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Litus Arowar
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Posted - 2006.09.10 23:39:00 -
[1]
Well this is probably gonna start a flame war, but I would hope everyone has grown out of that... I've been reading some recently necroed threads about nos, and have had quite a few run-ins with it myself, so I thought I'd try to come up with an inty that could 2-point tackle, and survive dual 120 nos (diminishing)
sadly, it is impossible for any inty to fit weaponry on top of this type of setup, and even more impossible to run any sort of tank (any inty, the stiletto included), so light drones and missiles will still ruin you, but at least it IS possible to set up an inty that can survive the dual 120 nos... it does however have many drawbacks
so here it is:
[HIGH] 4x Small Diminishing Power System Drain I
[MID] 1x Gistii A-Type 1MN Afterburner 1x Faint Epsilon Warp Prohibitor I 1x Small Electrochemical Capacitor Booster I (4x 75 charges)
[LOW] 1x Micro Auxiliary Power Core I 2x Capacitor Power Relay I
obviously this kind of tackler does 0 damage, and obviously it's easily killed by drones if webbed (though perhaps it could last awhile otherwise, given its good speed/sig balance (1650+m/s, 24.75m)
with a full cargo of cap charges it can tackle for nearly 10 minutes, while constantly sustaining the dual heavy nos
the main reason I wrote this up is to draw attention to just how much effort one must go to to make a stable capped interceptor against a dual heavy nos BS... it is impossible to run this setup on a stiletto because of its very limited cap, which causes it to hit 0 instantly after nos activation
now, since you've all said that we should have to sacrifice small ship setups to be able to tackle large ships, how much more of a sacrifice do you want? and how the hell do I survive an engagement, even with gangmates?
cytomatrix> Try sitting inside a big frickin ball filled up with glue and tubes stuck up your nose and your arse. Then compare RL and Eve. |

KilROCK
Minmatar Angel Deep Corporation
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Posted - 2006.09.11 00:19:00 -
[2]
Is it supposed to be useless or you fail to see it?
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The Armin
Royal Hiigaran Navy
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Posted - 2006.09.11 00:29:00 -
[3]
Edited by: The Armin on 11/09/2006 00:34:18 I wouldn't ever fit a Gist MWD on a ceptor thats gonna die in one of three engagements. I'm only using the Malediction as an antifrig boat or as a double 7,5km scram tackler vs opponents who's known to wear atleast two stabs in lows.
With some fitting skills you're better off fitting the Gist on a Dual Beam Crusader. It beats any other ceptor except the crow, and turret ships can forget about ganking you.
I notice this is about substaining nos. But as far as Im concerned, as long as you ain't webbed you should get pretty fast out of 20km range of a slow bs and hence nos/dis range.
//EDIT: Dom+Aurora S should put you well out of nos range. (Forgot to mention that )
And voila you have your tackler..
4x DL Beams Ultraviolet/Infrared/Aurora (Range/Cap skills decide) 1x Gist MWD 1x Domination/Fleeting Scram (20km +) 4x CPR.
You'll be going 4000 ms ++ so drones isn't an issue either.
Note: Didn't test this with Aurora S and the dom scram yet, I'm not too sure about the cap Aurora drains as I've never used it. I can however run the mwd and guns forever with ultraviolet/infrared.
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Litus Arowar
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Posted - 2006.09.11 00:37:00 -
[4]
Edited by: Litus Arowar on 11/09/2006 00:37:57 perhaps I should change the title of the topic... but if you read it then there's no problem
the POINT of this build is to be able to stay within heavy nos range and keep one target scrammed... in every nos discussion, people say "be smarter! there's ways around it!"
well this is the only way any inty can tackle a 2-nos BS... or at least, I haven't found another one
I know it sucks ass as far as a ship fitting, but it's the only fitting that can stay in nos range
I'm not sure what that proves, wether nos is too strong, or wether it isn't as a single inty could lock you down, but clearly, something is screwed up when you have to specialize this much (MUST be a crow or malediction) just to be able to tackle
oh and it's a gistii AB, you can't fit a MWD due to the cap penalty, there's no way to have a stable ship with a MWD fitted and 2 heavy nos engaged, even if the MWD isn't running
[EDIT] typos
cytomatrix> Try sitting inside a big frickin ball filled up with glue and tubes stuck up your nose and your arse. Then compare RL and Eve. |

