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Lucstar
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Posted - 2006.09.12 05:12:00 -
[1]
This will allow you to "move" a skill across into a data chip with any desired prerequisites, including choice of amount of levels. You forget the skills as they are moved into the data chip, and you can then sell the data chip on the market, or more likey escrow. Empty chips would be available for purchase on the market and their cost will be in someway proportional to the amount of skill points they can hold. You can purchase filled data chips as a way of replacing training time with ISK, and learn what's on the data chip as long as you have the prerequisites that are not already available on the chip.
For example, lets say I have already learned Large Projectile Turret (2), whose prerequisits are Gunnery (5) and Medium Projectile Turret (3). I wish to move Large Projectile Turret (2) and Gunnery (4,5) onto the data chip, and I consequently loose those skills/levels from my character. I would retain Gunnery (3) and the smaller project turret skills. Someone who then wishes to use the data chip will only need to have Medium Projectile Turret (3) already learned (which includes Gunnery (3) etc).
I can think of two motivations for this. One is a greater depth of trading options, ie, an extra way to make/spend ISK. The other is if a particularly important member of a corp can no longer be involved in the game, their high level skills will not be wasted, and can be transfered to another member.
This presents a slight problem, in that it seems like a way for someone to change their name. Eg. create an alt and transfer all skills across. However, to transfer all skills would require a huge amount of ISK to purchase the all empty and rare "high skill point count" data chips, and the alt would ofcourse not receive the standings of the original character. These limitations prevent such a name-change exploit from being practical.
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fuze
Gallente Chosen Path Lotka Volterra
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Posted - 2006.09.12 05:27:00 -
[2]
Just like any other nice idea it will be abused by macro miners. They'd be selling skill points to the highest bidders. |

Ratsock
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Posted - 2006.09.12 05:33:00 -
[3]
Kind of defeats the purpose of having a time based skill system. The whole point was that you cannot advance faster in skills just by playing more. With this implemented you could just mine for a few hours and buy the skills. The result of which being that you are getting closer to the xp system used by most other mmos
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Lucstar
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Posted - 2006.09.12 05:49:00 -
[4]
Originally by: Ratsock Kind of defeats the purpose of having a time based skill system. The whole point was that you cannot advance faster in skills just by playing more. With this implemented you could just mine for a few hours and buy the skills. The result of which being that you are getting closer to the xp system used by most other mmos
Perhaps for a single person, but not for the population. Overall CCP should not notice much difference in the speed at which skill points are learned in the entire population, since it still takes time to learn the skills which are trasfered. So someone must choose to give up a skill they've been learning over hours/days/weeks. This won't change the dynamic like an implementation that allows you to directly earn skill points with play time.
It can also be argued that implants are getting you closer to an xp system since you can just "mine a few hours" and buy an implant which effectivelly shaves off training time, as if you had purchased the skill points themselves.
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.09.12 07:50:00 -
[5]
Although interresting, it presents so many ways of abuse.
I could train a lot of gunnery skills, since I have a high perception, and trade them for some charisma skills, like corp management or leadership. Meaning I would actually learn those low attribute skills with the speed of my high level. Then why have attributes?
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Lilly Boyter
Amarr Royal Amarr Institute
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Posted - 2006.09.12 08:00:00 -
[6]
So I make a high int/mem character and then an other account with high per/wil
My main has high charisma and I train with the speed of 3 extramly high attribute accounts. Most characters would never leave the station anymore as they would be milked for their skill points.
I think it would take me about 1 year to get my main where it would now take me about 4 years in terms of skill points. (you only train very fast with your highest attributes remember)
Take this example, my alt trains on the best attributes nearly 23M sp/year my main does the same on the two other attributes getting me 46M sp/year (now think of what I could do with more accounts )
Yes, this would be abused big time actualy. You will soon see ebay littered with 100M skill point characters that have never even left their station and are only a few days old.
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Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.09.12 10:03:00 -
[7]
Edited by: Ellaine TashMurkon on 12/09/2006 10:04:20 I think that "moving" skills out of brain into chips is a bit abstract.
However, spending time without training skills, to "write down" existing skill into an implant (and as implent - unremovable, destroyable with podkill), wuld be cool. I'll create a post about player created skill implants later when my ideas will become more concrete :)
Yes, this wuld allow 5 characters to build up skills for one character. But there is limited number of implants You can have in head, and having them, make You cry louder when killed.
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Lucstar
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Posted - 2006.09.13 01:16:00 -
[8]
Originally by: Jaketh Ivanes Although interresting, it presents so many ways of abuse.
I could train a lot of gunnery skills, since I have a high perception, and trade them for some charisma skills, like corp management or leadership. Meaning I would actually learn those low attribute skills with the speed of my high level. Then why have attributes?
Good point, I didn't think about that problem. One way around this is that it could take a small amount of time to learn from the data chip (obviously much less time than learning the skill normally, otherwise there would be no point to data chips). Then chip could also store the relevent attributes of the person from which the skills were moved, and then the time you take to learn the skills from the data chip would take into account those attributes and your own attributes to even things out. The attribute values stored on the data chip should also be modified by implants.
However, one could install the best implants and learn a skill normally, then remove the implants and transfer the skill to the data chip effectively lowering the attributes with which the skill seems to have been learned. Implants are expensive, and this would mean that the person would have to sell the filled data chip for much more to take that into account.
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Reggie Stoneloader
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Posted - 2006.09.13 04:05:00 -
[9]
Either way, a half-dozen trial accounts could train a few hundred thousand SP for free, and make them available on the market. Astrogeology, various research skills, Frigate skills, weapon skills, shield skills, etc. could all be obtained in the course of a trial session, then sold or transferred.
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Spoon Thumb
Crystaline Green
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Posted - 2006.09.13 11:40:00 -
[10]
Edited by: Spoon Thumb on 13/09/2006 11:44:21 Edited by: Spoon Thumb on 13/09/2006 11:43:24
Originally by: Ellaine TashMurkon Edited by: Ellaine TashMurkon on 12/09/2006 10:04:20 I think that "moving" skills out of brain into chips is a bit abstract.
However, spending time without training skills, to "write down" existing skill into an implant (and as implent - unremovable, destroyable with podkill), wuld be cool. I'll create a post about player created skill implants later when my ideas will become more concrete :)
Isn't this meant to be what hardwire implants are? So maybe you could manufacture your own hardwire implants by spending time loading "skill" into an empty implant item (and not allowed to train skills at same time)
This'd be dead useful if say i want to just fly a ship with one jump clone. Also would create a skills market in the form of hardwire implants, and make hardwiring more valuable (especially since it's about to get nerfed by impending combat boosters)
*** Spoon Thumb - I can scoop ice cream with my thumbs!
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Dutarro
Kydance Radiant Industries Interstellar Starbase Syndicate
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Posted - 2006.09.13 16:00:00 -
[11]
I dislike this idea. If training time can be exchanged for ISK, it becomes a commodity just like ore or ships. The rich and powerful will be able to buy years of training time on the market, further broadening the gap between haves and have-nots in EVE.
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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.13 16:17:00 -
[12]
Originally by: Jaketh Ivanes Although interresting, it presents so many ways of abuse.
I could train a lot of gunnery skills, since I have a high perception, and trade them for some charisma skills, like corp management or leadership. Meaning I would actually learn those low attribute skills with the speed of my high level. Then why have attributes?
In fact it's worse than that, I could create 5 (for example alts).
One could max engineering, one mechanic, one social, etc.
Get each up to 5 mill SP in a few months and then merge them all and in 6 months I have built a 25M SP character.
Do it with 10 alts and I have a 50M SP character...
Zarch AlDain
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Lucstar
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Posted - 2006.09.14 07:36:00 -
[13]
Originally by: Zarch AlDain In fact it's worse than that, I could create 5 (for example alts). One could max engineering, one mechanic, one social, etc. Get each up to 5 mill SP in a few months and then merge them all and in 6 months I have built a 25M SP character. Do it with 10 alts and I have a 50M SP character...
Excellent observation, I withdraw my bad idea.
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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.14 08:02:00 -
[14]
Originally by: Lucstar
Originally by: Zarch AlDain In fact it's worse than that, I could create 5 (for example alts). One could max engineering, one mechanic, one social, etc. Get each up to 5 mill SP in a few months and then merge them all and in 6 months I have built a 25M SP character. Do it with 10 alts and I have a 50M SP character...
Excellent observation, I withdraw my bad idea.
It wasn't all bad, just had a few flaws ;), keep more ideas coming :)
Zarch AlDain
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Spoon Thumb
Crystaline Green
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Posted - 2006.09.14 11:08:00 -
[15]
Edited by: Spoon Thumb on 14/09/2006 11:08:13
Erm, if you did it with hardwiring implants, then you only have max of 5 skills you can buy per character
So actually the point about alts is invalid to a certain extent
*** Spoon Thumb - I can scoop ice cream with my thumbs!
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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.14 11:25:00 -
[16]
Originally by: Spoon Thumb Edited by: Spoon Thumb on 14/09/2006 11:08:13
Erm, if you did it with hardwiring implants, then you only have max of 5 skills you can buy per character
So actually the point about alts is invalid to a certain extent
True, except that it doesn't say in the idea that the chips get plugged in as implants.
If they did that would be messy indeed as jump clones and character death sould suddenly get a whole lot more unpleasant...
Zarch AlDain
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