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Xcom
Quantum Vortex Battalion
38
|
Posted - 2016.01.09 16:28:32 -
[5431] - Quote
Kaarous I didn't understand your last post. You mean cloaked ships are not exempt from risk in there operation? |

Kaarous Aldurald
Black Hydra Consortium.
15679
|
Posted - 2016.01.09 16:30:56 -
[5432] - Quote
Xcom wrote:Kaarous I didn't understand your last post. You mean cloaked ships are not exempt from risk in there operation?
Don't be obtuse.
What I meant is that "risk" is not the only tradeoff that exists in this game, most certainly not when it comes to ship and module balance, what's more.
Cloaks have other tradeoffs for the benefit they provide. Meaning that your entire point is as invalid as it possibly could be.
Not that this shouldn't be obvious to anyone not blinded by self interest anyway.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Xcom
Quantum Vortex Battalion
38
|
Posted - 2016.01.09 16:51:56 -
[5433] - Quote
Thats the whole argument. The issue is that some people like myself think that the benefits are to great. Mostly because the operation of a cloak have to near zero risk when operated. The only tradeoffs are also negligible compared and easily circumnavigated. |

Morrigan LeSante
Senex Legio The OSS
1004
|
Posted - 2016.01.09 16:56:40 -
[5434] - Quote
Mike Voidstar wrote:Nah, Troll
It was successfully argued that they are intended to be as safe as in a station. Which is fine.... then make them limit a ship in the same way. Either safety or usefulness needs to go. I argued for the safety so they would stay useful. However, others argued for the safety to stay, so usefulness should go.
It's also not just ratting. It's not that they threaten ratters.
It's that they are out there, doing stuff, while at no risk. You should not be doing stuff at no risk.
What is hilarious is that this is the exact argument you would be making in your own trollish way if it was someone *you* wanted to shoot doing something under a cloak. You don't understand anything about balance, just childish trolling.
What stuff am I doing under my prototype cloak? |

Kaarous Aldurald
Black Hydra Consortium.
15680
|
Posted - 2016.01.09 16:59:42 -
[5435] - Quote
Xcom wrote:Thats the whole argument. The issue is that some people like myself think that the benefits are to great.
And you're wrong. It's almost not possible to be more wrong, for that matter, as I mentioned above.
Quote: Mostly because the operation of a cloak have to near zero risk when operated. The only tradeoffs are also negligible compared and easily circumnavigated.
And now you're not just wrong, you're also enormously ignorant of how the game is supposed to work.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Xcom
Quantum Vortex Battalion
38
|
Posted - 2016.01.09 17:03:59 -
[5436] - Quote
Kaarous Its my opinion of the matter. Its not possible for my opinion on the matter to be wrong. |

