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Kasumi Okuda
Hedion University Amarr Empire
0
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Posted - 2015.01.22 19:57:05 -
[1] - Quote
So I just started, and after receiving a golden pod implant, I discovered all the other implants. Wow,quite a few. So Cyber implants. I can sell my new Genolution implants (+3 and some other benefit, ecapes me now); and use the isk to buy +4 implants. I think I will do this. Then I was looking at Hardwires 6-10 slots. Since I am new, I was thinking laser damage and reduced capacitor need for said lasers. 6 - small energy SE-603 7 - controlled burst SE-703 8 - capacitor management EM-802 9 - surgical strike SS-902 10 - weapon upgrades WU-1003
Thoughts or suggestions?
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Solonius Rex
F0RCED ENTRY F0RCED ENTRY.
56
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Posted - 2015.01.22 20:03:14 -
[2] - Quote
Kasumi Okuda wrote:So I just started, and after receiving a golden pod implant, I discovered all the other implants. Wow,quite a few. So Cyber implants. I can sell my new Genolution implants (+3 and some other benefit, ecapes me now); and use the isk to buy +4 implants. I think I will do this. Then I was looking at Hardwires 6-10 slots. Since I am new, I was thinking laser damage and reduced capacitor need for said lasers. 6 - small energy SE-603 7 - controlled burst SE-703 8 - capacitor management EM-802 9 - surgical strike SS-902 10 - weapon upgrades WU-1003 Thoughts or suggestions?
I do a lot of low/nullsec stuff so i usually stick to +3. I never found a use for +4s/+5s, the cost/benefit ratio is a little too staggered.
Generally, i dont usually go for the 6-10 unless i know i am going to fly a specific ship that i need/could use thos bonuses for. My advice is, dont plug those implants until you have a jump clone that you can reliably enter so that you dont have to risk flying around with those implants all the time and risk losing them.
And even then, id only advise going those implants unless you know you are going to do PVP, in low and hisec only. For the most part, if you are going to do missions, implants are mostly useless and you wont see much of a difference between having those implants and not having them. In which case, you will have wasted isk and risked a lot for very little gain.
As always, dont fly what you cant afford to lose. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8611
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Posted - 2015.01.22 20:09:10 -
[3] - Quote
You are too young to get much benefit from implants,
Seriously, the are a massive isk sink you don't need right now. if you're set on it regardless I recommend the ones that give +3 or 4 to your attributes to help with training.
Don't use them to cover skill discrepancies, train.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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J'Poll
Green Skull LLC
5677
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Posted - 2015.01.22 20:12:26 -
[4] - Quote
Kasumi Okuda wrote:So I just started, and after receiving a golden pod implant, I discovered all the other implants. Wow,quite a few. So Cyber implants. I can sell my new Genolution implants (+3 and some other benefit, ecapes me now); and use the isk to buy +4 implants. I think I will do this. Then I was looking at Hardwires 6-10 slots. Since I am new, I was thinking laser damage and reduced capacitor need for said lasers. 6 - small energy SE-603 7 - controlled burst SE-703 8 - capacitor management EM-802 9 - surgical strike SS-902 10 - weapon upgrades WU-1003 Thoughts or suggestions?
A. Don't use those hardwires, they are good, when you have good skills and want to get that little edge you might need. Save the money for stuff you actually need.
B. Don't fly what you can't afford to lose, this includes implants for when you get podded.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8611
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Posted - 2015.01.22 20:14:53 -
[5] - Quote
Also, Don't use implants if you don't know how to get your pod out.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Kasumi Okuda
Hedion University Amarr Empire
1
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Posted - 2015.01.22 20:17:07 -
[6] - Quote
Very good, thank you everyone!!! |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8611
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Posted - 2015.01.22 20:22:26 -
[7] - Quote
Kasumi Okuda wrote:Very good, thank you everyone!!! No problem, this is what I meant about getting your pod out.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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DeMichael Crimson
Republic University Minmatar Republic
46429
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Posted - 2015.01.22 21:52:57 -
[8] - Quote
Kasumi Okuda wrote:So I just started, and after receiving a golden pod implant, I discovered all the other implants. Wow,quite a few. So Cyber implants. I can sell my new Genolution implants (+3 and some other benefit, ecapes me now); and use the isk to buy +4 implants. I think I will do this. Then I was looking at Hardwires 6-10 slots. Since I am new, I was thinking laser damage and reduced capacitor need for said lasers. 6 - small energy SE-603 7 - controlled burst SE-703 8 - capacitor management EM-802 9 - surgical strike SS-902 10 - weapon upgrades WU-1003 Thoughts or suggestions? My experience and career thoughts.
