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hellraiser
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Posted - 2006.09.10 02:28:00 -
[1]
Anyone willing to post their Dominix setup for level 4 missions?
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Richard Masterson
Occassus Republica Process of Elimination
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Posted - 2006.09.10 03:14:00 -
[2]
Try:
High: 4 250mm railguns Drone link augmentor 1 tractor beam
Med: 100mn ab heavy cap injector (if you use this, invest in the bpo) 3 Eutectics (swap out ab for another cap recharger for long/hard missions)
Low: 2 LAR 3 active hardeners 1 cap power relay
With decent cap skills you will be able to run 1 LAR all the time, and burst the second. For tight situations you can cap inject to run both continuously.
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hellraiser
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Posted - 2006.09.10 03:16:00 -
[3]
Thank you.
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Father Weebles
The Royal Guard
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Posted - 2006.09.10 04:45:00 -
[4]
1 Gun, 1-2 Tractors, Drone Link, 2 Heavy Nos 4-5 Eutectics, 1 AB 2 LAR 2, 5 Active Hardeners 2
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GPerson
Gallente The Scope
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Posted - 2006.09.10 05:44:00 -
[5]
Highs: 2x Heavy Nos 2x Med Nos (Another large won't fit) 2x Drone Link Enhancers
Meds: 100mn AB Heavy cap injector w/800's 3x Eutetics
Lows: 1x LAR II 1x Large Accom repper (Don't have enough grid for another LAR II) 4x Hardeners DCU
Fill the cargo completely with 800's, you have nothing else to use that space for.
~~~~~~~~~Sig Stuffs Here~~~~~~~~~~ I highly recommend drunken posting. |
Morp p'LLoran
Redemption EnterpriseS Veritas Immortalis
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Posted - 2006.09.10 06:08:00 -
[6]
Depends on the mission difficulty
Easier missions
Highs 2*modal mega nuetrons 2*modal mega ions tractor beam Drone link augmentor
Meds gisti b-type 100 mn ab (not that expensive - really low cap use) omnidirectional tracking link 3*cap rechargers II
Lows LAR II Cap power Relay Hardeners depend on mission
For the more difficult ones
highs 3 * 350 Rails 2*dronelinks tractor beam
mids 4-5 cap rechargers 2 0-1 cap injector
lows 2*lar2 hardeners dependant on mision type
drones always a mix of sentries, heavies, lights only really use mediums for drone missions
The setups above is the baseline setups I use, but can and do change according to the spesific missiontype. More augementors for sniping, for example. Ammotypes also vary according to the preffered orbiting range of the rats, ect.
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AvRazor
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Posted - 2006.09.10 08:37:00 -
[7]
My general Lvl4 Domi setup:
Tank: 1x LAR T2, 5x T2 active hardeners, 1x CPR
For hard missions I use Centus X type LAR, also cap injected dual LAR domi is viable when tanking is the issue. Maxed armor tanking skills.
Mids: 2x Omnidirectional tracking link, 3x eutectic cap rechargers Cap skills at 5/4. With 2 omnidirectional tracking links your heavy drones can destroy interceptors or even spider drones very easy. They are also required for effective use of sentry drones.
High slots: 4x guns /can fit only 3x425mm + 1x350mm prototypes with advanced weapon upgrades lvl3/. 2x drone link augmentors.
Drones: 5x wardens, 5x Ogres II, 5x light drones T2.
T2 heavy drones are not required, but its good to have at least BS4, Drone interfacing 4, heavy drones 4, sentry drones 4.
General tactics: warp in, find good position when possible /60 - 70 km from enemies/, target first spawn /interceptors first, then cruisers and BCs, then BS/, deploy wardens, fire your guns first, then sentries. This semi-sniping tactics is really effective on some mission - e.g. I use to finish Pirate invasion (angel) with 60-80% shields on armor tanked ship. If enemies get close scoop sentries, deploy heavy drones and move your BS - this won't let enemies to get in their optimal range and at the same time keeping low transversal velocity will allow your guns to deliver their damage even at closer ranges.
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Krav
Egad Inc.
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Posted - 2006.09.10 16:17:00 -
[8]
A lot of people are fitting BS sized guns on a ship with limited grid after fitting the normal armor tanks. Then they fit 5x lights as is only prudent to kill interceptors.
Well, a dominix does most of its dps with its drones, no matter how you fit gun wise. So every 30 seconds with 5x lights destroying interceptors is 30 seconds you are wasting when you could be shooting the cruisers, battlecruisers, and battleships.
