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Jerghul
Running with Dogs Stella Nova
3
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Posted - 2016.01.06 20:35:07 -
[5341] - Quote
Teckos If catching an active cloaker is not part of OA function, then it is needlessly complex.
A simple Decloaking Array (DA) is a much better fit.
A ship targeted by the DA becomes uncloaked unless the pilot intervenes to avoid being decloaked.
Then normal scanning procedures can follow. Followed by normal hunting routines.
A DA also avoids Evelore awkwardness inherent to any OA suggestion (why would local be transferred to player control in null-sec, but not low and high sec? Why would local be transferred to player control in null sec, but gates would not be transferred to player control in null-sec?).
A DA also avoids the awkwardness of giving the perception of depopulated space inherent to transferring local to player control.
Its not good that it looks like no one is playing Eve in the region you might be in.
Edit Not to mention the biggest issue.
Transferring local to player control only masks the implicit threat afk cloaky campers represent by creating a far bigger implicit threat issue (remembering that implicit threat is defined as "a pretty big psychological impact").
It simply is not a viable contribution to the afk cloaky camping issue.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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Morrigan LeSante
Senex Legio The OSS
983
|
Posted - 2016.01.06 20:47:39 -
[5342] - Quote
What about bits of space where one cannot anchor a citadel? |

Wander Prian
Future Corps Sleeper Social Club
167
|
Posted - 2016.01.06 22:42:49 -
[5343] - Quote
Jerghul wrote:Wander You are not really the choir I am preaching to. Shall we simply agree to disagree?
I don't care who you are preaching to. I'm going to tell an idea is stupid if it is. |

Teckos Pech
The Executives Executive Outcomes
4284
|
Posted - 2016.01.06 22:57:36 -
[5344] - Quote
Jerghul wrote:Teckos If catching an active cloaker is not part of OA function, then it is needlessly complex.
A simple Decloaking Array (DA) is a much better fit.
A ship targeted by the DA becomes uncloaked unless the pilot intervenes to avoid being decloaked.
Then normal scanning procedures can follow. Followed by normal hunting routines.
A DA also avoids Evelore awkwardness inherent to any OA suggestion (why would local be transferred to player control in null-sec, but not low and high sec? Why would local be transferred to player control in null sec, but gates would not be transferred to player control in null-sec?).
A DA also avoids the awkwardness of giving the perception of depopulated space inherent to transferring local to player control.
Its not good that it looks like no one is playing Eve in the region you might be in.
Edit Transferring local to player control also only masks the implicit threat afk cloaky campers represent by creating a far bigger implicit threat issue (remembering that implicit threat is defined as "a pretty big psychological effect").
It simply is not a viable contribution to the afk cloaky camping issue.
There should be literally nothing additional added to the game for finding active cloaking pilots. The issue is AFK cloaking. Funny how you kept saying that over and over and now, you shift gears and mention a method to catch active cloaked pilots.
Your idea of the de-cloaking array is horrible in that it adds needless complexity. Any pilot who does not want to be de-cloaked wonGÇÖt be as heGÇÖll intervene. If he doesnGÇÖt the implication is he doesnGÇÖt mind being de-cloakedGÇöi.e. was already in attack position and was about to de-cloak. Since it adds virtually nothing to the game it should be dropped in the trash bin.
And knock it off with this Gǣmasking implicit threatGǥ Bravo Sierra. It is tiresome and only you seem to be failing to appreciate the full scope of what people are talking about. Local moves over to a player owned structure (POS) and along with that comes the means of finding and AFK cloaked shipGǪor more accurately an cloaked ship that lingers Gǣtoo longGǥ at a safe spot. In short, it removes the implicit threat of AFK cloaked ships. Completely and totally. If you can find said ship you can blow it up. If the guy is truly AFK then you can blow up his pod too.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Teckos Pech
The Executives Executive Outcomes
4284
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Posted - 2016.01.06 23:00:02 -
[5345] - Quote
Oh, and as for Eve lore...frankly I can't be arsed to give two ***** let alone one about it. The game has evolved over time in ways that are hard to square away with the "lore". I'm not here for the lore. I want good SF "lore" I'll go read something like the Forever War.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Wander Prian
Future Corps Sleeper Social Club
168
|
Posted - 2016.01.06 23:48:28 -
[5346] - Quote
When it games to game mechanics vs. game lore, the lore will always lose. The lore will be rewritten if needed |

