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Beeflee Filee
Science and Trade Institute Caldari State
0
|
Posted - 2017.01.24 01:12:12 -
[1] - Quote
There is really only one thing to say, and that is nothing in a game should be so powerful that it cannot die and that is exactly what a cloaked ship in a system is.
After that being said I would not know how to start fixing the problem I gave up reading it all after reaching page 120. And I can already se a lot of good ideas in the thread and I believe if some of the good suggestion was taken out of this thread and discussed then maybe one could be found among them which would satisfy most players.
One thing to be said could be that it is unfair that a cloaked player can scan for you while cloaked and you cannot scan for them. I believe that to look for something you have to send out some kind of signal, and while a cloaked ship tries to find the other it should be possible to pick up where this signal comes from. That would be a way to say when the cloaker scan for you he is also in danger. profit = danger, what the cloaker is trying to do is find the profit by killing some one. so he should not only be able to be spotted when he light the cyno but before that. I saw some where in this threaf that some of the cloakers likes the thrill of hunting, would this not just add to the thrill of them not being invincible until they decloak. And look I did'nt even say that we should be able to detect a cloaker which is afk cause that does not matter that much to me, but if I am clicking something resembling the d-scan I could pick up the signal of the one scanning me down.
And so the hunter might become the hunted some times.
for that matter if that was implemented I would almost be willing to give up local cause then I have a chance to escape before he gets to me.
I just don't like give up local with no possible way for me knowing if some one might coming for me. |

Beeflee Filee
Science and Trade Institute Caldari State
1
|
Posted - 2017.01.24 10:47:58 -
[2] - Quote
Teckos Pech wrote:Can you at least admit you are not interested in nerfing AFK cloaking but ATK cloaking then and that your problem is not AFK cloaking but just cloaks in general. And that your entire post is actually...off topic. You do know what AFK means, right? Away From Keyboard in case you don't know. Pray tell, how does a player away from keyboard "scan for your"? Yes, we know players like you do not want to give up the safety of local. Oh, what? You are upset I chopped off the rest of your post and misrepresented your views? How about you be honest and just say, "I don't like cloaking" and then go away. Beeflee Filee wrote: If that was implemented I would almost be willing to give up local cause then I have a chance to escape before he gets to me.
I just don't like give up local with no possible way for me knowing if some one might come for me. Cause this would just almost always just be the secured kill to the cloakers then as they would come in groups. That does not promote large scale pvp in null which is what I like.
Read the whole sentence above That I would give up local I just want there to be someway then that I could detect when a person is trying to scan me down.
Could you please not use that it is off topic because it ain't, its actually a part of the topic, cause the problem is that you do not know if the person is AFK and by that they hold all the cards because you can't do anything to get rid of them they are just a threat that might call down a cyno on you at any given point. I have seen people using the topic of the thread as an excuse if you are to in corporate every aspect of the real problem you need to make a 5 page topic just so you can talk about everything which is a part in the problem.
I guess this is also why the problem isn't fixed yet. Beacuse CCP knows how big of a problem it is and to start down the road of fixing it might eventually just **** up the game more than it helps. The question becomes where to begin. they might as well tak a year with on patches or fixes if they where to fix this in a good way and I am not sure that they could fix it in a way that would satisfy enough.
Black Pedro wrote: I would amend your statement to say that nothing undocked in the game should be so powerful that it cannot die as perfect invulnerability while docked up is something we have all come to expect. Cloaking is essentially docking in that there is nothing you can do (other than spam D-scan and scan?) to interact with the other players or the environment while cloaked.
Why didn't I think of that I would take your statement instead of mine it is way more correct. I believe in eve that It should be that as soon as you are undocked you are in a world of danger as such no one should be able to not get hit as soon as they are out of station. |

Beeflee Filee
Science and Trade Institute Caldari State
1
|
Posted - 2017.01.24 11:56:05 -
[3] - Quote
Black Pedro wrote: Removing the risk of a hot drop by nerfing the ability to light a cyno also removes the threat value of using AFK cloaking to disrupt your opponents income. That is not really a fix to the problem as CCP sees it as the whole reason they haven't touched the mechanic for so long is so that it is can be used to disrupt other player's activities.
The problem with cyno as I see it is that it promts the game play of people who only like a sure win with a 10 against 1 ship or so on. This kind of gameplay is not fun and will never give good fights. come ad fight me fair and square. The 10 on 1 i can't understand why people finds that fun. 100 against 120 or even 60 against 120 is more fun. but 10 to 1 is just bad game experience.
This will also happen if you remove local without changing anything else, except now you do not need the cyno you only need 10 cloaked ships, cloak becoming to powerful.
It will give rise to way more unfair fights cause now we have a force of 30 well we have 120 cloaked ships well this way less good fight situations will happen. |

Beeflee Filee
Science and Trade Institute Caldari State
1
|
Posted - 2017.01.24 12:27:25 -
[4] - Quote
Nat Silverguard wrote:
WoW and other MMO Arenas ----> that way!
Thats way of topic and I despise WOW that is on of the reasons I play eve.
And you might be right that these fights will happen from time to time, but there is no reason to make the game features promot unfair fights as it will just drive away players rather than getting more into the game at least thats what I believe would happen.
New players start out with 10 to 1 first thought; why am I even playing this game is what many of them would say.
And when you have little to non to play against left will you then still be playing the game? |

Beeflee Filee
Science and Trade Institute Caldari State
2
|
Posted - 2017.01.25 01:36:10 -
[5] - Quote
Wander Prian wrote:Teckos Pech wrote:Beeflee Filee wrote:Nat Silverguard wrote:
WoW and other MMO Arenas ----> that way!
Thats way of topic and I despise WOW that is on of the reasons I play eve. And you might be right that these fights will happen from time to time, but there is no reason to make the game features promot unfair fights as it will just drive away players rather than getting more into the game at least thats what I believe would happen. New players start out with 10 to 1 first thought; why am I even playing this game is what many of them would say. And when you have little to non to play against left will you then still be playing the game? Look, this is EVE there is no "unfair" fight. It is as simple as that. https://forums.eveonline.com/default.aspx?g=posts&t=491023&find=unread
I'll quote the post: "Unfair circumstances? * There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant. * Just because you can fly something doesn't mean you should. "
And here we have it again, so every thing a developer says is law, wrong dude. I actually found one posting longer down in that post quite interesting saying I play my way even if the developer says that this is the way to play eve.
I hardly thought that because the developer says that this is the way, that it is the only way to play. And even though they say there are no fair or unfair fights, it still happens all the time both fair and unfair fights. I learned something in my studies of math, which plays well here there are all the fights and subsets of fights which are fair and unfair fights. if you want to call them unfair circumstances fine by me, but I just put fight in to clear up what I am talking about.
Though the last part I say is 100% correct as it can be understood in multiple ways. But that first part is just a developer saying that something which is happening is apparently not happening.
Vil g+Ñ med til at sige unfavorable fights instead of unfair fights if that helps you, so that it is not a question of what we are talking about.
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Beeflee Filee
Science and Trade Institute Caldari State
2
|
Posted - 2017.01.25 02:34:42 -
[6] - Quote
Teckos Pech wrote: You can play however you want. That is the nature of EVE. But that means that if some other player(s) want to play that entails interacting with youGǪyou cannot stop that. So sure, go play however you want, but if I decide I want to come along and shoot you. I can, and you canGÇÖt stop me. That is the nature of EVE.
As for fair/unfair fights, the point is that such a concept just does not exist in the game. The developer was not telling anyone how to play the game, but was describing the nature of the game. The nature of the game is a sandboxGÇöi.e. a game that is based on the concepts of emergence and spontaneous order. I would be willing to bet that many of the ways the game is played was not even anticipated by the developers. So all your stuff using set theory is just irrelevant.
Now, if you donGÇÖt like this you have two options. Learn to like it or quit.
BTW, for examples of game play that probably was not anticipated, go look at the youtube videos of Rooks & Kings.
I am just saying there is no reason to promot fights hvis is 10 to 1 or 100 to 1, which is what cyno does. Maybe the ship capable of having such a module should also be expensive as it is really powerful. This is the real problem and not only the cloak its to cheap to use a feature so powerful. |

