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Author |
Thread Statistics | Show CCP posts - 28 post(s) |

Solops Crendraven
Solops Inc
61
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Posted - 2015.01.24 19:45:54 -
[1] - Quote
Celgar Thurn wrote:Apparently CCP/ the CSM are debating removing attribute points and the learning implants from the game. I would like to raise the following issues with this possible action:
1) This idea seems to remove an additional element of risk to undocking in New Eden. I along with probably a lot of capsuleers do not like it when they are podded and have to replace implants & hardwiring but it is a part of the game. This idea follows the recent removal of medical clones which arguably was a good idea but I don't think we needed to go further than that change.
2) This change would be another kick in the pants to the missions system, mission/LP revenue and various career sub-options such as selling ore for storyline missions etc. I would argue that too many revenue ideas have been removed or made uneconomic already.
3) I feel this is another case of dumbing down of the game. Are we eventually going to get to a point where EVE Online is like many other MMOs where items are just collected within the game and nothing gets destroyed ?
I invite comments and ask whether people feel the attribute point & implants are a nice complication within the game or whether we should throw the baby out with the bathwater. Removing attribute points and the learning implants from the game. Im For It !
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Solops Crendraven
Solops Inc
63
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Posted - 2015.01.25 20:55:20 -
[2] - Quote
Incestuous Criticism wrote:If it aint broke, dont fix it (or in this case stuff around with it). There are other things that need attention in EVE. Its Broke
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Solops Crendraven
Solops Inc
65
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Posted - 2015.01.25 21:46:05 -
[3] - Quote
Mag's wrote:Nevase Prometeus wrote:In my point of view I think the best way is CCP should make some options for each players to decide their play style. Nobody should told anybody that this style of playing is right this style is wrong. If CCP still hold on theier concept that EVE is a sandbox game.They should give that decisions for players to decide.
But Sandbox concept is not let players doing anything they want without any responsibity. I just hope CCP might keep EVE in terms of responsibilty to any enjoyments should not come from another players's tear and sadness . Enjoyments from that is like bullying . I think no one like to be Bullied so CCP might looking for that kind of fun with cautious.May be like make option for players who just need only PVE and don't want to PVP. When player declare themself that they don't want to PVE another players should understood and respect not to violate their rights. If anyone violate that it sound like violate in anothers player rights or humanrights too.
Great post, would read again. sounds reasonable. Let me read this again just to make sure.
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Solops Crendraven
Solops Inc
65
|
Posted - 2015.01.25 22:48:17 -
[4] - Quote
Unezka Turigahl wrote:The entire skills system is nothing but a Skinner's Box. LOL @ people who think that training skills has any value/gameplay/skill involved. It is all a scam. There is no valid argument in favor of learning implants or attributes, it is simply complexity within a system that is designed solely to keep players subscribed. It is all a worthless time sink.
Get rid of attributes, get rid of learning implants, give everyone the current max SP/hour. Give all new players lvl 3 in all engineering and navigation skills while you're at it. Training a bunch of 5-20 minute skills to be able to fit basic modules is dumb. I agree If it wasnt for this worthless time sink i wouldve unsubscribed months ago .Bottom Line Removing Implants, Skills, and atributes will be good for our Pocket Books. I would rather use isk to buy ships and fly them right away and get into the fight than wait around training skills for implants.
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Solops Crendraven
Solops Inc
65
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Posted - 2015.01.25 23:53:14 -
[5] - Quote
Eojek wrote:If I have my learning implants removed from the game, which I paid for in terms of time and effort, I would like to be able to learn just as quickly as if I had the implants. I would also expect to be compensated for the cost of those same implants. Fair Enough And reasonable. Everybody will be Happy the New Players will get what they want and the Veterans will make alot of Plex.
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Solops Crendraven
Solops Inc
66
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Posted - 2015.01.26 02:28:13 -
[6] - Quote
I say More Killing and Less Skilling.
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Solops Crendraven
Solops Inc
67
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Posted - 2015.01.26 02:58:25 -
[7] - Quote
Nexus Day wrote:You are reacting to outputs. If they decide to remove implants then they are reacting to inputs. Maybe people should ask the question, "What information does CCP and the CSM have that would make them consider this?"
Think about it, the proposal would eliminate a consumable that burns isk. I am sure they would not consider this lightly. Of course they wouldnt take this Lightly.They would do this as last resort . I wouldnt expect Them to shoot themselves in the Foot.
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Solops Crendraven
Solops Inc
69
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Posted - 2015.01.26 17:52:01 -
[8] - Quote
Black Dranzer wrote:Ahh, politics.
Okay, here's what's going to happen. Attributes, remaps, and attribute implants are going to die. Regular combat implants are going to remain, but they're probably going to be rebalanced a bit to compensate for some of the missing holes.
SP will become a flat SP/H based on the current maximum, or something very close to it. In addition, expect a balancing pass for implants. They might take the opportunity to rework the bonuses a bit, but overall the system should remain superficially the same: Stick chips in your head for fighty power, get podded and lose the fighty power. Circle of life. Expect compensation in the form of LP for any implants that go missing.
I know all this because I have over a decade of studying MMOs in general and EVE in particular, and also because I have the cognitive ability required to whistle and **** at the same time.
The core of it is this: Due to a combination of tradition and greed, MMO companies like to keep you from being max level too quickly. They put up walls between newbie level and maxed out character level. Eve's skill system is different from the leveling systems you see in most MMOs, but the fundamental drive is the same.
What isn't the same, however, is the methodology. Eve's designers originally made the brilliant observation that the goal of the "grind" is too keep people from getting powerful too quickly. That is, it's a delay. It's about time. So why not make the progression system in Eve purely a question of waiting? It's a simple system, and you don't force people to do **** they don't want to in order to advance.
But see, here's the kicker. In most MMOs, progression speed is not a universal constant. There's no real hard cap on how fast you can hit 100 in WoW. I mean, in practice there is, but it's a soft sort of cap. In Eve, it's really hard and fast. But there's still some minor variance. Implants, attributes, remaps.
CCP wants to kill that variance.
Why?
Because it is a dominating force. You can always say "I'll level faster". You can always say "I'll grind more missions" or "I'll mine more Veldspar". But you can't say "I'll create more time". You can't magic any extra hours out of your ass. Which means if people are given the choice of "make the most of my only hard limited resource" or "do literally anything else", you better believe they're going to go with sitting in a station with a head full of +5s. It's the same logic that caused learning skills to get vaporized way back when, and it's just as relevant now as it was back then.
This is why the system is bad. This is why it's going to die. This is why the game will be better for it.
No, your precious hardcore sandbox is not going away. Nobody's getting free Titans in their inbox. This is not the beginning of the end, it's another step in the endless refining process. Embrace the change and realize it'll result in better living for everybody.
Or cry loudly. It doesn't make a lot of difference. You couldnt Have Said this any better And The Faster this Happens even more the Better. however Veterens should be Compensated.
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Solops Crendraven
Solops Inc
70
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Posted - 2015.01.26 18:26:09 -
[9] - Quote
Gregor Parud wrote:Solops Crendraven wrote:Black Dranzer wrote:Ahh, politics. You couldnt Have Said this any better And The Faster this Happens even more the Better. however Veterens should be Compensated. It's funny how a quick facts check shows both of you to be amazingly inept at EVE, yet you somehow try to portray yourselves as being capable of knowing what's best for the game. You right Im Far from being a Eve expert However From A Paying Customer and My Individual point of view Paying $100 dollars a Month for subs I would be rather spending my Isk Buying Ships and Blowing up ships ASAP. Than waiting around training skills for 460 days to be able fly what I want and on top of that i gotta train for Implants that i can lose and evn lose more isk.Im sorry Its a scam to get us to pay more Money and Really its addictive like Crack I wouldve Cut my Losses a long time ago the reason I dont UNsub is I committed thousands of dollars to this game I would have to be crazy to terminate it (trust me Ive thought about it)whatever CCP knows exactly what they are doing they know how to keep us addicted.
