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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Lebowski
C C P C C P Alliance
407

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Posted - 2015.01.05 16:06:10 -
[1] - Quote
Greetings Capsuleers and a Happy New Year to you all!
As mentioned in CCP Seagull's blog, Proteus will bring a new type of mining anomaly, specifically designed to ensure there are enough mining opportunities in starter and career agent systems for new players.
Anomaly Details:
Name: Asteroid Belt Remnants Location: Any starter or career agent system NPCs: None Contents: Various small Veldspar roids (smaller than a single strip miner cycle) spread over a large distance & the remnants of previous mining operations.
These new anomalies can now be found on Singularity & as always, any feedback is welcome, as well as any reports on issues.
Current Known Issues
- Sleeper NPCs are currently spawning in the site.
Thanks in advance!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Mike Azariah
DemSal Corporation DemSal Unlimited
2227
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Posted - 2015.01.05 16:14:17 -
[2] - Quote
Having answered the question 'where is the ore' late at night in Rookie Help Chat waaaaay to often, I welcome this addition
m
Mike Azariah-á CSM8 and now CSM9
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Rosewalker
Khumaak Flying Circus
150
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Posted - 2015.01.05 16:19:47 -
[3] - Quote
CCP Lebowski wrote:Current Known Issues- Sleeper NPCs are currently spawning in the site.
You mean the cute little ones that just poke around and don't pay out a bounty? Sounds like a feature, not a bug to me. Introduce the new players to the lore early!
The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
172
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Posted - 2015.01.05 16:24:23 -
[4] - Quote
Rosewalker wrote:CCP Lebowski wrote:Current Known Issues- Sleeper NPCs are currently spawning in the site.
You mean the cute little ones that just poke around and don't pay out a bounty? Sounds like a feature, not a bug to me. Introduce the new players to the lore early!
Would really bad bad (but slightly funny) if the sleepers ECM jammed the newbie miners.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Max Kolonko
WATAHA. Unseen Wolves
494
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Posted - 2015.01.05 17:11:34 -
[5] - Quote
Why jam when they could one shot a venture?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Amak Boma
Dragon Factory
55
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Posted - 2015.01.05 18:41:25 -
[6] - Quote
ok so new eve term is "suicide mining" mine as much as u can before your ship explode
the small veldspar asteroids. why not include the faction ore to them sush kermite plagioclasse too etc.
they should have acceleration gate and allow only mining frigate/ expedition frigate , mining barge , orca access to prevent eventual suicide ganks on rookie pilots.
since we have small rookie ore site how about rookie ice site and rookie gas site? lets make rookies to see various type of accessable minerals in high security space. rookies seeing veldspar only will think theres only veldspar . let them have additional content . |

Vincent Athena
V.I.C.E.
3049
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Posted - 2015.01.05 18:42:23 -
[7] - Quote
I hope the tutorials will be directing the new players to these anomalies, and telling them how the anoms can be found and traveled to. Otherwise they may never know about them.
Know a Frozen fan? Check this out
Frozen fanfiction
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Alvatore DiMarco
Capricious Endeavours Ltd
3224
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Posted - 2015.01.05 19:12:46 -
[8] - Quote
Amak Boma wrote:ok so new eve term is "suicide mining" mine as much as u can before your ship explode
the small veldspar asteroids. why not include the faction ore to them sush kermite plagioclasse too etc.
they should have acceleration gate and allow only mining frigate/ expedition frigate , mining barge , orca access to prevent eventual suicide ganks on rookie pilots.
since we have small rookie ore site how about rookie ice site and rookie gas site? lets make rookies to see various type of accessable minerals in high security space. rookies seeing veldspar only will think theres only veldspar . let them have additional content .
You do realize these are in rookie systems and that ganking rookies in their rookie system gets you at least a temp ban, right?
Also, a big fat "no" to anything other than veld in these sites; if they're even slightly valuable then not-rookies will fly around scooping them all up for maximum isk/hr profit and we'll be right back where we currently are with rookies who have no ore. |

