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corbexx
eXceed Inc. No Holes Barred
1146
|
Posted - 2015.01.05 17:18:23 -
[1] - Quote
The next CSM summit is coming up soon. and if you have stuff you think should be brought up now's the time to let me know. Please keep it sensible.
This doesnt have to be just wormhole stuff either. Some stuff that would be useful for me.
If people have done any docs on pos's or corp roles, A few people have already sent me some really good stuff so more the merrier.
Feel free to post here or send it to me in a mail.
Corbexx for CSM X - Wormholes still deserve better
|

MooMooDachshundCow
Incertae Sedis
153
|
Posted - 2015.01.05 17:55:31 -
[2] - Quote
-The camera glitch (no ship/roll only) should be addressed immediately (not even summit worthy more of a glitch) -Please continue to remind them that POS setups are in need of work. -If they are still removing the IGB ensure that we will have other WH mapping tools -Fix mobile siphon API info so that there isn't any, or so it doesn't show siphons regardless of config. Make mobile siphons more viable. -Consider actually reworking WH sites, or adding new ones to attract solo players/allow difficulty to increase by waves/no spawns off-grid -More viable frig-sized logi and boosting ships?
Those were the first ones off the top of my head. I will talk to my corp and come back with more.
Yeah, well, it's just like my-áopinion, man.
|

Godfrey Silvarna
Arctic Light Inc. Arctic Light
168
|
Posted - 2015.01.05 17:56:48 -
[3] - Quote
The anticipation for the POS revamp trumps all other concerns for me. |

Andrew Jester
Origin. Black Legion.
888
|
Posted - 2015.01.05 18:40:59 -
[4] - Quote
MooMooDachshundCow wrote:-If they are still removing the IGB ensure that we will have other WH mapping tools
Haven't played with CREST too much, but p sure it can be used for a mapper.
If they do remove IGB, you'd just have to alt-tab to put new WHs in.
If thuggin' was a category I'd win a Grammy
|

thebringer
Raptor Navy Dominatus Atrum Mortis
20
|
Posted - 2015.01.05 19:49:51 -
[5] - Quote
Alliance bookmarks!!!
Why CCP...
|

zar dada
Future Corps Sleeper Social Club
33
|
Posted - 2015.01.05 22:47:25 -
[6] - Quote
Ability to save graphic settings and reload specific settings from the drop down list.
KB
fcftw.org
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Godfrey Silvarna
Arctic Light Inc. Arctic Light
173
|
Posted - 2015.01.05 23:11:41 -
[7] - Quote
zar dada wrote:Ability to save graphic settings and reload specific settings from the drop down list. Not bad. This also reminds me that an easy method for moving window arrangement settings from one client to another would be really really nice. Manually tweaking the UI for each character can be extremely tiresome. |

Iyokus Patrouette
No Vacancies
243
|
Posted - 2015.01.05 23:18:15 -
[8] - Quote
I'm still waiting on a purple themed wormhole nebula. . hop to. quick like a purple bunny!
---- Advocate for the initiation of purple coloured wormholes----
|

Frygok
x13
19
|
Posted - 2015.01.05 23:44:27 -
[9] - Quote
I know it's a stupid little thing, but I would really like the option of being able to warp to an existing bookmark, while having my solar system screen open by right-clicking. Having to close down the solar system map everytime you have to warp to a bookmark (especially when you have a truckload of bm's in a system) is a frustrating little thing.
Also, as far as I am aware, it is not possible to see the fitting/content of ships in a SMA in a pos. Would be nifty if that was added as well. :) |

Newt BlackCompany
BlackCompany Personal Corp
21
|
Posted - 2015.01.06 06:36:50 -
[10] - Quote
Frygok wrote:I know it's a stupid little thing, but I would really like the option of being able to warp to an existing bookmark, while having my solar system screen open by right-clicking. Having to close down the solar system map everytime you have to warp to a bookmark (especially when you have a truckload of bm's in a system) is a frustrating little thing.
For those of us that scan a lot, this is important. And it is an easy thing to fix - I think. We just need the normal "in-space" dropdown menu available in the map screen.
Also, pos permissions are critical. Currently, to reconfigure my pos, I need starbase-config roles from my corp. So either it's a huge security risk, or I can't really use my pos effectively.
|

wazp1
Enso Corp
2
|
Posted - 2015.01.06 08:31:47 -
[11] - Quote
Corp Bm, raise to 1000 (at least)
Mobile structures, able to launch for corp/fleet |

Darren Fox
NorCorp Enterprise No Holes Barred
64
|
Posted - 2015.01.06 09:32:01 -
[12] - Quote
1) An intuitive, modular POS system where you don't have to compromise as much on security/accessibility. I would also welcome something that isn't as 0/1 as the current POS Reinforce timer. Ex: Destructible modules that doesn't cripple the defender if lost, but gives some incentive to the attacker. Why? So that there is a less commiting response to blueballing than full-on invasion. "You can blueball us, but we'll raid your X, Y and Z."
2) Focus on reworking the Corp/Alliance structure to make it intuitive, flexible and powerful. Roles, bookmarks, etc all are archaic.
3) Shattered wormholes were interesting on paper, and they may still be, but apart from Ice and new ore sites they didn't offer much new. Lack of regular sites in your chain has never been the issue. For the Shattered wormholes to be coveted, they need to either have special sites with low-chance / high reward potential, like some item/ship BPC or something else I can't imagine now, but you get the idea.
4) The tech3 rebalance. This is going to be tricky, and no matter the change, someone will be angry. I hope tech3s will be useful for us after the rebalance because in terms of how we use them, there is a fairly short step down to Ishtars/Sacrileges and upwards to Command ships. That would make fights less interesting since the interesting part about Tech3 brawls are all the facets of ewar. Personally, I would not shed a single tear if nullfied subsystems were removed.
|