Alyssa Haginen
State War Academy Caldari State
36
|
Posted - 2016.01.07 00:45:48 -
[5347] - Quote
Teckos Pech wrote: Cloaked ships are NOT that powerful. Even the stratios which might be a tad OP given that it can cloak and thus lurk up on the unaware ratter in NS is still not that powerful.
I have done Black Ops fleets that have imploded subcap class ships. About 15 people or so, it's equal to a dread's DPS with ewar and perfect tracking. One real crappy thing is the major limitation on where covert cynos can be lit.
The pilgrim hands down is the best solo PvE hunting ship there is. The strength it's holds is in it's moderate dps combined with the perfect carebear hunting ewar bonuses. Some races do lack effective dps and ewar however you can fit any force recon to effectively hunt PvE targets. The main challenge now is that NPC's alternate targets.
Also, this thread does have some interesting posts concerning only doing one of the two things. Either only removing AFK cloaking or only removing local. I just wanted to stress the connection between these two things along with the OA and modules affecting cloaks/local listing. This turns intel into a commodity instead of a constant and opens up many new strategic, logistical, and social opportunities. I am kind of at a loss as to what is the most balanced method to achieving the AFK cloaking solution. Do you just require ships to have fuel for cloaks or create a new cloak hunting aspect? I do know what I want to happen with local player listing though. |

Teckos Pech
The Executives Executive Outcomes
4284
|
Posted - 2016.01.07 01:01:21 -
[5348] - Quote
Alyssa Haginen wrote:Teckos Pech wrote: Cloaked ships are NOT that powerful. Even the stratios which might be a tad OP given that it can cloak and thus lurk up on the unaware ratter in NS is still not that powerful.
I have done Black Ops fleets that have imploded subcap class ships. About 15 people or so, it's equal to a dread's DPS with ewar and perfect tracking. One real crappy thing is the major limitation on where covert cynos can be lit.
Stealth bombers are also paper thin and against a heavier class of ship with similar numbers will find that DPS no longer near dreadnought DPS as your ships are alpha'd off the field. My point was that if a group is being driven off one-by-one by a cloaking gang...they are doing it wrong.
Quote:Also, this thread does have some interesting posts concerning only doing one of the two things. Either only removing AFK cloaking or only removing local. I just wanted to stress the connection between these two things along with the OA and modules affecting cloaks/local listing. This turns intel into a commodity instead of a constant and opens up many new strategic, logistical, and social opportunities. I am kind of at a loss as to what is the most balanced method to achieving the AFK cloaking solution. Do you just require ships to have fuel for cloaks or create a new cloak hunting aspect? I do know what I want to happen with local player listing though.
Fuel is a horrible idea. Very few have suggested simply removing local. Lots have suggested simply removing AFK cloaking...typically people more interested in PvE than anything else.
And no it does not turn intel into a commodity, but something that is now...permeable? That is, it is something that can be influenced by both sides much more directly as well as indirectly. This is a good thing because it "opens up many new strategic, logistical, and social opportunities." Balance might be an issue, but that is always the case with new mechanics and so long as the Devs iterate on the new mechanic things can be fixed, improved and so forth.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Alyssa Haginen
State War Academy Caldari State
36
|
Posted - 2016.01.07 01:45:27 -
[5349] - Quote
Teckos Pech wrote: Stealth bombers are also paper thin and against a heavier class of ship with similar numbers will find that DPS no longer near dreadnought DPS as your ships are alpha'd off the field. My point was that if a group is being driven off one-by-one by a cloaking gang...they are doing it wrong.
Paper thin but they have to be locked first and within web range. Not all ships will survive that 15 second lock time. |

Mag's
Rabble Inc. Rabble Alliance
20950
|
Posted - 2016.01.07 03:09:55 -
[5350] - Quote
Teckos Pech wrote:Funny how you kept saying that over and over and now, you shift gears and mention a method to catch active cloaked pilots. Let's be honest here, the anti cloak group have been doing that for some time. Ignoring things when they don't suit, then including them in their arguments when they do.
Take local for example. We are told we shouldn't include it, but then they use it at whim to back up their own stance. Then it's just about those AFK, till it's not and we should include everyone with cloaks.
But what mechanic are they using to interact with you, whilst they are AFK? No no, sorry, I shouldn't talk about that, evelore and such. 
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
|