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Solops Crendraven
Solops Inc
70
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Posted - 2015.01.26 19:48:02 -
[10] - Quote
Gregor Parud wrote:Solops Crendraven wrote:You right Im Far from being a Eve expert However From A Paying Customer and My Individual point of view Paying $100 dollars a Month for subs I would be rather spending my Isk Buying Ships and Blowing up ships ASAP. Than waiting around training skills for 460 days to be able fly what I want and on top of that i gotta train for Implants that i can lose and evn lose more isk.Im sorry Its a scam to get us to pay more Money and Really its addictive like Crack I wouldve Cut my Lose a long time ago the reason I dont UNsub is I committed thousands of dollars to this game I would have to be crazy to terminate it (trust Ive thought about it)whatever CCP knows exactly what the are doing they know how to keep us addicted. You just went full ******, never go full ******. Your hilariously dumb "caps on everything", which is just you being attention *****, and what you... typed gives an overall feeling of you being clueless on the game. Also, you showcased just brilliantly as to why you're just a hypocrite liar. You're not in this "for the betterment of the game" or "think of the newbies", it's just you being selfish and want this for personal reasons which mostly have to do with your warped idea of how SP is important, and how you want to speed up training without downsides to get to your personal goals asap. You can stop the charade, no one's buying it. I dont expect everyone to agree thats Foolish I actually enjoy the challenge.However How is your Post "betterment Of The Game"Whats wrong with speeding Up The game and getting Rid of SP?Is That so Selfish,Brilliant perhaps. a Hyprocrite Liar Im Not.. This will even the playing field New Players and Veterans a like (Old Players will be compensated ) that is more than fair.
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Solops Crendraven
Solops Inc
70
|
Posted - 2015.01.26 20:38:27 -
[11] - Quote
Dominique Vasilkovsky wrote:Gregor Parud wrote:Dominique Vasilkovsky wrote:Gregor Parud wrote:I thought this thread was about not giving older, more wealthy players, and advantage so I'm sure everyone will agree to a no remaps, no implants solution, regardless of the base attribs as it creates equality? What's wrong with the base 19-20 attribs? What I can do after 9 years with an average of 2447SP/h will take a new starter a good 12+ years to do due to a lower speed cap (1800SP/h). If the cap is set to 2700SP/h for everyone that same new starter would be at my current level after only 8 years. No, your logic is flawed. I thought this was about evening the playing field, removing implants and remaps? Regardless of what everyone's SP/h will be set to, newbies will never catch up to older players so given that it really doesn't matter what the sp/h is. Or... could it be... just perhaps... that this isn't at all about equality, but about how you and everyone else want 2700SP/h without any of the downsides? That this whole "nonono, it's better for the game and the newbies, THINK OF THE NEWBIES!" is just a lie? SAY IT AINT SO! No it isn't, what I'm saying is that it would be stupid to have new players train slower than we did. Even if you give new players 5000SP/h I still will run out of trainable skills before they catch up. They will never catch up to the people starting a decade earlier. However that isn't a good reason to make them suffer two decades for the same progress though. I agree that is why new player start playing and give up its boring and tedious. I know I am three years into the game I will never catch up.I just cant get out because I invested so much time and money .the issue is veterans dont want to get rid of it because they invested 10 years of there lives it understandable to protect that however In my proposal you will be compensated thats pretty generous whats wrong with that?
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Solops Crendraven
Solops Inc
70
|
Posted - 2015.01.26 20:48:07 -
[12] - Quote
Syn Shi wrote:Black Dranzer wrote:Ahh, politics.
Okay, here's what's going to happen. Attributes, remaps, and attribute implants are going to die. Regular combat implants are going to remain, but they're probably going to be rebalanced a bit to compensate for some of the missing holes.
SP will become a flat SP/H based on the current maximum, or something very close to it. In addition, expect a balancing pass for implants. They might take the opportunity to rework the bonuses a bit, but overall the system should remain superficially the same: Stick chips in your head for fighty power, get podded and lose the fighty power. Circle of life. Expect compensation in the form of LP for any implants that go missing.
I know all this because I have over a decade of studying MMOs in general and EVE in particular, and also because I have the cognitive ability required to whistle and **** at the same time.
