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Mr Smithh
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Posted - 2006.09.14 13:25:00 -
[31]
Edited by: Mr Smithh on 14/09/2006 13:49:20
Originally by: Cairo dog I'm sure we'd be willing for a mutual war :o Just get in contact with Druz.
here is a prime example of someone who spends their 3 wardecs against targets they know cannot fight back... and who is itching to get a fight, because they have noone that fights against them...
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Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.09.14 14:07:00 -
[32]
Originally by: Infinity Ziona Staying on topic and not taking the obvious trolling and flamebaiting.
Basically nothing else to say here but what I have already said. The alliances dont need NPC protection in this form and it should imo be changed.
If I want to war declare people then I should be allowed and if they are afraid to fight, or too lazy, or just too stupid, then they should disband.
Start an alliance then, its not the alliances fault that a corp is only allowed 3 wars is it.
Secondly if you want actual "fighting" like I have said head to 0.0 your find many people to fight there so if anything its you being the lazy one not the alliances.
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Lygos
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.14 14:26:00 -
[33]
I'm sure there should be limits just for database concerns. However, three war decs for an ordinary corporation is far too few.
It should be possible to launch a war against every single corporation that underprices us on the market. It's not like they have much to lose. It's effortless to protect 99% of everything you own in unassailable zones labelled stations, or safespot, or log with the other 1%.
There's no reason why Concord should presume that any of us are good or wholesome, loyal to soveriegns or respectful of property. They should presume every corporation to be unethical conspiracies to profit and self-interest.
Haulers in secure space without escorts during wartimer deserve to be ganked.
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Alessar Kaldorei
Caldari Free Space Alliance
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Posted - 2006.09.14 14:34:00 -
[34]
Edited by: Alessar Kaldorei on 14/09/2006 14:36:04
Originally by: Infinity Ziona Staying on topic and not taking the obvious trolling and flamebaiting.
Basically nothing else to say here but what I have already said. The alliances dont need NPC protection in this form and it should imo be changed.
If I want to war declare people then I should be allowed and if they are afraid to fight, or too lazy, or just too stupid, then they should disband.
Err... why?
Do you run an armed escort every time you go out to the store? No, you expect the streets to be safe, to an extent, because there are policemen nearby and getting robbed is a crime that the police should protect you from. Empire space is like that. There's a police force (CONCORD) that more or less keeps the peace.
Already 'war declarations' feel a lot like corruption. Put money up, and you're allowed to go around killing people in front of the police. Personally, I'd make wardecs only work if they're mutual, but that's just me.
You want to shoot anyone you see? Go to lo sec. You like high sec because there are more targets? The only reason there are more targets in high sec is BECAUSE you can't kill them. People tend to gravitate towards places they can feel safe in. Stripping that protection will just turn high sec into losec, people will disperse, and you'll have a thousand war decs and noone to shoot.
EDIT- forgot to mention: war decs are like asking the police permission to have a gang war.
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Infinity Ziona
Privateers
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Posted - 2006.09.14 15:07:00 -
[35]
Originally by: Traxio Nacho
Originally by: Infinity Ziona Staying on topic and not taking the obvious trolling and flamebaiting.
Basically nothing else to say here but what I have already said. The alliances dont need NPC protection in this form and it should imo be changed.
If I want to war declare people then I should be allowed and if they are afraid to fight, or too lazy, or just too stupid, then they should disband.
Start an alliance then, its not the alliances fault that a corp is only allowed 3 wars is it.
Secondly if you want actual "fighting" like I have said head to 0.0 your find many people to fight there so if anything its you being the lazy one not the alliances.
An alliance is not limited to 3 war decs? I specifically asked that and I was told it was also limited. If this is the case then I will STFU and create an alliance.
I dont want to fight in 0.0 because of local and blobbing. Know what you can do against a blob as a solo pilot? Nothing. Local? Prey vanishes faster then you can load system. Its not a matter of being lazy more of being practical and time management.
I have done 0.0 already and it was the most boring period of my time in EvE. When I started war deccing after coming back to empire it was a lot more fun and I play to have fun, not to pretend Im a real pirate and that I really live out in 0.0 space and that doing so somehow makes me special.
Quite a lot of the people out there need to cash their reality checks imo.
Are Alliances Pushing You Around?
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Baldour Ngarr
Artemis Rising
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Posted - 2006.09.14 15:18:00 -
[36]
Originally by: Infinity Ziona
I dont want to fight in 0.0 because of local and blobbing. Know what you can do against a blob as a solo pilot? Nothing. Local? Prey vanishes faster then you can load system. Its not a matter of being lazy more of being practical and time management.
