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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Aramendel
 Amarr
 Queens of the Stone Age
 Chimaera Pact
 
 
       | Posted - 2006.09.21 18:30:00 -
          [31] 
 
  Originally by: Ithildin ..P.S. In the utmost beginning some gunnery skills were will/perc, though, at which point Amarr/Amarr had really good attributes for training gunnery. This is also the reason why fighter backgrounds gives more willpower than perception.
 
 
 Yes, I was remembering this, too, and noticed this change when I got into the game again and wondered about this.
 
 Do you know why this was changed in the first place? I mean, perc was from day 1 the most important attribute (if you went combat and not industry that is), so I fail to see any reason or logic in making more per primary skills.
 
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        |  Ithildin
 Gallente
 The Corporation
 
 
       | Posted - 2006.09.21 18:35:00 -
          [32] 
 I joined game 2003.10.27, but scanned the forums about a month prior to this. I have no idea, it was before my time. I think they just brought all the skills in line, thought they shouldn't have a skill category with differing attribute dependancies.
 
 What it left us with, though, is memory and willpower seriously lagging behind the other attributes (especially memory) in worth. Charisma is getting attention, but we're left with perception and intelligence being the best and most needed attributes - what a surprise this is where Achura are good.
 -
 Three years old
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        |  Jim McGregor
 Caldari
 
 
       | Posted - 2006.09.21 18:37:00 -
          [33] 
 
  Originally by: Ithildin I joined game 2003.10.27, but scanned the forums about a month prior to this. I have no idea, it was before my time. I think they just brought all the skills in line, thought they shouldn't have a skill category with differing attribute dependancies.
 
 What it left us with, though, is memory and willpower seriously lagging behind the other attributes (especially memory) in worth. Charisma is getting attention, but we're left with perception and intelligence being the best and most needed attributes - what a surprise this is where Achura are good.
 
 
 Sometimes I think that Caldari remains the best because the devs know that alot of newcomers start out with missions, and caldari is the best for them. And by keeping the Raven so good they make sure the newcomers can kill the oldtimers even with just a few million skillpoints under their belt.
 
 This makes for newbies staying in the game and feeling uber, and oldtimers staying in the game because they are addicted.
  
 Ah the masterminds at ccp headquarters...
 
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 Eve Wiki | Eve Tribune | Eve Pirate
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        |  Pestillence
 Chav-Scum
 
 
       | Posted - 2006.09.21 18:39:00 -
          [34] 
 Edited by: Pestillence on 21/09/2006 18:39:50
 
  Originally by: TheEndofTheWorld Caldari have rook, falcon, raven, scorp, crow... nothing much else ><
 Minmatar has Vagabond, Jaguar, Stillettto, sleipnir
 Amarr has... Pilgrim... and Armageddon?
 
 
 The humble punisher, crusader, arbitrator, curse, zealot, absolution.
 
 Perhaps you should fly some of the ships before you make judgements. I fly every one that you mentioned fyi
  
 
 *that is if I can post with the right fecking character
  
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        |  Sorja
 E X O D U S
 Imperial Republic Of the North
 
 
       | Posted - 2006.09.21 18:47:00 -
          [35] 
 Now it's possible to fly a Raven in fleets and perform rather ok while they were banned for fleets before speed of missiles got buffed up.
 
 Caldari are still the worst solo ships though, while Minmatarr are the best.
 
 As of flavour of the month, Gallente without any hesitation, their ships are good at any range and drones are overpowered.
 At least if you consider torps/cruises were overpowered against small ships before the missile nerf.
 
 So, overall everything is rather balanced and even Amarr wouldn't have to complain if EANM II did receive the nerf they deserve.
 
 ____________________
 Darko1107 > does anything in ascn space have tech II fittings?
 Quillan Rage > Iron ships
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        |  Jenny Spitfire
 Caldari
 
 
       | Posted - 2006.09.21 19:04:00 -
          [36] 
 
  Originally by: Jim McGregor 
 Sometimes I think that Caldari remains the best because the devs know that alot of newcomers start out with missions, and caldari is the best for them. And by keeping the Raven so good they make sure the newcomers can kill the oldtimers even with just a few million skillpoints under their belt.
 
