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Shadowburn
Gallente Black Lotus Clan
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Posted - 2006.09.10 02:08:00 -
[1]
I had an idea that might reduce the amount of time it takes to travel. I call it JGL for JumpGate Linking. How it would work is simple, a ship would come up to any gate and with the right skill(s) you tell the gate to link with the next couple of gates that would be in your route, therefore you might be able to avoid low sec. system that are being camped or just save time to your main destination.
Skill sets that can come from this is :
1) JGL Skillbook x8 (enable JumpGate Linking subsystem within gate network. LVL4 Lets you jump 5 gates within Region. At LVL5 you can jump 6 gates across Regions. Penality: 30 second wait time per GateLink.)
2) JGL Relability x5 ( LVL1 15%, LVL2 30%, LVL3 50%, LVL4 70%, LVL5 90% of sucessful JGL)
3) JGL Waittime Reduction x5 ( LVL1 10%, LVL2 20%, LVL3 30%, LVL4 40%, LVL5 50% reduction of waittime per JGL)
4) JGL Pirate Gate x5 ( allows you to use JGL on Pirate Gates Only. LVL4 Lets you jump 5 gates within Region. At LVL5 you can jump 6 gates across Regions. Penality 20 second wait time per GateLink.)
Well thats my take on JGL whats yours?
SHADOWBURN
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.10 02:14:00 -
[2]
/me bends over and kisses PvP goodbye
//Maya |

Deakin Frost
Gallente GoonFleet GoonSwarm
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Posted - 2006.09.10 16:08:00 -
[3]
Edited by: Deakin Frost on 10/09/2006 16:09:18
Originally by: Maya Rkell /me bends over and kisses PvP goodbye
a) Since people don't camp points of interest already, which would be exit points of chained jump gates, anyway. b) JGL Chain Disruptor I (assuming that chaining is predictable, a la autopilot). Naturally the victim wouldn't know about it running until he drops out of a jump. SURPRISE! ---
Inappropriate sig image removed -Abdalion |

Cygnet Lythanea
Ninjitsu Heavy Industries Black Sun Alliance
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Posted - 2006.09.10 18:29:00 -
[4]
Originally by: Maya Rkell /me bends over and kisses PvP goodbye
Nah, just gank piracy. REAL (war) PVP would probably go on at an even more ferocious rate, though hit-and-run tactics would dominate over camping... Non Nobis, Domine, Non Nobis, Sed Nomine Tuo Da Na Glorium |

Revenant Force
Gallente ironwood ink
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Posted - 2006.09.10 23:19:00 -
[5]
Edited by: Revenant Force on 10/09/2006 23:20:14
Originally by: Maya Rkell /me bends over and kisses PvP goodbye
Obviously a gate ganker. Which to me is not real PVP at all because it is so one sided. Wars and sieges and real battles would become a lot more fun with somthing like this to get rid of the lame gatecamps that just ruin the game and take away real pvp battles.
/signed happily!
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Shadowburn
Gallente Black Lotus Clan
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Posted - 2006.09.11 14:19:00 -
[6]
Originally by: Maya Rkell /me bends over and kisses PvP goodbye
PVP will still be around ... so you have to change your tactics abit, Instead of waiting for your prey to come to you, you hunt for your prey. Thus giving every player a chance to put up a good fight. If you want you can still gate camp the entry points, and or use a JGL Chain Disruptor I There are still alot of good uses for something like this. If you need to join a fleet battle you can join them in 5 less jumps than you would have. The posiblilies for freighters would be great as slow as they are you can have a lot of time saved if you could save your self a jump or 2.
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