Depending on your career choice, getting Implants early can be very beneficial to your characters progress. However I wouldn't suggest getting any if you're looking at doing PvP since you'll more than likely get podded quite a lot in the beginning. Usually players get a couple of different low grade Attribute and Hardwiring Implants and stick with them but depending on how active you are in-game, it could quickly become very costly..
In my opinion getting a full set of +3 Attribute Implants asap is a wise decision, even if you're not sure what your career and or location may be..
Now if you plan on staying in high security and concentrate mainly on doing PvE, then I suggest you upgrade your Attribute Implants asap since there's a very low chance of losing them and more importantly, they help train skills much faster.
Usually you can find a good ISK deal for a full set of Attribute Implants in Public Contracts. Beware of scam contracts so make sure you check info on each item in the contract first, verify it's legit before accepting a contract. Also be a good idea to check best Market price on each single implant, add them up and use that as a reference point for contract price.
My first full set was +3 Attribute Implants, after which I started getting the basic low-grade Hardwiring Implants for slots 6 - 10 to help boost and or improve my ship stats and fitting.
As time progressed, I upgraded the Attribute Implants to a full set of +4's and then upgraded the Hardwiring Implants to mid-grade level. After my first year of playing I then worked on getting a full set of +5 Attribute Implants and upgraded all my Hardwiring Implants to high-grade level.
Of course I always made sure I purchased all the necessary items first before I got implants, such as skills, ships, modules, etc.
Since I use a shield tank on my ships and do a lot of exploration, I got Implants that boosted and or helped those areas. Currently I have a full set of Improved Attribute Implants (+5 Attribute) installed with these Hardwiring Implants :
Slot 6 - Zainou 'Gnome' Shield Upgrades SU-605 = 5% reduction in power grid needs of modules requiring the Shield Upgrades skill. Slot 7 - Zainou 'Gnome' Shield Management SM-705 = 5% bonus to shield capacity. Slot 8 - Poteque 'Prospector' Astrometric Rangefinding AR-806 = 6% stronger scanning strength with scan probes. Slot 9 - Zainou 'Gnome' Shield Operation SP-905 = 5% boost to shield recharge rate. Slot 10 - Zainou 'Deadeye' Rapid Launch RL-1005 = 5% bonus to all missile launcher rate of fire.
The only reason I installed the Missile Implant is due to not liking anything else available for that slot. Actually it's been years since I last upgraded my Implants and this thread has now got me thinking about doing that once again.
Anyway, be wise about which Hardwiring Implants you get, they should be viewed as a long term investment, something you're gonna have and use for a very long time.. Later on you can set up and use Jump-clones if you need or want benefits from different Hardwiring Implants.
Just remember if you fly smart, you'll stay safe.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4443
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Posted - 2015.01.22 22:10:01 -
[9] - Quote
First. Buy +1 implants right now as they are dirt cheap. Plug them in, and take a YOLO attitude to them.
Second, I recommend getting +3 stat implants as soon as two things are true: 1) Your in-game activities (not a one-off cash injection from CA-3 and CA-4) allow you to comfortably replace them 2) You understand how to get your pod out of PVP encounters (even if you can't execute it perfectly).
+5s can wait a long time. I first plugged in +5s when I had been playing more than two years.
For hardwirings - there are hardwirings that drop in missions. These are super-cheap for their performance and are worth considering. (Example: +5% medium hybrid turret damage). Other than those, I stick to quite cheap hardwirings - 3% here, 3% there. You *will* derp and lose your pod.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Tsukino Stareine
Sock Robbers Inc.
899
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Posted - 2015.01.23 00:27:27 -
[10] - Quote
implants aren't there to slowly upgrade your pod until it becomes "maxed" and you keep it like that forever.
