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Wuu Tang
Deep Core Mining Inc. Caldari State
10
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Posted - 2015.01.21 08:01:12 -
[1] - Quote
I'm getting kinda bored running incursions, How is ratting compare to incursion in terms of isk per hour? I don't like how I can't take a quick break in incursion to do some stuff without going through the waitlist again. I like to run stuff with my own pace at the same time I like farming isk efficiently so its kinda mixed bag for me. I was wondering if ratting comes close to isk per hour in comparison to incursion?
I can pilot a Vindicator T2 fit and have good drone skills, Caldari BS V, Gallente BS V and Marauder V. Any tips whats which direction should I take? I also have exhumer V but I heard a lot of bad things about mining. |

Lord LazyGhost
The Bastards The Bastards.
464
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Posted - 2015.01.21 09:40:11 -
[2] - Quote
Ratting in null I think is on par if not a little better then incursions. But probe not as fun depends what ya want really. I prefer to enjoy my time online rather then make a bit more.isk but be bored out my mind
The Bastards
Diplomatic Director
http://www.the-bastards.net/
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J'Poll
Green Skull LLC
5659
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Posted - 2015.01.21 10:51:51 -
[3] - Quote
I don't know, mainly cause I don't see any reason to min/max my income...
As long as I have fun playing, I'm good. Even if that means no income at all.
p.s. Last time I did hear about it..
Yes, null-sec ratting is marginally better, but with a HUGE amount of more risk, even more if you ain't in a Null corp.
High-sec incursions are slightly lower, with NO risk at all if you are in NPC corp. This changes when you are in a null-corp as that likely means you also have to be aware for wardecs etc.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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ISD Ezwal
ISD Community Communications Liaisons
3672
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Posted - 2015.01.21 12:16:14 -
[4] - Quote
This thread has been moved to Missions & Complexes.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Sexy Cakes
Have A Seat
877
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Posted - 2015.01.21 12:45:10 -
[5] - Quote
Ishtar pulls in 60 mil an hour.
Pirate battleships pull in about 100-120 mil an hour.
Carriers pull in 100-150 an hour.
With any sort of decent LP conversion incursions are better and vastly safer.
Not today spaghetti.
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Jenn aSide
Smokin Aces.
9398
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Posted - 2015.01.21 14:17:09 -
[6] - Quote
Sexy Cakes' estimations are pretty close in my experience. The real differences between Incursions (i'mguessing we're mainly talking high sec incursions) and Sov Null pve (anomalies, belt ratting and complexes) don't necessarily have to do with income considerations. Other considerations are convenience/wait time, safety and your own mood/preferences.
I prefer null sec pve (my null sec toons live in the Delve/Querious region) because I can do it solo and/or in a small group (i've got one main 'carebearing partner' and sometimes we go help corp/alliance mates with difficult sites). I like high sec incursions a lot, but sometimes having to wait to get into a fleet is annoying (and costly) and not being able to start/stop when I want is also annoying.
The upside to high sec incursions is the safety, you have CONCORD protection + a squad of logistics in case a gank squad wants to make a try on you while you are in a site. In null you have local and intel channels but you can do everything right and still get caught. Get caught by a solo guy and you have a chance, get caught by a guy with a gang nearby and you are replacing a ship lol. Wormholes are the main menace in null sec now that the chance of hot dropping has diminished (but not gone away) due to the jump drive changes.
High Incursions are steady isk and nothing about it's rewards scheme is chance based. Null sec pve is a mix of static rewards (anomalies are the best for this) and chance based rewards (loot drops from commander/overseer npcs in complexes and sometimes in anomalies). You can make a killing in null sec pve one day (getting x type loot and pirate ship BPCs from one loot drop) and barely skrimp by the next (getting nothing but npc bountes and no seeing so much as a 'commander' spawn in an anomaly).
So it depends on what you want: steady income and safety but with sometimes having to endure a wait list) or less steady (sometimes more, some times less) isk while having to dodge 'ceptor gangs and wormhole raiders but with having more personal control over your pve play time (also dependent on what kind of null organization you join, some null groups have 'cta's' that require you to stopp ratting, I get past this with alts lol). |