Kaarous Aldurald
Black Hydra Consortium.
15681
|
Posted - 2016.01.09 17:06:58 -
[5437] - Quote
Xcom wrote:Kaarous Its my opinion of the matter. Its not possible for my opinion on the matter to be wrong.
It demonstrably is.
Not all opinions are equal or of equal merit. You can have the opinion that the Moon Landing didn't happen, and that's really just you being wrong and trying to defend it by claiming subjectivity where subjectivity doesn't belong.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Teckos Pech
The Executives Executive Outcomes
4294
|
Posted - 2016.01.09 17:35:48 -
[5438] - Quote
Jerghul wrote:Teckos We are speaking the same language now, right?
1 account has up to 3 pilots.
I get that you might be saying generating a plex per pilot is challenging. Suggesting it is difficult per account is ludicrous. On Tranquillity at least. The Chinese server pushes that envelope a lot more.
Isk generation is scalable infinitely for individual players if but for time.
You really are doing afk cloaky camping wrong if it has an isk opportunity cost for you. And doing something wrong is poor optimization that can be blamed entirely on not mastering Eve well enough to afk cloaky camp effectively.
Which is ok. But is not an opportunity cost issue. Its a learn to optimize properly issue.
Fine lets do a new one, one account and 3 characters.
Definitions:
Main--PvP, PI, and ratting character. Alt2--PI and Trader character. Alt3--PI, trader, and cloaking camping character.
Further assumptions:
Main has to be free to PvP as part of his alliance/coalition requirements. He could cloak, but only when not needed for either defensive/offensive operations. Since this can be hassle that is one reason Alt4 was created.
All characters are on the same account.
So this player logs in on an average day in the following manner:
Alt4 who e-warps back from where he e-warped to during downtime, cloak is activated shortly after logging in. This client is left up. This activity on this account is now done.
Main--PI is done, account logged off. Alt2--PI is done, trading StuffGäó is done, account logged off. Main--Logged back in and rats.
Lost monthly income due to having Alt 3 on a camping trip:
Lost PI Income: 200 million Lost trading income: 400 million
Total opportunity cost to AFK cloaking: 600 million.
Note I picked the trading income to satisfy your constraint, Jerghul, that this account be able to PLEX each month--i.e. it makes at least 1.2 billion ISK. But since Alt4 is on his own special "deployment" he cannot trade and he cannot do PI. Sure he can start his planets, but he cannot empty them.
So, once again Jerghul your statement about opportunity cost is wrong.
Now I could get a second account, but then we are back to Jerghul's lemma.
Damn...I'll need a name for this one too....Jerghul's Same Account Lemma? Anyone got any ideas?
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4294
|
Posted - 2016.01.09 17:38:15 -
[5439] - Quote
Wander Prian wrote:If the fix was something easy and simple, don't you think it would have already been done years ago instead of us bickering about it in this 261 page thread?
Don't forget my thread which was almost as long before it was locked....and all the threads that I linked to, the ones on the front page of this thread, and the one's that were missed. I could see the page count going into 1,000 easily since this thread and my thread are probably close to 500.
Everyone suggesting an "easy and simple" change is ignoring that such changes have not been implemented for over a decade....maybe for a good reason guys? Ya think? Hello? Bueller?
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4297
|
Posted - 2016.01.09 18:04:52 -
[5440] - Quote
Xcom wrote: Morrigan This is your opinion. Its not a fact or anything other then your wishes regarding how the game should and shouldn't be. Some do believe that any impact caused by tweaking the cloaking dilemma won't impact on local in any extent other then minor ripples. I believe that people just use that as an excuse to firmly hold on to cloaking the way it is.
No Xcom you are wrong. This is not just opinion it is a well reasoned and logical argument. Your stubborn obstinate position is rather disquieting in terms of trying to have a logical discussion.
Maybe if we consider another form of game play.
One of the things I see people complain about are market bots. People screech about how they'll reset their prices in Jita and almost instantly they are undercut. They conclude (probably errorneously--I can explain this part if you like, but I'll leave it out for now) that only a bot could respond so fast.
So lets suppose CCP listens to their customers* And they introduce a captcha for trading. Problem is now they have nerfed everyone's game play who is a trader to get at those few bots. Traders would be pissed, especially if the bots adapt and carry on just as before.
The generalized concept here is that if you have N players using some aspect of the game and M < N (say M is = 0.1N) that are using it in an "annoying" way. Nerfing the game play for N players is instead of just M is bad because now you **** of not just M player, but N players. If you had pissed of M players and 25% of them quit...well maybe not so bad. Maybe even a good thing in that these guys were just doing this to annoy others. But if you lose 25% of N...now that is bad because most of those players quitting did nothing to annoy others. In fact, they were generating content.
Virtually EVERY suggestion to nerf cloaks falls into this category. Virtually EVERY. SINGLE. ONE. I should now because, well go look here. I have probably read more AFK cloaking proposals than even ISD (I think in the later years they just locked them and didn't read them much). And don't foreget to click on the "continued link" at the bottom of that page to see the additional proposals I found.
So lets do this....
Divided cloak users into 2 categories:
AFK cloakers: These players use cloaks but periodically AFK cloak.
Non-AFK cloakers: These players use cloaks but do not AFK cloak (or if they do it is for Bio breaks, answer the phone, wait out a hostile camp--i.e. they are not trying to suppress game play).
