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Victoria Zongo
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Posted - 2006.09.09 15:53:00 -
[1]
For which ones to go and why?
Are lasers an option with their limit to em/thermal damage only?
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FowlPlayChiken
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.09.09 16:44:00 -
[2]
artillery is best for gate sniping. rails are second best. lasers are worst of the three.
arty is best because artillery has the highest alpha strike.
Just podded this sig, now where is my toy? - Wrangler |

Pestillence
Revelations Inc.
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Posted - 2006.09.09 17:30:00 -
[3]
In reality they are all pretty damn good.
Tachyon II geddon with 3 heatsinks and Amarr BS V is a scary beast.
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Taedrin
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Posted - 2006.09.09 18:16:00 -
[4]
Let me paint out the differences between artys and rails -
Rail guns: Longer optimal range shorter falloff lower damage multiplier much faster rate of fire Superior sustained DPS Weaker initial "punch"
Artillery: Shorter optimal range longer falloff MUCH higher damage multiplier MUCH slower rate of fire. weaker sustained DPS Superior initial "punch"
IMO - when going for range, the extra falloff on the artys are better than the extra optimal range you would get on rails (I'm ignoring any bonuses here). Plus since artillery has a much high damage multiplier than rails do, you deal MUCH more damage in your initial volley. However, the sustained DPS with artys are poorer compared to rails (from my experience).
All in all, artys are better, because you are looking for guns with a bigger "punch", and short engagements. One might argue that if you can't win the engagement in a single volley, rails are better, since they have better sustained DPS, resulting in a faster kill. On the other hand, if the first volley from artys isn't enough to make the kill, if you managed to put them into hull you will put your enemy into a state of panic, which increases the chances of him making a mistake (IE, they attempt to blindly warp to a random object in the system, instead of choosing one that they can align to faster).
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Jim McGregor
Caldari
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Posted - 2006.09.09 18:29:00 -
[5]
Maelstrom will have 6700 damage alpha strike.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Snodgey2004
Mega Modal M0nkeys
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Posted - 2006.09.09 18:51:00 -
[6]
Edited by: Snodgey2004 on 09/09/2006 18:51:34 Edited by: Snodgey2004 on 09/09/2006 18:51:10
Originally by: Jim McGregor
Maelstrom will have 6700 damage alpha strike. 
Slightly OT but thats the Tier 3 BS right , any link to the stats of them and what about price ? I'll get looking now I just glanced and saw you mentioned Maelstrom 
Edit: I know they aren't even in game yet but you can guestimate the price is what I meant 
Edit 2 : I spell Edit wrong 
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.10 06:57:00 -
[7]
Originally by: FowlPlayChiken artillery is best for gate sniping. rails are second best. lasers are worst of the three.
arty is best because artillery has the highest alpha strike.
Roc with 425 IIs and spike is going to be nothing short of insanity though.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |

Murukan
Minmatar The Priory
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Posted - 2006.09.10 08:14:00 -
[8]
Originally by: Malthros Zenobia
Originally by: FowlPlayChiken artillery is best for gate sniping. rails are second best. lasers are worst of the three.
arty is best because artillery has the highest alpha strike.
Roc with 425 IIs and spike is going to be nothing short of insanity though.
until you realize that having a 280km optimal doesn't do jack cause there is a cap at 250km and you would still be better off in a thron.
In rust we trust!!! |