corbexx
eXceed Inc. No Holes Barred
1151
|
Posted - 2015.01.06 09:48:10 -
[13] - Quote
Frygok wrote:I know it's a stupid little thing, but I would really like the option of being able to warp to an existing bookmark, while having my solar system screen open by right-clicking. Having to close down the solar system map everytime you have to warp to a bookmark (especially when you have a truckload of bm's in a system) is a frustrating little thing.
Making some enquiries now about this (on just how hard or feasible it is)
wazp1 wrote:Corp Bm, raise to 1000 (at least)
Going to try and ask about this today.
Axloth Okiah asked about convos being added to notifications so they dont get close accidentally. I'm enquiring about them now as well.
Corbexx for CSM X - Wormholes still deserve better
|

Axloth Okiah
Future Corps Sleeper Social Club
538
|
Posted - 2015.01.06 12:38:05 -
[14] - Quote
corbexx wrote: Axloth Okiah asked about convos being added to notifications so they dont get close accidentally. I'm enquiring about them now as well. yay for axloth, and thanks
W-Space Realtor
|

Dan Calais
The Irukandji Project Low-Class
5
|
Posted - 2015.01.06 15:43:55 -
[15] - Quote
1) Personal Ship Maintenance Array. To work in the same way that the current personal hangar array works but for ships. Each player has a certain amount of storage allocated and each player can only see and take from his/her own ships. This would be a huge boost for wormhole corp security.
2) Simpler, more accurate way of renaming hangar divisions. At the moment you have to go to the Corporation window > Details tab > Divisions button at the bottom to rename the divisions of an array like the CHA. It's not very intuitive. Then whatever you set for the division names will be the same for any array that has divisions. Why not just let us click the name of division and rename it right there independent of other arrays with divisions. It's simpler, more intuitive and more accurate.
Thanks for your hard work corbexx |

MailDeadDrop
Rage and Terror Against ALL Authorities
369
|
Posted - 2015.01.06 16:36:24 -
[16] - Quote
Dan Calais wrote:2) Simpler, more accurate way of renaming hangar divisions. At the moment you have to go to the Corporation window > Details tab > Divisions button at the bottom to rename the divisions of an array like the CHA. It's not very intuitive. Then whatever you set for the division names will be the same for any array that has divisions. Why not just let us click the name of division and rename it right there independent of other arrays with divisions. It's simpler, more intuitive and more accurate. The names of corporate divisions is a property of the corporation object; individual anchorable objects don't have their own hangar names (they just re-use the corporation's). Doing what you ask is something that would need to be part of the overall POS re-work I suspect.
That said, I do wonder if we couldn't have separate sets of names for corporate hangars versus corporate wallets (without tearing the POS code apart in the process).
MDD |

Speedy Conzollis
Only Fools and Horses
2
|
Posted - 2015.01.06 16:37:34 -
[17] - Quote
Dan Calais wrote:1) Personal Ship Maintenance Array. To work in the same way that the current personal hangar array works but for ships. Each player has a certain amount of storage allocated and each player can only see and take from his/her own ships. This would be a huge boost for wormhole corp security.
2) Simpler, more accurate way of renaming hangar divisions. At the moment you have to go to the Corporation window > Details tab > Divisions button at the bottom to rename the divisions of an array like the CHA. It's not very intuitive. Then whatever you set for the division names will be the same for any array that has divisions. Why not just let us click the name of division and rename it right there independent of other arrays with divisions. It's simpler, more intuitive and more accurate.
Thanks for your hard work corbexx
Just these two things would make me happy. |

Tipa Riot
Federal Navy Academy Gallente Federation
87
|
Posted - 2015.01.06 17:08:31 -
[18] - Quote
I'm concerned about the way how tiericide is delivered recently, leaving us with less fitting options and a general nerf of module stats (by removing superior meta4 modules). Imo this is the opposite of what I understand was intended when the project was presented at Fanfest 14.
I'm my own NPC alt.
|

Tipa Riot
Federal Navy Academy Gallente Federation
87
|
Posted - 2015.01.06 17:15:27 -
[19] - Quote
Also I did not get yet how the IGB removal shall be compensated. Forcing people to ALT+TAB or a mandatory 2nd monitor would be a huge hit to quality of EvE-life.
I'm my own NPC alt.
|

Andrew Jester
Origin. Black Legion.
890
|
Posted - 2015.01.06 17:55:23 -
[20] - Quote
Fixing the dumb thing where a chat window stops blinking if you hover over it. Clicking into a box no longer clears all blinking, but hovering does.
If thuggin' was a category I'd win a Grammy
|

corbexx
eXceed Inc. No Holes Barred
1153
|
Posted - 2015.01.06 17:59:07 -
[21] - Quote
Tipa Riot wrote:Also I did not get yet how the IGB removal shall be compensated. Forcing people to ALT+TAB or a mandatory 2nd monitor would be a huge hit to quality of EvE-life.
The IGB wont be going for years, and there will be replacements for it. Please dont make me get foxfour here to say same thing.
Corbexx for CSM X - Wormholes still deserve better
|

MailDeadDrop
Rage and Terror Against ALL Authorities
369
|
Posted - 2015.01.06 19:37:30 -
[22] - Quote
corbexx wrote:The IGB wont be going for years, and there will be replacements for it. Please don't make me get foxfour here to say same thing. Is that an option? What other CCP puppetry have you mastered? 
MDD |

wazp1
Enso Corp
3
|
Posted - 2015.01.06 22:32:45 -
[23] - Quote
corbexx wrote:wazp1 wrote:Corp Bm, raise to 1000 (at least)
Going to try and ask about this today.
goodiegood |