Zappity
Stay Frosty. A Band Apart.
1704
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Posted - 2015.01.05 19:23:21 -
[9] - Quote
Rosewalker wrote:CCP Lebowski wrote:Current Known Issues- Sleeper NPCs are currently spawning in the site.
You mean the cute little ones that just poke around and don't pay out a bounty? Sounds like a feature, not a bug to me. Introduce the new players to the lore early! They will probably get a doomsday in a couple of releases and target everyone who has killed them during Rhea.
Zappity's Adventures for a taste of lowsec.
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Circumstantial Evidence
166
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Posted - 2015.01.05 19:30:12 -
[10] - Quote
Alvatore DiMarco wrote:if they're even slightly valuable then not-rookies will fly around scooping them all up for maximum isk/hr profit I don't see a problem, I think it would be neat "flavor" to seed *a few* higher end ore rocks in each anom: OP says these rocks will be "(smaller than a single strip miner cycle) spread over a large distance" - therefore, terrible isk/hr. This could easily be balanced, while still giving rookies a little surprise. |
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4291
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Posted - 2015.01.05 21:17:03 -
[11] - Quote
This is an excellent idea. I too have seen too many people ask 'where do I do the mining tutorial', especially because I'm AU TZ.
The more simple solution, however, would simply be to ban the activation of strip miners in rookie systems. Players who can sit in a Retriever are by definition not total newbies (the ship takes considerably longer to sit in than a battleship does) and should not be able to exploit the rookie system protection to mine in safety.
Rookie systems have other resources (level 3+ missions, etc) disabled in them already to compensate for the additional safety - the same should apply to asteroids.
Edit: These Sleepers should be programmed to return on April Fools' Day.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Tau Cabalander
Retirement Retreat Working Stiffs
4506
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Posted - 2015.01.06 00:37:22 -
[12] - Quote
Seems like a good idea  |

RazorDreamz
Southern Cross Empire Flying Dangerous
24
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Posted - 2015.01.06 03:51:43 -
[13] - Quote
Case anyone wonders what they look like, here is a quick video of them from the Singularity server: https://www.youtube.com/watch?v=nRgzk8ePx14 |

El 1974
Green Visstick High
148
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Posted - 2015.01.06 07:38:56 -
[14] - Quote
I don't see any need for such a site. Yes, asteroid belts in rooky systems are cleared out pretty quickly, but there are other belts elsewhere. Rookies should just be pointed at them, so they become less of a rooky. Tell them to look for anomalies and asteroid belts in other systems. Or run missions, many of which contain asteroid belts. Or join a corp where corpmembers can point them to good mining spots and possibly even provide boosts. We don't need an incentive for rookies to stay in their rooky system. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4646
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Posted - 2015.01.06 10:36:21 -
[15] - Quote
El 1974 wrote:I don't see any need for such a site. Yes, asteroid belts in rooky systems are cleared out pretty quickly, but there are other belts elsewhere. Rookies should just be pointed at them, so they become less of a rooky. Tell them to look for anomalies and asteroid belts in other systems. Or run missions, many of which contain asteroid belts. Or join a corp where corpmembers can point them to good mining spots and possibly even provide boosts. We don't need an incentive for rookies to stay in their rooky system.
I have to disagree. Which is why I raised the problem to CCP in the first place.
It's not a case of 'rookies stay in rookie systems'.
It's "rookies take a mission, then have to ask in rookie help 'where can I find some asteroids?' because the belts nearby have been stripped in the first 30 minutes since downtime".
We were seeing the same question being asked over and over again in rookie help. Frustrated new players = players who won't stick around.
It should be enough to get them started, and keep them around long enough to get hooked. If they want to mine 'properly' they're going to move.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Winter Archipelago
Furtherance.
327
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Posted - 2015.01.06 13:33:13 -
[16] - Quote
Sabriz Adoudel wrote: The more simple solution, however, would simply be to ban the activation of strip miners in rookie systems.
That would only be a bandaid on a larger issue. Instead of banning the use of strip miners in certain systems, change asteroid belts as a whole to either be anomalies (all of them, or most with only small amounts of ore in the static belts), or change it so that asteroids regenerate ore over time instead of a big bulk-up at downtime.
Sabriz Adoudel wrote:the ship takes considerably longer to sit in than a battleship does This isn't really a fair comparison. You can sit in a battleship sooner, yes, that is true, but you can't actually be effective in a battleship until much, much longer after you can be effective in a mining barge.
Ransoms are accepted in Isk, Mods, Ships, and Dolls.
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ivona fly
Aideron Robotics
5
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Posted - 2015.01.06 15:19:27 -
[17] - Quote
And now we can't even use IsBoxer thing to hoover them new roids up, dam you CCP... Dam you to hell!

