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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.09.14 17:50:00 -
[31]
24hrs is already overpowered.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.09.14 18:17:00 -
[32]
Make the timer 4 hours, but make the price per jump 5m. Every jump after the first in any 24 period doubles the cost.
Provide a small "jump traker" so people know the situtation at any given time and can make a choice to pay the money or not.
Also, all clones over 1m skill points should have their costs trippled. The cost to move a clone from one station to another should also be very high. To stop people from death jumping. Or at least make it cost them. (also, why is it that I can move my clone into any station I have an office at, but I have to BE THERE to make jump clone? It should be the same for both types)
That lets me jump south for the op tonight. And still get back north for the mining op tmrw. But at a pretty high cost. That circumstance would cost me 15m. Sometimes it's worth it. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Jinx Barker
Gallente Federal Bank
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Posted - 2006.09.14 18:51:00 -
[33]
Did not realize this was such a contentious issue. Well, I like Jump-Clones; they do save me time and they have saved my implants on numerous occasions.
In my honest opinion they are fairly balanced, in a sense that you need a fairly high standing to get them, or you need to use other methods, like ISS, and some other third party JC operations going out there. They also allow a single jump in 24 hr. period, which is again, a pretty convenient way that you can do that, but still not as usable as letÆs say jump every 4 hrs. at a whim.
Now, I dislike the 24 hr. timer, really do. The abuser (he is the one who wants the æI WINÆ button) inside me screams and claws out, and demands a 1 hr. jump timer. However, the sensible guy inside me says that such practice is essentially game breaking feature, and should not be allowed.
So, my personalities and me decided on a compromise, since we have been arguing with each other over jump-clones for a while. The agreement is this, they shut up about the jump clones, and I will accept that I would be happy with a 12 hr. timer. They also agreed that if CCP will not do the 12 hr. timer, they would be happy with me agreeing with them.
So, I like jump clones, I use them all the time. I wish I was able to jump more frequently, but I concede that it might not be the best thing in the world for many other players.
If CCP ever changes their policy on jump-clone timer, I sure as hell would not complain about it.
But at the same time, as many of you already know, I have other favorite matters I prefer to lobby for, like Caldari mass issue, Small Personal Bases (read Personal POS), and POS Overhaul and Integration into a single structure. Jump Clones work and ought to be left alone till other things are solved.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2006.09.15 03:05:00 -
[34]
24 hours is just fine, it at least keep some people in place, anything less you might as well just give everyone jumpdrives with unlimited reach.
Implementing them in the first place was like WoW, what are you thinking?
Looking For Ventrilo Hosting |

nahtoh
Caldari Bull Industries
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Posted - 2006.09.15 04:26:00 -
[35]
Originally by: Danton Marcellus 24 hours is just fine, it at least keep some people in place, anything less you might as well just give everyone jumpdrives with unlimited reach.
Implementing them in the first place was like WoW, what are you thinking?
Actually I find them to be well justified by the back story and the existing cloning mechanics...
As for lowering the timer? kinda torn by it. But clone jumps have been used via poping your own pod for how long now? ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