Janeway84
Def Squadron Pride Before Fall
132
|
Posted - 2015.01.07 11:34:04 -
[24] - Quote
temporary fleet bookmarks Case sensitive starbase / pos management UI instead of current bloatware 
|

Maria Kitiare
Future Corps Sleeper Social Club
7
|
Posted - 2015.01.07 12:25:20 -
[25] - Quote
POSes are fine. It's the roles that needs fixing. It doesn't make sense that you can't give a corp member access to make stuff like drugs, without giving him the keys to the kindgom.
I don't need a new shiny holy Jesus POS from heaven, especialy not if CCP is still considering docking/mooring/whatever. All I need is the ability to give people access to what I want them to have access to without compromising the entire corp. |

ExookiZ
The Dark Space Initiative Scary Wormhole People
302
|
Posted - 2015.01.08 22:06:09 -
[26] - Quote
Maria Kitiare wrote:POSes are fine. It's the roles that needs fixing. It doesn't make sense that you can't give a corp member access to make stuff like drugs, without giving him the keys to the kindgom.
I don't need a new shiny holy Jesus POS from heaven, especialy not if CCP is still considering docking/mooring/whatever. All I need is the ability to give people access to what I want them to have access to without compromising the entire corp.
this X 1000
The Wormhole Kid
Event Organizer of EVE New England
|

Axloth Okiah
Future Corps Sleeper Social Club
538
|
Posted - 2015.01.09 00:20:02 -
[27] - Quote
POS ship security, so that wormhole folk arent afraid to recruit
W-Space Realtor
|

Alundil
Isogen 5
820
|
Posted - 2015.01.09 16:33:42 -
[28] - Quote
Maria Kitiare wrote:POSes are fine. It's the roles that needs fixing. It doesn't make sense that you can't give a corp member access to make stuff like drugs, without giving him the keys to the kindgom.
I don't need a new shiny holy Jesus POS from heaven, especialy not if CCP is still considering docking/mooring/whatever. All I need is the ability to give people access to what I want them to have access to without compromising the entire corp. Add another x1000 to this one. It's the security/corp roles aspect of POSes that are in dire need of rework. If that got addressed in such a way that people living out of the POS were able to actually use it to it's full capability without compromising anyone else living in that same POS, or even worse anyone else in the corp living in a POS, that would be great. It would also, dare I say, obviate the need for major "starbase functionality rework".
That said, here are some other thoughts (some might be repeats from others - pardon the redundancy in that case):
Additional Corp Bookmarks - 500 is nice, make no mistake. But with the greatly increased connectivity since Hyperion we've routinely hit that limit multiple times per week (we scan a lot). 750 or even 1000 would be appreciated.
Alliance Bookmarks - this would be nice for those people in a wspace alliance (shame on you though :p) as copying bookmarks into a can for sharing is a real PITA. What the limit might need to be is a question I leave entirely up to you as I can easily foresee 1000 for an alliance as not nearly enough considering the number of active pilots and locations of importance when dealing with several hundred+ pilots when taking all alliances into account.
Personal SMA - The personal hangar array (PHA) was a nice gesture and makes a lot of sense for a single pilot living in a POS. The PSMA would extend that same nice concept for ships to the single pilot living in a POS. This would, by necessity, have to be equal in terms of storage capacity to the existing SMA.
Sharing PHA/PSMA - For these items to really take off and become widely used some ability to share the contents to another pilot(s) would ideal. For people using multiple accounts this means that they could share their personal arrays with their other account's pilots and avoid needing to do the jetcan dance of storage transfers.
Shattered Wormholes - very cool idea to expand space. I'm sure (hopefully) that there will be additional and ongoing development to the lore involving Sleepers, Jovians, Sansha and these shattered systems. With that said, many of these are empty and not used. There appears to really only be one new site, Silent Battleground, that is unique to these systems. Meaning that there's not a lot to do there other than this or hunt the people trying to do the site. Add additional unique-to-shattered content that has value to the wider New Eden universe and you'll see more people getting involved there.
I'm relatively certain that you have plans to add some kind of frigate ice mining module(s) and/or vessel due to the ice belts in shattered frigate systems. If you haven't planned for that. You should.
Can we see stats from Thera (e.g. avg occupancy/jumps/transactions etc since release) and gauge whether this "Station in wspace" experiment has been successful or if it was a "new shiney" peak of interest that subsided once the newness wore off?
Additional types of sites throughout all classes of wspace. There isn't a wide variety. New mechanics for those sites as well would be welcome.
Rebalance of POS guns would be nice.
I'll add more later time permitting.
I'm right behind you
|

Faren Shalni
Future Corps Sleeper Social Club
115
|
Posted - 2015.01.09 19:57:32 -
[29] - Quote
Allowing Director or CEO access to PCHA's (by extension PSMA's) so that you can recover all that crap left in there when they AFG or leave corp
Clone swapping pos mod? (on the fence with this one but some one mentioned it and it could be a fantastic QOL improvement)
So Much Space
|

corbexx
eXceed Inc. No Holes Barred
1156
|
Posted - 2015.01.09 20:06:22 -
[30] - Quote
Faren Shalni wrote:Allowing Director or CEO access to PCHA's (by extension PSMA's) so that you can recover all that crap left in there when they AFG or leave corp
I've brought that up before but will do so again as it would really help
Corbexx for CSM X - Wormholes still deserve better
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
259
|
Posted - 2015.01.09 21:56:55 -
[31] - Quote
Personal ship maintenance arrays for sure! |

