Anhenka wrote:James Zimmer wrote:A little background: I had just purchased and fit a Tornado and was flying it into low when I ran into a Ishtar waiting on the gate for me. Realizing instantly that an Ishtar, especially at zero, would make short work of my Tornado, I did the MWD/cloak trick and warped off.
I'm not asking to turn EVE into a bunch of jousting matches, where everything is fair and even, but maybe both offense and defense need to be weakened some, so there is more grey area for fights to occur. Maybe that Ishtar should be able to force an engagement on my Tornado, and maybe that shouldn't be an automatic death sentence for me.
A: You doubled up on the bad choices by jump in in unscouted into lowsec, and doing it in a long range ship with little close range support. You did redeem yourself a bit by successfully doing the MWD trick and getting out, but two wrongs and a right still mean you made two bad decisions.
B: We are not re-balancing the entire game, system for warp scrambling, mod attributes, ship capabilities, and downsides of mods because you think that it will magically turn EVE into a land where an Arty Nado has a chance against an aggression Ishtar at close range.
A. My ship didn't die, and it was never in any serious danger, so I don't see those decisions as mistakes. I'm not dealing with bubbles in null, and though it's theoretically possible to beat the MWD trick, it's very, very rare in practice.
B. I'm not saying an Arty Nado should be able to beat a tolerably fit Ishtar at point blank range, I'm saying that killing an Arty Nado at point blank range with an Ishtar should be a little more involved than activating a warp scram and keeping within range. As it stands, the Ishtar pilot could set a keep-at range or orbit, activate a warp scram, activate turrets, launch drones and walk away from the computer. If no one else gets involved, he'll win the fight every time, regardless of what the Tornado pilot does. That is extremely boring for both parties. If the Tornado pilot has a chance of warping out, it becomes an interesting race against time, or possibly a fight that spans multiple celestials as the Ishtar chases the Tornado down.
CCP allows the MWD trick, because without it, scrams would make it utter suicide to travel alone and low would become completely desolate. However, super-powerful scrams and the super-powerful MWD trick encourages and enables people to avoid fights, which is not what EVE should be about, IMHO.