 This makes for newbies staying in the game and feeling uber, and oldtimers staying in the game because they are addicted.
  
 Ah the masterminds at ccp headquarters...
 
 
 
 Sometimes you should fly Caldari.
 ---------
 Cruelty is God's way of showing kindness and God is kind.
 
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        |  Jim McGregor
 Caldari
 
 
       | Posted - 2006.09.21 19:06:00 -
          [37] 
 
  Originally by: Jenny Spitfire 
 Sometimes you should fly Caldari.
 
 
 If only they wouldnt be so boring, I would. :)
 
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 Eve Wiki | Eve Tribune | Eve Pirate
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        |  Jenny Spitfire
 Caldari
 
 
       | Posted - 2006.09.21 19:12:00 -
          [38] 
 Edited by: Jenny Spitfire on 21/09/2006 19:12:06
 
  Originally by: Jim McGregor 
  Originally by: Jenny Spitfire 
 Sometimes you should fly Caldari.
 
 
 If only they wouldnt be so boring, I would. :)
 
 
 
 Caldari arent boring. Caldari need skills and tactics to fight. You cant spam missiles at random. Other races i.e. gun users look at traversal and signature to hit. Caldari look at velocity and signature to select victim. Cycle jamming is also skill.
 ---------
 Cruelty is God's way of showing kindness and God is kind.
 
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        |  Jim McGregor
 Caldari
 
 
       | Posted - 2006.09.21 19:16:00 -
          [39] 
 Edited by: Jim McGregor on 21/09/2006 19:18:50
 
  Originally by: Jenny Spitfire 
 Caldari arent boring. Caldari need skills and tactics to fight. You cant spam missiles at random. Other races i.e. gun users look at traversal and signature to hit. Caldari look at velocity and signature to select victim. Cycle jamming is also skill.
 
 
 Well, I understand that some people will find Caldari fun. But to me they dont cut it. Every missile hit for exacly the same damage, and you never get the fun or disappointment of wreckings/misses during the fight. Also you dont get to close distance fast and orbit somebody with guns blazing, and getting nervous when you get close to being webbed (if you are in a fast ship like the Stabber) Its just more to do during the fight, and therefore more fun. :)
 
 And then there is the ecm thing... clicky-clicky to jam someone. It doesnt feel fun to me at all... but im glad if you are enjoying it, because the Raven is one godly ship in the right hands. :)
 
 You have a minmatar and a gallente alt, dont you? So you know what Im talking about...
 
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        |  Jenny Spitfire
 Caldari
 
 
       | Posted - 2006.09.21 19:21:00 -
          [40] 
 Edited by: Jenny Spitfire on 21/09/2006 19:22:09
 
  Originally by: Jim McGregor 
 Well, I understand that some people will find Caldari fun. But to me they dont cut it. Every missile hit for exacly the same damage, and you never get the fun or disappointment of wreckings/misses during the fight. Also you dont get to close distance fast and orbit somebody with guns blazing.
 
 
 I get excited hoping my missiles will hit. With guns, I also get excited when they hit or do wrecking hits. They are different stimulants IMHO.
 
 
  Quote: 
 And then there is the ecm thing... clicky-clicky to jam someone. It doesnt feel fun to me at all... but im glad if you are enjoying it, because the Raven is one godly ship in the right hands. :)
 
 
 
 Not really. ECM is really luck based and when you activate it, you really pray it jams. I have experienced 2 cycles of no jamming with 5 jammers in my Scorpion before and the target didnt use ECCM.
 
 Missiles, guns, ECM, dampeners, whatever. They are School of Different Thoughts.
 ---------
 Cruelty is God's way of showing kindness and God is kind.
 
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        |  Jim McGregor
 Caldari
 
 
       | Posted - 2006.09.21 19:23:00 -
          [41] 
 
  Originally by: Jenny Spitfire 
 Missiles, guns, ECM, dampeners, whatever. They are School of Different Thoughts.
 