Aiyshimin
Shiva Furnace
301
|
Posted - 2015.01.11 15:10:27 -
[32] - Quote
Ore sites as anomalies was really bad for wh mining, and not sure if is necessary even in k-space after scanning was made so much more accessible.
|

Phoenix Jones
Isogen 5
1018
|
Posted - 2015.01.12 13:59:00 -
[33] - Quote
Just a few specific items actually.
1) add ore anomalies, so that their are both ore sites and ore anomalies (we argued for the change back, but its best just to have both.
2) t3 discussions need to happen. Their are three big elephants in the room, their tank, the recent overuse of tengus by everybody (mostly nullsec though), and their future configuration (will they turn into how d3's function, this isn't a bad option and should not be instantly removed from the table just because).
3) ishtars. Yes this needs to be brought up still. Their dronebays and bandwidth are too high for a cruiser. At max, the most a cruiser should have is 100 bandwidth, yes t2 and t3 versions also. Dump the ishtar to 100 bandwidth, reduce its dronebay to that under a battleship (225 to 250 bandwidth seems about right), should do it. And drop down the bandwidth of heavy drones from 25 to 20, so that the nerf will solely be towards sentry options of ishtars.
Yaay!!!!
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
260
|
Posted - 2015.01.12 14:34:42 -
[34] - Quote
Phoenix Jones wrote:2) t3 discussions need to happen. Their are three big elephants in the room, their tank, the recent overuse of tengus by everybody (mostly nullsec though), and their future configuration (will they turn into how d3's function, this isn't a bad option and should not be instantly removed from the table just because).
I'd like copying the new Destroyers functionality to be an idea that is entirely chucked into the bin with regard to T3 cruisers. It's a completely different set of art assets, the destroyers are a single ship with some animations, you'd need to redo the T3 models to make the most of this. Considering the T3 cruisers are some of the best looking (or most detailed...) ships in the game it would be a huge waste of art.
I'm 100% happy with the current way subsystems work. They just need some rebalancing in a few areas, namely a reduction in ehp and probably mobility. |

Phoenix Jones
Isogen 5
1019
|
Posted - 2015.01.12 14:42:53 -
[35] - Quote
Mr Floydy wrote:Phoenix Jones wrote:2) t3 discussions need to happen. Their are three big elephants in the room, their tank, the recent overuse of tengus by everybody (mostly nullsec though), and their future configuration (will they turn into how d3's function, this isn't a bad option and should not be instantly removed from the table just because). I'd like copying the new Destroyers functionality to be an idea that is entirely chucked into the bin with regard to T3 cruisers. It's a completely different set of art assets, the destroyers are a single ship with some animations, you'd need to redo the T3 models to make the most of this. Considering the T3 cruisers are some of the best looking (or most detailed...) ships in the game it would be a huge waste of art. I'm 100% happy with the current way subsystems work. They just need some re-balancing in a few areas, namely a reduction in ehp and probably mobility.
I'm not saying "just do it", I'm saying that they should keep everything on the table until the T3's have been discussed entirely. If at the end, going the route of the D3's is the best option (or only option), then it should be considered. T3's cannot be balanced by simply "reduce this and their fixed". They are used in multiple aspects of the game, from Seiges, to Missions, Escalations, small gangs, exploration, hunting, etc.
I don't have the answer, I doubt they do also, but we cannot start removing avenues of addressing T3's without having the outright discussion of it first. Whatever happens, whatever they decide, we will all be more comfortable that they at least talked about them in-depth first before firing out fixes.
Yaay!!!!
|

Serendipity Lost
Repo Industries
768
|
Posted - 2015.01.12 17:09:39 -
[36] - Quote
Put some higer class wh sites in lower class wh. Sprinkle some in so low end users can get a taste of the high end stuff. I think it would be pretty sweet to have the rare ability for a C2 occupant that has a capital ship to be able to do an escallation.
I think it would go a long way to repopulating higher end wh space if folks had a way to get the occaisional taste of the high end sites in the 'relative' comfort of their home wh. |

Alundil
Isogen 5
825
|
Posted - 2015.01.12 22:39:15 -
[37] - Quote
Allow us to assemble T3 ships in space at a POS. We can refit them now, finally (thank you for that), now take all the way and let us assemble them in wspace.
So aggravating when either building them in system for use or when shipping in x number of hulls + subs and having to drop them in the closest station system to assemble them forcing them to all be flown in one by one.
CCPls
I'm right behind you
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
262
|
Posted - 2015.01.13 14:03:55 -
[38] - Quote
Alundil wrote:Allow us to assemble T3 ships in space at a POS. We can refit them now, finally (thank you for that), now take all the way and let us assemble them in wspace.s
Whaaaaaat? Is that really not possible at the moment? Yes this definitely needs fixing. I can recall being unable to swap subsystems at POS but didn't realise you couldn't even assemble the ships in the first place. (I've never been in a corp with much wormhole industry) |

Alundil
Isogen 5
830
|
Posted - 2015.01.13 14:43:36 -
[39] - Quote
Mr Floydy wrote:Alundil wrote:Allow us to assemble T3 ships in space at a POS. We can refit them now, finally (thank you for that), now take all the way and let us assemble them in wspace.s Whaaaaaat? Is that really not possible at the moment? Yes this definitely needs fixing. I can recall being unable to swap subsystems at POS but didn't realise you couldn't even assemble the ships in the first place. (I've never been in a corp with much wormhole industry) Previously (since the Apochrypha and the introduction of T3) you couldn't assemble T3 at a POS OR swap subsystems. A couple patches ago (Hyperion I think?) CCP added the ability to swap subsystems at a POS, but it's still not possible to assemble them in space. So assembly must be done in kspace somewhere in a station. PITA.
I'm right behind you
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
262
|
Posted - 2015.01.14 14:28:52 -
[40] - Quote
That's bonkers lol. I've swapped subs semi regularly since the ever handy mobile depot was released, I guess it would have been that patch that it became possible to swap subs at POS.
Whilst I think of it, just posting to echo some other things I've seen people mention. +1 Alliance Bookmarks +1 To sites from other class wormholes spawning |