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Keras Authion
Science and Trade Institute Caldari State
167
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Posted - 2015.01.06 20:29:04 -
[18] - Quote
I see a potential issue with the name "Remnants" as it might confuse the new people with a belt that has been already mined. Something along "Sparse veldspar field" might be better.
This post was rated "C" for capsuleer.
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4297
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Posted - 2015.01.06 20:49:33 -
[19] - Quote
Keras Authion wrote:I see a potential issue with the name "Remnants" as it might confuse the new people with a belt that has been already mined. Something along "Sparse veldspar field" might be better.
Agreed with this.
Steve Ronuken wrote:El 1974 wrote:I don't see any need for such a site. Yes, asteroid belts in rooky systems are cleared out pretty quickly, but there are other belts elsewhere. Rookies should just be pointed at them, so they become less of a rooky. Tell them to look for anomalies and asteroid belts in other systems. Or run missions, many of which contain asteroid belts. Or join a corp where corpmembers can point them to good mining spots and possibly even provide boosts. We don't need an incentive for rookies to stay in their rooky system. I have to disagree. Which is why I raised the problem to CCP in the first place. It's not a case of 'rookies stay in rookie systems'. It's "rookies take a mission, then have to ask in rookie help 'where can I find some asteroids?' because the belts nearby have been stripped in the first 30 minutes since downtime". We were seeing the same question being asked over and over again in rookie help. Frustrated new players = players who won't stick around. It should be enough to get them started, and keep them around long enough to get hooked. If they want to mine 'properly' they're going to move.
The problem is indeed real, but the solution isn't optimal. Let's assume a rookie does intend to continue mining in the short term. Once they leave the rookie system, they will go from having an abundance of anomolies to an abundance of belts.
The core of the problem is people who are not rookies at all exploiting the protection of rookie systems to engage in economic PVP against newbies.
Other forms of PVP against newbies (such as theft of mission objectives for ransom) are expressly prohibited. The exception made for miners should end.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Dersen Lowery
Drinking in Station
1415
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Posted - 2015.01.07 16:50:17 -
[20] - Quote
This looks fine. I'd put them behind acceleration gates that prohibit anything larger than a frigate.
You already have relatively large belts in the combat tutorial missions. You know, "Cash Flow for Capsuleers." Unfortunately, since the tutorial doesn't say where the cash flow is and there's no guarantee that the newbie has a Venture or knows how to get one, they will probably just shoot their way through the series and despawn about 30M potential ISK.
Proud founder and member of the Belligerent Desirables.
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Marsan
250
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Posted - 2015.01.07 22:06:14 -
[21] - Quote
Honestly I'd like to see these seecome to NS/LS/WH only with small valuable rocks, and require scanning to find. It would at least make mining interesting where as now mining in in NS/LS involves watching local and docking when someone comes to visit. WH's are the same but you need to keep hitting scan on your probes....
The trick is to make the rocks more valuable than mindless mining, while making it some effort to do.
Former forum cheerleader CCP, now just a grumpy small portion of the community.
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Ronny Hugo
Dark Fusion Industries Limitless Redux
77
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Posted - 2015.01.08 08:02:35 -
[22] - Quote
Make it so that the mining belts in wormholes can't be warped to without first scanning them down. |

Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
20
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Posted - 2015.01.10 03:09:44 -
[23] - Quote
As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-) |

Dangeresque Too
Pistols for Pandas
68
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Posted - 2015.01.11 22:56:59 -
[24] - Quote
So is this going to be a public beacon type anomaly or a probe scanner insta warp anomaly?
Other than figuring out how to get to the later there is no difference and I don't understand why if they were nerfing sites to be easier to find why they just didn't make them public beacons instead.
But yeah, the issues about the ease of insta warping to a lot of sites in wormholes is kinda ridiculous and makes them extremely dangerous for the potential isk gained. Any non public beacon site should have to be scanned, and if you don't want people to have to put in effort to scan the site, then make it a public beacon, plain and simple. |
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CCP Lebowski
C C P C C P Alliance
420