Now along comes Jerghul, who in his infinite wisdom, decrees...no cloaking unless once every X amount of time you click to stop your cloak from failing (and as an aside I'll add that there is [insert colorful languag here] all about this in the lore...for those who care). Now he has nerfed the game play for the Non-AFK cloakers. I'm going to hazard a guess here, but I'm guessing the first group is rather small compared to the second group.
Now Jerghul has also accused me of essentially wanting to kill the game. But I don't want to nerf anybody's game.
I want NS ratters and mission runners to be able to do their thing. I want NS roaming gangs and solo guys to have things to shoot at. I want NS miners to be able to mine. I'd like more people in NS, and be there by choice vs. by necessity.
Xcom...you are on the wrong side of this debate....and after all these years of playing the game.
*WalMart listened to their customers once.
Quote: In 2009, Walmart surveyed customers in an effort to improve the customer shopping experience. The survey data was used to create the company's Project Impact, a plan that overhauled Walmart's approach to displaying inventory on the sales floor. The program included the removal of 15 percent of the store's inventory from the floor. As a result, the retail giant eliminated the use of pallets that blocked the aisles, decreased the merchandise stocked on the aisle end caps, and shortened shelf height. The Outcome? Customer satisfaction rose while sales plummeted to the sound of $1.85 billion.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4297
|
Posted - 2016.01.09 18:18:12 -
[5441] - Quote
Mike Voidstar wrote:Kaarous Aldurald wrote:Mike Voidstar wrote: I will argue that any ship doing anything at all that affects another player in any way other than market transactions should not be as safe as a cloak currently makes it.
It doesn't effect the other player at all. Their blatant, disgusting risk aversion might effect them, but then that's only because local allows them to determine the presence of the other player. Quote: Doesn't matter if that effect is imaginary, psychological
It matters very much, since those two things aren't real, nor should your cowardice be permitted to dictate game balance in even the slightest way. Seriously, still trolling? Be nice if you could just stop one day. You are completely wrong in any case. Ask Morrigan for the exhaustive list of things that cloaked ships do that will be broken by making them vulnerable. All of that stuff should be at risk. It's not just a null ratter issue. It's an entire game issue. Nothing at all of any use what ever should be possible while cloaked. Your screen should go dark, all windows but chat unresponsive. If you are going to be able to use it as a portable station usable at anytime, then that's how useful you should be.
Your intel should be at risk.
And mine too.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4297
|
Posted - 2016.01.09 18:20:39 -
[5442] - Quote
Xcom wrote:Kaarous Aldurald wrote:They are intended to provide an advantage via an attack of opportunity to the player using it. This is the issue, this right here. Benefit without risk. Just because your not generating income doesn't mean you shouldn't be impacted by risk. Your doing something far worse then generating income. Intel is the most valuable commodity in battle. "If you know the enemy and know yourself you need not fear the results of a hundred battles." - Sun Tzu
Xcom, how can you have played so long and not know that once you attack...you yourself can be attacked?
Cloaking ships are not sturdy ships. This is why they go after ratters, who themselves are not in sturdy ships. You rarely see cloaking ships in NS doctrines. Even cloaky scouts don't have a doctrine fit. Use whatever you got/can use. Probably best to fit for GTFO of hairy situations.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4297
|
Posted - 2016.01.09 18:45:06 -
[5443] - Quote
Kaarous Aldurald wrote:Wander Prian wrote:I think all of us in this thread agree it should be changed, but disagree strongly on the methods of that change Not one thing about cloaking devices needs to be changed. Right now they are probably one of, if not the most balanced module concept this game has. You disappear from grid, but in exchange you cannot have any mechanical effect on it at all. It's more or less perfect. The only thing that needs to be changed here is the free, untouchable, instant source of intel that allows carebears to cry and whine about people in their system in the first place. The only thing that needs changed is local. No local, literally no effect from afk cloaking. The cloaked ship would have to actually be hunting you to have any effect whatsoever.
Totally agree. Cloaks are fine. The problem is when cloaks are mixed with local.
My only caveat is I don't think that simply removing local is "too much". Not everyone would bunk off back to HS from NS, but my guess is quite a few would.
I don't think we can make the argument: there are people living in wormholes so people will live in NS.
While true, we don't want to drive a subset of NS players back to HS, IMO. I say this because, we want more people in NS, IMO. I want people out mining, doing PI, building stuff, and ratting....as well as shooting each other. And intel is valuable for these activities and for PvP too.
Problem is...local makes intel cheap. Very, very cheap. And currently gives a constant advantage to the defender that cannot be removed. Now, let me be clear,...there may very well should be a home field advantage for intel. My objection is the invulnerable nature of that advantage.
So people want AFK cloaking to risky or even infeasible, okay fine. But I think that intel needs to change and that the solution is to essentially move local into a POS.
And no direct changes to cloaking modules and how they work. Just make them vulnerable to scan probes after a period of time. In fact, I'll go further, any negative change to cloaks is really horrible game design.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4297
|
Posted - 2016.01.09 18:46:35 -
[5444] - Quote
Xcom wrote:Kaarous Its my opinion of the matter. Its not possible for my opinion on the matter to be wrong.
It is my opinion that there is no such thing as gravity.
It is my opinion that grass is blue.
It is my opinion that tigers are just big lovable bundles of fur.
It is my opinion humans can breath underwater.

Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4297
|
Posted - 2016.01.09 18:52:58 -
[5445] - Quote
Kaarous Aldurald wrote:Xcom wrote:Kaarous Its my opinion of the matter. Its not possible for my opinion on the matter to be wrong. It demonstrably is. Not all opinions are equal or of equal merit. You can have the opinion that the Moon Landing didn't happen, and that's really just you being wrong and trying to defend it by claiming subjectivity where subjectivity doesn't belong.
Heh, on another site I made exactly this point.
We know, a priori, some hypotheses are going to be false. The list I made above lists a few. As such there is no need to study or even discuss them. We can rule them out immediately. Further, for several of them any type of study would likely be unethical as it would place test subjects lives in mortal danger.
And subjectivity is not the problem really. It is this notion that all hypotheses, beliefs, views, whatever should be given equal weight. If we were to do that we'd have to give all of those things I listed above equal weight to them not being true.
Using the tiger example, we could have 2 hypotheses:
H1: Tigers are cute cuddly bundles of fur and are friendly. H2: Not H1.
The notion that all opinions, views, beliefs, etc. should be held on equal footing implies:
Prob(H1 is true) = Prob(H1 is not true) = 0.5.
But a priori we know H1 is false.
The only time you'd really want to use such an approach is when you are in a state of total ignorance.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Teckos Pech
The Executives Executive Outcomes
4297
|
Posted - 2016.01.09 18:54:00 -
[5446] - Quote
Xcom wrote:Thats the whole argument. The issue is that some people like myself think that the benefits are to great. Mostly because the operation of a cloak have to near zero risk when operated. The only tradeoffs are also negligible compared and easily circumnavigated.
Uhhhmmm what benefits?
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Morrigan LeSante
Senex Legio The OSS
1006
|
Posted - 2016.01.09 21:01:27 -
[5447] - Quote
Mike Voidstar wrote:Ask Morrigan for the exhaustive list of things that cloaked ships do that will be broken by making them vulnerable. All of that stuff should be at risk.
And again the point you CONSTANTLY and at this point I'd say WILLFULLY miss is that those activities are ALREADY at risk.
You just want to break them.
Cloaked ships die all the time. Like I say, go check some killboards - you cannot call ALL those pilots "dumb", sometimes the hunters are just skilled. |