While I have not yet had an opportunity to try this, I was considering doing the following: 1 or 2 drone link augmentors Full rack of 150mm Railgun IIs with a few Spike S to draw aggro at range, rest of the time firing t1 ammo
-90% Webber in mids, rest cap rechargers
Drone bay assorted heavies, sentries.
150's are very generous to the powergrid, and you gain the advantage of putting your chief weapons system to use on larger, more valuable bountied ships. This is imo one of the chief reasons for the success of the raven: She can attack a BS and a ceptor at the same time. Yes, lack of optimal and tracking speed helps too, but not nearly as much imo.
Like I said, I have yet to actually try this. My domi got blowed up in 0.0 so I gotta get a new one first.
If there's any reason this would hurt instead of help I would be most interested to hear from a 'veteran' dominix pilot.
Krav =====
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Krav
Egad Inc.
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Posted - 2006.09.10 16:17:00 -
[9]
Edited by: Krav on 10/09/2006 16:18:11 dang forums =====
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XyzzyX
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Posted - 2006.09.10 16:41:00 -
[10]
I wrote this many times but i will repeat:
6x425 best named rails (this is huge firepower and i can't imagin my domini without those guns) Med slots: 1x shield ampli;1x X-large booster;3 hardners Low slots: 5xPDU II; 1 DMG control; 1xMag field stab
I like snaip from long range: rails + sentries (with max out skills drones have 60km range), if rats come closer i use guns against BS (or BC) and sent drones against smaller targets (work very good).
This setup is for high sec space becouse you need faction/officer shield booster and hardners to keep low CPU usage.
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AvRazor
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Posted - 2006.09.10 19:40:00 -
[11]
Originally by: XyzzyX I wrote this many times but i will repeat:
6x425 best named rails (this is huge firepower and i can't imagin my domini without those guns) Med slots: 1x shield ampli;1x X-large booster;3 hardners Low slots: 5xPDU II; 1 DMG control; 1xMag field stab
I like snaip from long range: rails + sentries (with max out skills drones have 60km range), if rats come closer i use guns against BS (or BC) and sent drones against smaller targets (work very good).
This setup is for high sec space becouse you need faction/officer shield booster and hardners to keep low CPU usage.
Today, I tried T2 shield tanked 6*425mm rail domi, but got into CPU issues and had to fit co-processor instead of dmg mod. I tested it on serpentis extravaganza lvl4. My results are:
No drone link augmentors: Lower drone range compared to the stadard domi setup results in limited (esp. sentry) drone effectiveness. In drone range, DPS is great, but outside 45 km it drops considerably as the guns are the only dmg dealer.
No omnidirectional tracking links: Further decrease in drone effectivity, both sentries and standard. With 2 tracking links, my drones kill their targets maybe 30% faster than without them - esp. when sniping with sentries or killing fast orbiting tacklers.
Biggest problem - the tank: Faction tank & probably crystal implants are required for serious lvl4 tanking. 5 slots T2 shield tank is inferior to 6-7 slots T2 armor tank. I was using XL T2 shield booster, 30% boost amp, 3x T2 hardeners. And it was not enough when it got hot.
First 2 stages of serp. extravaganza - no problems. As long as I could choose engagement range, this setup really pwned anything, no ship came close with the exception of occasional frig or destroyer. I didn't even need a shield booster, as my shields were always at 95+ %. 3rd stage was a problem, landed on the top of a pretty large /500 DPS/ spawn and couldn't release drones until at range 50-60 km from other spawns. I wasn't able to tank that kind of dmg damage long enough, also the guns were pretty useless as the enemies were in 3-7km range with high transversal. I managed to destroy 2 BCs before I had to warp out and refit for armor tank. With armor tank, I can tank that spawn idefinitely (heck, I already managed to armor tank whole last stage once, after unfortunate whole room aggro accident - but I killed tacklers really fast, while the rest of the ships were out of their optimal range, then I just kept my range and let the drones do their job).
This setup certainly has a lot of potential, but most pilots that fly domi are dedicated armor tankers and don't have faction SB, shield hardeners or crystal implants. I will do some further testing on angel missions, and I'm looking forward when I get my hands on gistii B-type SB.
