| Pages: 1 [2] 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jenshae Chiroptera
The Volition Cult
651
|
Posted - 2014.12.26 13:11:30 -
[31] - Quote
Rain6637 wrote:false. your social rules are imagined to begin with, and self-imposed. "A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win." Jenshae Chiroptera wrote: Effectively it has encouraged the exploitation of poor game design and weaknesses in the code to player advantage to the point that players come to rely on it and will cry, whine and quit if you fix it.
Jenshae Chiroptera wrote:I like the skill requirements. Love them. It is a filter for the impatient, which is often the immature. I hate interceptors and destroyers, one is a free ticket to skip past a control mechanism for little cost and time and the other is far too much damage for little cost and effort. removing prerequisites is not a case of removing benefit of skills.
-=you still have the same ship with the same fit and the same skills=-
So you want every newbie with a credit card to jump into a Titan?  Delayed gratification makes for more appreciation and spreads people across ships some what instead of having everyone in a Tengu or Ishtar.
Rain6637 wrote:^interceptors and destroyers being OP is also a separate issue from skills. whether someone has the skills or not, you flat out dislike them.
Nullified T3s are fine. They cost something for that benefit in ISK, time and planning. Sticking to a goal.
Sol Project wrote:I would vote for you if you wouldn't have to go public with your real life ... ... destroying my illusion of you being a sexy redhead with black lipstick.
Too bad. Vote for me anyway to spite everyone else and get your web frands to do so also.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
|

Sol Project
I'm So Meta Even This Acronym
1160
|
Posted - 2014.12.26 13:17:37 -
[32] - Quote
Frands? Friends?
Friends?????
If you want me to gather people who will vote for you ... ... you better pay the bill for the PR efforts.
Personally, it is more fun to discredit all the others.
Did you know Sabriz hates babies? |

Jenshae Chiroptera
The Volition Cult
652
|
Posted - 2014.12.26 13:23:06 -
[33] - Quote
Sol Project wrote:did you know Sabriz hates babies?
No! Really?! Even baby seals? 
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
|

Rain6637
GoonWaffe Goonswarm Federation
28857
|
Posted - 2014.12.26 13:26:26 -
[34] - Quote
Jenshae Chiroptera wrote:I like the skill requirements. Love them. It is a filter for the impatient, which is often the immature. I hate interceptors and destroyers, one is a free ticket to skip past a control mechanism for little cost and time and the other is far too much damage for little cost and effort.
Rain6637 wrote:removing prerequisites is not a case of removing benefit of skills.
-=you still have the same ship with the same fit and the same skills=-
Jenshae Chiroptera wrote:So you want every newbie with a credit card to jump into a Titan?  Delayed gratification makes for more appreciation and spreads people across ships some what instead of having everyone in a Tengu or Ishtar. any player with a credit card can currently buy a character and ISK for a titan. I can't believe you're running for CSM.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Jenshae Chiroptera
The Volition Cult
653
|
Posted - 2014.12.26 13:58:52 -
[35] - Quote
Rain6637 wrote:any player with a credit card can currently buy a character and ISK for a titan. I can't believe you're running for CSM.
wait. yes I can.
Ewww.... who can even think of having a used character as their main one? That is just so ikky! 
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
|

Rain6637
GoonWaffe Goonswarm Federation
28857
|
Posted - 2014.12.26 14:00:10 -
[36] - Quote
wonderful communication. thank you.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

ggodhsup
relocation LLC.
30
|
Posted - 2014.12.26 14:10:46 -
[37] - Quote
Rain6637 wrote:wonderful communication. thank you.
so wait, you want to grant new players high end content in less than a month? im glad you make such a good argument.
its ok rain, we are all glad you derailed the OP's thread. to the OP, what is the problem? you dont like that roles ship hull?
its tiring seeing the forums filled with complainers. play a different game FFS.
|