Jerghul
Running with Dogs Stella Nova
6
|
Posted - 2016.01.10 00:58:35 -
[5448] - Quote
Teckos Your game play in Eve will improve dramatically when you understand the finite resource is real life time, and not isk or number of accounts on the Tranquillity server.
Your reasoning is better suited the Chinese environment where isk generation is more of a limiting factor (It requires a lot more time and skill to plex an account there). Though of course I am simply assuming you are a Tranquillity player.
I get that you want local removed as compensation for losing an established multiple account entitlement.
My vote is for removing an established multiple account entitlement without compensation.
Changes to local being a decoupled topic that is entirely separate from afk cloaky camping.
And not a very popular topic at that given how little traction the actual thread on that topic has generated.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
|

Kaarous Aldurald
Black Hydra Consortium.
15688
|
Posted - 2016.01.10 01:15:20 -
[5449] - Quote
So Jerghul is now degenerating into vague MMO stereotypes racism?
This thread delivers.
Jerghul wrote:Changes to local being a decoupled topic that is entirely separate from afk cloaky camping.
But global warming, alts, and your strange notions about Chinese people totally are on topic.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
|

Teckos Pech
The Executives Executive Outcomes
4303
|
Posted - 2016.01.10 01:25:02 -
[5450] - Quote
Jerghul wrote:Teckos Your game play in Eve will improve dramatically when you understand the finite resource is real life time, and not isk or number of accounts on the Tranquillity server.
Your reasoning is better suited the Chinese environment where isk generation is more of a limiting factor (It requires a lot more time and skill to plex an account there). Though of course I am simply assuming you are a Tranquillity player.
I get that you want local removed as compensation for losing an established multiple account entitlement.
My vote is for removing an established multiple account entitlement without compensation.
Changes to local being a decoupled topic that is entirely separate from afk cloaky camping.
And not a very popular topic at that given how little traction the actual thread on that topic has generated.
Problem is Jerghul I was thinking that the player in my scenarios plays for at most 1-2 hours a few nights a week--i.e. is the median/typical EVE player, not some poopsocking player. After all the more time he spends playing the on the non-cloak camping alt/main the less time he is camping...can't have your cake and eat it too. I know you'll insist you can, but the rest of us know you cannot.
In fact. To assume one is going to be able to PLEX an account with 3 PLEX chances are that player would have to be a poopsocking player.
Further, there is not "entitlement" to multiple accounts. If people want them and can pay for them, then they can have them.
In short, yet another post where it is pretty much wrong on every point.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Jerghul
Running with Dogs Stella Nova
6
|
Posted - 2016.01.10 02:54:55 -
[5451] - Quote
Teckos You may want to rethink that last post of yours. We know you manage 7 pilots yourself. I for one am generously assuming you are paying for 1 real life subscription. I am generous that way.
Otherwise. Nice straw men. Its nice to see people play with dolls made of environmentally friendly fibers.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
|

Maria Dragoon
Brutor Tribe Minmatar Republic
98
|
Posted - 2016.01.10 03:34:16 -
[5452] - Quote
Jerghul wrote:Teckos You may want to rethink that last post of yours. We know you manage 7 pilots yourself. I for one am generously assuming you are paying for 1 real life subscription. I am generous that way.
Otherwise. Nice straw men. Its nice to see people play with dolls made of environmentally friendly fibers.
Assuming you know someone's spending habits, despite never meeting them, and in turn assuming you know how many accounts/characters they have, is to a dangerous straw-man, and a route you do not wish to go down.
Your constant personal attacks on others in attempts to avoid the facts they point in your directions is starting to become ridiculous.
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
|

Teckos Pech
The Executives Executive Outcomes
4303
|
Posted - 2016.01.10 04:33:27 -
[5453] - Quote
Jerghul wrote:Teckos You may want to rethink that last post of yours. We know you manage 7 pilots yourself. I for one am generously assuming you are paying for 1 real life subscription. I am generous that way.
Otherwise. Nice straw men. Its nice to see people play with dolls made of environmentally friendly fibers.
Honestly? I have 7 alts and 3 accounts. All 3 accounts paid with RL money. I tend to buy a year at a time to get the lowest price on a per month basis.
I can't stand trading.
I can barely stomach ratting and I do it to help maintain defense indices.
I can do mining semi-AFK.
I don't mind invention or PI (because the time involved is relatively short).
I have ran reaction farms for about 2 years.
I fought in just about every major block war since about 2008.
I have participated in several Burn Jita/Amarr events and thoroughly enjoyed them.
I never AFK camp (except for FinFleet and that is because they are FinFleet, a bunch of arrogant [insert colorful metaphor of choice here] holes who deserve everything bad that happens to them in game, IMO).
I play on average about 2 hours/day and have been playing for just over 8 years.
So your claim about multiple account entitlement is just a load of errant nonsense and Bravo Sierra. You are talking out of your third point of contact making assumptions about things you know nothing about.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|