 
 Yep. Glad we are both enjoying the game then. :)
 
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        |  Aramendel
 Amarr
 Queens of the Stone Age
 Chimaera Pact
 
 
       | Posted - 2006.09.21 19:35:00 -
          [42] 
 
  Originally by: Ithildin I joined game 2003.10.27, but scanned the forums about a month prior to this. I have no idea, it was before my time. I think they just brought all the skills in line, thought they shouldn't have a skill category with differing attribute dependancies.
 
 
 Mhh.. it happened that early? I was actually still playing at that time. Must have forgotten it.
 
 
  Quote: What it left us with, though, is memory and willpower seriously lagging behind the other attributes (especially memory) in worth. Charisma is getting attention, but we're left with perception and intelligence being the best and most needed attributes - what a surprise this is where Achura are good.
 
 
 Yes, although will is not nearly as bad nowadays as earlier due to all the t2 ship skills which have will as primary. Strangely enough the t2 gunnery skills don't, though.
 
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        |  albert camus
 Quam Singulari
 
 
       | Posted - 2006.09.21 19:47:00 -
          [43] 
 GAhhh all this crap about balanceing pvp :|....
 
 pvp should be unbalanced thats why i love this game i can hop in my tempest and i know killing stuff will not just be a walk in the park. Talk to the people who fly ravens and domis thay play to win.... i play for fun dont really care if i die as long as its fun.
 
 i like the way the "power" rotates.
 
 EVE is all about adapt and survive, if you want ballanced go play cards or something.
 
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        |  DubanFP
 Caldari
 
 
       | Posted - 2006.09.21 19:48:00 -
          [44] 
 Actually it's impressive how civil this conversation is, hats off to you guys
 
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        |  50freefly
 Caldari
 Purify
 
 
       | Posted - 2006.09.22 11:20:00 -
          [45] 
 
  Originally by: Renox 
  Originally by: TheEndofTheWorld ...
 Amarr has... Pilgrim... and Armageddon?
 
 
 Agreed right now the Amarr don't have too much, but not too long ago the armageddon was THE ship, able to melt anything from 0km to 40km in seconds. Every race gets their time in the sun and every race get their time in the shadow (except the Caldari who seem deadset on staying in the sun forever, and have pretty much been able to since game launch
  ) 
 
 It's not all good over here!!!
 
 We do get sunburns... Sometimes...
 
 But seriously, these 'N3rfz0rz C4ld4r0!!1' threads are kind of ridiculous. First off our ships are boring. We also are not the best ships for PvP, just PvE. I have to say that Gallente is the I-win race right now. (Starts training Gal frig 5)
 
  Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
 
 And they never meet.
 
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        |  Haniblecter Teg
 F.R.E.E. Explorer
 EVE Animal Control
 
 
       | Posted - 2006.09.22 13:07:00 -
          [46] 
 For the last year its been: Caldari, Gallente, Minmatar (currenrtly)
 
 Caldari were more popular than normal last year. Then drones got boosted and everyone was *****ing about ECM/NOS domi's. Now everyone and their mother has a jaguar and vagabond. The nanophoon is starting to come into its own now.
 ----------------------------------------
 Friends Forever
 
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        |  MissileRus
 
 
       | Posted - 2006.09.22 13:58:00 -
          [47] 
 
  Originally by: Jenny Spitfire Minmatards
 
 
 
 
    
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 4. i like pizza
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        |  Serapis Aote
 TBC
 Novus Ordos Seclorum
 
 
       | Posted - 2006.09.22 14:10:00 -
          [48] 
 
  Originally by: Nafri I said long ago that we need to get rid of the actual warp system, and basicly the whole system.
 
 
 The ability to warp negates much benefits you have from speed and the ability to fight at long ranges.
 
 They should make warp scrambling like jamming, and give it like 100km range
 
 
 I think this is true. To really make eve combat all it could be they need to look into the warp system.
 
 It would make the game so much more fun, and a lot less whiney about ships if fights were not often decided by the ability of 1 player to leave it.
 
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