What makes you think your unwilling war targets won't also vanish as soon as you appear in local? If someone knows what they're up to and doesn't want to fight, you have no hope of ever making them. You'd be far better served by moving to Syndicate, or Curse, and just picking up any stragglers you can find. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.09.14 15:19:00 -
[37]
Well to answer your question yes alliances can create more than 3 war dec at anyone time, I think you can have as many as you like.
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Infinity Ziona
Privateers
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Posted - 2006.09.14 15:51:00 -
[38]
Edited by: Infinity Ziona on 14/09/2006 15:51:15
Originally by: Baldour Ngarr
Originally by: Infinity Ziona
I dont want to fight in 0.0 because of local and blobbing. Know what you can do against a blob as a solo pilot? Nothing. Local? Prey vanishes faster then you can load system. Its not a matter of being lazy more of being practical and time management.
What makes you think your unwilling war targets won't also vanish as soon as you appear in local? If someone knows what they're up to and doesn't want to fight, you have no hope of ever making them. You'd be far better served by moving to Syndicate, or Curse, and just picking up any stragglers you can find.
More people in local in empire so the local is much less uber. In many cases completely nerfed for tactical unless your constantly right clicking icons.
Also I am not interested in the type of EVE game out in 0.0. I find the people to be less mature and more likely to be offensive which I dislike and I dislike the style of killing - Today was the first time I participated in group PvP (frig, cruiser, recon) vs a ISS typhoon and I started in 2003. You really think I will fit in in 0.0. So I would be less served doing what you suggest.
Can you really fault me or anyone else for playing the game the way they like rather then the way other people think is the coolest or makes you the biggest e-peen? I dont think so.
Edit: Thanks Traxio, that solves the entire problem. /nub mode off
Are Alliances Pushing You Around?
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Erotic Irony
Sturm und Drang
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Posted - 2006.09.14 16:31:00 -
[39]
Infinity: Contact Hardin of CVA. He offers an alliance creation service to save you the hassle of training the corp management skills if this no limit turns out to be true.
Also, Traxio, or anyone else have any documentation of this lack of limits on alliance wars? I browsed the knowledge base and didn't see anything about this.
Avon: For the love of all the is holy, do as the man says CCP. |
Baldour Ngarr
Artemis Rising
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Posted - 2006.09.14 16:49:00 -
[40]
Originally by: Infinity Ziona
More people in local in empire so the local is much less uber. In many cases completely nerfed for tactical unless your constantly right clicking icons.
*Adds Infinity Ziona to friends list.
*Scrolls local to spot any green blobs.
Sorted.
I don't fault anyone for playing the game the way they want, provided that playstyle is endorsed by CCP. You're trying to change what's allowed; that's a different matter. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
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Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.09.14 17:40:00 -
[41]
Originally by: Erotic Irony Infinity: Contact Hardin of CVA. He offers an alliance creation service to save you the hassle of training the corp management skills if this no limit turns out to be true.
Also, Traxio, or anyone else have any documentation of this lack of limits on alliance wars? I browsed the knowledge base and didn't see anything about this.
Pretty sure, can remember not too long ago Goonswarm war deced, BOB/RISE/IRON/RAZOR and I think D2 all at the same time.
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Infinity Ziona
Privateers
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Posted - 2006.09.15 03:22:00 -
[42]
Originally by: Baldour Ngarr
Originally by: Infinity Ziona
More people in local in empire so the local is much less uber. In many cases completely nerfed for tactical unless your constantly right clicking icons.
*Adds Infinity Ziona to friends list.
*Scrolls local to spot any green blobs.
Sorted.
The requirement to scroll and add a person to the list is very important and the lack of people understanding that importance because they have spent all their time in scrollless local 0.0 is a big factor in getting kills for us. As is the dynamic nature of our corporation, we have a constant stream of new members who are not always going to be known and who might leave and be no longer targets.
Once the alliance gets going, we will have a dynamic alliance, made from corporations who join and leave at their discretion, true privateering.
Originally by: Baldour Ngarr
I don't fault anyone for playing the game the way they want, provided that playstyle is endorsed by CCP. You're trying to change what's allowed; that's a different matter.
I am just voicing my disproval regarding what I consider to be an unnecessary measure which protects the most powerful forces in the game from the weakest.
The developers have stated many times that EvE is what you make it, and that the players should decide and create the content. Well I want to create a massive total war corporation, that is dynamic and allows everyone interested to join up and run a tour of duty against some of the most powerful player forces in the game, perhaps getting rich and powerful themselves and engaging in some FUN PvP that involves smaller skirmishs, no POS and no serious blobbages.