Kynric
Sky Fighters
245
|
Posted - 2015.01.15 01:52:30 -
[41] - Quote
I really do not clearly know what I want santa-ccp to give me next year, but I do know I want, perhaps even need my game experience to be different than it has been lately. Space is empty, fear is real and when the scouts find another group for one reason or another fights are not had. So often people only feel what they can lose so nothing happens. I can jump solo into a hole with active moving ships and they scatter in fear. A buzzard can be hacking cans with the nearest support five systems off yet the residents hide for fear of what is not even there. As the game is sculpted it would be nice if the optimum solution were to interact with other ships rather than to hide as hiding is rather terrible gameplay for both parties. Clearly there is a problem. Encounters are too rare and often one sided with the other party having no chance at all and no consolation prize, only loss for trying. As future changes are discussed please watch for opportunities to increase interaction and decrease the all to common one sidedness of so many encounters. Perhaps attractive isking opportunities could spawn as a result of and in the wake of battle, perhaps the mechanics of fights could be changed to yield more mixed rather than one sided results.
PS, it would be nice if the c13s were little ship holes rather than little armor ship holes as little ships is rather limited without the further limitation of tank. |

Serendipity Lost
Repo Industries
776
|
Posted - 2015.01.15 12:19:20 -
[42] - Quote
Kynric wrote:I really do not clearly know what I want santa-ccp to give me next year, but I do know I want, perhaps even need my game experience to be different than it has been lately. Space is empty, fear is real and when the scouts find another group for one reason or another fights are not had. So often people only feel what they can lose so nothing happens. I can jump solo into a hole with active moving ships and they scatter in fear. A buzzard can be hacking cans with the nearest support five systems off yet the residents hide for fear of what is not even there. As the game is sculpted it would be nice if the optimum solution were to interact with other ships rather than to hide as hiding is rather terrible gameplay for both parties. Clearly there is a problem. Encounters are too rare and often one sided with the other party having no chance at all and no consolation prize, only loss for trying. As future changes are discussed please watch for opportunities to increase interaction and decrease the all to common one sidedness of so many encounters. Perhaps attractive isking opportunities could spawn as a result of and in the wake of battle, perhaps the mechanics of fights could be changed to yield more mixed rather than one sided results.
PS, it would be nice if the c13s were little ship holes rather than little armor ship holes as little ships is rather limited without the further limitation of tank.
I think this is an obvious byproduct of 2 things. One is the mass/range change which went a long way to convincing smaller corps to leave wh space for incursion isk. The second is the small group of big wh corps that routinely field large fleets.
I haven't looked at skyfighters numbers, but I'll be honest w/ you - when I see one of your guys I think blob and either close a connection to be done w/ you or go out to the kitchen and make a pot of soup (substitute mow the lawn in appropriate months). I come back in a few hours and re-evaluate and go from there.
Here's where I'm coming from on this. I don't like the 30 man prot/guardian/jamgu/loki fleet. I don't like to be in it. I don't like to fight it. That's for a couple of reasons. It's boring to me. I don't like the day to day burden of dealing with that large a number of guys. It makes for more work (keeping everyone entertained), more drama, and any time you get more then 50 guys together one of them feels a need to espouse (my opinion here) liberal propoganda crap. I don't log into eve to deal w/ any of that. (NOTE: your average liberal guy doesn't want to hear me talk about the second amendment in the US or my views on taxes and other stuff - there are 2 sides to the coin - I get it - I just don't want to deal w/ the other side of the coin when I play a game to relax)
I'm not saying any of the above stuff is outright wrong, it's just stuff I choose to not be apart of. If you like that sort of stuff - go for it. So, I'm in a small group of good guys that I really like to play eve with. No drama, no pressure to entertain, no views I don't want to listen to. It's all good for me (thanks guys). So that leaves me with an inability to compete/pvp w/ larger folks. I choose to just ignore them. I think arranged fights where folks agree to this and that is kind of wierd, so I don't go for that either.
I just choose to bypass dealing with larger wh corps to the extent I can. I'm happy to do that. Sure I miss out on some fights. Sure I get possed up by superior numbers from time to time. These things I am glad to trade away to hang w/ a small group of guys that I get along with, a laid back corp structure and play style, no drama and no 'going to work' feel when I log in.
My point?? I don't fear you, I just choose to not deal w/ the big you that may or may not be 2 wh out. We don't sit on comms complaining that some big bad wh bro is blocking us from enjoying eve. We do other things until you pass. We accept what we are and where we are and are happy for it.
You've chosen to be in one of the larger corps. You need to accept that folks aren't going to fight you because of that choice. I don't think there is a cure. It's human nature. Some guys like to mob around in big fleets and do that stuff. Some guys don't. Accept it and keep scanning or change what's making the game unfun for you.
TL/DR Bane Nucleus and skyfighters are evil.... I hate them!  |

