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DeuSQ
Minmatar
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Posted - 2006.09.22 15:33:00 -
[1]
Hey, I'm a bit new to the EW scene, firstly I'd like to ask how jamming is calculated is it if you get the enamies *Ladar/radar etc* below 0 they unlock you? Or is there an equation for probability?
Also whats the differance between ECM bursts and ECM Jammers? I thought bursts would be like jammers but with a shorter duration + Higher jamming?
Thanks ------ I'm just a defenceless newbie, ignore the stupidness. |

DeuSQ
Minmatar
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Posted - 2006.09.22 16:00:00 -
[2]
Embarrassing bump :x ------ I'm just a defenceless newbie, ignore the stupidness. |

Tri Seldosa
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Posted - 2006.09.22 16:23:00 -
[3]
I'd like to know this aswell. If no one has answered yet then I'm guessing it's a decent question.
I've noticed that one type of ECM will jam anyone in a radius and the other is for a specific target...
This is only a guess.
Anyone out there actually know the answer to this?
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Slevin Kalebra
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Posted - 2006.09.22 16:26:00 -
[4]
It's a probablility of jamming (your jammer strength vs. target ship sensor strength). Obviously the appropriate (racial) jammer strength is used vs. the sensor. Multispectral ECMs are less specific but in general more useful unless you know what you're going after or have a lot of slots for different (racial) jammers.
Once you're jammed you stay jammed for the cycle of the ECM (20 sec) before it's checked again. Standard ECM mods are targetted on a single ship. The probability thing is the primary reason ECM is overpowered right now, because it means any ship has a chance to jam (almost) any other ship no matter how experienced the pilot or how strong the target ship's sensors are. In other words, a T1 frig with ECM could (and often do) lock up battleships.
Burst ECM are area of effect radiating from your ship - kinda like a smartbomb that affects sensors :) Disadvantage is short range and similar detrimental effects on your own ship to using a smartbomb if you trigger it with neutral parties around in high sec.
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FawKa
Gallente Old Farts The Phantom Conglomerate
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Posted - 2006.09.22 16:31:00 -
[5]
What ECM burst does is trying to jam everyone in the area of effect ( like a smartbomb deals dmg to anyone in its effect ) this means you shouldnt be using a module like this in empire as you will get blown appart by concord. A normal ECM requires you to lock a target, which the ECM burst doesnt, and the ECM will then try to ECM the target.
ECM is currently chance based. You can see the jam stats on the ECM module. There are specific jammers ( the ones that deals jam to radar, magnetrometric etc) and there is multi specs that deals jam to all races but less tho.
i think this is their names and such; Magnetrometric > Gallente Gravmetrometric > Caldari Ladar > Minmatar Radar > Amarr
Hypno Ion > Gallente BZ5-neutrolasing > Caldari Enfeebling phase > Minmatar Umbra white noise > Amarr
So if you tries to jam a gallentean ship with an umbra white noise thingy you will have 0% chance og getting a jam.
http://oldforums.eveonline.com/?a=topic&threadID=369662&page=1#10 Link to banner |

DeuSQ
Minmatar
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Posted - 2006.09.22 17:20:00 -
[6]
The chance must be pretty small though with a little new player ship and one ECM module, i think somone said the chance is just basically (YourJammer/TheirStrength)*100 so 5 jamming multispec vs a 10 strength ship is 50%, just wanted to clarify on the equation.
Also about 20s being long in pvp, it is, but if they miss that chance dont they have to wait for 20s to give it another swing? ------ I'm just a defenceless newbie, ignore the stupidness. |

Bardi MecAuldnis
Amarr Pirates of Destruction Union
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Posted - 2006.09.22 18:20:00 -
[7]
ECM bursts do not jam anyone, they break their locks. This hits anyone within the area of effect, including you. I think this was originally intended as an escape module. But it's useless on most ships due to the limited range and high cap cost.
EXAMPLE 1 A frigate orbiting a ship at 3km realizes it can't win the fight or is going to die. It's scrammed, so it can't run. So it hits the burst, hoping to break the opponent's lock, so it can run. The only problem with this scneario, is that the cap required to fire a burst is something like 200. Therefore it makes no sense to equip one on a frig.
EXAMPLE 2 A large ship is being scrammed by an inty and is losing the fight. The ship hits the burst hoping to break the lock (pretty good chance here due to low inty sensor strength). If it breaks the lock and tries to warp, it had better be aligned, otherwise, the inty will relock before the ship has a chance to warp. Back to square one.
It has potential with a cap req change, but for now, it's better to use regular ecm, or just nos a tackler into oblivion.
Daisetsunamono, protect my balls! Boku ga warui, so lets fighting! LET'S FIGHTING LOVE!!! |

mazzilliu
Caldari Sniggerdly
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Posted - 2006.09.22 20:38:00 -
[8]
Originally by: FawKa
So if you tries to jam a gallentean ship with an umbra white noise thingy you will have 0% chance og getting a jam.
untrue because even racial jammers have jam strengths of other races, they are just weaker. spatial destabilizer has 6 gravimetric strength, but it ALSO has 2 ladar, radar, magnetometric.
ECM bursts are good because they yield zydrine when they get reprocessed i think.
will still draw sigs 4 isk click here |

Sli'co Scoser
Gallente Luna Tech Manufacturing Industries
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Posted - 2006.09.22 21:00:00 -
[9]
Originally by: mazzilliu
Originally by: FawKa
So if you tries to jam a gallentean ship with an umbra white noise thingy you will have 0% chance og getting a jam.
untrue because even racial jammers have jam strengths of other races, they are just weaker. spatial destabilizer has 6 gravimetric strength, but it ALSO has 2 ladar, radar, magnetometric.
ECM bursts are good because they yield zydrine when they get reprocessed i think.
About 3 Zyd and 3 Mega each. Really slick little buggers.
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