Teckos Pech
The Executives Executive Outcomes
4288
|
Posted - 2016.01.07 04:25:15 -
[5351] - Quote
Alyssa Haginen wrote:Teckos Pech wrote: Stealth bombers are also paper thin and against a heavier class of ship with similar numbers will find that DPS no longer near dreadnought DPS as your ships are alpha'd off the field. My point was that if a group is being driven off one-by-one by a cloaking gang...they are doing it wrong.
Paper thin but they have to be locked first and within web range. Not all ships will survive that 15 second lock time.
So what? So a ship or two goes down, and depends on the full context of the situation.
One thing that always annoys me about the anti-cloakers is:
1. They shift gears between active cloaking pilots and AFK pilots as if the two situations are analogous. 2. They assume perfect of very advantageous conditions for the cloaked pilots.
Let me explain that last one, suppose you think you have prey and you can "gank him fast" but he is much tankier than you though and suddenly a dictor lands and drops a bubble on you guys followed by a bunch of guys pouring in through a cyno....you guys are humped. If you try to burn out of the bubbles with a mwd...uh-oh your sig blossoms. If you stay and duke it out you might take a ship or two but your entire gang will likely be toast.
Anti-cloak posters always end up in the same place with the same basic thrust to their arguments: cloaking is an "I win button". Of course that is total and complete Bravo Sierra because cloaking ships are rarely doctrine ships. About the only instance of that was the Imperium's use of stealth bombers and PIGs to RF structures back when that was a ThingGäó. Even then those gangs ALWAYS ****** off when even the slightest whiff of hostile resistance showed up.
This notion that cloaking ships are too powerful just does not stand up to the laugh test. In the right context they are powerful...but that is true of just about every ship in the game.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Jerghul
Running with Dogs Stella Nova
4
|
Posted - 2016.01.07 04:39:16 -
[5352] - Quote
Tekos The DA array is simply a much better idea if we limit the scope to afk cloaky camping.
Or a mechanism that will decloak a ship unless the cloaked pilot actively intervenes to avoid being decloaked.
The thing that annoys me about the OA is that is masks the afk cloaky camping issue by superimposing a far worse psychological effect on the area of space afflicted by the mechanism.
The OA also creates the impression that Eve space is empty
The OA cannot be reasonably introduced without also giving player control over gates
The OA suggestion is entirely lore base unless it was meant as a mechanical solution for all of Eve space.
The OA is entirely off topic and you have raised it in this thread more than 30 times. The actual thread for the topic has only a few posts.
I am reporting it as off-topic spam. In addition to other violations of forum rules.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
|

Maria Dragoon
Brutor Tribe Minmatar Republic
81
|
Posted - 2016.01.07 05:44:24 -
[5353] - Quote
Jerghul wrote:Tekos The DA array is simply a much better idea if we limit the scope to afk cloaky camping.
Or a mechanism that will decloak a ship unless the cloaked pilot actively intervenes to avoid being decloaked.
The thing that annoys me about the OA is that is masks the afk cloaky camping issue by superimposing a far worse psychological effect on the area of space afflicted by the mechanism.
The OA also creates the impression that Eve space is empty
The OA cannot be reasonably introduced without also giving player control over gates
The OA suggestion is entirely lore base unless it was meant as a mechanical solution for all of Eve space.
The OA is entirely off topic and you have raised it in this thread more than 30 times. The actual thread for the topic has only a few posts.
I am reporting it as off-topic spam. In addition to other violations of forum rules.
point one: How do you limit AFK cloaking whithout affecting active cloaking?
Point two: You give the ability to affect and have an effect on Intel, By both sides, this seems like a non-issue
point three: Irrelevent to the topic at hand
Point four: This is an assumption, intel channels do not have to be tied to a gate, anyways, you can have an influnce of the gate area of control by doing things like... Gate camping, drag bubbles to slow people down, and so forth.
Point five: Irellevent, lore has nothing to do with in game mechanics, stop assuming it does. Lore can always be rewriten, basing your point of argument over something that is fluid relatively easy to rewrite means that it makes it non-concrete thus makes a poor choice in basing arguments on.
Point six. OA is not entirely off topic as OA directly influnces the greatest tool afk cloakers use to influnce players, which is of course local intel channel. AKA Local, you can report all you want, but the fact that it been repeatedly shown that you warp subjects to fit your need, and then say it off topic when it doesn't fit your need is to be honest silly, and the only one that should be report is you, as you have a tendency to not only do what I described above, but also have a habit of MAKING UP INCORRECT AND BASELESS DATA, which in turn has shown to just about everyone that you are untrustworthy. |