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Naran Darkmood
Gallente MC Cubed Inc
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Posted - 2006.09.10 20:57:00 -
[12]
Edited by: Naran Darkmood on 10/09/2006 21:00:46 My most recent setup:
High 4x 350mm Prototype 2x Drone links
Med 1x LIF 100MN AB 3x Cap recharger II 1x Onmidirectional tracking link
Low 1x LAR II 4x active Hardeners II (rat specific) 1x ENAM II 1x CPR
Drones 5 each (light, med, heavy, wardens)
resists are normally ~86%, you could of course switch the ENAM for a DCU. Might have to try this. Tanking is up to 800 dps not really a problem. And the drones kill basically everything. even approaching firgates are poppped at 15 km distance with the wardens
Quote: General tactics: warp in, find good position when possible /60 - 70 km from enemies/, target first spawn /interceptors first, then cruisers and BCs, then BS/, deploy wardens, fire your guns first, then sentries. This semi-sniping tactics is really effective on some mission - e.g. I use to finish Pirate invasion (angel) with 60-80% shields on armor tanked ship.
I should read first, then post, this man says everything! -----------------------------------------------
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agrajag119
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Posted - 2006.09.11 00:24:00 -
[13]
I guess it depends on how you are skilled out, and how comfortable you feel with L4 missions. When I started out I stuck with a very conservative fitting, one I KNEW would survive, but wouldn't be that fast at killing. Hi : 2x hvy nos, 1 x drone link, 3x 250mm protos Med : full rack of eutectics, sometimes swapped in an AB Lo : 2 LAR II's, 2 relays, rest filled with mission appropriate hards
Now I go for a slightly faster killing setup Hi: 1 hvy nos, 1 drone link, 3 350mm rails, 1 tractor Med : Mix of eutectics and cap II's, an ab gets on for easy missions Lo : 1 LAR II, Faction Hards, 2 relays
What really makes the differenece there is the faction hardeners. They're relatively cheap (15 mil range) especially when people are talking about slapping on a full rack of cap II's
Skills distribution is also an issue with how you fit your ship. I made sure I had good tanking first, and then got my drone skills up. I don't bother too much with sentries, I generally let my heavies do the talking. T2 med / lights make inties a bad joke. Kill the inties first, and then do your real work.
My 2 rupees.
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Himo Amasacia
Minmatar Elite United Corp Antigo Dominion
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Posted - 2006.09.11 01:57:00 -
[14]
I find that in the Lev 4s I do I land right ontop of the targets. I also dont feel that the extra range ot the drone links is worth it as its mean my drones have to travel more distance between targets, ergo they are not fighting. Never neded the extra range anyway, but then I have very high drone range these days so that may be the issue
Heres mine. Yes I'm cheap :D besides this should be good for those without uber skills and masses of cash to throw at it. you can easilly replace the named stuff with standard gear if you are starting off and it will still work fine.
3 250mm scouts, 3 heavy Nos 4 eutic cap rechargers, AB 1 LAR, 4 harderners that vary on mission type, and 2 1600 tungstens
This varies a bit. Sometimes I drop a NOS for a tractor and replace a 1600 with a second LAR, which generally means I drop the AB for another Cap charger. Sometimes I replace the railguns for 650mm or 720 artillary, which works fine and does not drain out cap for the tank.
Basicly NOS all round you to feed the guns and Repper. let your drones do their work and concentrate on the close range guys as they will be doing more damage. Its very much an in your face and personal setup which is why i like it. Works well on most Missions. Still working on a good long range setup for certain missions though so I will try one of the setups I have read here. If your drone range is not good then feel free to drop the tractor for a drone range module.
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XyzzyX
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Posted - 2006.09.11 06:33:00 -
[15]
To AvRazor:
Yes, you are right with T2 guns, no option here (even with best named i use -3%implant). My current tank can give me 220 hp/s (with officer booster, faction ampli and natural regen) on average resist 75-84% - this is more than enough for all missions i have tried befor - without any crystal implants (hp regen is much better even compare to 2xT2 large rep and resist is close to armor resist).
Drones are good enough without omni tracking links and augmentors. 60 km (i have 51km currently) on sentries is more than enough (well in most cases i use garde sentries - their range is pathetic but tracking and dps is devastating - for example in serpntis missions, if i want longer range i prefer bouncers insead of wardens)
Serpentis vaganza is easy. In third stage i set speed to maximum and take range from boss (sending drones provide entire agro). There are no tacklers on intial agro and BC are easy targets for guns even from 10 (!) km with antimater. When my range is 70-80km from boss (and most of the first spaw is dead) i send small drones to kill rest enemies and then go for the boss (he even can't get close to me).