Jim McGregor
Caldari
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Posted - 2006.09.10 09:28:00 -
[9]
Edited by: Jim McGregor on 10/09/2006 09:28:58
Originally by: Snodgey2004
Originally by: Jim McGregor
Maelstrom will have 6700 damage alpha strike. 
Slightly OT but thats the Tier 3 BS right , any link to the stats of them and what about price ? I'll get looking now I just glanced and saw you mentioned Maelstrom 
Yep, its the tier 3 minmatar bs. Stats are unknown, but bonuses have been mentioned in a blog to be 5% ROF and 7.5% shield boosting. No idea about the market prices, but the blueprint will be available on market if you want to buy it. I think the first ships will be expensive, for the early adaptors, and then quickly get lower and lower, finally reaching about 150 mill or so after a few months.
Im assuming the price based on tier 1 costing about 60 mill and tier 2 about 100 mill. In the end its up to what amount of minerals the tier 3's will require.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Narciss Sevar
Caldari Sniggerdly
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Posted - 2006.09.10 11:13:00 -
[10]
Originally by: Malthros Zenobia
Originally by: FowlPlayChiken artillery is best for gate sniping. rails are second best. lasers are worst of the three.
arty is best because artillery has the highest alpha strike.
Roc with 425 IIs and spike is going to be nothing short of insanity though.
Lol, wrong ammo. ----
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.10 17:56:00 -
[11]
Originally by: Narciss Sevar
Originally by: Malthros Zenobia
Originally by: FowlPlayChiken artillery is best for gate sniping. rails are second best. lasers are worst of the three.
arty is best because artillery has the highest alpha strike.
Roc with 425 IIs and spike is going to be nothing short of insanity though.
Lol, wrong ammo.
Did I miss some sort of stealth nerf that removed the range on spike?
Originally by: Murukan until you realize that having a 280km optimal doesn't do jack cause there is a cap at 250km and you would still be better off in a thron.
Except the Roc has 8 turretslots, won't have to worry about fitting mods to increase range, and will most likely end up being able to snipe just as well, and carry other mods to help escape when the going gets rough (Like a few multispecs).
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |

Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.09.10 20:18:00 -
[12]
Edited by: Ikvar on 10/09/2006 20:22:02 The other thing is, Artilleries use no cap, where as 425 IIs and spike absolutley kills you cap using about 20 energy per shot with max skills, so you can't keep your fire sustained for ever.
Not usually a problem but once when I was gate sniping I had this Freighter at 20% hull (bumping it with an alt) my cap ran out on my Thron and I had to go and dock to recharge my cap. Whilst I was doing so I wasn't watching my alt and the freighter got out of the bump and warped off, I did leave him with hundreds of millions of ISK of repair bills though which was OK but a solo 200km freighter kill would have been nicer 
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Victoria Zongo
Imperial Shipment
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Posted - 2006.09.12 23:05:00 -
[13]
Thank you for the nice answers so far. 
The majority seems to prefer artillery, but when checking a few killboards I found like 60% rails, 30% artillery and only 10% lasers.
Is there something else that needs to be taken into account? Or it it just because there are so many Gallente/Caldari compared to Minmatar?
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xenodia
Gallente Trinity Nova
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Posted - 2006.09.12 23:56:00 -
[14]
Originally by: Victoria Zongo Thank you for the nice answers so far. 
The majority seems to prefer artillery, but when checking a few killboards I found like 60% rails, 30% artillery and only 10% lasers.
Is there something else that needs to be taken into account? Or it it just because there are so many Gallente/Caldari compared to Minmatar?
Thats because there are 2 races (gallente/caldari) that typically go down the hybrid tree, while there is only 1 (Minmatar) that would typically go down the projectile tree... crosstraining notwithstanding.
TNT website here or killboard here |

Shamis Orzoz
SniggWaffe
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Posted - 2006.09.13 01:01:00 -
[15]
T2 rails are made for sniping.
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Gong
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Posted - 2006.09.13 07:05:00 -
[16]
Originally by: xenodia
Originally by: Victoria Zongo Thank you for the nice answers so far. 
The majority seems to prefer artillery, but when checking a few killboards I found like 60% rails, 30% artillery and only 10% lasers.
Is there something else that needs to be taken into account? Or it it just because there are so many Gallente/Caldari compared to Minmatar?
Thats because there are 2 races (gallente/caldari) that typically go down the hybrid tree, while there is only 1 (Minmatar) that would typically go down the projectile tree... crosstraining notwithstanding.
Currently almost all tech-2 425mm rail snipers are megathrons, because the rokh isn't released yet. The only real caldari rail sniper that people use quite often is a hac, the eagle. I think sniperthrons are more common than sniper tempests.
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Lo3d3R
Implant Liberation Front
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Posted - 2006.09.13 10:33:00 -
[17]
well I'm going against all forces of nature here, but I sniped with amarr, gallente and minmatar... and geuss what, Geddon still wins in my book. My conclusion contains the following:
alfa strike (yes some situations require this, but hey that slow incoming hauler will die anyway)
region type (allot of victims tank for the rats in certain region)
other fittings (yes the megatron can have a full rack of rails but and fit a heavy nos, geddon is a tight fit with just guns, but we are talking about offence here !)
but I probaly don't know wtf I'm doing  ___________________
Eating Chopped Bear:  |