Kynric
Sky Fighters
245
|
Posted - 2015.01.15 13:25:00 -
[43] - Quote
Serendipity Lost wrote:Kynric wrote:I really do not clearly know what I want santa-ccp to give me next year, but I do know I want, perhaps even need my game experience to be different than it has been lately. Space is empty, fear is real and when the scouts find another group for one reason or another fights are not had. So often people only feel what they can lose so nothing happens. I can jump solo into a hole with active moving ships and they scatter in fear. A buzzard can be hacking cans with the nearest support five systems off yet the residents hide for fear of what is not even there. As the game is sculpted it would be nice if the optimum solution were to interact with other ships rather than to hide as hiding is rather terrible gameplay for both parties. Clearly there is a problem. Encounters are too rare and often one sided with the other party having no chance at all and no consolation prize, only loss for trying. As future changes are discussed please watch for opportunities to increase interaction and decrease the all to common one sidedness of so many encounters. Perhaps attractive isking opportunities could spawn as a result of and in the wake of battle, perhaps the mechanics of fights could be changed to yield more mixed rather than one sided results.
PS, it would be nice if the c13s were little ship holes rather than little armor ship holes as little ships is rather limited without the further limitation of tank. I think this is an obvious byproduct of 2 things. One is the mass/range change which went a long way to convincing smaller corps to leave wh space for incursion isk. The second is the small group of big wh corps that routinely field large fleets. I haven't looked at skyfighters numbers, but I'll be honest w/ you - when I see one of your guys I think blob and either close a connection to be done w/ you or go out to the kitchen and make a pot of soup (substitute mow the lawn in appropriate months). I come back in a few hours and re-evaluate and go from there. Here's where I'm coming from on this. I don't like the 30 man prot/guardian/jamgu/loki fleet. I don't like to be in it. I don't like to fight it. That's for a couple of reasons. It's boring to me. I don't like the day to day burden of dealing with that large a number of guys. It makes for more work (keeping everyone entertained), more drama, and any time you get more then 50 guys together one of them feels a need to espouse (my opinion here) liberal propoganda crap. I don't log into eve to deal w/ any of that. (NOTE: your average liberal guy doesn't want to hear me talk about the second amendment in the US or my views on taxes and other stuff - there are 2 sides to the coin - I get it - I just don't want to deal w/ the other side of the coin when I play a game to relax) I'm not saying any of the above stuff is outright wrong, it's just stuff I choose to not be apart of. If you like that sort of stuff - go for it. So, I'm in a small group of good guys that I really like to play eve with. No drama, no pressure to entertain, no views I don't want to listen to. It's all good for me (thanks guys). So that leaves me with an inability to compete/pvp w/ larger folks. I choose to just ignore them. I think arranged fights where folks agree to this and that is kind of wierd, so I don't go for that either. I just choose to bypass dealing with larger wh corps to the extent I can. I'm happy to do that. Sure I miss out on some fights. Sure I get possed up by superior numbers from time to time. These things I am glad to trade away to hang w/ a small group of guys that I get along with, a laid back corp structure and play style, no drama and no 'going to work' feel when I log in. My point?? I don't fear you, I just choose to not deal w/ the big you that may or may not be 2 wh out. We don't sit on comms complaining that some big bad wh bro is blocking us from enjoying eve. We do other things until you pass. We accept what we are and where we are and are happy for it. You've chosen to be in one of the larger corps. You need to accept that folks aren't going to fight you because of that choice. I don't think there is a cure. It's human nature. Some guys like to mob around in big fleets and do that stuff. Some guys don't. Accept it and keep scanning or change what's making the game unfun for you. TL/DR Bane Nucleus and skyfighters are evil.... I hate them! 
You fear something that is not there. Five man fleets is pretty normal for us, sometimes a bit bigger, sometimes just a single ship looking for trouble. We do not "ping" although numbers do swell if things get rolling on teamspeak. I had enough of being pinged while walking the dog or eating dinner out to last a lifetime. I am not sure if intel is too good or too bad but it is preventing content. Fights that do not happen is not fun, I would say it is my number one complaint with Eve. We spend hours hunting to find actual active people and then when we do find them it is a big "nope." I cant imagine logging off is fun for them either.
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Serendipity Lost
Repo Industries
778
|
Posted - 2015.01.15 14:36:40 -
[44] - Quote
I don't fear you, I just choose to play the game in a manner that prevents me from taking you head on. That being said I wouldn't normally take the time and expend the effort to see if you have something I can deal with. I just play the odds and don't.
You see fear, I see an opportunity to make some Ham and Bean soup (yeah, I put hand made rivvels in it, so it's the good kind). I'm not saying you're wrong in all cases. I'm sure there are plenty of guys out there that do fear you.
I'm saying that's the price you pay for being in a corp that has a 133 in the players attribute on a show info. I just took the time to check you KB and you have much more reasonable numbers than I would have guessed. So you're more right and I'm more wrong, but that doesn't change your corps rep. You guys are known and notable, and that has a price.
In the rare times we meet, in the future we'll probably have a go at you. We're pretty lazy and I think only one of us (not me) is any good at all about checking current KB in real time as we meet folks.
I'd say overall it's name recognition. You guys went big on rep a while back. Good or bad, it's a rep you earned - now you have to carry it. Want some fun? Create a new corp w/ all the same guys in it. Call it something bearish and womp up on guys like me that don't take the time to research stuff. |

