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BabeLove
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Posted - 2006.09.13 14:18:00 -
[1]
Well, i was looking at a few setups for a battleship and i have to choose between one of these 3 modules, i would like to have your advice about which one you think would be the best one?
a 3rd damage mod (so it would be about 50% less efficient because of stacking penalities) a 1st tracking enhancer (100% efficient) or a target painter (and i would put a PDU in low instead of a cap rech in med)
Which of these 3 options should have the biggest impact on damage using large turrets?
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Guurzak
Minmatar
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Posted - 2006.09.13 14:28:00 -
[2]
Impossible to answer without more info. What battleship, what guns, what target?
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Testy Mctest
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Posted - 2006.09.13 14:31:00 -
[3]
Yep. Depends on ship and what it'll be used for.
Scrapheap Challenge Forums - All the cool kids are doing it!
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Jacob Holland
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.09.13 17:32:00 -
[4]
Depending on range, guns, ship and target you may find that the tracking enhancer boosts your DPS more than the third damage mod. But a Torp Raven will find the Target Painter more effective (I assume you're not fitting a Torp Raven as a tracking mod would be a bit of a waste in that case )
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BabeLove
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Posted - 2006.09.14 20:08:00 -
[5]
Its to use with 1400mm artillery on a machariel, which come with a natural 37.5% bonus to tracking with the skill gallente bs to level 5 or 30% for me as i have the skill to level 4, but i plan to train it to level 5 later
My weapon range is approx. 78 km which is only limited by my targeting range as my optimal is 52 km and i have a falloff of 42 km, but 78 km is quite enough for me, so no need to boost that targeting range
I'm also considering using 800mm autocannons from time to time
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Guurzak
Minmatar
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Posted - 2006.09.14 20:17:00 -
[6]
That still doesn't tell us what you're doing with it. Are you sniping at noob traffic, 80 km out from a gate? Is this for missions? Belt ratting? Belt pirating? A peenwaving sniper duel to see whether you or your friend can pop 10 drones the fastest?
Based on the little info you've given us, I'd suggest that you probably want a sensor booster. You've said you don't care about increasing range, but the booster will increase your lock speed as well, and extra range is always nice. Machariel won't benefit much from a tracking enhancer, and a target painter is even more useless than normal at that range- it's deep into falloff, and even if it does hit, sigradius is meaningless for turrets if there's no transversal.
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BabeLove
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Posted - 2006.09.15 08:44:00 -
[7]
Its mainly to do missions and/or hunt rats in belts, i usually keep a range between 30 and 50 km, so i'm almost always in my optimal range, sometimes, my range get closer, even up to 10 km against smaller ships, and i use drones to deal with frigs and destroyers, i use my turrets for anything bigger than a destroyer and i use them on frigs and destroyers too if they are far enough
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Odinegras
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Posted - 2006.09.15 10:47:00 -
[8]
Edited by: Odinegras on 15/09/2006 10:48:01 Try them all out your setup isnt set in stone.
just have a play on easy mobs.
And dont forget everyones playing style is different.
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BabeLove
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Posted - 2006.09.16 21:00:00 -
[9]
Edited by: BabeLove on 16/09/2006 21:00:56
Originally by: Odinegras
Try them all out your setup isnt set in stone.
Yeah, but i want to use officer mods, and these things aren't cheap, so i wanted to get some opinions before buying these things
I can do some tests with T2 modules, but often, it's hard to see if there is really an improvement or not? (or if it's even worse) so i would have liked to know if someone had some numbers about the effect these modules would have on damage
I guess the target painter would improve damage against small and medium target while a tracking enhancer would be more useful when fighting at closer range and finaly, a 3rd damage mod would be best for long range fights, is that right?
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