You will lose them eventually and as everything in eve, they are a means to an end.
If you just want to train faster, get some +1 or +2s since they're cheap, selling your promotional implants to buy +4s you might lose the next day is a horrible investment. |
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DeMichael Crimson
Republic University Minmatar Republic
46431
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Posted - 2015.01.23 00:56:43 -
[11] - Quote
Don't know why everyone keeps saying don't invest in good Implants cuz you'll lose them. That's like saying don't invest in good ships or modules cuz you'll lose them.

Like I said before, the type and value of implants will be influenced by your career and location choice within Eve.
I've been playing this game for almost 7 years now and I've only been podded once. It happened a few years ago and I blame myself for not paying attention to my surroundings..
Sure, every once in a while something can and will happen in-game that's beyond your control. However for the most part it all comes back to how you play this game.
That's why I say - Fly Smart & Stay Safe.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Man Milk
Ugly Duckling Inc
14
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Posted - 2015.01.23 01:43:50 -
[12] - Quote
My head is empty and has been for years. Take drugs (boosters) when needed and you'll be fine.
'Fail we may. Sail we must.'
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Jenshae Chiroptera
The Volition Cult
794
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Posted - 2015.01.23 04:04:47 -
[13] - Quote
Implants aren't too important now that training skills have been removed.
What do you get 3 remaps to skills? Anyway, I have one remap left and my charisma is as low as it will go, spread over the other abilities.
If you use a third party program at a later date, you can choose the order of your skills. bunch them together. Get a few jump clones. One has Intelligence & Memory another has Wisdom & Perception implants. Hop between them depending on the bunch of skills you are raising.
I also recommend getting T2 modules on cruisers before going for battle cruisers or battle ships.
Things like "battleclinic loadout" and EFT can help you a lot to fit your ships.
Fitting skills, like PG and CPU are rather essential. Most other skills you can do well with only being on level IV.
Save this post for 6 months to a year from now. 
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Memphis Baas
74
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Posted - 2015.01.23 04:23:25 -
[14] - Quote
Basically, if you can't fit something, you can do the following (sorted from easiest to most expensive):
- train Engineering and other support skills some more - install Reactor Control or Co-processors in your ship for enough power or CPU - use a different meta module, perhaps one that uses less grid or cpu - look for a different ship that may be more suited (more power grid or cpu for the stuff you want to fit) - join a fleet that has fleet boosters (group buff)
- use rigs on the ship to supplement its capabilities - use implants in your head to supplement what you need
So, like everyone is saying, feel free to use the cheaper implants, but realize that if you get podded you lose them, so for the more expensive implants, consider how many million ISK you're spending for 3 - 5% bonus, and whether you could get that from just training a skill a little or installing a different module. |

Thomas Builder
Center for Advanced Studies Gallente Federation
516
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Posted - 2015.01.23 06:09:26 -
[15] - Quote
In addition to what was already said, note that you only need Cybernetics I for +3 implants, while +4 require level IV. It takes a while for the additional +1 to justify the training time.
Also, you most likely will do something stupid and lose your pod at some point and ideally you should do that with a cheap pod and not with +5s. Even more important, you should do something stupid and lose your pod - you'll have more fun by being somewhat reckless. It's better to have fun and learn skills slightly slower than becoming extremely frightful because of your expensive implants. Especially when you are starting. |

Exotic Matters
Fried Liver Attack
24
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Posted - 2015.01.23 08:31:13 -
[16] - Quote
At some point the extra 20 million each for 6-10 implants will be an insignificant amount to you. At that point implants that improve your dps for your primary weapon system is nice for PvE. They probably pay for themselves in time by completing missions or whatever faster. For PvE you shouldn't need implants to help tank or fitting, skills and proper fitting should keep you ok there. PvP is a whole other thing where the implants for speed or tank really help, but only once you are good enough for the little extra help to make a difference. |

J'Poll
Green Skull LLC
5681
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Posted - 2015.01.23 08:55:26 -
[17] - Quote
DeMichael Crimson wrote:Don't know why everyone keeps saying don't invest in good Implants cuz you'll lose them. That's like saying don't invest in good ships or modules cuz you'll lose them.  Like I said before, the type and value of implants will be influenced by your career and location choice within Eve. I've been playing this game for almost 7 years now and I've only been podded once. It happened a few years ago and I blame myself for not paying attention to my surroundings.. Sure, every once in a while something can and will happen in-game that's beyond your control. However for the most part it all comes back to how you play this game. That's why I say - Fly Smart & Stay Safe. DMC
We mainly say, cause new players are more likely to lose a pod.