Ab'del Abu
Atlantis Ascendant
203
|
Posted - 2015.01.15 15:01:44 -
[45] - Quote
I am not sure if this is the place but I want to drop some ideas for the upcoming t3 rebalance.
I strongly suggest our CSM take initiative and get some sort of semi-official discussion going (maybe create a thread in Features & Ideas Disussion and have it stickied) before CCP goes all solo on this matter. I think many will agree that the Recon rebalance failed so utterly because a single Dev felt like reinventing himself ... leaving a significant portion of players unhappy and disappointed.
FIrst, what I think might be current issues with t3:
- many believe t3 are or should be flexible. However, they are not (really). Rather than changing subs and fittings people tend to opt for a second, third or fourth version of the same ship in order to assume different roles. This is due to rigs but also refitting things being a pain in the ass. Which brings me to the next two points:
- Rigs probably need to go and some of their stats incorporated into the hull / subsystems
- t3 are too cheap. Lately, prices have gone up, but ~500m for a t2 fitted strategic cruisers is still low given how powerful they can be
- Skill point loss is not necessarily a bad thing, but should def. be discussed since it's an important factor in t3 balancing.
Now, my vision of t3 is sort of a blend of current d3 and t3 features. This means, subsystems are staying, however, t3 also get more flexibility by way of a mechanism that enables t3 to quickly change their abilities. Rather than predefined modes (as with d3) strategic cruisers would have the ability to swap their fitting (NOT subsystems, only mods) on a whim. E.g. a t3 could have up to 3 profiles that can be fitted differently and swapped by pushing a single button.
Points for discussion go into bulled points, because lazy
- Technical feasibility (rather a question for CCP). Fittings are probably associated 1:1 to a hull, so things would need to be changed in the backend to allow for multiple fittings per ship. Shouldn't be too complicated to get some abstraction layer between hull and ship, yet who knows ... it might be interfering with the POS code or something -.-
- One would need to discuss when and where a t3 would be allowed to swap profile (e.g. everywhere? or maybe just when docked or in refitting range of an SMA),whether or not a swap would be instantaneous and the duration of a cooldown
- One could also discuss whether or not t3 hulls should be usable without any subsystems whatsoever, with subsystems being optional boni providing things. In such a case it could be interesting to use multiple subsystems from the same category: e.g. to create a legion that can use a covert cloak, missiles, bonused neuts and bonused probes. This would obviously screw with the current ship/subsystem models, but I guess CCP is going to somehow consolidate them anyway or they would have made a statement on this matter when releasing PBR.
Again, these are just some ideas from the top of my head which (might be really bad and) would require some serious changes for t3 base stats and subsystems boni. I know there is a huge crowd that would rather not see any changes to t3 at all, but they will come ...
I hope that corbexx & co. will lead some discussion on this topic before CCP takes it into their own hands (provided that process hasn't already started). |

Kynric
Sky Fighters
246
|
Posted - 2015.01.15 15:37:27 -
[46] - Quote
Serendipity Lost wrote:I don't fear you, I just choose to play the game in a manner that prevents me from taking you head on. That being said I wouldn't normally take the time and expend the effort to see if you have something I can deal with. I just play the odds and don't.
You see fear, I see an opportunity to make some Ham and Bean soup (yeah, I put hand made rivvels in it, so it's the good kind). I'm not saying you're wrong in all cases. I'm sure there are plenty of guys out there that do fear you.
I'm saying that's the price you pay for being in a corp that has a 133 in the players attribute on a show info. I just took the time to check you KB and you have much more reasonable numbers than I would have guessed. So you're more right and I'm more wrong, but that doesn't change your corps rep. You guys are known and notable, and that has a price.
In the rare times we meet, in the future we'll probably have a go at you. We're pretty lazy and I think only one of us (not me) is any good at all about checking current KB in real time as we meet folks.
I'd say overall it's name recognition. You guys went big on rep a while back. Good or bad, it's a rep you earned - now you have to carry it. Want some fun? Create a new corp w/ all the same guys in it. Call it something bearish and womp up on guys like me that don't take the time to research stuff.
No, I am not going to rename my corp. I can't imagine what a headache of pos anchoring and unanchoring that would be. Then there a are the old friends I have not seen in ages, but that I enjoy greatly when they drift back for a month or two. I value those relationships. Perhaps a simpler answer would be to move the pilot of a ship and owning corp from public info to info which must be found with a ship scanner or at least allow us to opt out of broadcasting such information to other peoples overviews. More actual encounters between ships would make for a much better game than the current metagame research projects which we have now instead. Somehow, someway we need ti have more opportunities to fly our ships than we currently have. The ratio of hours spent looking for fights to seconds in actual fights is all wrong. |

Ab'del Abu
Atlantis Ascendant
203
|
Posted - 2015.01.15 17:03:18 -
[47] - Quote
Oh before I forget:
Renaming your ship doesn't sync instantaneously to other people's dscan. Would be very useful if it was ... |

Neevor Airuta
Grey Horizon
73
|
Posted - 2015.01.15 20:05:02 -
[48] - Quote
Some things for CCP to be reminded of: #1: mission structure needs revamp badly and for a long time - all mission content is fully mapped, and as such offers little to no risk, NPC standings should influence wich missions are available from given agent, and not just binary available/unavailable status, and some of missions need to be moved to a diffrenet level completely (I'm looking at you Material for War, what are you even doing outside lv2s?) #2: at least some of the releases each year should be devoted to finishing/polishing content that has been added incomplete - I'm mostly thinking Epic arcs, COSMOS chains, storyline agents and their rewards; and those are only the ones off the top of my head, I'm sure there's more. #3: overwiev revamp: both expanding on funcionality and visual aspect; a few releases back, before introduction of ISIS art team offered a glimpse of class-specific overview icons - implementing those would be good start; display filters would be another good one. |

Montgomery Black
Awakened Ones
70
|
Posted - 2015.01.16 08:38:47 -
[49] - Quote
The recall probes button repositioned away from the scan button. like move it to the other side of the probe scanner window.
tired me recalls combats instead of intiating scan. = site running domi's get to live another day  |

Peonza Chan
Gloryhole Initiative
1
|
Posted - 2015.01.16 11:08:56 -
[50] - Quote
Would be nice if my scanned signatures still scanned once I go out and re-enter the system. |