Rain6637
GoonWaffe Goonswarm Federation
28857
|
Posted - 2014.12.26 14:12:33 -
[38] - Quote
ggodhsup wrote:Rain6637 wrote:wonderful communication. thank you. so wait, you want to grant new players high end content in less than a month? im glad you make such a good argument. its ok rain, we are all glad you derailed the OP's thread. to the OP, what is the problem? you dont like that roles ship hull? its tiring seeing the forums filled with complainers. play a different game FFS. I may have gotten sidetracked, but yes. permadeath clones with 20 mil SP, apparently I'm not the only one who wants to fast track new players into high SP ships.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Sol Project
I'm So Meta Even This Acronym
1161
|
Posted - 2014.12.26 14:29:39 -
[39] - Quote
Jenshae Chiroptera wrote:Sol Project wrote:did you know Sabriz hates babies? No! Really?! Even baby seals?  No idea but I doubt he cares about them.
Not only was he posting a ****** video that made EVE look bad ... ... he said babies cry for no good reason, which is not only plain wrong ... ... but also shows what we can think of him as a human being. |

skandra Kishunuba
Perkone Caldari State
17
|
Posted - 2014.12.26 15:25:18 -
[40] - Quote
ggodhsup wrote:Rain6637 wrote:wonderful communication. thank you. so wait, you want to grant new players high end content in less than a month? im glad you make such a good argument. its ok rain, we are all glad you derailed the OP's thread. to the OP, what is the problem? you dont like that roles ship hull? its tiring seeing the forums filled with complainers. play a different game FFS.
I have a viewpoint, granted. My viewpoint is that freedom of choice is a good thing.
I'm also interested in listening to viewpoints of other people, which is why I phrased the original post as a question, not an outright statement of fact.
I'm willing to listen to other people's opinions, consider them and accept the possibility that my viewpoint might be wrong after considering them.
That seems reasonable to me.
But then again I might be mistaken.
|

Kellie Dusette
Nighthawk Exploration Anoikis Ronin
7049
|
Posted - 2014.12.26 15:54:14 -
[41] - Quote
Gully Alex Foyle wrote:It's an hourglass, the sand that falls out of your box falls right into my box.

Noob Alt | Special Dusette | Silly Robot Arm
Collect all Dusette Action Figures (Now available in Thukker Tribe Edition)
Generic Edition | Catcember Edition
|

Lugia3
The Southern Gentleman's Social Club Easily Excited
1436
|
Posted - 2014.12.26 16:00:18 -
[42] - Quote
Wat
"CCP Dolan is full of shit." - CCP Bettik
Remove Sov!
|

Jenshae Chiroptera
The Volition Cult
655
|
Posted - 2014.12.26 17:35:18 -
[43] - Quote
Rain6637 wrote:The core gameplay fallacy, involving space ships shooting each other. It's directly connected to the problem of why... EVE can't break the ceiling of subscription numbers, at 1/10th, 1/20th, 1/50th of other MMOs. .
Ah. Are you sad that we can't meet up in our Captain's Head quarters? If you really need a snuggle, we could meet in Second Life! 
Joking aside, I don't think requirements are the biggest hurdle to success. Waste of Web for example has what? 90? Levels these days? I have said it numerous times, I think Waste of Web was so popular because it was the MMO that could run on almost any machine and be played by any idiot. It leads you by the nose, you can cheat your way past the boring stuff and it is a button mashing nuisance. .... and I tried to like it. Really did; because my one ex played with their RL friends but I had found a better game before it. People kept asking to boost me because they needed a good tank and couldn't understand that I actually wanted to play through the content.
Part of EVE is sitting there with a cheap ship that you scraped off the side of an asteroid, station or gate and sticking some guns onto it with duct tape. I still have my fail fit frigates and such that survived the early days. I dust them off and fly them time to time to see just how far I have come and give me an indication of how far I will probably keep going.
Sure, you can buy your way forward from the outset but I don't imagine those players stay long. When they find their titan or what ever ship gets nerfed, they will have a whine, then rage quit because they lost their "godmode" and can't keep being super uber.
So, okay. Let's say that EVE dumbs the game down. All you have to do is shoot something, pretty much anything and get ISK because one of the empires likes it and pays you for your "work". There are no requirements on the ships. We all have perfect skills. No need to fit your ships because they come pre-made with the best setup. Just pick up loot for a bonus upgrade to your ship. Then essentially, you would have a first person shooter without the first person controls. .... and you would compete directly gainst the titans that already have the market share of the mentally challenged.. Mean while you have lost the player base that like to think a bit and want to feel they achieved something.
At that point, you probably have to shut down your game.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
|