Jerghul
Running with Dogs Stella Nova
5
|
Posted - 2016.01.07 06:04:36 -
[5354] - Quote
Summary of my position
Afk cloaky camping is an established multiple account entitlement.
It is hugely disproportionate as it allows an afk pilot to significantly impact on the behaviour of many active players It is not duplicable by the average player with x-month seniority; The afk subscription is invariably funded by ingame resources. It gives 4/4 invulnerability (undocked, in hostile space, afk, safe) It discourages ingame activity and ultimately impacts on player retention (the average x-month old player quitting after y-months).
Its sole redeeming feature is how it impacts on other forms of afk behaviour. This suggest that measures targeting afk cloaky camping should target the afk component and that an audit should primarily consider other forms of afk behaviour.
The best way to resolve the afk cloaky camping issue is by introducing a mechanism that will decloak a ship unless a pilot actively intervenes to remain cloaked. Mechanisms of this type include giving cloak modules a charge requirement, or introducing a citadel based array that will decloak a vessel unless the cloaked pilot actively intervenes.
Any measure need only be nominally effective as human error inherent to afk will assure sufficient impact.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
|

Maria Dragoon
Brutor Tribe Minmatar Republic
81
|
Posted - 2016.01.07 06:21:05 -
[5355] - Quote
Jerghul wrote:Summary of my position
Afk cloaky camping is an established multiple account entitlement.
It is hugely disproportionate as it allows an afk pilot to significantly impact on the behaviour of many active players It is not duplicable by the average player with x-month seniority; The afk subscription is invariably funded by ingame resources. It gives 4/4 invulnerability (undocked, in hostile space, afk, safe) It discourages ingame activity and ultimately impacts on player retention (the average x-month old player quitting after y-months).
Its sole redeeming feature is how it impacts on other forms of afk behaviour. This suggest that measures targeting afk cloaky camping should target the afk component and that an audit should primarily consider other forms of afk behaviour.
The best way to resolve the afk cloaky camping issue is by introducing a mechanism that will decloak a ship unless a pilot actively intervenes to remain cloaked. Mechanisms of this type include giving cloak modules a charge requirement, or introducing a citadel based module that will decloak a vessel unless the cloaked pilot actively intervenes.
Any measure need only be nominally effective as human error inherent to afk will assure sufficient impact.
"It is hugely disproportionate as it allows an afk pilot to significantly impact on the behaviour of many active players" Provide your factual data please, otherwise I will assume you don't actually know how many people AFK cloaking impacts
"It is not duplicable by the average player with x-month seniority" how do you know who goes AFK while cloaked and who doesn't?
"The afk subscription is invariably funded by ingame resources." Actually a subscription is funded by money... You know M-O-N-E-Y. Even a plex was created through someones M-O-N-E-Y. Thus an account, AFK or not, is not funded by ingame resources, it funded by, well...real life funds.
"It gives 4/4 invulnerability (undocked, in hostile space, afk, safe)" You sir don't know how cloaking works. This is a simple fact. Cloaking only provides protection while in a safe up spot, which must be generated by a player being active, AND they must not be caught while in the process of moving to said safe spot, You can't force someone to undock, You can however force someone to uncloak. Also you can be totally 100% safe by doing the exact same thing with duel propped rigged out ships that fly in one direction for eternity, and by the time you scan them down, they already move grids.
"It discourages ingame activity and ultimately impacts on player retention (the average x-month old player quitting after y-months)."
Please provide factual data, that this has a serious impact on new players, which from PERSONAL experience, most new players don't explore low or null sec. Which is really the only place that it seems to have the most impact.
" Its sole redeeming feature is how it impacts on other forms of afk behaviour. This suggest that measures targeting afk cloaky camping should target the afk component and that an audit should primarily consider other forms of afk behaviour.
The best way to resolve the afk cloaky camping issue is by introducing a mechanism that will decloak a ship unless a pilot actively intervenes to remain cloaked. Mechanisms of this type include giving cloak modules a charge requirement, or introducing a citadel based module that will decloak a vessel unless the cloaked pilot actively intervenes."
Can I have a module that will force ships out of their pos bubbles without having to wait through a 24 hour reinforce timer?  |

