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LWMaverick
Quam Singulari
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Posted - 2006.09.20 07:12:00 -
[1]
The subject might sound extremly silly, but hear me out.
I know that ccp wants the fights to be even longer, i normally wouldnt mind that, but i would like to see some other changes too then.
Atm its almost impossible to take down, for an example "Armageddon(fitted with plates, dcu.. etc", before he can dock(30 sec unagression timer), or jump through a gate(same thing), and giving ships even more hp's, will only make this worse (and possibly increase the amount of blobbing?)
Let me know what you think.
/Mav
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LWMaverick
Quam Singulari
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Posted - 2006.09.20 12:20:00 -
[2]

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Learesh
Caldari The Old White Lion
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Posted - 2006.09.20 12:24:00 -
[3]
yep unagression timer is abused alot.... Makes for a VERY boring fight, and quite often just a loss of time for all involved.
add 15 seconds to it :)
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FraXy
Caldari Celestial Fleet Ascendant Frontier
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Posted - 2006.09.20 14:43:00 -
[4]
Isn`t aggression timer for docking/jumping 45 seconds or 60 seconds?
This is my lazy attempt to make an uber-signature, please go away!
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Karash Amerius
Amarr O.E.C
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Posted - 2006.09.20 15:28:00 -
[5]
It totally sucks...and its 30 seconds. For small fleet engagements its pretty much useless. I would say make it 120 seconds minimum after you agress.
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LWMaverick
Quam Singulari
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Posted - 2006.09.20 18:00:00 -
[6]
Edited by: LWMaverick on 20/09/2006 18:00:31
Originally by: Karash Amerius It totally sucks...and its 30 seconds. For small fleet engagements its pretty much useless. I would say make it 120 seconds minimum after you agress.
Defiantly, but imo, the dock/undock timer shouldnt be changed, its okay is it is, but the aggression timer should already have been changed, back when everything got an hp boost in the first place, and defiantly now that they are talking about a boost again.
120sec is maybe a bit over the edge, but at least add 15 seconds, if not more, and 30 wouldnt set it too much over the edge either imo.
/Mav
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