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2935
|
Posted - 2014.12.26 17:50:22 -
[44] - Quote
Kellie Dusette wrote:Gully Alex Foyle wrote:It's an hourglass, the sand that falls out of your box falls right into my box.  Hourglass = the shape your lovely young body would have, if Erica fed you proper.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Miallia
Nighthawk Exploration Anoikis Ronin
637
|
Posted - 2014.12.26 17:59:04 -
[45] - Quote
Gully Alex Foyle wrote:Kellie Dusette wrote:Gully Alex Foyle wrote:It's an hourglass, the sand that falls out of your box falls right into my box.  Hourglass = the shape your lovely young body would have, if Erica fed you proper. Egg = the shape your head has.
*bites your neck to feed properly*
Ahhhhh.....
G£» Bringing Twilight to Your EVEs. G£»
EVE System > Subspace communication beacon unreachable. Channel list unavailable.
|

Kellie Dusette
Nighthawk Exploration Anoikis Ronin
7065
|
Posted - 2014.12.26 18:01:32 -
[46] - Quote
Gully Alex Foyle wrote:Hourglass = the shape your lovely young body would have, if Erica fed you proper. Kellie not for live with sistas, feed self.
Many much cargo load ice cream deliver tonight Horizon, was gift from friend not allowed for say secret.
Noob Alt | Special Dusette | Silly Robot Arm
Collect all Dusette Action Figures (Now available in Thukker Tribe Edition)
Generic Edition | Catcember Edition
|

Equinnox Dethahal
Black Anvil Industries SpaceMonkey's Alliance
3
|
Posted - 2014.12.26 18:40:30 -
[47] - Quote
There is no structured and developer created content you must do to progress. Granted you could argue that running missions would be the closest non-sandbox content in game....especially that tutorial storyline, however tutorial doesn't count.
Restricting ships and skill base isn't a non sandbox feature.
A game doesn't have to be "garrys mod" just a bunch of crap with a blank field to be a sandbox.
It just needs to lack some linear or non linear structured content where the developers guide and determine your gameplay experience. Eve has that, its nothing but that. Just a bunch of content that you can choose to participate in.
Having progression isn't restricting the sandbox, especially when you have so many options as to how a ship is used, what ship is used, and what content that ship is participating in.
A thread like this is just as bad as all those Arche Age threads saying how that game is a sandbox because you can grow crap. Doesn't make sense and doesn't fit the bill.
Sandbox is a foundation on which a game is built upon. You can do garrys mod style and just throw in some props and say go at it, or do it like eve and place on that foundation activities and content....so long as that content is structured in a manner that forces you to participate in it to get to the good stuff...so to speak...
If this game had XP for kills as the means to progress you could make a stronger argument that you need to play certain content to access other content, however, all you need to do is subscribe for a while to access all the games content, you don't even have to play. |

Hengle Teron
Just Another Corp XIV
26352
|
Posted - 2014.12.26 18:44:19 -
[48] - Quote
let's just get rid of the skills completely and be over with it |

Bagrat Skalski
Poseidaon
7729
|
Posted - 2014.12.26 20:28:01 -
[49] - Quote
Hengle Teron wrote:let's just get rid of the skills completely and be over with it
Skills, modules and at the end spaceships, lets play with sand.
Don't look any further for negative energy, you will find it by being lazy.
|

Vyl Vit
1008
|
Posted - 2014.12.26 21:07:51 -
[50] - Quote
skandra Kishunuba wrote:Vyl Vit wrote:How has this thread not been locked yet? I shall take this opportunity to say:
Your metaphor sucks, just like quicksand. I guess it was difficult to resist - sandbox ... quick...nevermind. It hurt bad enough the first time. Unless of course you consider that quicksand keeps pulling you back in, and in that regard I don't see how that's so hyper-critical an observation, how ever unintentional.
The deeper point this raises is the psychological question having to do with the need to publicly declare one doesn't like something, as if the one declaring amounts to enough for that declaration to be of note. Unfortunately for us all, none of us measure up to that standard where our opinions have become more than just like a-holes (since everybody has one.)
Even so, thanks for sharing whatever it is you thought you shared, OP. It was real, man. Public 'declarations' become public debate when other parties interact and provide further input. I see no issue with public debate. Indeed, public debate can sometimes result in positive outcomes, although this often depends on whether those that do engage choose to merely respond with their own public declarations, choose to employ derision as a tool, or maybe even just sit back, say nothing and hope public declarations fades into public apathy and thus, implied public compliance. You forget one thing: Opinions are like...oh, I said that....You post something on the order of; I like sleeping facing the wall, but this place makes me face the hall. Then - we debate? I think you miss the point of the responses you're getting in one major vein. Say something of significance, maybe that will stir debate. If it doesn't, don't blame us. There. I mapped it out for you.
Anyone with any sense has already left town.
|