But at the moment I cant do that in a corporation. Which is stupid imo.
As for Haulers not being PvP, thats a load of junk. How do you hurt people in this game, really hurt them? Take their work away.
An hour ago in Privateers chat:
Partial Hull Conversion Expanded Cargo Malediction (Cargo) Eris (Cargo) Covert Ops Cloaking Device II (Cargo) Tracking Disruptor II (Cargo) 'Langour' Drive Disruptor I (Cargo) Small Armor Repairer II (Cargo) N-Type Thermic Hardener I (Cargo) Medium Electrochemical Capacitor Booster I (Cargo) Vespa II (Cargo) Medium 'Ghoul' Energy Siphon I (Cargo) 10MN MicroWarpdrive II (Cargo) Recon Ships (Cargo) Vespa II (Cargo) Vespa II (Cargo) Mega Modulated Pulse Energy Beam I, Qty: 3 (Cargo) Social Adaptation Chip - Standard (Cargo) Memory Augmentation - Standard (Cargo) Mega Anode Pulse Particle Stream I (Cargo) Cybernetic Subprocessor - Standard (Cargo) Scorch S, Qty: 7 (Cargo) Cap Booster 400, Qty: 2 (Cargo) Medium 'Ghoul' Energy Siphon I (Cargo) Vespa II (Cargo) Vespa II, Qty: 10 (Cargo) Subordinate Ballistic Screen Stabilizer Covert Ops Cloaking Device II (Cargo) Heavy Modal Pulse Laser I, Qty: 2 (Cargo) Heavy Modulated Energy Beam I (Cargo) Mega Modal Laser I (Cargo) Medium Beam Laser II, Qty: 3 (Cargo) Medium Modal Pulse Laser I, Qty: 3 (Cargo) Heavy Modulated Pulse Energy Beam I (Cargo) Medium Afocal Pulse Maser I, Qty: 4 (Cargo) Heavy Anode Pulse Particle Stream I, Qty: 2 (Cargo) Focused Afocal Pulse Maser I (Cargo)
Just some of the loot destroyed from Elfmans ISS Iteron. Not including what the 6 month old member looted, which was just sweet.
Thats the very essence of PvP. Not blowing up some guys insured bs in 0.0 and costing him 30 million in losses.
Are Alliances Pushing You Around?
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Ephemeron
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Posted - 2006.09.15 03:54:00 -
[43]
anyway, I'd vote to increase corp war dec limit to 10
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.09.15 06:03:00 -
[44]
1: Pack bags. 2: Move to stain. 3: Be up to your ears in targets.
There, your problem with the lack of targets solved in three easy steps.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Ephemeron
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Posted - 2006.09.15 07:37:00 -
[45]
Originally by: AKULA UrQuan 1: Pack bags. 2: Move to stain. 3: Be up to your ears in targets.
There, your problem with the lack of targets solved in three easy steps.
You offer a work-around for a problem that shouldn't be in the first place. I'm interested in hearing CCP side of why there is a 3 war dec limit. Is it simply a random small number? is it low to save server resources? Are there any exploits to be had with high war dec limit? I want to hear logical reasons
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deathforge
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Posted - 2006.09.15 11:01:00 -
[46]
Originally by: Skawl "We like empire because we can kill unarmed industrial types without any risk to ourselves from people who like PvP"?
That's the general idea of it, yes. And thus far, it's been quite profitable for my week old alt
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Laboratus
Gallente BGG Freelancer Alliance
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Posted - 2006.09.15 11:29:00 -
[47]
Go to low sec or 0.0 and you will never run out of targets. Mind control and tin hats |
Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.15 11:31:00 -
[48]
well without a CCP response why not create 2x corps )or simply rotate targets each week (start with the big 3 then work around the top5-10 over a months period of time or wait for em to make it mutual - petition CCP to fix it up in kali
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deathforge
The Accursed
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Posted - 2006.09.15 11:41:00 -
[49]
Originally by: Laboratus Go to low sec or 0.0 and you will never run out of targets.
Read, then post.
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Valkazm
Amarr Cursed Spawn Knights Of the Southerncross
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Posted - 2006.09.15 11:57:00 -
[50]
Originally by: Infinity Ziona Staying on topic and not taking the obvious trolling and flamebaiting.
Basically nothing else to say here but what I have already said. The alliances dont need NPC protection in this form and it should imo be changed.
If I want to war declare people then I should be allowed and if they are afraid to fight, or too lazy, or just too stupid, then they should disband.
Big words prove it and head into 0.0 and show them there afraid ..
Cursed Spawn recruitment |
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