
Winter Archipelago
Furtherance.
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Posted - 2015.01.08 13:16:11 -
[1] - Quote
Firstly, welcome aboard!
Kiri Kaneko wrote:Complete all the quests You're going to be a bit disappointed with EVE, if you're looking for quests (aka, "missions" in EVE). The vast majority are essentially radiant quests, where you get the same missions from the same pool. There are special "Epic Missions," and if you're a new player, there's one that's geared towards helping you get your feet firmly planted.
Look into the Blood-Stained Stars mission, http://wiki.eveuniversity.org/The_Blood-Stained_Stars
There are a total of 50 missions in it, and it's geared towards taking a new player from frigates into destroyers (and potentially cruisers). You get lots of useful rewards from it, and a fair bit of ISK, as well.
Other than this, there are the COSMOS missions, and Epic Arcs for all of the factions, but there aren't too many things beyond that. EVE is an MMO, and it's geared towards PvP, so our PvE content can be... lacking.
Kiri Kaneko wrote:Personal assets ... some kind of player owned planet or space station that I can walk around upgrading Now you're starting to talk EVE-language. While there's no way to go down and declare yourself a goddess of a primitive planet (damnable CONCORD would probably have something to say about that, anyway), you can set up a player-owned starbase (POS), but you can't walk around in one. They're expensive, as one can imagine, especially for a newer player, and you have to keep them fueled (the smallest ones cost about 150 million ISK a month to fuel, AFTER the actual purchase investment). They're also destructable, and are considered corporation assets, so you have to have to be in a player corporation that gives you access to POS management (a very risky thing, so most won't let you without some serious trust-building).
If another player corporation wants to hit you hard, they can declare war on you ("wardec" in EVE parlance), and they can destroy it. You can defend it, of course, and you can set up some automated defenses, but you have limited Powergrid and CPU on the towers to work with (much as with your ships).
Kiri Kaneko wrote:Guilds - Doesn't happen very often but sometimes I'm playing a game and meet a really cool group of players that I really like and want to help and work together with. You'll probably catch a bit of flak for calling them "guilds," as they're called corporations in EVE, but considering that EVE is an MMO, the community is the big draw for it.
Check out the "how to find the right corp" thread, at https://forums.eveonline.com/default.aspx?g=posts&t=331341
It's a lot of reading, but it's also a lot of great information. EVE, when played solo and just doing mission grinding, is actually really boring. You'll want to get involved with a player corp sooner than later. You may occasionally run into people who try to bully you into staying in a bad corp, people who claim that "corp hopping" looks bad on your character and will prevent you from joining other groups, but don't you believe it. Everyone in EVE (that isn't a complete cur) understands the challenges of finding a good group of players to play with, so only the most up-tight and undesirable groups tend to consider a long corp history to be a bad thing, and those tend to be the same groups that you want to avoid, anyway, because they take the game much too serious.
Nullsec is definitely one of the three big options for "player-owned things," with the other two being wormholes and faction warfare.
In nullsec, you're a part of a large coalition and you actually "own" the space you're in. This includes everything much like running a country would be like, which also includes the need to be in very tight with the group before you'll be given access to actually run much of anything (spies, backstabbing, theft, and any form of trechery you can imagine are not only acceptable in EVE, but they're basically the name of the game in nullsec).
In a wormhole, you're a part of a much, much smaller group, and instead of being a part of an alliance or coalition, you're in a single corp. Wormholes are very dangerous places as you can't see who is in the area with you, like you can with nullsec, so you always have to be on your toes. It's PvP-centric, but also has some of the most lucrative PvE available in EVE.
In wormholes, instead of outright "owning" your star system, you basically put up your towers and then declare the system yours through right of force. They're very much an "it isn't yours if you can't defend it" type of gameplay.
In Faction Warfare, you join a militia (and you should join a player-ran corp in the militia, getting out of the general militia ASAP, as, again, EVE is a player-centric game). Your goal is to take space for your faction, be it Gallente, Caldari, Minmatar, or Amarr.
Faction Warfare is great for a new player looking to get into PvP, as you can make some pretty good ISK from it, and it's really easy to get into since you really only need a cheap frig to get started.
One thing to note about Faction War, though, are the general dispositions of the militias...
If you want good PvP, go for Gallente or Caldari. The Minmatar and Amarr are better for farming and for drama, if that's your thing (in fact, one of the Amarr militia corps has declared a civil war recently).
In-fighting is pretty common in faction war, but it's most prevelant in the Minmatar and Amarr areas. Civil wars are declared at least once a month, last about two weeks, then everyone comes to a very bitter and cold cease-fire while focusing back on the warzone, only to have everything repeat the next week when a new player accidentally kills a friendly frig due to an unfixed overview.
Gallente and Caldari have their own infighting, but usually it's kept a little more private.
Ransoms are accepted in Isk, Mods, Ships, and Dolls.
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