skandra Kishunuba
Perkone Caldari State
18
|
Posted - 2014.12.26 21:25:05 -
[51] - Quote
Equinnox Dethahal wrote:There is no structured and developer created content you must do to progress. Granted you could argue that running missions would be the closest non-sandbox content in game....especially that tutorial storyline, however tutorial doesn't count.
Restricting ships and skill base isn't a non sandbox feature.
A game doesn't have to be "garrys mod" just a bunch of crap with a blank field to be a sandbox.
It just needs to lack some linear or non linear structured content where the developers guide and determine your gameplay experience. Eve has that, its nothing but that. Just a bunch of content that you can choose to participate in.
Having progression isn't restricting the sandbox, especially when you have so many options as to how a ship is used, what ship is used, and what content that ship is participating in.
A thread like this is just as bad as all those Arche Age threads saying how that game is a sandbox because you can grow crap. Doesn't make sense and doesn't fit the bill.
Sandbox is a foundation on which a game is built upon. You can do garrys mod style and just throw in some props and say go at it, or do it like eve and place on that foundation activities and content....so long as that content is structured in a manner that forces you to participate in it to get to the good stuff...so to speak...
If this game had XP for kills as the means to progress you could make a stronger argument that you need to play certain content to access other content, however, all you need to do is subscribe for a while to access all the games content, you don't even have to play.
You raise some valid and interesting points, thank you for that.
Whilst I understand and agree with you that a totally 'blank canvas' with no parameters might make for a more chaotic, free form experience, we're all bound by the parameters that the developers choose to put into place.
Added content can add to the overall experience and in some respects, restriction of choice can 'engineer' outcomes that funnel players towards what the developers envision as a richer, more immersed experience.
Up until recently, I did quite a lot of mining and in my own mundane way enjoyed the limited logistical challenges of running a mini mining fleet with the aid of key broadcasting. CCP have decided to clarify on their interpretation of the EULA and implicitly state that key broadcasting will no longer be allowed. (I don't feel the need to discuss the reasoning behind CCP's decision to do so, it's just a clarification of certain parameters that were perhaps previously a little 'cloudy'.)
This has caused me to 'disband' my fleet and try different things within the game. A lot of people would say that this is a positive outcome as it funnels me towards a more diverse experience and I don't disagree with that in the broad principle.
Any time that the parameters are changed though, the confines of the sandbox element (that is cited as being one of the major plus points of Eve) are also changed.
That's the motive behind my original question.
Perhaps I wasn't very clear in phrasing it, so perhaps it might be helpful if I try to rephrase it in more expansive terms.
Game developers change the confines of the sandbox when they place (or alter) restrictions and this can channel players towards play styles/activities/outcomes that the developers envision. Whilst the developers might have a clear vision of what constitutes an immersive/rewarding experience, this might not fit in with the viewpoint of some players who might have a different vision of what constitutes an imersive/rewarding experience. Is this constant shifting of the goalposts in an attempt to channel players towards the developers' visions restricting players choices and having a detrimental effect on the sandbox element of the game, which CCP themselves are rightly proud of?
I hope this makes my intent behind the original post a little clearer.
Thanks for your input.
|