Beeflee Filee
Science and Trade Institute Caldari State
4
|
Posted - 2017.01.25 11:31:59 -
[7] - Quote
Teckos Pech wrote:
The problem is Beeflee is is loss averse. Such players see losses as far worse than an equivalent gain. These are the kinds of players, IMO, that are going to want to remove things that can cause such losses. Things like cynos, and cloaks.
A risk averse player on the other hand merely seeks to avoid risk to the extent it is cost effective to do so. If you rat in a standing fleet, on comms, maybe with a PvP ship or cyno fit...you are risk averse. You have mitigated your risk.
Beeflee also does not seem to grasp the concept of "the sandbox". Yes you can go into the sandbox and play however you want, but it is a sandbox with others in it too and they might decide they'll knock down your sand castle or cave in their tunnels, or throw you in the hole you just dug. Or they might help you build a castle, dig some tunnels, etc.
Absolutely wrong I know I can loos stuff, and I know the game and I fully accept the possibility of me loosing a ship. Just to point out I have yet to loose a ship to a cyno gank, as it is right now I have only lost a ship to pvp figths where I have been in a larger fleet.
But non the less I still se the problem with a feature which is so powerful and for which no counter currently exist. Now you will say that we could counter cyno the dropper, well that would take all out time as we do not know when this dropper is going to do a drop. And in effect we would still be plauged by a single ship who potentially could drop more on us than we can know. It is also okay that we not know every thing and there for is not ready to handle what ever they throw at us.
I would actually not to hit at any one but back to the point about fair and unfair fights. In local a lot of people after a fight write GF= good fight, if good fight exist then bad fight does and that is exactly what a cyno does a lot of time. I have now seen a lot of the videos from rooks and kings. I have no problem of how we see them using it in game, cause they simply out smart fleets with smart bombs and put an effort in to using the games mechanics to win over larger fleets. I would actually be very happy if I died to the way they used cyno. But to use cyno for 10or 20 vs 1 ganks seems lame and it almost never is a good fight for the one person.
I have no plan of stop playing the game but that does not mean that one cannot give ones views about some ingame mechanic which may be to easy to use and come with a to big advantage compared to any other game mechanic currently ingame.
if you should use a capital or a very expensive ship for cyno so there where the potential for big loss of the once using it continuously, I would not have any arguments to throw at you. But the fact is in this case risk is not equal to reward, which seems to be a big thing for ccp, and some thing which others mention so often that risk = reward then why is it not so with the cyno. This is why it upsets me, you can get great fights almost without risk yes you can loose maybe 2-3 bombers for the potential to take down a 3 bill carrier or what ever. this is exactly why it seems to be to powerful. Before you start to qoute that I should not fly any thing which I cannot afford or is willing to loose. That is not the problem here it is how ever that the risk of doing it is not as high as the potential reward. |

Beeflee Filee
Science and Trade Institute Caldari State
4
|
Posted - 2017.01.25 12:01:25 -
[8] - Quote
Nat Silverguard wrote:how can HTs know exactly what your capabilites are?
you are too scared of the 'boogeyman' forgeting that you can be monsters too.
it's all in the mind, if you could just grow a pair, you won't whine like this really.
10 or 20 vs 1 is a very good fight for me with this tears alone. :)
Easly afk cloaker in every system which we cant do any thing about and at the same time we will not know which of the many systems will be cynoed.
All the benefits seems to be to the attacks, that is not how the world usually works. People saying that we cannot debuff vloak because of it being a necessity to counter local is a little wrong, I would actually say that even if reds are in system they should not have all the intell. as you very well know in the real world even if spies is in a country they dont even know a fraction of every thing. And I might add that you also have a little right, that intell in local i to strong. Which is why I would not remove intell but rather go about it in a way which says that it is not 100% precise cause detect people who comes through a wormhole seems stupid that we get that for free. but I think through gates is okay as we could say that gates registers who goes through them.
This is a whole other view you could say that gates should be controlled by who ever owns a system as some one has to maintain em. Which would suggest that a password should be used to travel from system to system, this way the reds could not use it and could only cyno or wormhole in to a system. But again I do not like that Idea cause it limits to much how fights could happen. But that would probably be how it would work in real life that enemies could not use what is in your territory as you are the once to maintain it.
You could say that you get this for free as well. |

Beeflee Filee
Science and Trade Institute Caldari State
4
|
Posted - 2017.01.25 13:16:09 -
[9] - Quote
Nat Silverguard wrote:how can an AFK cloaker do all those 'horrible' things you accuse him of if his AFK, as i Away From Keyboard?!
dude you're too old to be scared of the boogeyman, grow some, would you?
I do not want to respond to this. Cause only reason you say this is because of a developer saying something stupid at some point.
Cause the counter question would be how do you know that he is AFK?
And don't use the topic name as an excuse cause that is just playing stupid we are currently not allowed to start up a new forum thread about this topic it will be closed. And since a lot of the things is part of the problem don't go hide behind the topic name cause that just gives me reason to believe that are not very clever as you obviously have no good arguments and only use that which a developer has written, he is not a god like figure and just because he has said something with out any form of thought to it does not make it so.
Because the question still remains is he AFK? When the developer can anwser me this with out saying that if he has not killed you he is afk then i give him that one. But I should not have to risk my ship to know if some one is afk he should as in almost every other mmo be logged of if he is afk.
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Beeflee Filee
Science and Trade Institute Caldari State
5
|
Posted - 2017.01.25 16:42:30 -
[10] - Quote
The problem is should you be able to have an effect on the gameplay of others if you are afk? Cause that is what AFK cloaking is even though you are not playing the game you are actively disrupting others from playing.
I have never seen a soldier firing a shot against the enemy while drinking te at his gramps. I have never seen a soldier which is not present. I have never seen anyone being afraid of the soldier not being present.
I have never seen that which is invisible. I have heard that which I could not see. I have tasted that which I could not see I have felt that which I could not see.
What you cannot see you also always have an ide that something is there so removing local is not the solution but a bigger problem unless something better is made. It still does not help the underlying issue is Where is that cloaker and is he or is he not AFK.
Keep in mind as said you have all kinds of tools to get into systems with interceptors and cloaks is a good way to keep being in a system with out any danger to the cloaker. Every perople agree on one thing that is the more profit the more risk thats a basic concept in the game. I must say that I love that concept.
Where is the danger to the cloaker?? and still he has the potential for ptofit. If not for killing anyone then the intell and disruption he is doing. Tell me of the danger to the cloaker cause I have yet to hear of a cloaker which has been present in a system for a long time die with out disengaging his own cloak. |

Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.25 17:11:42 -
[11] - Quote
Sonya Corvinus wrote:
Link me a killmail of someone who was killed by someone AFK and cloaked.
I cannot since thats not the problem it is how ever we do not know if he is afk and he still has an effect in the game. And as soon as he is not afk he might come to kill me and I was fine if he was alone, but when the potential is that he has a cyno the story is different.
And I might say again and it is daunting but you just cant get your head around it apparently. If we knew he was afk np but we don't. And there for he is a threat as an AFK who should have no effect on the game. try reading the whole thing and not just what you want to comment on. Taking things out of context will always give you a way to say something which has nothing behind it.
Link me a kill mail of one who was afk for several days in a system suddently comming online and lightning a cyno in you face when coming out of cloak. You could probably find a million but how was I to tell that he was not AFK any longer before 20 people is on me? Tell me that and I might stop writing here, but wait you cannot because it is currently not possible to know if a peron is AFK or not.
I know that the one thing that will stop me from writing here is answering the same question a 100 times and you still don't get that there is infact a problem.
I just hope you get that there is a problem before 200 pages more. And please come with a new argument that you wont be killed because he is cloaked. But you know as soon as he is NOLONGER AFK he can DECLOAK on top of you and light the CYNO.
I have a game see if you can find more keywords which makes it a problem. |

Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.25 17:38:53 -
[12] - Quote
Wander Prian wrote: So your problem is that your 100% accurate, always up to date Intel is only 99% accurate and the chance you MIGHT lose your ship is too much, so it has to go, so you can have your 100% accurate Intel back?
I would say that my intell is far from 100%. And I do not wish for 100% correct intell but if you had read my other inputs in here you would see that I am fine with it I even said I was willing to give up local if I just had the possibility to decloak a ship and find it.
But What I dont care for is that I have no chance of knowing if he is close to me or just in the system being AFK. Here could I find him and kill him fine and that I would give up local for. But him holding all the cards I do not like which is what he does when just sitting cloaked like that.
He has the initiative and I have no way of taking that from him even in our own territory. Which only says that no matter what apparently the game tries to stack the favorable conditions to the attacker and not to the defender in that regard. we might have intell in our local but they can cyno in from a place where we do not even know that they are. It is okay that we do not know with out an effort where they are, but they know about every thing about us just putting a cloaked ship in our system and add a benefit of the possibility of a drop. |

Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.25 18:32:58 -
[13] - Quote
Teckos Pech wrote:
No counter? Local is the counter. It tells you they are there and after a bit of work that they are almost surely cloaked. You can then take the appropriate measures in response.
Not everything requires a hard counter.
Yes I can see them.
But i cannot counter cause they can just stay in their little ship a danger to all in the system. But this is one of the places where a hard counter is needed. You may even make it so that it is only possible to find cloak ships which does not warp around ever 20 min or so. But give us a chance of doing something about an annoyance. If we cant we can keep ping ponging messages in here. And if it only hurt the one afk who is not warping then you who are actually playing the game should have no reason to be against it.
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Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.25 21:13:29 -
[14] - Quote
Wander Prian wrote:
Newsflash: Nullsec is not supposed to be safe. You aren't supposed to be able to just AFK-farm your wallet fat.
But it actually is safe if you are awake and don't go out to the camper. I wish it was right what you said that it was not safe but it kinda is. I am not AFK farming, when I make isk I am always on. And even though it is not ment to be safe we still should have tools to see that which makes it unsafe. Thats how thing usually work, there is a counter to every thing. And not just that we can see them in local I mean a hard counter cause they should not feel more safe than you when flying around in a system.
Teckos Pech wrote:
Yes, because it happens in other contexts too.
If I set up buy and sell orders I have an impact even when I am AFK.
If I set up my skiff in a HS belt and go AFK for several minutes I am having an effect while AFK.
If I sit in a station in HS during a wardec I am having an effect even though I might be AFK.
If I sit in a station in NPC space I will have an effect on anyone else in system even if I am AFK.
But buying and selling is not some thing that affect warfare as it is happening so I do not see your point.
So skiff I guess is for the purpose of setting up a counter gank? If this is the case then while you are afk in it and you are not cloaked there is the possibility of you getting destroyed so again do not see your point.
I would also suggest that maybe people in a station not be shown in local though that might be used to counter drops on a high level as you can be ready for them and they do not know you are a couple of hundreds in the system which are not undocked. Ofcores it could be shown in local whether they are docked or not, afk or not. If they have not interated with the game for several minuts = set afk.
And I am not saying every other aspect of the game is perfect, but fix one thing at a time. Whit this the cloaky thing it might incorporate cyno, cloak and local. Maybe even a few more and then start fixing the other problems. right now I think this is a bigger problem, as I have yet to put me in the position of the other side and see what thier problem is and I will hopefully do that at some point and then you will se me rant in some other thread.
Teckos Pech wrote: I'm sure many thought the same thing who fell victim to Carlos Hathcock.
But he might have been in the sight of another sniper or a sodier could have walked up behind him. It might never have happend but the possibility of it where there. The cloaked ship cant be targeted as you have to see things to target things in this game. There is know possibility here for getting the ship unless he decloakes.
Teckos Pech wrote: And even in the case of a AFK cloaked ship local can let you reduce your risk considerably. Local tells you he is there and in conjunction with d-scan and/or probes you can come to a pretty accurate conclusion that he is cloaked and quite possibly AFK. If you don't have the standing fleet, etc....then move one system over.
The problem is that it is not possible to move a system over with out seeing another red doing exactly the same thing. It is almost all the systems where I am. and that is what pisses me of fair enough if they want to use the tactic in a few systems so that I could just move over, but when they place alt in every damn systems it is to much even all of you should be able to see that. Cause if they all have cynos no where to go then. And do remember I am not suggesting a totally safe environment. I just ask that if it is not safe for me in the system it should not be safe for some one sitting in a ship in the system who is cloaked, I mean it is only fair that he not be safe. Before you start taking that people in station is in to the idea, you might want to think if you want to be able to loose every thing you got when not online because that is the next step I would say. lets destroy stations and every thing on them is lost. How ever this would probably be to brutal. But I guess it could be fun and a new economy object would be in the game one which would require a lot to build.
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Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.26 13:52:47 -
[15] - Quote
Bronson Hughes wrote: Market trading is PvP. Perfect example given above. Hauling is PvP. If you're buying goods in Jita and hauling them elsewhere, you're impacting the local market and forcing folks to either lower prices or move their goods elsewhere to sell. Mining is PvP. The amount of ore you extract impacts the market, either directly by selling it or indirectly by reducing demand. And don't forget the actual direct competition you see when things get crowded like hisec ice belts.
Literally every activity in EvE is PvP.
Even sitting AFK cloaked in an undocked ship 23/7.
I was thinking that the talk was about when items where already for sale, as what was talked about was what had an impact other than afk camping when people was afk. But if this is not the case I will give you that ofcores while hauling items to sell them you can loose them. But I would guess that while you are hauling you are not AFK.
What I think is bad is what while you are AFK you can have an impact on how people will play. This is the whole problem with the cloaking while AFK you are affecting how people play without being present. This is what I not like cause then we should be able to affect that person as well probably by destroying his ship but we can't.
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Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.26 19:32:01 -
[16] - Quote
Omnathious Deninard wrote: Problem in game play: Local intel is absolute and instant, informing anyone in system that someone has arrived before the person even is able to load the environment.
Solution: delay local for 1~5 minutes.
This could how ever give rise to other problems, such as no one ever in local especially if you know when the updates to local happens. I am not against no local but then we need a way to find all ships instead of only non cloaked ships. This could mean that you could fly 20-25 systems with out ever being in local. That I would think is a bit to far but I do agree it is hardly a good way local works right now.
I just can't wait to see when CCP starts to make changes to local, cloaking I am not sure that Cyno needs any changes. Cyno is cool as it is as this makes it hard to know how much you are going to engage. |

Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.27 01:27:51 -
[17] - Quote
If you do not want a counter to cloak, I guess what you really want is to keep a feature which is the definition of a carebear at least in the aspect that actually makes it possible to avoid any form for PVP for ever. I do not remember who started calling us carebear us who actually want a way to kill another carebear. One who sits in a system for no other reason that gather intell or just is afk to irritate other people is the very definition of a carebear when he does not wish to change the feature just a little bit so that he is not completly safe anymore. |

Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.27 01:44:12 -
[18] - Quote
Teckos Pech wrote:
Re-read the last paragraph of my last post and then go have a long and hard think.
If you want to do anything to cloaks because of AFK cloaking, then you must do something about local.
Local is why people AFK cloak. No local, no AFK cloaking (aside from bio breaks, getting another drink, answering the phone, etc.). No local then AFK cloaking has no effect on other players at all. It cannot have an effect because the other players would never know the cloaked player is there.
So, it seems CCP recognizes this and it seems that they will be eventually removing local and giving players the Observatory Array via which they can reclaim their intelligence system. But now it has a cost and it is vulnerable. And, it will almost surely offer a way to find cloaked ships, provided you sacrifice some other aspect of intel gathering.
I have read it and yes they have thought about it but it has yet to happen and we are discussing how it is now and why some thinks it should or should not be changed.
In another way you also want to keep features to make it easier to capture people. If you cannot do that with out some overpowered feature which should be changed, then you are simply not good enough at the game. It should not be a game feature which does all the work for you but you your self I thrill on the hunt and when I believe that I am getting hunted. Even so I do not wish that he should be able get med with little to no effort.
Another point is you are in enemy territory ofcores you should not have the upper-hand unless you are actually more powerful than your enemy. I even had the Idea that when you look at some of my other posts saying that we should not be able to just get free intell if some one cyno or comes in via a WH. But I do believe that the free intell when you use gates is quite reasonable as you could say it is in our territory and it sees who goes through it, in that way it is kinda under our control and there for that side of the intell should be okay. But why in the hell should the enemy just getting in to the territory actually know who is in there this is actually nonsense if you use logic. It would be the same as saying a spy in the real world entered a country and all of a sudden he knows every thing which is going on. Seen from this perspective I would say ofcores you who are in enemy territory should be in more danger than the once in home territory.
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Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.27 11:12:30 -
[19] - Quote
baltec1 wrote:
How do you catch people when they can see you coming and know exactly what you are in from 30+ jumps away? It not a case of being good at the game or not, no amount of skill will let you get around local.
We are in more danger.
When I go into braves home system I will be outnumbered anything up to 200 to 1, they can have an entire fleet on top of my solo bomber in seconds.
WH lets you not be seen until you are in the system the WH goes to.
And I could say the same if local was removed, no amount of skill will get you away from a 30 man gank.
But now its more that you can stay safe for ever in a system as soon as you put on your cloak how is that any where near fair when you are making it more unsafe for every one else?
I do not believe that it is good for game play that you should be able to stay in one place in your ship with no danger to you. Another thing is you are there after down time or log of. Because Apparently your ship is still invis when logging off. if log of meant going to sleep could you please fall down in to the dashboard and accidently hit decloak.
But your bomber cannot be found because of cloak. And I am not saying it should be easy to find a cloaked person, maybe we are not even talking about a feature that lets us find him, maybe it is a feature that says the cloak uses some sort of fuel, such that you at least cannot stay in the system for ever cloaked. Just debuff cloak to the point where we do not have the same person in our system for weeks on end. Lets say the person has to refuel in half a day then we at least have a chance of catching the person every time they need to go back through the wormhole or the gate. If you cannot catch a person with in a half day I would say maybe it is just not your day or you should have moved on to other systems hoping for a kill. Intell is not perfect we still rely on people to actually tell that someone has been spotted. Which could give you an opening. And again you are in enemy territory live and thrill on the danger of you actually not being invincible after you cloaked for ever. If I am to look out for danger all the time which is what I do with intell channel which requires me to actually look if some one has said any thing. You should also have to work to be safe you are in enemy territory, I do not have the luxury of knowing when someone will come out of a WH in the system I am ratting in I must respond to the intell and not before there I will know. When you fly in enemy territory which I actually like doing, I feel the thrill of them hunting me and maybe catching me. If you want no fun or are to scared of loosing your ship because cloak is not perfect anymore after such an update I would say maybe EVE is not for you. |

Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.27 13:33:36 -
[20] - Quote
baltec1 wrote:
They are random, require a probe launcher and you get spotted the instant you pop out of one. Doesn't change the fact that if I go roaming in a megathron the drone regions will have upwards of 30 minutes warning I'm on the way.
I know WH way is not perfect but nothing should be but cloaking still is.
baltec1 wrote: WH players manage.
There is no cynoing into WH so it is not the same problem. And I have heard from many people living in wormholes they manage because they just cut off the possibility of many people getting in there by closing the worm holes. They have options in null we do not.
baltec1 wrote: You dock when I enter system or enter a POS. Cloaking give me a little less safety than that so it evens the playground and allows me to operate in enemy space for extended periods of time.
Yet you are fine with docking in stations and the use of local intell channels gifting people 100% safety.
[/quote]
Extended can you say unlimited amount of time. and that is the problem as I suggested if you read my whole post, I would be happy if you just had a limited amount of time you could stay safe in a system by using cloak. I am even willing to give you half or a whole day, as long as you cannot stay there for ever without any danger to you.
Intell does not give 100% safety, how do you explain all the kills on the kill board if it did. It gives a very high degree of safety I will give you that but again you are in enemy space why should you have the benefits? In enemy territory you are one among many and if you wanted right now you could make it the oppesit almost you could have 200 cloaked ships for a year in a system and we could do nothing about it even though it should be out territory. It is not in anyway an even playing field like that. cause you could stay just out side station and then nobody could do anything. Besides you will never win against us by just camping our system, and a lot of those who do not wish to debuff cloaking in some way, and uses it like that are people who are angry or irritated on people in null because there is a larger profit to be had. But what they should get into their head is that if you actually want to push us out of null you need to fight for it not use a flawless mechanic which is only an annoyance for other players. I know it is probably an alt staying there so it is actually bad use of a mechanic which is flawed.
Before answering my post please read my others before you answer cause I am getting a bit irritated of having to write the same thing again and again. Not all of what you have written here is new I have already answered more than once some of the points you make.
Van Doe wrote:
Tell me how is afk cloaky powerful play? You can't gain information or isk in any way afk cloaked.
See it like sitting in a station but with slightly increased risk someone might decloak you by chance
Because you still manage to disrupt the income of players in the system. |

Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.27 13:59:52 -
[21] - Quote
Van Doe wrote:If you stay afk cloaked in system for 1 day you might also log off.
You would also have the same issue if a corp 200 in size would bring one after a noter in over days and sit a a station. Or log off in a safe spot. After wanting. X amount of days they all undock/log in. Congratulation you managed to do the same without cloaks.
But as long as he is logged of I do not care about him as soon as he logs on I can take the propper response.
I do not believe that a red can dock in our system :)
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Beeflee Filee
Science and Trade Institute Caldari State
6
|
Posted - 2017.01.27 18:10:48 -
[22] - Quote
Bronson Hughes wrote: By nature of the fact that they are AFK, they cannot employ any game mechanics to harm anyone. The only impact that they have is based purely on the reaction of pilots who have their illusion of safety shattered by a non-friendly in local.
And that is by definition to harm someone maybe not by destroying his ship but psychological harm is by definition to harm some one. And you will be taking away at his income by being afk which could have been the same as destroying his ship. It is still harming no matter how you look at it. Shattering the idea of safety as you so call it impacts the game in a bad way when it can be done as AFK. |

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.01.30 01:33:34 -
[23] - Quote
PLZ stay on topic guys even if he is a troll he is not the only one who things there is need for change. And remember you also was out of line if we look at the forum rules. https://community.eveonline.com/support/policies/forum-moderation-policy-en/
If you do not know of them plz do not write before you do, you will just write about things in threads which should not be there.
I only stopped writing because nobody has been able to invalidate my points in the post I have made and I have nothing new to add at this time as such I stopped writing.
When some new things comes up or if you have more to add it would be great. A summation of all the points made in both directions would be great, so if you want to write in the thread and have nothing new you could do that  |