Gabby05
Amarr Hedion University
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Posted - 2006.09.13 17:58:00 -
[18]
Originally by: Lo3d3R Edited by: Lo3d3R on 13/09/2006 10:37:52 but I probaly don't know wtf I'm doing  
Most people that are hauling have insta's and in my experience its not losing your ship slow boating it toward the gate but trying to align for warp after you uncloak. Another reason why i dont understand people not liking the 0 warp on gate bookmark replacement.
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DarkElf
Caldari Caldari Provisions
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Posted - 2006.09.13 18:37:00 -
[19]
Originally by: Narciss Sevar
Originally by: Malthros Zenobia
Originally by: FowlPlayChiken artillery is best for gate sniping. rails are second best. lasers are worst of the three.
arty is best because artillery has the highest alpha strike.
Roc with 425 IIs and spike is going to be nothing short of insanity though.
Lol, wrong ammo.
off topic here but how so?
DE
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Narciss Sevar
Caldari Sniggerdly
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Posted - 2006.09.13 18:58:00 -
[20]
Originally by: DarkElf
Originally by: Narciss Sevar
Originally by: Malthros Zenobia
Originally by: FowlPlayChiken artillery is best for gate sniping. rails are second best. lasers are worst of the three.
arty is best because artillery has the highest alpha strike.
Roc with 425 IIs and spike is going to be nothing short of insanity though.
Lol, wrong ammo.
off topic here but how so?
DE
You don't have to be 250km to snipe in low sec, or anywhere for that matter. ----
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Lo3d3R
Implant Liberation Front
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Posted - 2006.09.13 19:28:00 -
[21]
Originally by: Gabby05
Originally by: Lo3d3R Edited by: Lo3d3R on 13/09/2006 10:37:52 but I probaly don't know wtf I'm doing  
Most people that are hauling have insta's and in my experience its not losing your ship slow boating it toward the gate but trying to align for warp after you uncloak. Another reason why i dont understand people not liking the 0 warp on gate bookmark replacement.
the 0 km is wrong because:
- most people do not have the bookmarks, and if they do according to your 'proof', then I probaly suck the killmails out of my big toe.
- instajumping hauler, wich allignes, yea it happens but not to often your at the right gate at the right time, luck.
- you do not have to go to your destination via low-sec, risc vs reward, if you want to cut of time, it takes more risc, no other way ?? then teamplay with a corp m8, friend... scout a bit etc, you know...
- this game was designed to have space pirates, sniping, tanking sentries, chasing ...whatever, thats why allot of people start playing it.
- 0 km 'jump to' is - in many ways wich I will not further discuss here - wrong as hell. ___________________
Eating Chopped Bear:  |

Casual Massacre
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Posted - 2006.09.13 19:54:00 -
[22]
Originally by: Narciss Sevar
Originally by: DarkElf
Originally by: Narciss Sevar
Originally by: Malthros Zenobia
Originally by: FowlPlayChiken artillery is best for gate sniping. rails are second best. lasers are worst of the three.
arty is best because artillery has the highest alpha strike.
Roc with 425 IIs and spike is going to be nothing short of insanity though.
Lol, wrong ammo.
off topic here but how so?
DE
You don't have to be 250km to snipe in low sec, or anywhere for that matter.
but you have to go down the ammo list quite far to outdamage spike
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tarin adur
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Posted - 2006.09.14 04:27:00 -
[23]
ok since we established that arties will be better for sniping,what arties should a begginer use?
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Jim McGregor
Caldari
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Posted - 2006.09.14 06:16:00 -
[24]
Originally by: tarin adur ok since we established that arties will be better for sniping,what arties should a begginer use?
Tech 2. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
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