Lady Rift
What Shall We Call It
161
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Posted - 2015.01.21 18:15:50 -
[7] - Quote
Jenn aSide wrote:Sexy Cakes' estimations are pretty close in my experience. The real differences between Incursions (i'mguessing we're mainly talking high sec incursions) and Sov Null pve (anomalies, belt ratting and complexes) don't necessarily have to do with income considerations. Other considerations are convenience/wait time, safety and your own mood/preferences.
I prefer null sec pve (my null sec toons live in the Delve/Querious region) because I can do it solo and/or in a small group (i've got one main 'carebearing partner' and sometimes we go help corp/alliance mates with difficult sites). I like high sec incursions a lot, but sometimes having to wait to get into a fleet is annoying (and costly) and not being able to start/stop when I want is also annoying.
The upside to high sec incursions is the safety, you have CONCORD protection + a squad of logistics in case a gank squad wants to make a try on you while you are in a site. In null you have local and intel channels but you can do everything right and still get caught. Get caught by a solo guy and you have a chance, get caught by a guy with a gang nearby and you are replacing a ship lol. Wormholes are the main menace in null sec now that the chance of hot dropping has diminished (but not gone away) due to the jump drive changes.
High Incursions are steady isk and nothing about it's rewards scheme is chance based. Null sec pve is a mix of static rewards (anomalies are the best for this) and chance based rewards (loot drops from commander/overseer npcs in complexes and sometimes in anomalies). You can make a killing in null sec pve one day (getting x type loot and pirate ship BPCs from one loot drop) and barely skrimp by the next (getting nothing but npc bountes and no seeing so much as a 'commander' spawn in an anomaly).
So it depends on what you want: steady income and safety but with sometimes having to endure a wait list) or less steady (sometimes more, some times less) isk while having to dodge 'ceptor gangs and wormhole raiders but with having more personal control over your pve play time (also dependent on what kind of null organization you join, some null groups have 'cta's' that require you to stopp ratting, I get past this with alts lol).
Also to note that HQ incursions require you to be in a fleet of ~40 and all on comms. While this doesn't affect income not everyone likes being on comms with randos for many hours on end. |

Jenn aSide
Smokin Aces.
9402
|
Posted - 2015.01.21 18:20:14 -
[8] - Quote
Lady Rift wrote:Jenn aSide wrote:Sexy Cakes' estimations are pretty close in my experience. The real differences between Incursions (i'mguessing we're mainly talking high sec incursions) and Sov Null pve (anomalies, belt ratting and complexes) don't necessarily have to do with income considerations. Other considerations are convenience/wait time, safety and your own mood/preferences.
I prefer null sec pve (my null sec toons live in the Delve/Querious region) because I can do it solo and/or in a small group (i've got one main 'carebearing partner' and sometimes we go help corp/alliance mates with difficult sites). I like high sec incursions a lot, but sometimes having to wait to get into a fleet is annoying (and costly) and not being able to start/stop when I want is also annoying.
The upside to high sec incursions is the safety, you have CONCORD protection + a squad of logistics in case a gank squad wants to make a try on you while you are in a site. In null you have local and intel channels but you can do everything right and still get caught. Get caught by a solo guy and you have a chance, get caught by a guy with a gang nearby and you are replacing a ship lol. Wormholes are the main menace in null sec now that the chance of hot dropping has diminished (but not gone away) due to the jump drive changes.
High Incursions are steady isk and nothing about it's rewards scheme is chance based. Null sec pve is a mix of static rewards (anomalies are the best for this) and chance based rewards (loot drops from commander/overseer npcs in complexes and sometimes in anomalies). You can make a killing in null sec pve one day (getting x type loot and pirate ship BPCs from one loot drop) and barely skrimp by the next (getting nothing but npc bountes and no seeing so much as a 'commander' spawn in an anomaly).
So it depends on what you want: steady income and safety but with sometimes having to endure a wait list) or less steady (sometimes more, some times less) isk while having to dodge 'ceptor gangs and wormhole raiders but with having more personal control over your pve play time (also dependent on what kind of null organization you join, some null groups have 'cta's' that require you to stopp ratting, I get past this with alts lol). Also to note that HQ incursions require you to be in a fleet of ~40 and all on comms. While this doesn't affect income not everyone likes being on comms with randos for many hours on end.
This is true.
At 1st it's cool, the back and forth banter makes the grindy nature of the incursion more bearable. but after a couple hours I'm almost ready to yell "STFU, ARRGGGG no one cares about your pitiful life of angry bosses, bad kids and wives that leave your for more manly angry bosses...DAMN" lol. With anomalies I'm usually listening to EVE Radio or New Eden Radio.
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Rockstede
30plus Greater Western Co-Prosperity Sphere
249
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Posted - 2015.01.22 08:12:48 -
[9] - Quote
Sexy Cakes wrote:Ishtar pulls in 60 mil an hour.
Pirate battleships pull in about 100-120 mil an hour.
Carriers pull in 100-150 an hour.
With any sort of decent LP conversion incursions are better and vastly safer.
Ishtar ticks in a Haven or Sanctum will be about 15-25 million depending on skills. Roughly 45 mil/ph to 75mil/ph
Pirate BS depends entirely on fitting and skills, I know some fail players that make less then in a Vindicator than I make in an Ishtar.
As for the carrier, I'd love to see any screenshot of a carrier ratter making 150 mil an hour, that would be 50 mil ticks which a carrier simply isn't capable of. Even a ratting Nyx that can blap anomaly rats 3 at a time (5 fighters per BS) wouldn't reach 50 mil ticks because of the need to warp between anoms, lock, target etc etc.
The fact is that anomaly ratting is based a lot more on DPS skills and playstyle than the ship itself. The higest tick I've even gotten in an anomaly was 44 million. That was in a Dominix Navy Issue with a DPS tank and some seriously scary close calls on shields.
Conversely when I was running incursions I made an almost mindnumbingly easy 150 mil an hour (more if you include the LP). |
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