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.01.30 02:42:10 -
[24] - Quote
Teckos Pech wrote:
Beeflee,
You don't have any valid points. That is your problem. Local is the source of AFK cloaking. To fix AFK cloaking you must address local. Given these are big changes CCP is taking their time. In the mean time there are ways to deal with AFK cloaking and I still contend the current status quo is balanced if sub-optimal.
Says you. But I do feel they are valid points and you have not been able to convince me otherwise. As you cannot do that, you can say what you want. I bet you have'nt even read all my posts in here. But I do not wish a dissusion about whether you have read or have not read and since you or I cannot prove whether you have or not just ignore it. If you do not wish the changes not I but you should have arguments which can convince me.
I do see and yet do not see the point about local necessarily has anything to do with cloaking. Cause I do not see that enemies of an area in space need a free way to get intell. It is not their area so why should they even have the intell?
And I would even say that unless you had seen us dock you should not know about us being in system when coming there. Like the change we should not know if you where in our system if you came through a worm hole or by cyno. These points are valid, as I see it cause I can explain why we would know you are in the system if you came through gate. But I believe I already have in a post some where. So yes I do believe that some changes to local would be great but by no means do they have anything to do with cloaking. |

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.01.30 09:20:41 -
[25] - Quote
Teckos Pech wrote:[quote=Beeflee Filee][quote=Teckos Pech]
Is AFK cloaking bad game play? Yes. Are AFK cloaking and local balanced? Yes. Would we be better off with a change? That is not so obvious.
It is not obvious because while the status quo is balanced yet sub-optimal a change could be unbalanced. In fact, it is most likely the case that most changes are unbalanced. For example, the vast majority of changes suggested effect cloaks across the board and leave local untouched. This basically nerfs the game for active cloakers...the very target you are trying NOT to nerf. It is like using a shotgun when you need a scalpel.
Why do you think there is a whine thread currently about cynos? Because people rat in carriers with a cyno fit. They get dropped, they bleat for help on voice comms and when help is ready...in jump 10 carriers, 30 subcaps and 5 supers. Goons in particular are good at this. And in fact, not too long ago there was a post to make anomalies cyno-jammed--i.e. if you are in an anomaly your cyno won't work. This was clearly aimed at people fitting a cyno to their ships to counter drop.
I will give you that no changes is certain to be better but without change we will never know. A lot of people want changes and a lot do not. I have found in games many times that you do not know how changes will impact a game in all its aspects before they are made and have been played with for quite a while.
I will say that my solution beneath here hits so little on the cloaker which is not afk that I am almost foing it with a scalpel but ther may be flaws, so instead of attacking me about I beeing dogmatic which I have never been accused of before, tell me the problem with the solutions I write, els I take it that you are just set in your way and then you know I do not have to tell you how your statement hit the wrong person. The thread is for the discussion, if we cannot do that in a civil manner what doe that make us?
Fairly often I see aggressive writing from you accusing people of either being some way or or directly say stuff about how stupid they are this is not what should be written in this thread. Keep it concise and to the point and tell people why their solution might not work. Another thing is you might not see it as a problem but that does not make it so that we cannot make changes which satisfy both camps.
One of the nerfs I sugested was that a cloak can only be active for a certain amount of time before needing to refuel or some thing. I do not care if it is 10-12 or 24 hours. And if you can not get your target before that I believe that you should be forced to leave system and dock before being able to use it again. True this also hits the non afk cloaker but I do not see that it is a nerf to him which will harm him if he wants to find targets. And again there is no reason that you would need a cloaker in in our territory 24/7. But with this solution you still could, the main part would be that you had to leave system after a certain amount of time which makes you vulnerable. This is fair as again when you undock you consent to PVP as stated by developers. But while you are cloaked 24/7 this statement is wrong cause you cannot be found.
Without changes we will never know how great the game can become, another thing is a little friendlier attitude towards new players can only help, I mean would you rather play with around the 40k people when at peak time or 60k or more if by change a few aspects in the game could help bring more people to the game. |

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.01.30 17:43:17 -
[26] - Quote
Teckos Pech wrote:
Here is the thing...read the EULA.
I could, in theory, set up with third party software to log me off before whatever arbitrary time limit you set without violating the EULA. I'd merely point out that logging off ensures I gain no SP, ISK or other resources at an accelerated rate. So unless the EULA is also changed on top of it, we'd be right back here with people whining about AFK cloakers camping their systems for X hours per day.
And fuel is right out. Fuel is an automatic nerf to ATK cloakers. And funny how you don't see these things as nerfs.
How about this, your suggestion is implemented but from now on the only way YOU can make ISK in game is via some sort of activity where a cloak is necessary. No more ratting, missions, mining, invention, building? Nothing except activities where a cloak is needed? Deal?
Oh yeah, and skill extractors won't work for you either. You only get to make ISK via using a cloaking ship or you start over from scratch.
Your first point as I understand it is that by logging of you are still in the system, but not visible in local. I would not have any arguments if you logged of, cause while you are logged of you cannot actively hunt me, you have to catch me inside some time frame before your cloak gives out. This is only a small nerf to cloaks, as I said if you need more than 8 or 10 hours to hunt I could even say 24 hours, then you are a bad hunter. The only thing I wish for is that at some point you become vulnerable in your cloaky ship. Every time you had to leave system to refuel or if it just did'nt work for x minuts after prolonged use you would be vulnerable as you had to go home either through gate or WH. What I want changed is the little fact that you can stay online for ever only log of at downtime and be safe in enemy territory.
I do not even wish to comment on your point about mining and all the other options you have to occupy your self with ingame, as you should be able to see whats wrong with that statement.
Van Doe wrote:Beeflee Filee wrote:
Without changes we will never know how great the game can become, another thing is a little friendlier attitude towards new players can only help, I mean would you rather play with around the 40k people when at peak time or 60k or more if by change a few aspects in the game could help bring more people to the game.
you're right as i started eve i hade a lot to struggle about while playing trial. "should i really by game time? with all this afk cloakys in the game?" "what if a cloaky decided to be not afk anymore?" "how can i avoid getting hot dropped on my shine t1 frig with best named fitting?" "why do afk players go afk?" this are the questions new players have if they start with eve just check out newbie chats and threads cyonos and afk post all over the place
Well cloaks will never disappear and I am not one who wants cloak gone as it adds a hell of a lot for the game, how ever some aspect of cloaks right now I feel is misused. And I would like to se a development of the game where people can play the game with out being frustrated about one person who things its fun to sit in a system 24/7 without any form of danger to him/her. And I would really like more players in eve as that is more fun than people with multiple accounts. |

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.01.30 19:13:34 -
[27] - Quote
Teckos Pech wrote:
You appear to have completely missed my point and IGÇÖm not sure why you had to have such a long and convoluted response. My point is simple. If we impose a time limit on cloaksGÇöe.g. after 8 hours of continuous cloaking your cloak deactivates due to *reasons*, then a player could, in theory, use software to log him off at say 7.5 hours. Now youGÇÖll have people AFK cloaking for 7.5 hours and weGÇÖll still have the incessant whining.
So why not just wait for the complete revamp to how NS intel works and we get rid of AFK cloaking in its entirety?
As for the current situation there are ways to deal with an AFK cloaker. Here is a GÇ£storyGÇ¥ on how you can do it.
I hope it will get fixed and I am waiting for it, but that foes not make me wan't to talk less about it. could be by talking it over with people here a good idea would come up. You would not hear me whine anymore I can't say for everybody els though.
Teckos Pech wrote: The typical complaint is GÇ£We canGÇÖt counter drop them because we have to have a fleet ready to drop 24/7!GÇ¥ My response is, fair enough but why not do the following:
Take that standby fleet and go burn down a sanctum while waiting for those bad guys to drop you. If they donGÇÖtGǪburn down another. Then another. Keep going and then do the havens. If you donGÇÖt have sanctums or havens respawning in that system move next door and burn down the sanctums and havens there. My guess is it will go quite fast. And the faster you burn down havens and sanctums in a number of systems the more escalations youGÇÖll get. So while waiting for these guys to drop on you, you make ISK. Maybe even lots of ISK.
We already do but that does not make them go away especially when it probably is alts sitting there and it still comes back to that some people does not have that option as players play at different times. Not always there is a big enough fleet ready. Actually only about 6-8 hours a day as that is the peak time if some play out side that they have no way of doing it unleash they accept the possibility of the drop. So for a few people that means almost no income for weeks, would it not be bad to loose these people because they cannot play because of a few people ruining it for the rest.
|

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.01.31 13:36:12 -
[28] - Quote
Teckos Pech wrote:
So what if they donGÇÖt go away? You are keeping your ADMs up, you are getting ISK, you are using your space. Presumably you are having funGǪand on comms together and talking and being social vs. everyone siloGÇÖd up in their own haven or sanctum. Looks to me like you GÇ£wonGÇ¥. Take your cake and enjoy it.
Though I am having fun there is no reason to not try and make the game more fun and that usually happen through change. But I agree that we should probably wait and see what the changes will be. But this system has been in place for a very long time so the question is are they going to make changes to it? I do not believe it before it has happened and should I or anyone els come up with a great idea I would say that they should write about it it might help the developers to give us a better game. |

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.01 10:35:47 -
[29] - Quote
Teckos Pech wrote:Beeflee Filee wrote:Teckos Pech wrote:
So what if they donGÇÖt go away? You are keeping your ADMs up, you are getting ISK, you are using your space. Presumably you are having funGǪand on comms together and talking and being social vs. everyone siloGÇÖd up in their own haven or sanctum. Looks to me like you GÇ£wonGÇ¥. Take your cake and enjoy it.
Though I am having fun there is no reason to not try and make the game more fun and that usually happen through change. But I agree that we should probably wait and see what the changes will be. But this system has been in place for a very long time so the question is are they going to make changes to it? I do not believe it before it has happened and should I or anyone els come up with a great idea I would say that they should write about it it might help the developers to give us a better game. I disagree. You are ignoring the part about being silo'd up. The standard way people rat and so forth in NS is to not be on comms, not interact with others, and play the game as if it were a stand alone game with nobody else in it. Now, maybe that is fun for some people, but I would argue that the alternative is more enjoyable to most people.
I am not ignoring it but I do agree that a lot of people rat and do other stuff alone, it is sad that not more people use comms. It is a to way channel the communication, and when I started out I know that not many people asked if you wanted to come along ratting. I had to fight my way in to be part of it and maybe if older players actually took time to help players get a feel for ratting together it would help and maybe even get more people on comms. I know some people do help new players to it, but it is only a few cause they rather rat with the people they usually do. I would be happy even if they rat alone if they just are part of either pvp once in a while or that they do industry which is needed and not some thing I like. Doing every thing alone as a single player in EVE I do not understand though there are probably also a few pvp players who only like the one vs one. |

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.02 21:09:49 -
[30] - Quote
baltec1 wrote:Beeflee Filee wrote:
Extended can you say unlimited amount of time. and that is the problem as I suggested if you read my whole post, I would be happy if you just had a limited amount of time you could stay safe in a system by using cloak. I am even willing to give you half or a whole day, as long as you cannot stay there for ever without any danger to you.
Why should my gameplay be limited while yours is not? Beeflee Filee wrote: Intell does not give 100% safety, how do you explain all the kills on the kill board if it did.
Simple, those that die are not using it. Local does make you 100% safe, for example I lost no ratting ships in 6 years of ratting in delve. The vast bulk of ratting ships that are lost are AFK ships, the only way to catch almost all of the active ratters is to AFK camp the system as that is the only counter to region wide intel systems based upon local chat.
Gameplay limited? That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.
Nope it is by no means 100%. First it is based upon people actually writing there are reds in some specific system. Second wormholes does not fit into the local intel. Third some ships are able to jump through 2 or 3 gates and tackle a ship before it can get to station. Fourth I do not know if you do but many uses spies, by doing so the ships hunting could no precisely where a ship is in a system making it easier to catch. Fifth Some places it is possible to use neutrals to cyno in a fleet which makes it impossible for intell to see it coming. Sixth even though as you said it your self a lot of people do not use it or has no access to it. Seventh You only know about fleets in systems where people is online who actually write in intell. Could probably find some more but I think you get it there are gaps and flaws that can be exploited to catch ships out.
|

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.02 21:50:57 -
[31] - Quote
Teckos Pech wrote:If you use local you will not die while ratting, unless you have bad luck (a rat scrams you at just the wrong moment).
If you are not using local (i.e. look away from local) then you can be killed.
The point is, people usually die while ratting due to inattentiveness--e.g. the guy was ratting while watching Game of Thrones on a second monitor.
I am with you there I think it is a fact that most people who are caught is because they are not paying attention. But there are a lot of kills to be had if you do the right thing at the right moment.
Just today one of our guys was taken out by a camper who has been in system for 2 weeks and never dropped one guy. Then suddenly not AFK anymore and the drop happens. I know this guy uses intell but he got a little careless because the camper had been in system for so long and other had also ratted alone.
What I want to say with this is that because we have red in system for a week it is necessary to either rat together which could still be jumped with enough to not matter that you are more than one. Have a fleet ready for one, two or more weeks for a counter cyno. Or simply not use the system, then the problem becomes they can hit all of our system if they wanted cause they could have such a camper in all our systems. It makes it possible for people to only play at our peak time which is bad for both the game as people who can only be on outside peak time suddenly have nothing to do, so question is do they leve eve or do they do what they might be forced to find another corp to play in so they are playing in corps which has their peak time.
I hope they choose to play for another corp so eve do not loose players. The problem is their drops can happen outside our peak time and that is of cores fair game play that they can drop outside our peak time. However I do not like that they can just stay in system forever as this can force a total meltdown of gameplay in specific time periodes. If it where because they had a fleet of 100 or even 300 which we could not counter in one of our systems I would not care but that fact is they can earn isk freely all ours while it only take 5-or 6 ships 1 for each system to make it impossible to play at most hours of the day. |

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.02 22:39:34 -
[32] - Quote
baltec1 wrote:Beeflee Filee wrote:
Gameplay limited? That I never said I just said that it would be better for gameplay at least I think if it was not possible to be cloaked forever.
That destroys my u-boat gameplay. I enjoy hunting around for a week at a time in capital systems outnumbered hundreds to one. Why should my gameplay be removed just so you can rat in peace?
I do not wish to see that side of gameplay disappear either, thats why the main discussion has been about a way to find cloakers who are just sitting in a system for weeks on end. But everybody thinks that you need to be undetectable by al means. You can still hunt what I want is a way to detect a cloaker who is in system for too long. And I do not know what too long should be, I am just saying great if you are hunting from system to system beeing no more than 5-6 hours in a system maybe shorter or a little longer. I just wish for a way to take care of the cloaker staying in system weeks on end.
To your second comment there are flaws apparently you do not wish to see them. And if you have the right fit you are way faster than the battleship going for the station. |