There are currently no missions that force me to run (i haven't tried yet: in the mid of...; mordus headhunter and worlds colide.....i don't like long missions).
To be correct - my drones skills are not good enough and so with gunnery to take all benefits from my setup. With 5 PDUII and antimater ammo i need to watch my cap and sometime if something goes wrong i turn off guns to have energy on tank (with 7 PDUII this tank can be run constantly, but i prefer dmg control becouse of CTD/slighty better shield resist and dmg mod, becouse in many missions i don't even need to use my tank.
Huge dps give you one adventage - uber LP/time ration what is most important here . Guns and drone tracking is not a problem - most important is to chose targets wise. This is my answer for caldari navy raven. I think this domini can be faster than navy raven in some missions (but need at least twice more SP :) Armor tank setup have two benefits - price.
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Nagissa Kaworu
Exotic Dancers Club
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Posted - 2006.09.11 08:58:00 -
[16]
Im using:
2x Heavy Nos, 1x drone link, 3x 250mm II 1x Heavy cap injector, 4x Cap recharger II 2x LAR II, 3x T2 harderners, 2x EANM II
As for drones i use sentries and heavies offcourse.
Nag.
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Nursie
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Posted - 2006.09.11 13:12:00 -
[17]
I like a laugh, so here's what I've been rollin'
1 x Dominix, standard issue 1 x 425 Prototype (for pulling) 3 x Drone Link Augmentor 1 x Named L NOS
1 x f-90 sensor booster 4 x Omnidirection Tracking Link
1 x LARII 5 x T2 Hardeners 1 x Internal forcefield Dam Ctrl.
4 x Spinnas T1
The range on my sentries is beyond awesome. I've been out with 5 drone links, giving an activation range of 140km, and with the 4 tracking boosters, they can hit hard out to over 125km.
Sadly, with the 4 tracking enhancers, I cannot fit more than one sensor booster, so my targetting range is clipped to 135km.
If you get the chance to pull a spawn from extreme range, the sentries will decimate it. It is totally lethal anywhere between 40km and 120km. Anything under 40km gets the Gardes. And they can hit anything cruiser or above anywhere between 3-50km. Use lights to clear up the trash.
If I'm not expecting to fight long range, I'll switch a couple of drone links for heavy NOS's, help out with the tanking until I get a decent LAR.
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tabadabb
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Posted - 2006.09.11 15:32:00 -
[18]
I'm kinda in the same situation, flying a dominix doing lvl 4's , however some of them are still completly impossible, I cant even remotly cope with the DPS. I was kinda hoping for someone to post their actual stats, such as resistances, cap recharge time, total cap total armor etc.
Currently im setup with 2x 350mm protos, 1 heavy nos, 2 drone links, 5 cap rechargers(or a cap injector). 2 Accomodation reppers, 5 specific hardeners(or 4 and a DUC/ENAM) and this setup stands pretty much no chance at the tougher of missions. At some I dont even have time to get cap problems before im down to hull.
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Erif Nosra
Gallente Missions Mining And Manufacture
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Posted - 2006.09.11 21:56:00 -
[19]
Im exactly the same just got WTFPWNED on a lvl 4 drone mission with a setup similar to a lot of these
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Himo Amasacia
Minmatar Elite United Corp Antigo Dominion
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Posted - 2006.09.12 01:23:00 -
[20]
On serpentis missions I get resitances of 81% to ther and kin and 10000 armour with the above setup. Last quite a while too under heavy fire with a large vestment or a LAR II.
Just tried worlds collide and it was.. ok... but by biggest problem was freeses I got the first time I killed anything which ment my drones flew off into the wild blue wonder before I got control back, which ment I had 40 seconds where I was killing zip, then the drones would have to fly back and by the time I'd start killing things again my window to reduce the incoming fire had faded. This happened every single time I had to cancel the mission and I'm convinced its buggy as hell.
Anyway I would probably find it easier with sentries, but I can;t use them yet ('dont say how come you cant use them *sneer*, its because I guess I've had to makle some sacrifices to have BS 5, drone interfacing 5 and Heavy drone 5...) It probably is the best way to progect fire around an area with a domi, that frankly has a severe power shortage for guns and other equipment, that you will always have to make allowances for.