Brokk Witgenstein
Extreme Agony The Wraithguard.
173
|
Posted - 2016.01.07 06:26:15 -
[5356] - Quote
Jerghul wrote: Or a mechanism that will decloak a ship unless the cloaked pilot actively intervenes to avoid being decloaked.
While some kind of dialog box "You will automatically decloak in 30 sec - do you wish to cancel?" effectively solves AFK cloaking and nothing else, the OA is an entirely different animal and not one Teckos invented but one CCP came up with. They're just not sure what they want to do with it yet.
Feel free to pitch your idea in that thread (I'm pretty sure somebody will have done so already anyway).
Jerghul wrote: The thing that annoys me about the OA is that is masks the afk cloaky camping issue by superimposing a far worse psychological effect on the area of space afflicted by the mechanism.
The OA also creates the impression that Eve space is empty
The OA cannot be reasonably introduced without also giving player control over gates
The OA suggestion is entirely lore base unless it was meant as a mechanical solution for all of Eve space.
I don't think that's how it'll go down. CCP will probably leave some "default" in place, where upon the OA adds benefits for whoever owns it. Such as, for example, hiding people from non-blues, or spreading fake intel. In all areas of space (NPC, empire) where no sovholder can claim the system, I assume local would remain as-is. Or maybe some kind of delayed-but-still-functional local (which I'm hoping for).
What they most certainly won't do, is REMOVE it entirely until someone anchors an OA, and then give accurate intel only to the OA's owner and leave the system channel completely blank for anyone else. That's probably not what's going to happen -- but as I said, CCP hasn't taken up any stance on this.
In the same vibe, I seriously doubt they'll fiddle with the gates. Because that would make certain areas unreachable; people would get trapped; and let's not forget lore-wise, the gates were around loooong before Concord was even created. Lore is irrelevant here: game-mechanic wise, a cloak, an intel channel and a gate are three different things.
What I can see CCP doing, as evidenced by the Gate structure they announced on the same page as the OA, is allow players to create new gates - sort of like "shortcuts", replacing the old jump bridges.
Don't panic. Local will remain in one form or another. Have some faith. |

