that it is monopolized is bad. The reality that it's apex fleet and timer protected is bad. Don't kill the faucet, make it mobile and require effort to maintain. |

Bob Maths
Aliastra Gallente Federation
3
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Posted - 2014.12.17 15:48:56 -
[4] - Quote
Serendipity Lost wrote:Just make them deplete on an 8 to 12 month cycle. When it depletes on moon X then it is available for discovery on moon Y. Make moon Y totally random (as to region/constellation/LS/null).
Do you know what would happen?? T2 prices would go back up, valuable moons would become more valuable. Folks would seek out the new deposits fight over control and profit.
Side effects - passive static income would go away. The few folks that control this huge passive isk fountain would cry. Fat lazy empires would fall. Strong active empires would remain or rise up.
Moon goo isn't bad. The reality that it is monopolized is bad. The reality that it's apex fleet and timer protected is bad. Don't kill the faucet, make it mobile and require effort to maintain.
Except that in a free market, so what? Don't like the free market? Tough. Sell your dislike of the free market. Don't mistake static for fat and lazy, socialists will often have you believe that mobility is strength. |

Serendipity Lost
Repo Industries Chelonaphobia
701
|
Posted - 2014.12.17 17:30:23 -
[5] - Quote
Sorry if I added confusion. I'm saying the folks that currently control it are fat and lazy (this description is applied to the corporation as a whole as an individuals personal weight has no bearing on moon mining). This comes up from time to time and in past discussions the current controllers of moon goo have stated "It wouldn't be worth my effort to scan down all the moons in new eden to find the new deposit"
My opinion piece on this:
It probably will be too much work for a single entitiy to continually scan vast numbers of moons as deposits run out. It will be much easier for a small entity only worried about a few systems to find new deposits and set up shop.
(pro tip: If you are renting a system from some lazy overlord and find some good goo - don't tell, just keep it to yourself. I know I know, the rental agreement says you have to tell him, but think about how many millions you can pull out before he finds out)
As far as market scarebears that pronounce gloom and doom... I'll point out that when I started isk was a lot harder to come by and inflation has cheapened it a lot. That being said, I remember when I would buy a fleeting webber for 14 mil isk because it was cheaper than the T2 version. My point - eve will survive if prices go up. Isk is easy to make and things are super cheap. We can all handle a bit of a price hike.
There is no good reason to have a totally passive isk stream in eve. Moon goo should be no different than every other resource in eve - you have to go out and get it. That brings up another point. If goo moves around some day, there should be no data dump that will allow meta bros to pull all the goo locations from a data base. You can't see jumps through wh, and you shouldn't see where goo is w/ out scanning the moon. |
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