franny
Phoenix Knights
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Posted - 2006.09.15 05:32:00 -
[36]
imo 24 is to long, but 12 would be to easy to exploit implants
log in, clonejump to 0.0, play for a while, eat, whatever to waste half the day, clonejump back to empire and the +5s, repeat when you get to play the next day
18-20hrs would be a better compromise imo allows to actually use them more than once a day, but not as easy to exploit the system
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Wheya
Amarr Bruderschaft des Wahrhaftigen
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Posted - 2006.09.15 10:17:00 -
[37]
Being able to use jumpclones is an advantage so I am not surprised that many want to be able to jump every 12 hours. With a shorter time jumpclones would not only be used to exchange a 'learning clone' for a 'pvp clone'. They would also be used by traders to check and alter the market prices in different regions.
Of course players are often calling for changes which make their gameplay easier. In the end all this changes make the eve universe more and more mainstream in the world of MMOGs. I like the feeling of a huge universe where you have to ask 'what's going up in the north' instead of jumping from one edge of the map to the other in seconds and check yourself.
I think 24 hours is already short enough - or too short. IMHO jumpclones exist for emergency calls or to use a different and cheaper clone for war. I don't think jumpclones should be used to make the eve universe even smaller. It's already small enough. I would vote for increasing the time but I will not vote for making it shorter.
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Heikki
Gallente Wreckless Abandon
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Posted - 2006.09.15 12:37:00 -
[38]
Still holding the same opinion as in the previous times this had been discussed: - I sure would like to have shorter jump clone delay, as I would like to have 'Generate 1B minerals' button
I also believe implementing either of them would be bad for the game, no matter how nice they would feel.
-Lasse
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2006.09.15 12:41:00 -
[39]
Has anyone actually seen increased PVP fights as a result of carebears jumping out of empire to save their implants from being destroyed?
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.09.15 13:04:00 -
[40]
Edited by: Plutoinum on 15/09/2006 13:04:57 Well, personally I was just asking, because of 'rapid battle deployment' and jumping back, I don't use them as implant savers, only to jump between our regions. Jump clones as implant-savers are kind of pointless, if you play everyday and your daily eve life is war.
So yes, maybe 12hours would be overpowered. The reason, why I wanted it shorter, is lazyness and keeping order in my jump-clones. If I jump somewhere, I also want to jump back. If I clone-jump, I usually fly back in a frig, because of the timer, so I mix my clones around a lot. So often I've got no implants in my head, sometimes this, sometimes that...
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Myoujou
Caldari
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Posted - 2006.09.16 10:45:00 -
[41]
Originally by: Ishquar Teh'Sainte Edited by: Ishquar Teh''Sainte on 14/09/2006 12:04:09 i'm not saying you're a carebear because you don't want to loose your ship ... i say your rant sounds carebearish because you want the most convenient solution not to loose your ship.
Nothing to do with your argument but....for the love of god its lose people. Not loose. I hate it when people murder the english language. >_<
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Monica Foulkes
Hooligans Of War
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Posted - 2006.09.16 11:03:00 -
[42]
The only thing they need to change with jump clones is to add a little timer to the character overview that will tell you when you can jump again.
The 8h skill buffer |

Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.16 11:03:00 -
[43]
Or you could all just fly spamming the warp to button and not get podded.
Warpcore stabs on pods ftw.
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.16 11:57:00 -
[44]
Originally by: Myoujou
Originally by: Ishquar Teh'Sainte Edited by: Ishquar Teh''Sainte on 14/09/2006 12:04:09 i'm not saying you're a carebear because you don't want to loose your ship ... i say your rant sounds carebearish because you want the most convenient solution not to loose your ship.
Nothing to do with your argument but....for the love of god its lose people. Not loose. I hate it when people murder the english language. >_<
i didn't got the killmail 
... sry .. but i'm not a native-speaker  ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Myoujou
Caldari
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Posted - 2006.09.16 12:50:00 -
[45]
Originally by: Ishquar Teh'Sainte
... sry .. but i'm not a native-speaker 
No worries then. But 50% of native speakers nowadays seem to have lost their dictionaries and I'm a writer in my spare time so... :P Sorry for going off.
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Kweel Nakashyn
Minmatar Aeden
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Posted - 2006.09.16 12:57:00 -
[46]
Edited by: Kweel Nakashyn on 16/09/2006 13:00:54 Of course 12 hours is better. I mean, 10 min is better too. But I'd like devs considering that some of us play only after work. So what could be cool for us is 18h and it would be not "so broken", as 12h seems to be : That mean you can clone jump in a far system say at your midnight time, go to sleep, go to work, go back in EVE after work and you can clone jump in the begining of your new EVE-day without waiting until midnigth again.
Anyway, I sign for 12h also 
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