skandra Kishunuba
Perkone Caldari State
18
|
Posted - 2014.12.26 21:32:30 -
[52] - Quote
Vyl Vit wrote:skandra Kishunuba wrote:Vyl Vit wrote:How has this thread not been locked yet? I shall take this opportunity to say:
Your metaphor sucks, just like quicksand. I guess it was difficult to resist - sandbox ... quick...nevermind. It hurt bad enough the first time. Unless of course you consider that quicksand keeps pulling you back in, and in that regard I don't see how that's so hyper-critical an observation, how ever unintentional.
The deeper point this raises is the psychological question having to do with the need to publicly declare one doesn't like something, as if the one declaring amounts to enough for that declaration to be of note. Unfortunately for us all, none of us measure up to that standard where our opinions have become more than just like a-holes (since everybody has one.)
Even so, thanks for sharing whatever it is you thought you shared, OP. It was real, man. Public 'declarations' become public debate when other parties interact and provide further input. I see no issue with public debate. Indeed, public debate can sometimes result in positive outcomes, although this often depends on whether those that do engage choose to merely respond with their own public declarations, choose to employ derision as a tool, or maybe even just sit back, say nothing and hope public declarations fades into public apathy and thus, implied public compliance. You forget one thing: Opinions are like...oh, I said that....You post something on the order of; I like sleeping facing the wall, but this place makes me face the hall. Then - we debate? I think you miss the point of the responses you're getting in one major vein. Say something of significance, maybe that will stir debate. If it doesn't, don't blame us. There. I mapped it out for you.
Sure, everyone has an opinion and likes/dislikes.
It would be a dull life if everyone liked the same things and agreed on everything.
I've tried to expand on my original post to try and clarify the question that I was posing.
If folk want to comment on it, ignore it, troll it, whatever, that's their choice.
What you deem to be insignificant might not seem so to someone else, but that's down to personal viewpoints and as I wrote, it'd be dull without individuality in the world.
Thanks for the advice.
|

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2935
|
Posted - 2014.12.26 21:43:57 -
[53] - Quote
Miallia wrote:Gully Alex Foyle wrote:Kellie Dusette wrote:Gully Alex Foyle wrote:It's an hourglass, the sand that falls out of your box falls right into my box.  Hourglass = the shape your lovely young body would have, if Erica fed you proper. Egg = the shape your head has. *bites your neck to feed properly* Ahhhhh..... I knew you'd bite.
Enjoy the free booze!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|

Eli Stan
Center for Advanced Studies Gallente Federation
28
|
Posted - 2014.12.26 21:50:26 -
[54] - Quote
skandra Kishunuba wrote:Up until recently, I did quite a lot of mining and in my own mundane way enjoyed the limited logistical challenges of running a mini mining fleet with the aid of key broadcasting. CCP have decided to clarify on their interpretation of the EULA and implicitly state that key broadcasting will no longer be allowed. (I don't feel the need to discuss the reasoning behind CCP's decision to do so, it's just a clarification of certain parameters that were perhaps previously a little 'cloudy'.)
This has caused me to 'disband' my fleet and try different things within the game. A lot of people would say that this is a positive outcome as it funnels me towards a more diverse experience and I don't disagree with that in the broad principle.
Any time that the parameters are changed though, the confines of the sandbox element (that is cited as being one of the major plus points of Eve) are also changed.
That's the motive behind my original question.
Perhaps I wasn't very clear in phrasing it, so perhaps it might be helpful if I try to rephrase it in more expansive terms.
Game developers change the confines of the sandbox when they place (or alter) restrictions and this can channel players towards play styles/activities/outcomes that the developers envision. Whilst the developers might have a clear vision of what constitutes an immersive/rewarding experience, this might not fit in with the viewpoint of some players who might have a different vision of what constitutes an imersive/rewarding experience. Is this constant shifting of the goalposts in an attempt to channel players towards the developers' visions restricting players choices and having a detrimental effect on the sandbox element of the game, which CCP themselves are rightly proud of?
I hope this makes my intent behind the original post a little clearer.
Thanks for your input.
Regarding the ISboxed thing you refer to, it seems to me like CCP isn't changing WHAT you can do, only HOW. You can still run your mining fleet, you'll just have to manually click more. I don't see that your freedom within the sandbox has been restricted any.
There are no CCP-provided goalposts to begin with, so they cannot have been moved.
|