Teckos Pech
The Executives Executive Outcomes
4290
|
Posted - 2016.01.07 06:27:41 -
[5357] - Quote
Jerghul wrote:
It is hugely disproportionate as it allows an afk pilot to significantly impact on the behaviour of many active players It is not duplicable by the average player with x-month seniority; The afk subscription is invariably funded by ingame resources.
These are all untrue. If 10, 15, or more people are docked due to one guy in local, time to move back to HS. A player with a few months training can get into a cloaking ship pretty quick. I have an alt that has very, very few SP. To train him into a covert ops would take 30 days, 9 hours, 44 minutes and 4 seconds. Complete with a covert ops cloak and warp disruptor. Using a alt to AFK camp a system is to have an alt that is entirely unproductive, it is to have an account that is entirely unproductive. If that player is trying to PLEX accounts AFK camping comes with an opportunity cost around 1.2 billion ISK a month.
These are all false, demonstrably false.
Quote:It gives 4/4 invulnerability (undocked, in hostile space, afk, safe)
To maintain this level of safety the player has to also do nothing to jeopardize it--i.e. you are safe from him. So false.
Quote:It discourages ingame activity and ultimately impacts on player retention (the average x-month old player quitting after y-months).
No, it makes solo activity in a given system problematic. There are other things you can do in game.
Quote:Its sole redeeming feature is how it impacts on other forms of afk behaviour. This suggest that measures targeting afk cloaky camping should target the afk component and that an audit should primarily consider other forms of afk behaviour.
Again no. It has an effect on resource acquisition which is legitimate game play, if sub-optimal. Further, to the extent that it reduces ISK from entering the economy that is probably a good thing.
Quote:The best way to resolve the afk cloaky camping issue is by introducing a mechanism that will decloak a ship unless a pilot actively intervenes to remain cloaked. Mechanisms of this type include giving cloak modules a charge requirement, or introducing a citadel based module that will decloak a vessel unless the cloaked pilot actively intervenes.
Any measure need only be nominally effective as human error inherent to afk will assure sufficient impact.
1. Negatively effecting the game play of active players to negatively effect AFK players is horrible game design. 2. Addressing AFK cloaking can be done by other means that preserve game balance.
In short, you are just about wrong in everything you wrote.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Jerghul
Running with Dogs Stella Nova
5
|
Posted - 2016.01.07 06:33:41 -
[5358] - Quote
Maria 42. 42 players are impacted for every afk cloaky camper. Do you need the source, or do you know the reference? You may otherwise assume exactly what you like.
There are lots of hoops you can jump through to ID which of a player's subscriptions are pvp, and which are afk cloaky campers. None of which are enjoyable, or contribute to the game in a positive manner.
Yes, we know that the average x-month old player is the one actually paying real money for the established player's afk cloaky camping subscription. We can call it The pay to lose model if you like.
I know how cloaks work. And how bookmarks work for that matter. Careful with that tack, you are almost in adhom territory.
I was not speaking of new players. I was speaking of the average player. Who is way younger than you think.
Citadels are going to replace pos bubbles. But feel free to create a thread on that topic if you like.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
|

Teckos Pech
The Executives Executive Outcomes
4290
|
Posted - 2016.01.07 06:38:59 -
[5359] - Quote
Jerghul wrote:Maria 42. 42 players are impacted for every afk cloaky camper.
Right, and what is the answer to life...the universe...and everything? Oh yeah, 42. Bogus number alert.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Maria Dragoon
Brutor Tribe Minmatar Republic
82
|
Posted - 2016.01.07 06:55:27 -
[5360] - Quote
Jerghul wrote:Maria 42. 42 players are impacted for every afk cloaky camper. Do you need the source, or do you know the reference? You may otherwise assume exactly what you like.
There are lots of hoops you can jump through to ID which of a player's subscriptions are pvp, and which are afk cloaky campers. None of which are enjoyable, or contribute to the game in a positive manner.
Yes, we know that the average x-month old player is the one actually paying real money for the established player's afk cloaky camping subscription. We can call it The pay to lose model if you like.
I know how cloaks work. And how bookmarks work for that matter. Careful with that tack, you are almost in adhom territory.
I was not speaking of new players. I was speaking of the average player. Who is way younger than you think.
Citadels are going to replace pos bubbles. But feel free to create a thread on that topic if you like.
Point one: I'm glad you to read the Hitchhiker's guide to the galaxy.
Point two: You can do this with a lot of things, as well as figure out what kind of fits that player like to fit, and a possible make of an corp's doctrines. This would not be an issue with cloaks but with how freely intel is given away.
Point three: Please state the factual data on who plexes their accounts and of those account plexers , which of those plexers use that account purely to afk camp people, and of those AFK campers how many of them actually pose a threat WHILE afk. (Which again plex is generated through real life cash, not in game resources, just in case you already forgot that point)
Point four: Everything you have said and done up to this point actually point to the contrary.
Point five: Please provide factual data on this, because I did a quick and dirty search (AKA A five minute google search) and got that 2012 data chart, on the bell curve chart, 77% of the players on the sample group have been playing for greater then a year, which greatly contradicts your... supposed data. Of course this was out of a sample group of 2,500 players, and the data is about 4 years old, but it about the only relevant data I can find. Sauce: https://wiki.eveonline.com/en/wiki/EVE_playing_behaviour
Point Six: I can find no topic, or discussion that Citadels are going to replace pos bubbles. Please link the topic, or article which you found this data at, though I going to assume this was pulled out of thin air as well. |