Xcom
Quantum Vortex Battalion
38
|
Posted - 2016.01.10 11:10:49 -
[5454] - Quote
Teckos Pech wrote:Xcom wrote: Morrigan This is your opinion. Its not a fact or anything other then your wishes regarding how the game should and shouldn't be. Some do believe that any impact caused by tweaking the cloaking dilemma won't impact on local in any extent other then minor ripples. I believe that people just use that as an excuse to firmly hold on to cloaking the way it is.
No Xcom you are wrong. This is not just opinion it is a well reasoned and logical argument. Your stubborn obstinate position is rather disquieting in terms of trying to have a logical discussion. Maybe if we consider another form of game play. One of the things I see people complain about are market bots. People screech about how they'll reset their prices in Jita and almost instantly they are undercut. They conclude (probably errorneously--I can explain this part if you like, but I'll leave it out for now) that only a bot could respond so fast. So lets suppose CCP listens to their customers* And they introduce a captcha for trading. Problem is now they have nerfed everyone's game play who is a trader to get at those few bots. Traders would be pissed, especially if the bots adapt and carry on just as before. The generalized concept here is that if you have N players using some aspect of the game and M < N (say M is = 0.1N) that are using it in an "annoying" way. Nerfing the game play for N players is instead of just M is bad because now you **** of not just M player, but N players. If you had pissed of M players and 25% of them quit...well maybe not so bad. Maybe even a good thing in that these guys were just doing this to annoy others. But if you lose 25% of N...now that is bad because most of those players quitting did nothing to annoy others. In fact, they were generating content. Virtually EVERY suggestion to nerf cloaks falls into this category. Virtually EVERY. SINGLE. ONE. I should now because, well go look here. I have probably read more AFK cloaking proposals than even ISD (I think in the later years they just locked them and didn't read them much). And don't foreget to click on the "continued link" at the bottom of that page to see the additional proposals I found. So lets do this.... Divided cloak users into 2 categories: AFK cloakers: These players use cloaks but periodically AFK cloak. Non-AFK cloakers: These players use cloaks but do not AFK cloak (or if they do it is for Bio breaks, answer the phone, wait out a hostile camp--i.e. they are not trying to suppress game play). Now along comes Jerghul, who in his infinite wisdom, decrees...no cloaking unless once every X amount of time you click to stop your cloak from failing (and as an aside I'll add that there is [insert colorful languag here] all about this in the lore...for those who care). Now he has nerfed the game play for the Non-AFK cloakers. I'm going to hazard a guess here, but I'm guessing the first group is rather small compared to the second group. Now Jerghul has also accused me of essentially wanting to kill the game. But I don't want to nerf anybody's game. I want NS ratters and mission runners to be able to do their thing. I want NS roaming gangs and solo guys to have things to shoot at. I want NS miners to be able to mine. I'd like more people in NS, and be there by choice vs. by necessity. Xcom...you are on the wrong side of this debate....and after all these years of playing the game. *WalMart listened to their customers once. Quote: In 2009, Walmart surveyed customers in an effort to improve the customer shopping experience. The survey data was used to create the company's Project Impact, a plan that overhauled Walmart's approach to displaying inventory on the sales floor. The program included the removal of 15 percent of the store's inventory from the floor. As a result, the retail giant eliminated the use of pallets that blocked the aisles, decreased the merchandise stocked on the aisle end caps, and shortened shelf height. The Outcome? Customer satisfaction rose while sales plummeted to the sound of $1.85 billion.
Yet every single change, nerf, buff and additional content added to the game do just that, impact the N group. Its kinda pointless stating this in the "Player Features and Ideas Discussion" part of the forums. This mindset would be thrown out the window the second you disliked a feature too. |

Jerghul
Running with Dogs Stella Nova
6
|
Posted - 2016.01.10 11:19:56 -
[5455] - Quote
Maria Teckos mentioned how many pilots he managed a number of hundred thread posts ago.
Teckos You are again restating that the finite resource is real life time.
You moved the goal posts in your second to last post (which is a strawman arguments). The infinite account, but for time is an equilibrium equation. So 1 plex per account, not 3. I also always assume the first account is a paid subscription.
Afk cloaky camping is established multiple account entitlement.
Bravo Sierra is a masked profanity.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
|

Kaarous Aldurald
Black Hydra Consortium.
15694
|
Posted - 2016.01.10 11:22:57 -
[5456] - Quote
Xcom wrote:This mindset would be thrown out the window the second you disliked a feature too.
This is a very funny sentence.
See, because carebears are utterly incapable of intellectual honesty, they also assume that everyone else is as well. They cannot actually understand a non-hypocritical position.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Mike Voidstar
Voidstar Free Flight Foundation
1114
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Posted - 2016.01.10 16:14:45 -
[5457] - Quote
Kaarous Aldurald wrote:Xcom wrote:This mindset would be thrown out the window the second you disliked a feature too. This is a very funny sentence. See, because carebears are utterly incapable of intellectual honesty, they also assume that everyone else is as well. They cannot actually understand a non-hypocritical position.
very rich. You love lieing, scamming, and dishonesty of all sorts. You troll and lie for entertainment, and accusing anyone else of dishonesty is itself a trolling lie on your part.
You win EVE. good boy. |