Black Ambulance
20
|
Posted - 2014.12.26 22:45:14 -
[55] - Quote
skandra Kishunuba wrote:I first started playing Eve due to it being recommended to me by a friend.
One of the big selling points was the sandbox element of the game, being free to do a multitude of different things without being hemmed in too far.
Since I started playing, it seems to me that this sandbox element has been gradually eroded by small steps.
Things like tying in ships to particular, specialist roles, thus forcing pilots to be limited in their choice of ships they can fly effectively for a particular role.
Another example is the recent changes made to the UI, where before the changes it was possible to personalise elements of it to make for a more individual experience. Now we're limited to predefined schemes that can't be personalised and the experience is just more generic.
Is the sandbox slowly turning in to a quicksand box where freedom of choice is being stifled?
definition of Eve online's sandbox : CCP play the sandbox and you are paying them to play it. (re-balance of weapons/ships/modules, changes to UI, change to game mechanics etc) |

Miallia
Nighthawk Exploration Anoikis Ronin
662
|
Posted - 2014.12.26 22:51:19 -
[56] - Quote
Gully Alex Foyle wrote:I knew you'd bite. Duh. It's what I do.
These fangs aren't for Halloween you know.
G£» Bringing Twilight to Your EVEs. G£»
EVE System > Subspace communication beacon unreachable. Channel list unavailable.
|

skandra Kishunuba
Perkone Caldari State
18
|
Posted - 2014.12.26 22:53:00 -
[57] - Quote
Eli Stan wrote:
Regarding the ISboxed thing you refer to, it seems to me like CCP isn't changing WHAT you can do, only HOW. You can still run your mining fleet, you'll just have to manually click more. I don't see that your freedom within the sandbox has been restricted any.
There are no CCP-provided goalposts to begin with, so they cannot have been moved.
I've already made my views on that and how it affected me personally. CCP were kind enough to offer me a solution that meant I didn't 'lose out' financially due to their clarification, something for which I'm grateful.
I wasn't attempting to go over old ground with it and have no axe to grind over it, I was merely using it as an example of how changes can steer people in different directions. As you correctly say, it wasn't exactly a change. It was more of a clarification of policy but it still had the effect of changing the play styles of some people.
Although CCP give us glimpses of their long term strategies and visions for the future of the game, I don't feel we're privvy to some of their long term goals. We can speculate or try to make educated guesses (I'm more in the speculation camp than the educated camp) but I find myself wondering if we're being steered, what we're actually being steered towards, if you follow my drift.
If the parameters of the game are being subtly altered on an ongoing basis, is it being done with a specific purpose in mind that will result in a reduction of choice in order to make the game fit in with the developers' long term visions? |

Jenshae Chiroptera
The Volition Cult
657
|
Posted - 2014.12.26 23:05:58 -
[58] - Quote
skandra Kishunuba wrote: You raise some valid and interesting points, thank you for that. Whilst I understand and agree with you that a totally 'blank canvas' ...
Is this constant shifting of the goalposts in an attempt to channel players towards the developers' visions restricting players choices and having a detrimental effect on the sandbox element of the game, which CCP themselves are rightly proud of?
I hope this makes my intent behind the original post a little clearer. Thanks for your input.
Put an adapted version of that post in the original one in order to curb circular discussions.
The game is constantly being developed. This means it is in flux and the parameters will change. Sometimes the sand box is in a shadow of a building and in other seasons it is hot as hell.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
|

Rain6637
GoonWaffe Goonswarm Federation
28876
|
Posted - 2014.12.26 23:13:22 -
[59] - Quote
Jenshae Chiroptera wrote:verbal jell-o. your words. they say nothing
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Jenshae Chiroptera
The Volition Cult
660
|
Posted - 2014.12.27 01:21:59 -
[60] - Quote
Rain6637 wrote:Jenshae Chiroptera wrote:verbal jell-o. your words. they say nothing ha. nice edit, but I meant the first time you typed 500 words with no substance https://forums.eveonline.com/default.aspx?g=posts&m=5344495#post5344495
and you did it again in the post above this one. what was it I was supposed to hear, can you simplify it please. I can't hear something if I can't make sense of it in the first place. just give me the main points, and I'll refer back to your posts for the supporting reasons. thing is i'm not sure even you know what you were talking about.
Innate decency.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
|
| |
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |