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Bobby Wilson
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Posted - 2003.10.20 18:02:00 -
[1]
Not that I want them to, I really don't! Right now it seems like you can PvP right outside a station and they don't fire, in fact AFAIK you can actually torpedo a 0.0 station and get no response from their sentry guns.
Is this changed on local? I just wanna make sure I don't get a Darwin award after the next patch (Coming Soon TM).
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Jarjar
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Posted - 2003.10.20 18:49:00 -
[2]
If they're "fixed", this indeed IS the carebear genesis. PLEASE LEAVE THEM!
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dalman
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Posted - 2003.10.21 03:20:00 -
[3]
I also certainly hope that this is not "fixed".
As of now you can target and shoot on stations on the real server. But since they are undestructable, what does it matter?
PLEASE, don't turn all the EVE universe into carebear land.
So CCP fixed the main problem with missiles when they upped the speed on missile. And now they are going to "unfix" that again by doing so that all missile users have to be 50km away so it still takes 30 seconds for the first missile to hit the target????
M.I.A. since 2004-07-30 |

Luther Pendragon
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Posted - 2003.10.21 07:05:00 -
[4]
carebear or not, I dont see how it makes sense that stations just allow people to shoot at them without defending themselves. ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

lickspittle
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Posted - 2003.10.21 10:09:00 -
[5]
Edited by: lickspittle on 21/10/2003 10:10:00
Quote:
carebear or not, I dont see how it makes sense that stations just allow people to shoot at them without defending themselves.
Absolutely, it makes no sense whatsoever and is now fixed internally (should make the next patch). Abuse of this bug is an exploit. I am sure no-one here was abusing it though.
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Jarjar
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Posted - 2003.10.21 13:40:00 -
[6]
So there are three places in this universe where you can safely use missiles: 1) Stargates in 0.0 space 2) Asteroid belts / planets / moons 3) "Safe spots"
Correct?  
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Bobby Wilson
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Posted - 2003.10.21 13:47:00 -
[7]
Edited by: Bobby Wilson on 21/10/2003 13:55:56
Quote: Not that I want them to, I really don't! Right now it seems like you can PvP right outside a station and they don't fire, in fact AFAIK you can actually torpedo a 0.0 station and get no response from their sentry guns.
Is this changed on local? I just wanna make sure I don't get a Darwin award after the next patch (Coming Soon TM).
BW
Since we're throwing around the "carebear" word, I just want to say yet again that I don't want it to change at all, I just was asking what is current on Chaos as I had read in the patchlog something that suggested an upcoming change.
I frankly can't see the "exploit" here, in fact I think there is more vulnerability to exploitation rife in a system where your first bit of damage to a station leaves you podded. Gonna be a lot of station huggers in 0.0, using nothing but turrets and EW....
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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dalman
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Posted - 2003.10.21 13:52:00 -
[8]
Quote: Edited by: lickspittle on 21/10/2003 10:10:00
Quote:
carebear or not, I dont see how it makes sense that stations just allow people to shoot at them without defending themselves.
Absolutely, it makes no sense whatsoever and is now fixed internally (should make the next patch). Abuse of this bug is an exploit. I am sure no-one here was abusing it though.
The only abuse is that after this patch all campers will use Apocs and park them 500m from the stations  
Until the day when I can either destroy or conquer a NPC station (which will never happen), I find it hard to understand why those stations will have to blow up my ship.
This only means that Caldari and Minmatar ships are useless close to stations.
M.I.A. since 2004-07-30 |

j0sephine
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Posted - 2003.10.21 14:04:00 -
[9]
"Absolutely, it makes no sense whatsoever and is now fixed internally (..)"
... The sentry guns' capabilities far exceeding those of most powerful battleships make no sense whatsoever as well. Does it mean we're going to see them fixed too?..
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dalman
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Posted - 2003.10.22 02:20:00 -
[10]
Quote: "Absolutely, it makes no sense whatsoever and is now fixed internally (..)"
... The sentry guns' capabilities far exceeding those of most powerful battleships make no sense whatsoever as well. Does it mean we're going to see them fixed too?..
Very much an important issue.
M.I.A. since 2004-07-30 |

Gafton
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Posted - 2003.10.22 05:59:00 -
[11]
Better question is, are the sentry guns on chaos going to get a dmg boost? If not then they're worthless.
Ding Dong The Witch Is Dead. |