The Armin
Royal Hiigaran Navy
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Posted - 2006.09.11 00:42:00 -
[5]
Edited by: The Armin on 11/09/2006 00:45:44 Yea I just noticed abt the AB :P I see your point, though someone fitting 2 nos might as well fit 2 more, or might not have nos at all. It's a chance to take and it does atleast two good things:
Your opponent gets distracted slightly while activating the nos wich means your gangmates in bigger ships can tackle.
He aggro's, and hence can't jump or dock ><
So far I've yet to lose a Dual Light Beam Crusader to anything but Amarr Customs Generals. (And that's occured twice)
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Litus Arowar
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Posted - 2006.09.11 01:08:00 -
[6]
the reason I'm using dual nos in the example is cause it's a pretty popular thing on ravens and tempests, and makes them pretty immune to most tackling attempts (cruiser pilots shouldn't complain, hell, it's 10 times easier to guard your caps in a cruiser than in an inty, which maxes out at 375 caps in a crusader (of which 240 is drained the instant the nos comes on)
anyway, my point is that it's next to impossible to tackle these ships
cytomatrix> Try sitting inside a big frickin ball filled up with glue and tubes stuck up your nose and your arse. Then compare RL and Eve. |

Julien Derida
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.09.11 01:22:00 -
[7]
You're going about this the wrong way - don't try to brute force it. All you need to maintain scram + web in this situation is one small nos and a good sense of timing. ----------------------------------------
Chief Inspector of the Style Police - FRICK |

Litus Arowar
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Posted - 2006.09.11 01:25:00 -
[8]
that is WITH the cap injector right? sadly cap injectors have a 12 second ROF, and 10 second reload time, while heavy nos fire at 12 seconds... so it's hard to offset it
cytomatrix> Try sitting inside a big frickin ball filled up with glue and tubes stuck up your nose and your arse. Then compare RL and Eve. |

Julien Derida
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.09.11 01:30:00 -
[9]
No, you don't need the cap injector.
Look at the energy drained by one activation of a small nos, and then compare it to the amount of cap needed to activate a 7.5km scram and a web. ----------------------------------------
Chief Inspector of the Style Police - FRICK |

Scordite
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Posted - 2006.09.11 01:51:00 -
[10]
Alternatively, ecm the target and he won't nos you.
Takes imbalance to beat imbalance 
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |
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Vicious Phoenix
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Posted - 2006.09.11 02:21:00 -
[11]
Edited by: Vicious Phoenix on 11/09/2006 02:20:46 If you use a 7.5km scram you don't need this. You can use any old inty. In my experience I have NEVER not had the 3.5 cap needed to keep the scram going, even if I can't MWD/Rep because I'm being nossed.
CFW (Certified Forum Warrior) I kill people ingame too. |

Mr Peanut
The New Empire R i s e
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Posted - 2006.09.11 02:48:00 -
[12]
Edited by: Mr Peanut on 11/09/2006 02:48:11 While I applaud your effort, this seems really impractical to me. It requires a ton of named mods just to be able to tackle a single BS with two nos fitted. Why not just use a BS or some cruiser fitted with missiles/arty and a nasty tank with no DPS-increasing mods? Once you web this inty, it's going to die just like the BS/cruiser would (maybe even faster in some circumstances), and at least the BS/cruiser can dish out some damage.
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Hydrian Alante
The Loot Company
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Posted - 2006.09.11 06:11:00 -
[13]
Edited by: Hydrian Alante on 11/09/2006 06:11:50
Originally by: The Armin
You'll be going 4000 ms ++ so drones isn't an issue either.
That¦s wrong, you have to go faster than 6300m/s to avoid every drone.
Warrior II with Drone Navigation V = 6300m/s
Light Tech II Drones are a pain in the ass for every Inty Pilot.
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ArtemisEntreri
Turbulent
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Posted - 2006.09.11 06:29:00 -
[14]
Originally by: Hydrian Alante Edited by: Hydrian Alante on 11/09/2006 06:11:50
Originally by: The Armin
You'll be going 4000 ms ++ so drones isn't an issue either.
That¦s wrong, you have to go faster than 6300m/s to avoid every drone.
Warrior II with Drone Navigation V = 6300m/s
Light Tech II Drones are a pain in the ass for every Inty Pilot.
I wouldn't say they are, if you're going at that speed you have low transversal with the drones and can hit them easily. Light drones don't do a lot of damage and have very low hit points. I'M NOT CRAZY!! WRAAAA!!!!!!!!!!!!!!! |
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