Jerghul
Running with Dogs Stella Nova
5
|
Posted - 2016.01.07 06:56:28 -
[5361] - Quote
Teckos You have the right to your opinion of course.
The first bulk seems to go to disputing that afk cloaky camping is even a thing. It is a thing. Surprisingly given how fundamentally unreasonable it is. So hopefully not a thing for much longer.
Suggesting there is an opportunity cost to afk cloaky camping masks how established players generate income. It is of course entirely possible to do things that would have an opportunity cost (multiboxing for isk in one way or another), but those are time limited and allow for afk cloaky camping when multi boxing is not taking place. In addition to scamming alts, margin trading alts, and passive income collecting alts. All of which have finite duration activity - allowing afk cloaky camping to take place when other alts on that subscription are not doing their thing actively.
You can list many behavioural changes you think players should make because of afk cloaky camping. It just underlines that afk cloaky camping does impact on the behaviour of many.
You did not quite understand what I meant by "only redeeming feature" That is ok. You are not really my target audience.
The mechanism should not impact on non-afk pilots. It might, but I am merely outlining what the mechanism should resemble conceptually. The Devs can figure out the nuts and bolts.
Tekos, I get that it is an established multiple account entitlement, but that does not make it right, nor does it follow that losing the entitlement should entail some form of compensation.
Maria Adjusted raw data from Steam. Its against forum rules and off-topic to pontificate too much about these things however. As you would find out quickly if you created a thread on the topic.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
|

Maria Dragoon
Brutor Tribe Minmatar Republic
82
|
Posted - 2016.01.07 07:06:59 -
[5362] - Quote
Jerghul wrote: Maria Adjusted raw data from Steam. Its against forum rules and off-topic to pontificate too much about these things however. As you would find out quickly if you created a thread on the topic.
Which rule are you breaking by having correct and factual data? |

Teckos Pech
The Executives Executive Outcomes
4290
|
Posted - 2016.01.07 07:20:57 -
[5363] - Quote
Jerghul wrote:Teckos You have the right to your opinion of course.
The first bulk seems to go to disputing that afk cloaky camping is even a thing. It is a thing. Surprisingly given how fundamentally unreasonable it is. So hopefully not a thing for much longer.
Suggesting there is an opportunity cost to afk cloaky camping masks how established players generate income. It is of course entirely possible to do things that would have an opportunity cost (multiboxing for isk in one way or another), but those are time limited and allow for afk cloaky camping when multi boxing is not taking place. In addition to scamming alts, margin trading alts, and passive income collecting alts. All of which have finite duration activity - allowing afk cloaky camping to take place when other alts on that subscription are not doing their thing actively.
You can list many behavioural changes you think players should make because of afk cloaky camping. It just underlines that afk cloaky camping does impact on the behaviour of many.
You did not quite understand what I meant by "only redeeming feature" That is ok. You are not really my target audience.
The mechanism should not impact on non-afk pilots. It might, but I am merely outlining what the mechanism should resemble conceptually. The Devs can figure out the nuts and bolts.
Tekos, I get that it is an established multiple account entitlement, but that does not make it right, nor does it follow that losing the entitlement should entail some form of compensation.
Maria Adjusted raw data from Steam. Its against forum rules and off-topic to pontificate too much about these things however. As you would find out quickly if you created a thread on the topic.
Everything has an opportunity cost. Everything.
Holy crap, can't believe I had to point that out.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Jerghul
Running with Dogs Stella Nova
5
|
Posted - 2016.01.07 07:24:19 -
[5364] - Quote
Teckos No. Everything does not. Afk cloaky camping fills downtime between activity with other alts on that subscription. 0 opportunity cost of managed well.
0 opportunity cost is inherent to the afk portion. IF ATK, then opportunity cost is incurred.
Maria You do not need the data. The Devs do and they have NDA access. But it is easy enough to replicate. Go to steam gauge to read generalized player characteristics (how often/long do the play a game they have bought on steam), then correlate with the specifics for Eve online to see if it corresponds. Eliminate trial accounts by deducting median from the average. Bobs your uncle.
You can report this post if you like. It sorts under rumourmongering and should be deleted.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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Maria Dragoon
Brutor Tribe Minmatar Republic
83
|
Posted - 2016.01.07 07:35:51 -
[5365] - Quote
Jerghul wrote:Teckos No. Everything does not. Afk cloaky camping fills downtime between activity with other alts on that subscription. 0 opportunity cost of managed well.
0 opportunity cost is inherent to the afk portion. IF ATK, then opportunity cost is incurred.
Maria You do not need the data. The Devs do and they have NDA access. But it is easy enough to replicate. Go to steam gauge to read generalized player characteristics (how often/long do the play a game they have bought on steam), then correlate with the specifics for Eve online to see if it corresponds. Eliminate trial accounts by deducting median from the average. Bobs your uncle.
You can report this post if you like. It sorts under rumourmongering and should be deleted.
But this doesn't take into account of, if players move to the eve online format, or if they stay on steam format.
Also based on here: http://steamcharts.com/app/8500#1y From Nov 2012 onward to today, Steam platform of eve online averages around 1000 players a day. So you are saying every 2 months we lose, then gain... Lets say average, which I guess would be Half? I mean how do you define average player? But let just go half, Based on what you are saying, ever two months we gain, then lose 500 players. I somehow don't find that creditable. And of those 500 players, how many are actually affected in anyway by "afk cloaking"? |