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.03 00:29:01 -
[33] - Quote
Vic Jefferson wrote: You are terribly certain of this. Have you tried it from the other side? Maybe there are ships that can take 2-3 gates before a ship can complete a warp to station, sure, but absolutely zero that catch an aligned ratting carrier that is paying attention. The moment you enter local, even in an interceptor with full ascendancy implants, even if you knew exactly where the carrier was before entering system, the carrier has to try to be negligent enough to get caught - all it has to do is hit warp and it is 100% safe. Maybe you set up a drag bubble, maybe you had some other devious plan, but failing that, you aren't catching aligned things. That's how safe ratting is. Same goes for every other ratting ship out there - if you are aligned, you are incredibly hard to catch. It's really a shame how few rats point and scram - there is just no risk in null, at least none that cannot be easily mitigated.
Right now I am playing for the other side. So yes and all I have said I have done so I know how it works. I am not currently playing in null other than hunting those in null as a single entity. I don't even have friends to back me up and I get targets every day even battleships alone, so yes I know very well how it works but I fit my ships to the occasion. Eve is all about making different fits, and I say do not use the same fit all the time they will know how to counter you. With the right fit you are capable of doing much more. But i guess if non of you have tried solo pvp and only knows how to drop then thats why you do not want to make it more fair for others.
I have an account which is in a null sec corp but thats not where I like playing the most and I can say that because of the cloak thing and the fact that I thrive on the thrill of the hunt. But I kind of feel that it is to easy some times and I can only imagine how easy it is with all the tools a corp has for hunting. Or maybe it is actually the other way around you do not know how to pvp because it is made easy for you.
|

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.03 14:58:45 -
[34] - Quote
baltec1 wrote: I go solo hunting in a bomber, try again.
well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not.
baltec1 wrote: Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence.
You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for.
And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention. |

Beeflee Filee
Science and Trade Institute Caldari State
7
|
Posted - 2017.02.03 19:46:54 -
[35] - Quote
Teckos Pech wrote:Beeflee Filee wrote:baltec1 wrote: I go solo hunting in a bomber, try again.
well then maybe you are just not as good or you miss some of the points I made earlier to make it easier to find targets. While I am playing alone I still use spies akka alts to find easy targets as this is needed some times. But I do get my target more often than not. baltec1 wrote: Gonna have to call you out on this now. If you are running around having an easy time getting kills then you are going to have to back it up with evidence.
You are gonna call a long time then, cause I have no obligation to tell you who my main is ingame. But I am quite sure you can find a lot of evidence on the killboard about solo kills in null, so I do not really need to show you proof you just have to open your eyes and look at the killboards thats what they are there for. And as some one smart said think it was Dracvlad what us the fun of hunting if what you want is a 100% way of securing a kill on people who pay attention. So you basically AWOX. So you get around local by appearing blue. 
As I have mentioned I like to know how many is in a system and no I am not blue always some times I am red docked in a system.
I do not to wish to use more time on talking about AFK cloaking I have said what I want. If the developers find some small part of it to use great, if not then they might have found a better solution or they just don't care. But I will stop writing now as I feel we are throwing words in each others mouth and I only wish to write if I feel like I have another solution which has not been suggested yet. It does not matter as much to me if you think there is a problem or not I only wish to give my idea to a change I think is fair, for me the discussion whether there is a problem or not is over. As it is clear that not every one feels there is a problem but some do, and I can say I am with them.
I do not use another char for tackle. My main flies alone. |

Beeflee Filee
Science and Trade Institute Caldari State
8
|
Posted - 2017.02.03 22:37:15 -
[36] - Quote
Teckos Pech wrote:Beeflee Filee wrote: My main flies alone. Not if you are using an alt who is either blue or docked in station and red. 
Keyword if you read my post FLIES if an alt is docked it does not fly  sry I just had to
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Beeflee Filee
Science and Trade Institute Caldari State
8
|
Posted - 2017.02.25 11:03:56 -
[37] - Quote
Cloaky camping is a problem as it can be an AFK activity but still effect countless players.
Cloaky camper who just sits in system as AFK is one who has yet to grow balls and actually attack the system with friends. It is an activity for people who only like to annoy the hell out of people. Give me a fight any day and I will gladly take it but the bullshit with a guy just sitting there AFK is not good for game play thats a fact.
Do not start with saying look at WH they do not have local you cannot start to compare these areas. WH does not have local as such its harder to keep track of how much is coming in and out with out players being active. But there are things making WH space less dangerous than NULL. 1. There is a limit to how many ships can be sent into a WH due to the fact a WH will collaps when a certain tonnage has passed through it. 2. If WH guys feel a certain WH is dangrous to let be open they can just close it. 3. It is harder to jump one guy in WH with more guys. Important we are talking about in WH guys home territory. First it is easier to be discovered the more guys you go through a WH with And it is not possible to use a cyno in WHS.
Null Yes a local exist I am a bit split on should there be a local or not. It might be right that it is to much information. But instead of this system some other intell should be in place then. I would have maybe suggested that we could say that if a person do D-scan that could update the area he is in for some sort of intell for every one ells. Or it could be a specialized ship needed to get information from gates about who have passed through em in the last hour or so. This would make it so that people need to keep active to have the intell, and an investment to make it work is in place. If the ships doing this is taken down reds could have free reign until new ships is acquired. But in return some sort of way to either find a cloaked ship should be put in place. I see 2 sides to it, it is either a way in which players with the right ship, scan probes or some module for the system that can do it. The other option is that the cloaked ship cannot keep the cloak up for ever because either it uses to much capacitor or it has to do with some kind of fuel. The module for the system is the one I least like as I feel like this is not enough work for players to try and keep the system safe.
I can earn allmost as much doing level 4 missions in HIGH as I can doing anom in NULL. Yes there is probably a difference in the amount made when it comes to moons and the other stuff. It is not nearly as high as it should be compared to the extra danger. If you look at WH how ever true they do not have local but they do have an increase in earnings that can be 10 times as high as NULL or at least that is what I have heard. I do not know if it is liars but some say that in an hour it is likely you could make a billion with out a problem. One thing more to take in to account as far as I know NULL sec is way more likely to be attacked than WH space, some reasons are you need the right WH to actually attack people in there while NULL is open all the time. NULL is attacked many times a day in some ways I do not believe you could say the same about WH space in this aspect NULL is more dangerous than WH. You are correct in saying that as the intell is now with local it is highly unlikely that players who actually follow the intell channels gets caught. But I hope that some changes maybe like the ones I kinda suggested above could take care of both problems. The fact that cloaks can be found I think is a good thing it also gives a cloaker if a ship is not always at the gates getting a free pass into the system and might not be found before he has caught a target.
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Beeflee Filee
Science and Trade Institute Caldari State
8
|
Posted - 2017.02.25 11:35:28 -
[38] - Quote
Linus Gorp wrote:Beeflee Filee wrote:NULL is more dangerous than WH. Nullsec is the safest space in this game, but apparently it's not safe enough for you? if highsec is so profitable, why don't you go there for your isk? Afraid of neutrals that might touch you there too?
Please do not write anything only taken out of context cause that is only done to fit your agenda and not getting to the truth. And I could have left that part out I just liked giving my take on the NULL and WH. I would rather discuss my attempt for a solution to what we should be discussing in the thread rather than every thing els.
And I do believe that Making intell something you have to work for a good option but in return one of the options about cloaks should be in there as well. |

Beeflee Filee
Science and Trade Institute Caldari State
8
|
Posted - 2017.02.25 11:42:28 -
[39] - Quote
Linus Gorp wrote:Beeflee Filee wrote:Linus Gorp wrote:Beeflee Filee wrote:NULL is more dangerous than WH. Nullsec is the safest space in this game, but apparently it's not safe enough for you? if highsec is so profitable, why don't you go there for your isk? Afraid of neutrals that might touch you there too? Please do not write anything only taken out of context cause that is only done to fit your agenda and not getting to the truth. And I could have left that part out I just liked giving my take on the NULL and WH. I would rather discuss my attempt for a solution to what we should be discussing in the thread rather than every thing els. And I do believe that Making intell something you have to work for a good option but in return one of the options about cloaks should be in there as well. We only have cloaky camping to deal with the local problem. Without instant free intel in the form of local, cloaky camping would not be required.
And if you read my thread that is what I would like to get in that specialized ships can get the intell for the local channel but this means that people actively needs to do it to have the intell I am not saying this is a good solution but is one for the intell and for this I then suggest that one of the many option suggested with giving a way to deal with cloakers could be implemented. This in my opinion would affect hotdroppers a little they need to take in to account that they can be found out but this is now dependable upon people working for the intell of finding out that the cloaker is in system cause with out knowing that a lot of time could be used scanning down for nothing in a system. It would allso some time when no plerys with these ships allow for many red players in a system without other players knowing. |

