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Bob Maths
Aliastra Gallente Federation
9
|
Posted - 2014.12.25 16:03:15 -
[1] - Quote
What about basic ships of varying classes (say up to BC) and modules of basic strengths that anyone can fly (so long as you can fly the class of ship) and fit which are seeded by the game server. Perhaps this would encourage people to fight because ultimately they're throwaway ships that don't impact on their finances and can be done jumped into anywhere in any NPC corp in space |

Bob Maths
Aliastra Gallente Federation
10
|
Posted - 2014.12.25 18:22:57 -
[2] - Quote
Daichi Yamato wrote:Bob Maths wrote:What about basic ships of varying classes (say up to BC) and modules of basic strengths that anyone can fly (so long as you can fly the class of ship) and fit which are seeded by the game server. Perhaps this would encourage people to fight because ultimately they're throwaway ships that don't impact on their finances and can be done jumped into anywhere in any NPC corp in space One of the greatest things about eve is meaningful loss.
Even though getting popped in a single volley from a heavier ship won't encourage people to fly better ships with more vigour and give someone an actual incentive to PVP with proper ships and modules? Just because rookie ships exist doesn't mean everyone will PVP with them. |

Bob Maths
Aliastra Gallente Federation
10
|
Posted - 2014.12.25 20:44:19 -
[3] - Quote
Anhenka wrote:
I dunno about you, but "Man I got shitstomped, why was I stupid enough to MWD directly towards a gun BS while in a t1 frigate" Is both an incentive to fly better ships and fly them with more skills.
Also seeded ships are bad, very very bad. Even seeded shuttles were very bad, and you still had to pay for them.
Player run economy, everything built by players for players (Aside from the few cases like skill books and system upgrades, which are for isk sink/gameplay reasons)
No magically appearing ships, and especially no magically appearing FREE ships.
That was the point.
How is the game accessible - and one of the main points of the game - to new players when the only way to really engage it is after 3 months or 6 months when you have proper specialisations or economy to play the game? The major problem with 'player-ran' economies or indeed the 'free market' concept as a whole is that eventually it becomes an exclusive arena with very little accessibility. The 'civilian class' ship idea is really to get the players into the market (and the game itself) by giving them an access point or otherwise encourage more activity and demand for real products.
I take it you've never receievd a velator or ran through the career agents otherwise you're going to be insanely mad. There are no levels of shuttles, a shuttle is a shuttle is a shuttle. Although a rookie ship is a shuttle with guns. A cruiser has varying levels and a 'civilian' class would really add a lighter element alongside the heavier elements. I wonder how many people don't subscribe after their trial because to do anything that the game takes longer (and seems to be advertised as such) and is also restricted to after the trial. |

Bob Maths
Aliastra Gallente Federation
10
|
Posted - 2014.12.25 21:21:43 -
[4] - Quote
Anhenka wrote:Bob Maths wrote:
That was the point.
How is the game accessible - and one of the main points of the game - to new players when the only way to really engage it is after 3 months or 6 months when you have proper specialisations or economy to play the game? The major problem with 'player-ran' economies or indeed the 'free market' concept as a whole is that eventually it becomes an exclusive arena with very little accessibility. The 'civilian class' ship idea is really to get the players into the market (and the game itself) by giving them an access point or otherwise encourage more activity and demand for real products.
I take it you've never receievd a velator or ran through the career agents otherwise you're going to be insanely mad. There are no levels of shuttles, a shuttle is a shuttle is a shuttle. Although a rookie ship is a shuttle with guns. A cruiser has varying levels and a 'civilian' class would really add a lighter element alongside the heavier elements. I wonder how many people don't subscribe after their trial because to do anything that the game takes longer (and seems to be advertised as such) and is also restricted to after the trial.
You do realize people run out and PvP in ships that cost less than a a mil totally fit, mere hours after starting the game and joining up with say Brave Newbies? 3-6 months? Where are you getting these numbers. PvP can start with t1 frigs and just work up with there, there is no such thing as a minimum skill cap once you spend the few hours to train t1 mwd's and points.
Cost scales quickly with the heavier classes, also the lack of impact to newer players would make engagements more likely and increase the interest in the game. |

Bob Maths
Aliastra Gallente Federation
10
|
Posted - 2014.12.25 22:29:31 -
[5] - Quote
HiddenPorpoise wrote:Bob Maths wrote:Cost scales quickly with the heavier classes, also the lack of impact to newer players would make engagements more likely and increase the interest in the game. Or the lack of impact would bore them. EvE doesn't need mass appeal and likely would push more people out by going for it than it would pick up.
Why would I quit after learning how to PVP in disposable ships? |

Bob Maths
Aliastra Gallente Federation
10
|
Posted - 2014.12.25 22:49:20 -
[6] - Quote
HiddenPorpoise wrote:Bob Maths wrote:HiddenPorpoise wrote:Bob Maths wrote:Cost scales quickly with the heavier classes, also the lack of impact to newer players would make engagements more likely and increase the interest in the game. Or the lack of impact would bore them. EvE doesn't need mass appeal and likely would push more people out by going for it than it would pick up. Why would I quit after learning how to PVP in disposable ships? Because either you are only getting beaten down or disposable ships are as powerful are normal ships and crash all the markets as a result.
Where are we talking about? With new players? Who are they fighting? New players? Maybe they'll have fun without losing too much ISK after that, they may start looking at better ships with bonuses. |
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