unidenify
Plundering Penguins Solyaris Chtonium
170
|
Posted - 2016.01.07 07:46:50 -
[5366] - Quote
I wonder what impact it would have on afk cloaker if we remove ability to see Index on system info window except for alliance who own sov and those people with blue standing? |

Teckos Pech
The Executives Executive Outcomes
4290
|
Posted - 2016.01.07 09:06:49 -
[5367] - Quote
Jerghul wrote:Teckos No. Everything does not. Afk cloaky camping fills downtime between activity with other alts on that subscription. 0 opportunity cost of managed well.
Wrong. Unless you have only one possible action, the next best action you did not take is your opportunity cost.
Your claim is that AFK cloaking is somehow paid for via PLEX. However, an account being used to AFK cloak cannot be used to generate the ISK necessary to buy a PLEX. Thus, the opportunity cost is the lost ISK due to AFK camping.
Contrary to popular assertion AFK camping is not costless. The cost is whatever else you could have done with that account., but did not due so that you could AFK cloak in a system.
Most Eve players understand the concept of opportunity cost...guess you are the exception that proves the rule.
Further, there is zero evidence that people who do use AFK cloaking are:
1. Veteran players. 2. Are space rich (I know plenty who are not). 3. Even if they are space rich that they PLEX their account(s).
As usual you just make stuff up as you go along picking a new bugbear and try and link it to AFK cloaking.
Tell me, is AFK cloaking somehow responsible for super-capital proliferation? Was AFK cloaking responsible for tracking titans? Boot carriers?
Wait, wait, wait...let me guess AFK cloaking was responsible for the 2008 Financial Crisis. 
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Morrigan LeSante
Senex Legio The OSS
990
|
Posted - 2016.01.07 09:06:57 -
[5368] - Quote
Morrigan LeSante wrote:What about bits of space where one cannot anchor a citadel?
Still need an answer here.... |

Jerghul
Running with Dogs Stella Nova
6
|
Posted - 2016.01.07 09:46:11 -
[5369] - Quote
Teckos That pretty much sums it up. If a pilot has any other possible action, then he will log off the afk cloaky camper while he does that action with one of the two other alts on that account. So 0 opportunity cost.
Thus, no income is lost due to afk camping which by definition is an afk activity. You might argue that the player could have afk [something else] instead, but both mining and ratting require player input, so I would be at a loss to know what loss you might be thinking of.
In sum, if you have something better to do, then do that. Afk cloaky camping is for when, you know, you are afk.
The premise otherwise are easily verifiable. By those that might want to verify things as part of their decision making process.
Why you feel the need to mask why and how experienced players can leverage isk in game is frankly a bit beyond me. Its not exactly a well-kept secret.
Careful with the adhoms. I can live with any standard of debate. But will not live by a different standard than is otherwise accepted by the moderators.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
|

Mag's
Rabble Inc. Rabble Alliance
20952
|
Posted - 2016.01.07 10:41:06 -
[5370] - Quote
Back to basics.
What mechanic are they using to interact with you, when they are AFK?
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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