
Sequester Risalo
Semiki Minerals and Missiles Company Ltd.
155
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Posted - 2015.06.30 13:22:12 -
[1] - Quote
Scira Crimson wrote:1, Passive/Offline progression. In my opinion (well, my opionion doesnt matter, but I am sure this is some kind of "game design axiom") Passive progression is just wrong in any game. Player should be rewarded for playing the game and not by afking and offlining. I really hope I do not have to discuss this point as its too obvious... I mean: You play a game to play it? And not to not play it and come back and have it played itself automatically? xD
I understand that this is the case in most other MMOs. I like the fact that I don't feel any pressure to log in to keep up with the Joneses or have to camp that named for days to get an uber item and frankly I coundn't do that anymore. Also you get rewarded for playing. For example I was happy when I learned to flawlessly execute the MWD+cloak trick.
Scira Crimson wrote:2, multiplicative scalings and diminishing returns are underestimated. Some people might argue, that there are diminishing returns. So if you are Master 5 you are not a lot stronger than master 4 and I say, this is wrong! In high level PvP every single percentage counts! If I do have 2% less firerate because specialisation is on 4 and not 5 you have a MAJOR DISADVANTAGE. Ofc this will not be apparent to most player because probably their main PvP activity is to focus on weaker targets as a group (so the small difference does not matter), but if you are up vs an equally playerskilled enemy in an equally fitted ship you will lose, if you do 2% less damage. Thats a fact.
And the 2% example is a ridiculious understatement, because in reality there are a lot more stats which multiply with each other, easily to several 10s percent. (Wouldnt be surprised if a Master 5 has 50% more "combat strength" than a Master 4) Conlusion: Skills put a major imbalace on the game
You will not always lose against an "All 5" pilot as an "All 4" pilot. That's a fact. The outcome depends on a lot of things like numbers, experience, location, ships, fitting, mistakes made, skills etc. Skill points are just one of the things effecting the outcome of any given fight.
Scira Crimson wrote:3, Gateing content. I dont know what game design purpose this has. I mean, if somebody plays a lot and has tons of ISK why shouldnt he be allowed to use a T2 explorer? This just doesnt make sense gateing content by offline time. Content should be gated by ISK(=dedication, cunning) and playerskill.
Since the invention of PLEX dedication and cunning are not the only to gain ISK. Therfore it is discounted as a gate. The SP threshold is not gateing content by offline time. SP as a gate are an indicator of experience. Of course there are old players who never learned a thing and new players who know the pilot handbook and all lore by heart, but it's close enough as indicator.
Scira Crimson wrote:4, It disallows people to experiment in a game with a lot of depth. Same example: You want to explore? what you can do is: -use a sucky ship and play content at a uncomfortable slow pace -train to T2 (and then maybe find out that you dont like this playstyle). Great.
So basically the Skillsystem punishes experimenting with different playstyles. (For instance I am locked into missile and shield tanking for now. Maybe in 5 years I can REASONABLE try out hybrid and armortanking or I gimp myself by switching or I quit? No good options I have...)
The switch to armor/hybrid will take much less time than your first set of ships as you can reuse some of the skills you already know (engineering, navigation etc.) Even if building up from scratch it will take much less than 5 years to fly any races ships reasonably well. You are really doing yourself a diesservice in being deliberately stupid.
Scira Crimson wrote:5, The skillsystem encourages people to create alts so they can combine "all" skills into one account. The skillsystem might be a smart idea to generate money for CCP, because people are forced to pay in order to experience the game to its full extend, but on the other side its CONDRADICTIONARY game design. An MMO where people are encouraged to create alts so they can play alone efficiently? Maybe most casual player dont do this but this behaviour is definitly encouraged. My opinion: MMO = 1 Player and 1 Account. Simple
I don't understand why this would be contradictionary. In fact I doubt that such a word exists. I don't even know what it is contradicting in your opinion. It is quite common for people to try out several races/classes and combinations in MMOs. Eve is different in that ordinary people - and not only hardcore gamers - are able to play several characters at the same time. but still there are a lot of players with a single character on a single account.
All in all I think the skills are set progressing well. There is always a goal to work towards and in the beginnings it's easy to competently fly a certain ship or do a certain task (trading, producing etc.) quite well. |