Teckos Pech
The Executives Executive Outcomes
4304
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Posted - 2016.01.10 18:29:42 -
[5458] - Quote
Xcom wrote: Yet every single change, nerf, buff and additional content added to the game do just that, impact the N group. Its kinda pointless stating this in the "Player Features and Ideas Discussion" part of the forums. This mindset would be thrown out the window the second you disliked a feature too.
Yes, which is why you have to look at the larger effects on the game and make changes that are beneficial (at least that is the intent/goal). Making a change to serve just a subset of players is bad game design. Have you heard of Malcanis' Law?
Quote:"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
Well, he generalized it.
Quote:"Any change that is made to privilege a specific group in an open, classless game will invariably be to the greater benefit of older, richer, more experienced players"
This is what we have here. If you nerf AFK cloaking, older, richer, more experienced players will benefit disproportionately. Those that rat, will be able to do so more frequently. The extra money coming into the game economy will likely flow more into their wallets than new players because the vets play a bigger role in just about every market in the game simply due to their age and their wealth.
The conclusion of Malcanis' article is simple and elegant,
Quote:Don't try and make EVE "better for new players"; just try to make the game better for everyone and the new players (or miners, or solo PvP, or small alliances, or hi-sec CSM voters) will benefit just fine.
It is pretty hard to argue with. Just make the game better and all players will be made better (or no worse off).
So when it comes to cloaking and intel...the discussion should be how to make the game better in general.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Teckos Pech
The Executives Executive Outcomes
4304
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Posted - 2016.01.10 18:45:08 -
[5459] - Quote
Jerghul wrote:Maria Teckos mentioned how many pilots he managed a number of hundred thread posts ago.
Teckos You are again restating that the finite resource is real life time.
You moved the goal posts in your second to last post (which is a strawman arguments). The infinite account, but for time is an equilibrium equation. So 1 plex per account, not 3. I also always assume the first account is a paid subscription.
Afk cloaky camping is established multiple account entitlement.
Bravo Sierra is a masked profanity.
Jerghul,
I have never said time is not something that faces the same issue of trade offs. In fact, in threads bemoaning the high price of PLEX I have argued that opportunity cost says if people find it too challenging to grind for a PLEX then pay with RL money.
However, here it is not that time is the constraint that is imposing opportunity costs. The primary factor is the location of the camping alt in game. Since he is AFK camping he cannot rat. He cannot change sell orders. He cannot put buy orders. He cannot do PI. He cannot mine. He cannot build things. He cannot invent things.* He cannot haul things. It is not time....it is location. He is far from his home turf where he can be productive. So when I choose to send that alt to AFK camp...I incur a cost, the lost income stream of having that character being totally unproductive. This latter issue is probably why AFK cloaking is not that common IMO. I really think this whole issue is a very, very, very vocal minority.
And I never made an infinite account claim, I merely generalized it to the case of N accounts. N is an arbitrary finite number.
So, to recapitulate,
With multiple accounts it is indisputable that there is an opportunity cost to having a pilot AFK camping.
With a single account with multiple characters there is an opportunity cost.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Jerghul
Running with Dogs Stella Nova
6
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Posted - 2016.01.10 18:49:12 -
[5460] - Quote
Teckos What you are fail to appreciate is that afk cloaky camping is free for optimizing established players and that afk cloaky camping predominantly targets newer players that rely on ratting and mining to fund their peak time pvp activity.
For established players, isk revenue per active account is easily higher than the plex the account costs. Isk revenue scales infinitely for an individual player on Tranquility. It is capped only by real life time. Afk cloaky camping is something to do with excess pilots once time is insufficient to manage all pilots actively.
Which is why afk cloaky camping is an established multiple account entitlement.
Afk cloaky camping is a bad game practice that should be ended without compensation.
Just ended. Snap of fingers. Gone.
" We have been doing a lot of challenging old assumptions of late, and often with delightful results. Just because something is doesn't mean it should be..."
-Team Game Of Drones (Dec 2015)
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