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Posted - 2015.01.12 16:26:53 -
[25] - Quote
Esmanpir wrote:As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-) To my great sadness, this is not part of the plan 
Dangeresque Too wrote:So is this going to be a public beacon type anomaly or a probe scanner insta warp anomaly?
Other than figuring out how to get to the later there is no difference and I don't understand why if they were nerfing sites to be easier to find why they just didn't make them public beacons instead. These are Cosmic Anomalies, warped to through the Sensor Overlay or Probe Scanner (no probes needed). The main difference with these sites and whats currently available to brand new players is that they will always be there (once finished a new site immediately spawns) so there should never be a situation where they have to leave system to find something to mine.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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Dangeresque Too
Pistols for Pandas
68
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Posted - 2015.01.12 17:00:14 -
[26] - Quote
CCP Lebowski wrote:Dangeresque Too wrote:So is this going to be a public beacon type anomaly or a probe scanner insta warp anomaly?
Other than figuring out how to get to the later there is no difference and I don't understand why if they were nerfing sites to be easier to find why they just didn't make them public beacons instead. These are Cosmic Anomalies, warped to through the Sensor Overlay or Probe Scanner (no probes needed). The main difference with these sites and whats currently available to brand new players is that they will always be there (once finished a new site immediately spawns) so there should never be a situation where they have to leave system to find something to mine. So as per the 2nd half of the question, why not just make them public beacons instead? The already warpable anoms have never quite made sense, they are put in the probe window with the rest of the sites that have to be probed, yet you don't need probes. So instead of cluttering the screen and increasing clicks required just make the non-scanned anoms public beacons instead (or make all public beacons non-scanned anoms, causing have a split system can be very confusing to new players)?
Recent example being the sleeper structure that randomly shows up in space at the moment, it shows up randomly and is accessed by way of a public beacon that pops up when it is there. Not sure why they didn't toss that into the probe window with the rest of the scanned sites.
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CCP Lebowski
C C P C C P Alliance
420

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Posted - 2015.01.12 17:18:29 -
[27] - Quote
Dangeresque Too wrote:So as per the 2nd half of the question, why not just make them public beacons instead? The already warpable anoms have never quite made sense, they are put in the probe window with the rest of the sites that have to be probed, yet you don't need probes. So instead of cluttering the screen and increasing clicks required just make the non-scanned anoms public beacons instead (or make all public beacons non-scanned anoms, causing have a split system can be very confusing to new players)?
Recent example being the sleeper structure that randomly shows up in space at the moment, it shows up randomly and is accessed by way of a public beacon that pops up when it is there. Not sure why they didn't toss that into the probe window with the rest of the scanned sites.
I can see your reasoning for sure, though surely your argument that they clutter the probe window could also be made about having them in the overview as beacons.
I myself cant speak to the specific design decisions made for the display of cosmic anomalies but regardless, it seems like an idea that's somewhat separate from this specific anomaly. If you feel passionately about it, I would suggest stating your case in your own thread in the features & ideas section of the forums.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4351
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Posted - 2015.01.12 20:53:53 -
[28] - Quote
Esmanpir wrote:As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-)
We in CODE. are firm believers in fattening up the prey first. That's what rookie systems exist for.
NPCs bumping them lightly (so not out of range, but just to demonstrate that it is possible) would, however, be a good thing. Likewise weak NPCs shooting them (nothing a Venture can't tank easily) would add to that training.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1465
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Posted - 2015.01.12 20:57:50 -
[29] - Quote
Esmanpir wrote:As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-)
I understand that there has been a great deal of work to try to duplicate this, but unfortunately even the rudimentery artificial intelligence inherent in the system was too sophisticated and simply refused to accept that this was something it was willing to do and started refusing instructions and crashing each time it was asked.
So we just have to rely on players to do it, sorry.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
22
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Posted - 2015.01.14 01:57:38 -
[30] - Quote
epicurus ataraxia wrote:Esmanpir wrote:As part of the mission will an NPC show up and start bumping him off the asteroids, demand a couple of million isk, and then gank his ship just so he can experience real life highsec mining? :-) I understand that there has been a great deal of work to try to duplicate this, but unfortunately even the rudimentery artificial intelligence inherent in the system was too sophisticated and simply refused to accept that this was something it was willing to do and started refusing instructions and crashing each time it was asked. So we just have to rely on players to do it, sorry. 
So they couldn't make the AI dumb enough? Too bad....  |
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