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Erif Nosra
Gallente Missions Mining And Manufacture
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Posted - 2006.09.12 06:40:00 -
[21]
It was silence the imformant i died on even though i matched the hardners and had 81% i got scrammed and killen in minutes
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Henry Fredyericus
Gallente H.F. Enterprises
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Posted - 2006.09.12 07:16:00 -
[22]
Originally by: Erif Nosra It was silence the imformant i died on even though i matched the hardners and had 81% i got scrammed and killen in minutes
So has the Silence the Informant L4 mission got harder recently? Yesterday, my friend got pawned by the same mission. He sayd the NPC's kind of sneaked up on him and when he noticed it it was too late; he got scrabled and blown up.
--- If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. - Mr. Einstein |
Treboris
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Posted - 2006.09.12 07:51:00 -
[23]
Highs: 2 heavy diminishings, 1 drone augmentor, 3 t2 small blasters (for small annoying frigs and drones)
Mids: all T2 cap rehargers
Lows: 2 T2 LAR, 2 T2 nano adaptives, rest rat specific T2 hardners
I can run 1 T2 LAR indefinately, and if I get in a bind, I can run the second one for a good amount of time. Sometimes I will take out the nano adaptives for more rat specific hardners, depends on the mission. I've been able to run any lvl 4 mission solo with this setup, just takes awhile for my T2 drones to kill everything. |
Erif Nosra
Gallente Missions Mining And Manufacture
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Posted - 2006.09.12 08:15:00 -
[24]
I tried using all 4 types of armor hardners and the 2 kin 2 therm as 90% of dmg was this type and even with 2 LAR II running I couldnt tank the damage for very long.
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Lorette
Gallente Grandma's WIth Guns
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Posted - 2006.09.12 08:26:00 -
[25]
Surprised my setup hasnt been posted here, it kicks ass (all lv4's np)
5x 250mm II railgun, tractor beam (can put anything in here tho but i loot on the go) AB II, 4x CRII LAR II, 3x T2 hards, 2x CPR
5x Heavy drone (type 1) 5x Heavy drone (type 2) 10x med's 5x lights (Basically never loose a drone so having 2 types of heavy means less time wasted on mission prep)
Ive tried all different types of single rep tanks, they DO NOT work for lv4. Ofc faction+faction hardners will for most but this whole ship is cheaper than a single faction hardner so im not bothered).
The only one so far remotly appealing to me is the sentry one, ive heard good things about sentries but still have sentry drones 1 and so they are too weak atm.
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Erif Nosra
Gallente Missions Mining And Manufacture
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Posted - 2006.09.12 09:13:00 -
[26]
Same setup as I use except i use 4 hard 1 cpr and it was useless on Silence the imformant. even with 2 reppers running armor damage was massive.
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XyzzyX
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Posted - 2006.09.12 09:32:00 -
[27]
Erif
I think you were killed on first stage. Well, i have one advice: do not shoot sentries (ignore them). Kill drones first and leave drone controlers for end(they won't attack until you shoot sentries or hit them). Remember drones controlers are very dangerous on that mission - over 500 dps (kinetic-thermal) from 45 km, but they are also very slow.
On second stage you will face diffrent dmg: EM - thermal instead of thermal and kinetic (so probably you will need to change hardners).
For my shield tank i use: 1 thermal; 1 EM and one invulanb (first stage i do without any problems, second is little more problematic becouse rats are extremly fast there and i can't make a good use of my 425mmm rails).
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NotNowKato
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Posted - 2006.09.12 09:38:00 -
[28]
Your right it was part 1 I shot at the drone controllers first and it didnt go well :-( I got scrammed and eventually died. Even without shooting the sentries the dps was overwhelming my 2 reppers
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Erif Nosra
Gallente Missions Mining And Manufacture
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Posted - 2006.09.12 09:41:00 -
[29]
Damn Alt !
On 2nd thoughts maybe i did shoot at the drone contollers :-( If id known which drones webbed me i could have taken them out and escaped.
It does frustrate me that lvl 3 are to easy but 4 are too hard.
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Errol Beerwielder
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Posted - 2006.09.12 10:19:00 -
[30]
First part of Silence.. is quite easy with a sniper setup. I use: High: 2 dronelink augs + med 250 protos Med: 1 sensorbooster + cap/capbooster Low: 2 LARII 1 1600mm RT 4 T2 hardeners
Take out the group you land in first and move away from the two other groups. Ignore the Sentries fiering at you. Stop when you're 80km's from the Elite Paracites. Align for warp, stop and launch the sentries and start shooting at the Elites. The important thing is to keep track of the Strain drones - they're the one that can scramble you..
Cheers, EB
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