Sure, you lost only one. And with 7 years, you gained to knowledge to get that Pod out ASAP. A new player lacks that ability, for now.
Also, yes, it does matter if you stick to high-sec or want to leave it. But even in high-sec, podding isn't that hard for someone who wants too.
So, match your implants, to the income you have (a new player can't refund a full +5 + high-end hardwires quickly).
So, like with ships...match your implants of choice to what your income is.
And, proper skills >>> hardwire implants.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3652
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Posted - 2015.01.23 23:20:56 -
[18] - Quote
J'Poll wrote:And, proper skills >>> hardwire implants. This.
My take:
1. Attribute implants are useful to speed up training. +3s are enough and only require Cybernetics 1.
2. Genos (1 & 2) and other fitting implants can be quite useful, but the downside is that you develop a dependency on them. Better to train all fitting skills and use fits that don't require implants
3. Once you have a billion ISK or two to spend, pirate implants are awesome: a full set gives you +30% or more bonus to a single specific stat (speed, sig radius, tank, etc.). They make an actual difference, while all those +1-5% hardwires usually don't
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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J'Poll
Green Skull LLC
5696
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Posted - 2015.01.24 10:11:54 -
[19] - Quote
Gully Alex Foyle wrote:They make an actual difference, while all those +1-5% hardwires usually don't
Well, not entirely true.
I have fits where even with max skills, you will need a +1% PG or CPU to make it fit.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3653
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Posted - 2015.01.24 14:12:55 -
[20] - Quote
J'Poll wrote:Gully Alex Foyle wrote:They make an actual difference, while all those +1-5% hardwires usually don't
Well, not entirely true. I have fits where even with max skills, you will need a +1% PG or CPU to make it fit. Aye, that was my point #2 on fitting implants.
What I'm not a big fan of is, say +5% RoF hardwires costing 130mil. Especially since you can't combine them with, say, +5% turret damage implants becuase they use the same slot. You could pair them with +5% small, medium and large turret dmg implants, but you'd be forced to chose between hybrids, projectiles or lazors. Just too specialized/situational for the benefit/cost ratio in my personal opinion.
I do love those supercheap (6-7 mil) +8% warp speed hardwires though, I always use them if I don't need slot 6 for omega pirate implants.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Justin Zaine
145
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Posted - 2015.01.31 06:46:58 -
[21] - Quote
No, you don't. |

Phig Neutron
Rubicon Cubism
3
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Posted - 2015.01.31 06:55:10 -
[22] - Quote
If you've got 'em, use 'em. If you plan to go into nullsec, though, get yourself a jump clone first, so you can have one clone with no implants to lose. Implants can be helpful in getting the CPU or PG that you need to make a ship fitting work when you're new. |

BeBopAReBop RhubarbPie
Quantum Distributions
1408
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Posted - 2015.01.31 07:02:45 -
[23] - Quote
Just to add, this character is 1.5 years old, and has never had learning implants plugged in (unless you count genolutions for the additional fitting room, those were usually lost within a few days). For my first year of playing on him I lost very very few pods. I only started losing them more recently once I started multiboxing (and even more now that I FC most fleets I'm in). During that time, I've very rarely felt like I should have been using learning implants.
Basically what I'm trying to say is that sp isn't all that important. If you're comfortable getting you pod out of bad situations and are mostly operating in high sec and low sec, then learning implants are probably fine. If you're a mission runner, I recommend just plugging in the ones you get as rewards, and not worrying about them too much. I don't recommend hardwirings except the 3% powergrid or CPU slot 6 implants. Powergrid is the limiting factor on most of the ships I've flown, but that may change if you shield tank a lot.
New player resources:
Uni Wiki - General Info
Eve Altruist - PvP
Belligerent Undesirables - High Sec Pvp
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