Cyrus Troy
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Posted - 2003.10.22 06:33:00 -
[12]
Edited by: Cyrus Troy on 22/10/2003 06:40:35 I don't know what the hell is the problem with people being allowed to fire on stations?!? I can name over A DOZEN THINGS that aren't "REAL" in this game. I mean USE YOUR BRAIN!!! Why the hell would anyone fire on a station... with ammo that actually costs something? Why would anyone do that when the dam station ARE INDUSTRUCTABLE. No evil people are attacking stations, only stupid people and noobs, and if the average player does hit a station itĘs BY ACCIDENT!!! For the most part, the only people hitting stations are new pilots, so sentry guns are nothing but noob killers.
Why are Sentry Guns programmed to destroy every ship, why canĘt Sentry Guns target jamm ships that accidentally damage the station or jump gate? Why canĘt they knock the ships shields down instead of destroying it. I understand sentry guns firing at someone to enforce sec raiting laws in empire space. Sentry guns firing at someone who starts attacking a convoy, that makes sense. For the most part though, so many have lost ships because a missile exploded to close. Losing a ship to a sentry gun because of that is CRAP! 
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Luther Pendragon
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Posted - 2003.10.22 10:24:00 -
[13]
Shut up Cyrus and dont be rude ass. Just because people see things differently than you doesnt mean that they are not using their brain and doesn't help in any debate to rectify a problem.
A dev shows interest in whats going on here about the feedback from their customers, and took the time to reply, and thats the way you respond is to flame him? ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

drunkenmaster
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Posted - 2003.10.22 10:50:00 -
[14]
Despite his writing style, Cyrus has some good points. Why can't the stations just jam you, or cut you down to structure?
The only thing they kill is frigates and cruisers. Anyone in a BS can warp away long before they maintain serious damage anyway.
I've only needed protection by sentry guns once, as someone in a scorp attacked me right outside the station. he took out my ship, and warped away with practically no damage at all.
.
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Luther Pendragon
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Posted - 2003.10.22 11:52:00 -
[15]
Edited by: Luther Pendragon on 22/10/2003 12:01:03
Yes, despite his writing style, jamming may be a possible first alternative to try out rather than out right destruction. But that still may not solve the other problem of just not having enough places where fighting can take place? Also dont FoF missiles not require a target lock? That may not matter, depending on what we want to achieve.
And what do we want to achieve? Should space stations regard any fighting closely as inherently dangerous to themselves, their trade lines, and open fire on any aggressor? Or only respond in direct self defence? Why does it matter to players? Is it because theres not enough places where fights can otherwise take place? Or n00bs are being innocently blown up? Or is there something ineffective just for missile use? ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

Will McBlack
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Posted - 2003.10.22 12:27:00 -
[16]
IMHO sentry-guns should be able to be blown up. Attacking them in the first place is nuts as they hurt quite a lot! Destroying one of course terribly hurts your faction standing, and they will be restored/replaced after each downtime or a few days. The idea of indestructable items dont appeal to me very much. Similarly, Space Stations and those darned Secure Cargo Containers should be destructable. I dont mind them all have high hit-points but just the idea they can never be destroyed doesnt feel right.
Everything man can make, man can de-make.
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Luther Pendragon
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Posted - 2003.10.22 12:34:00 -
[17]
But the result of that will surely be that everything gets destroyed? ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

Clyde Darcinoff
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Posted - 2003.10.22 14:41:00 -
[18]
so?
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Majin Buu
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Posted - 2003.10.22 15:31:00 -
[19]
so why shouldnt the NPC corps be allowed to defend "there" stations?. Any hostile act towards any npc owned structure should result in the sentry guns opening fire on the attacker. This doesnt mean that missile cannot be used around station, it just means u have got to think more b4 firing them at someone near stations.
On another note u could yourself sit 60+km away from the station (out of firing range)and fire all the missiles u want at them 
BoB KillBoard |

McWatt
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Posted - 2003.10.22 17:50:00 -
[20]
Edited by: McWatt on 22/10/2003 17:54:20 Edited by: McWatt on 22/10/2003 17:52:30
Quote: Edited by: lickspittle on 21/10/2003 10:10:00
Quote:
carebear or not, I dont see how it makes sense that stations just allow people to shoot at them without defending themselves.
Absolutely, it makes no sense whatsoever and is now fixed internally (should make the next patch). Abuse of this bug is an exploit. I am sure no-one here was abusing it though.
why, oh why i ask?
no important stuff to do, i ask?
space not safe enough for mr lickspittle, is it?
what makes no sense whatsoever is the strenght of sentry guns and this game if you keep adding and adding them.
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