Shilalasar
Dead Sky Inc.
144
|
Posted - 2015.01.19 09:58:30 -
[51] - Quote
There should be a way to force corpbookmarks to syncronize. My understanding is that it is linked to sessionchanges but there are times when you can-¦t do a sessionchange on your scout without showing up on scan. So you have to wait for up to 5 minutes what is a timeframe to cleara lowendsite, a siegecycle or enough time for sleepers to spawn in gas/oresites. |

umnikar
Fishbone Industries
54
|
Posted - 2015.01.20 11:16:53 -
[52] - Quote
looks like the other thread is no longer watched/updated? So I repost my little **** in here.
Dscan Window: Since we have this filter selection for dscan, I always wanted to have a second one. So instead of the checkbox to turn the filter on/off there should be a switch to select between 2 filter selections.
Scan Probes: If they identify the signature but not pointed it down(shown as a circle or sphere) I'd like to see those colored yellow instead of red.
Gas/Grav Sites: Sleepers should spawn immediately. Too many ninja miners around.
ah yeah .. 5-10 k162 per day is too much for my taste, but others seem to like? |

umnikar
Fishbone Industries
54
|
Posted - 2015.01.20 11:20:04 -
[53] - Quote
Montgomery Black wrote:The recall probes button repositioned away from the scan button. like move it to the other side of the probe scanner window. tired me recalls combats instead of intiating scan. = site running domi's get to live another day 
are you so nervous and shakin before possible gank? |

elitatwo
Eve Minions Poopstain Removal Team
544
|
Posted - 2015.01.25 17:39:56 -
[54] - Quote
umnikar wrote:looks like the other thread is no longer watched/updated? So I repost my little **** in here.
Dscan Window: Since we have this filter selection for dscan, I always wanted to have a second one. So instead of the checkbox to turn the filter on/off there should be a switch to select between 2 filter selections.
Scan Probes: If they identify the signature but not pointed it down(shown as a circle or sphere) I'd like to see those colored yellow instead of red.
Gas/Grav Sites: Sleepers should spawn immediately. Too many ninja miners around...
And put them on the Gas clouds, not on the beacon!
The gas sleeper hounds should be guard gods instead of idleing the beacon half an hour too late.
Dear Corebexxx, the reason the Prospect is not very popular is that the tech2 gas miners do not get the cycle time reduction of the ship bonus.
Both the tech1 and tech1 gas harvesters mine the same amount of gas at the same time, so why on Earth would you buy a 25 million isk boat when you can make 20000 bazillion of 200k isk boats that have a scram bonus on them to do the same thing for 1/10th the price?
(Ventures are awesome!)
Most ore anomalies don't have Mercoxite to mine 
Please add some ore to the other nullsec relic and data sites (currently only the Monument sites contain ore).
Fix some of the combat anomalies that 'go away' as soon as you leave them in the last wave to get ammo or let your cap regenerate for a fex moments.
signature
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Lloyd Roses
809
|
Posted - 2015.01.25 18:02:35 -
[55] - Quote
Initiate-probe-scan and Initiate-dscan hotkeys please!
I GÖÑ Sleipnir
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corbexx
eXceed Inc. No Holes Barred
1197
|
Posted - 2015.01.25 18:06:52 -
[56] - Quote
Lloyd Roses wrote:Initiate-probe-scan and Initiate-dscan hotkeys please!
summit is over now but i'll ask about it once i'm home
Corbexx for CSM X - Wormholes still deserve better
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elitatwo
Eve Minions Poopstain Removal Team
547
|
Posted - 2015.01.27 01:54:39 -
[57] - Quote
Oh and while you are at it, a polarization timer like the gate aggression thing in the top left.
signature
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Soldarius
Kosher Nostra The 99 Percent
1128
|
Posted - 2015.02.25 15:47:13 -
[58] - Quote
ExookiZ wrote:Maria Kitiare wrote:POSes are fine. It's the roles that needs fixing. It doesn't make sense that you can't give a corp member access to make stuff like drugs, without giving him the keys to the kindgom.
I don't need a new shiny holy Jesus POS from heaven, especialy not if CCP is still considering docking/mooring/whatever. All I need is the ability to give people access to what I want them to have access to without compromising the entire corp. this X 1000
If CCP could separate POS access from global corp roles, that would make things so much simpler. Or if they could allow for a way to assign a particular moon as a base location, then a CEO or director could assign that location as a base to an individual player. Then potentially that player could be given full rights to do whatever at just that moon.
Actually, I think that might be feasible depending on how POSes are stored and referenced in the database. I know that in the SDE all celestials all have a reference to the item which they orbit, called an orbitID. If POSes also have this orbitID, then could not something point to it via that reference? In this case, the orbitID for the POS would be the moon's itemID.
As stated above, running reactions at a POS requires that universal roles be given to a player because of the need to online/offline the silos before adding or removing materials. For that matter, so does adding or removing materials. Honestly, the entire reaction system needs to be redesigned from the ground up, especially the terribad UI. If I could get one small wish, it would be to let us rearrange the items in the production flow tab rather than having them in fixed locations. The new locations should be remembered.
Strat Cruiser rebalance needs to happen before any others.
Sentry Drones and their role in pvp need to be re-examined. They are a bit OP no matter what you do with them.
A potential balance lever for all drones is bandwidth. Its a shame this lever has never been used. It could allow for a much wider variety of drone usage cases for subcaps, as well as a balancing lever for capitals.
http://youtu.be/YVkUvmDQ3HY
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Syn Shi
School of Applied Knowledge Caldari State
157
|
Posted - 2015.03.26 22:43:08 -
[59] - Quote
I guess this thread should be deleted and replaced with his wormhole alt. |

Herecura
Noob Corp Inc
1
|
Posted - 2015.03.28 10:41:03 -
[60] - Quote
Syn Shi wrote:I guess this thread should be deleted and replaced with his wormhole alt. rekt |
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