Beeflee Filee
Science and Trade Institute Caldari State
11
|
Posted - 2017.02.25 12:01:11 -
[40] - Quote
Linus Gorp wrote:Beeflee Filee wrote:And if you read my thread that is what I would like to get in that specialized ships can get the intell for the local channel but this means that people actively needs to do it to have the intell I am not saying this is a good solution but is one for the intell and for this I then suggest that one of the many option suggested with giving a way to deal with cloakers could be implemented. Reading a badly formatted wall of text with plenty of spelling errors in it isn't something that I enjoy. I only skimmed through your post without reading it in full detail. Your idea isn't new. It has come up hundreds of times over the years and it would fix the "problem", but it would do so by forcing players to actually do something for their intel. Read the responses of all these whiny carebears and you'll understand why that's no solution they would accept. The only goal they have is 100% risk-free space and they won't stop crying until they get exactly that.
I don't care for the carebears :)
I just think as it is now it is a bit faulty because I would say both intell to powerful but also cloaks which cannot be forced to uncloak in some way is to powerful. But I would like to enjoy the game trying to find that cloaker and maybe he eludes me because he keeps moving making it hard for me tracking him down. but if he is AFK I could easily find him thats what I would like. I hope that the change do not **** up to much other game play maybe changes some a little but that is a matter of adapting to it.
And I know if this was implemented it might in some areas at least give hotdroppers an increased chance of finding a target as the intell when people have to work for it in this way will not be 100% uptodate. and a hotdropper going in at the right moment if he has but a few mins that is more than enough to find a target.
and sorry for the bad texting :) |

Beeflee Filee
Science and Trade Institute Caldari State
11
|
Posted - 2017.02.25 12:05:12 -
[41] - Quote
Linus Gorp wrote:Oh and just a disclaimer.
I have seen both sides of the coin. I have dealt with cloaky campers and I have done cloaky camping myself (though never afk. Stalked a target for a few hours every now and then and watched his every move until we sprang the trap, but that's about it).
AFK cloaking a system for days or weeks on-end is a lame tactic that I do not endorse, but I'm also smart enough (unlike the likes of Dracvlad) to understand why it has come to this state.
AFK cloaking is a scumback activity, yeah, but as it stands it's the only course of action that hotdroppers have to counter all those intel networks.
At least I can see that we are on the same page then. And I am only in this thread to hopefully suggest some thing that enough people at some point will agree to is a good solution or gives a better way of playing than how it works right now. |

Beeflee Filee
Science and Trade Institute Caldari State
11
|
Posted - 2017.02.26 07:59:49 -
[42] - Quote
Teckos Pech wrote:Beeflee Filee wrote:Cloaky camping is a problem as it can be an AFK activity but still effect countless players.
So can buy and sell orders and you don't even have to be logged in for those...  Oh, and they probably affect far more players. Every player after all interacts to some degree with the economy. Edit: Beeflee Filee wrote:It is an activity for people who only like to annoy the hell out of people. Same with 0.01 ISK price changes. Those should be banned too. In fact, once I put a sell order everyone else should be banned from making a price change! After all it negatively affects my game. 
I almost did not want to respond to this because half way I feel it is troll. But to make it short the topic you are writing about is probably written about in some other thread. I see the ground for it being discussed just not in this thread. |

Beeflee Filee
Science and Trade Institute Caldari State
11
|
Posted - 2017.02.26 08:26:34 -
[43] - Quote
Teckos Pech wrote:Beeflee Filee wrote:Teckos Pech wrote:Beeflee Filee wrote:Cloaky camping is a problem as it can be an AFK activity but still effect countless players.
So can buy and sell orders and you don't even have to be logged in for those...  Oh, and they probably affect far more players. Every player after all interacts to some degree with the economy. Edit: Beeflee Filee wrote:It is an activity for people who only like to annoy the hell out of people. Same with 0.01 ISK price changes. Those should be banned too. In fact, once I put a sell order everyone else should be banned from making a price change! After all it negatively affects my game.  I almost did not want to respond to this because half way I feel it is troll. But to make it short the topic you are writing about is probably written about in some other thread. I see the ground for it being discussed just not in this thread. You object to "AFK Play that effects countless players" why do buy and sell orders not qualify? Buy and sell orders will work if you are AFK, and it effects "countless" players. So if AFK cloaking is bad, why is AFK market activity not bad? I am pointing out the following: You have set for some criteria as for why AFK cloaking is "bad". I am pointing out another in game activity that has the same criteria, so why is it not "bad" too. Others have pointed out that it takes something that gives a distinct advantage to a group of players and turns it against them. So it seems to me your reason for AFK cloaking being bad is itself bad.
Okay first of all I really do not like to discuss this in this thread.
My one point is it should be discussed els where.
Just to give one feed back to it, I feel that if sells could not happen while AFK it would ruin most games also eve. It would be so hard for players actually getting what they need because some players are not online during their online time.
I will say this if you try to make it about this topic which only have the part about AFK in it then I will not respond again as this will divert the threads real objective which is to talk about the AFK cloaking.
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Beeflee Filee
Science and Trade Institute Caldari State
11
|
Posted - 2017.02.27 08:54:31 -
[44] - Quote
Naye Nathaniel wrote:Sonya Corvinus wrote:mkint wrote:Being logged in and showing up on local means you are having an effect even if you are AFK. PI is an AFK game. Most of the market is an AFK game. Moon goo is an AFK game. There are lots of the ways the game rewards you for NOT playing that have nothing to do with botting. The question about any of them is balancing the pros and cons for the game as a whole. Being AFK in local doesn't affect the game, outside of ratters and miners in sov null who want to PvE with no risk. Moon goo, PI, the market can earn you ISK when AFK. AFK cloaked you can't earn ISK or kill anyone, so there's no effect on the game. It's balanced as it is. If there's a way to detect cloaked ships, then balance that decision, let people lock targets and activate non-offensive modules when cloaked. If you nerf one side of it, buff another. That's the definition of balance. And drac, since you don't actually have me blocked, your PI stops earning ISK when you log off at night? Interesting. Also interesting that you want to "hunt AFK players" when you aren't a PvP player. One fight since november....stop trolling And it starts again...from a same point... "Afk cloaker does not affect the game because he is afk" - have ever tried to thing something more far than point of your lazy ass? Try to guess what is the difference between AFK cloaker and cloaker that he is not AFK; Im really curious about your answer at that simple question.
The only difference between botting and afk cloaking is that you are not using a program to mimic some player action while away from keyboard. They do not allow botting because it can affect economy to much if people can just do AFK mining, ratting or what ever. The fact is AFK cloaking can affect the game in just the same way only here it is a negative way on the economy. With botting not allowed they are effectively saying we do not wish to have people affecting the gameplay of other players in space. In this case however it is exactly what an AFK cloaker does which is why it is a problem. They do not want people to benefit from being AFK but if you can disrupt your enemies while AFK you are still benefiting.
I know all the things you can try and do to catch a cloaker how ever the fact is there are currently no solution to counter AFK cloaking, if you say that you can just go to a different system well not possible if they are doing it in every system. Only option left is to take the chance and then if he is not afk you might get killed this type of gameplay is only destroying game play of countless others. It is a way to easy way of disrupting the gameplay of entire alliances. We have methods to keep earning even while AFK in system which makes sure they cannot drop one person how ever with these methods only a small profit is earned farless than what can be earned any where ells.
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