The core of it is this: Due to a combination of tradition and greed, MMO companies like to keep you from being max level too quickly. They put up walls between newbie level and maxed out character level. Eve's skill system is different from the leveling systems you see in most MMOs, but the fundamental drive is the same.
What isn't the same, however, is the methodology. Eve's designers originally made the brilliant observation that the goal of the "grind" is too keep people from getting powerful too quickly. That is, it's a delay. It's about time. So why not make the progression system in Eve purely a question of waiting? It's a simple system, and you don't force people to do **** they don't want to in order to advance.
But see, here's the kicker. In most MMOs, progression speed is not a universal constant. There's no real hard cap on how fast you can hit 100 in WoW. I mean, in practice there is, but it's a soft sort of cap. In Eve, it's really hard and fast. But there's still some minor variance. Implants, attributes, remaps.
CCP wants to kill that variance.
Why?
Because it is a dominating force. You can always say "I'll level faster". You can always say "I'll grind more missions" or "I'll mine more Veldspar". But you can't say "I'll create more time". You can't magic any extra hours out of your ass. Which means if people are given the choice of "make the most of my only hard limited resource" or "do literally anything else", you better believe they're going to go with sitting in a station with a head full of +5s. It's the same logic that caused learning skills to get vaporized way back when, and it's just as relevant now as it was back then.
This is why the system is bad. This is why it's going to die. This is why the game will be better for it.
No, your precious hardcore sandbox is not going away. Nobody's getting free Titans in their inbox. This is not the beginning of the end, it's another step in the endless refining process. Embrace the change and realize it'll result in better living for everybody.
Or cry loudly. It doesn't make a lot of difference. Get isk and buy a character in the bizarre with the skills already trained. There is a solution. The Bazaar Its really Expensive And They Dont always have what You looking for and you gotta watch out for scams or you out 100billion in Isk.. HoweverCCP should have a in game store to buy toons at more reasonable prices.
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Solops Crendraven
Solops Inc
70
|
Posted - 2015.01.26 20:52:29 -
[13] - Quote
Incestuous Criticism wrote:Quote "I agree that is why new player start playing and give up its boring and tedious. I know I am three years into the game I will never catch up.I just cant get out because I invested so much time and money .the issue is veterans dont want to get rid of it because they invested 10 years of there lives it understandable to protect that however In my proposal you will be compensated thats pretty generous whats wrong with that?"
Really, so plugging in implants is boring and tedious, having attributes behind the scene that you very rarely play with is boring and tedious.
Then you must find PI the same, just a farmville clicking, WH travel the same because you have to constantly scan down wholes etc, same thing over and over again. Then PVP, OMG, what happens when you dont get a fight, perhaps you have to travel 20 jumps just to find a target. FFS no one is making you play and don't let the door hit you in the arse as you walk out. Now That would be Boring.
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Solops Crendraven
Solops Inc
70
|
Posted - 2015.01.26 21:02:31 -
[14] - Quote
Incestuous Criticism wrote:I know here is a crazy thought. Lets just wipe out all skill points and allow all players to start again. Then that way we can redo our skills that have been wasted on stuff that we should have put more thought into when we first started playing the game because I think it is unfair that new players have their hand held more than me. Every time subscriptions reach an extra 1000 then every player should get an allocated skill point because we are getting more players on board this so called boring game....  Actually Thats agreat Idea a option to reset our skills points they do that in LOL that is why they are so sucessfull maybe CCP should adapt that Businees Model.Sometimes the risky crazy Idea are the best "Fortune favors the Bold"
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Solops Crendraven
Solops Inc
70
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Posted - 2015.01.26 23:04:44 -
[15] - Quote
Kiandoshia wrote:Unezka Turigahl wrote:Yes, remove attributes and attribute implants.
Also remove all other implants. Also remove boosts.
Then engaging a ship comes down to the ships, their fittings, and the players' skills, none of this additional garbage. Remove ship fitting as well. Just have prefitted, unchangable ships. I agree!
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Solops Crendraven
Solops Inc
70
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Posted - 2015.01.27 01:29:38 -
[16] - Quote
AkJon Ferguson wrote:Please just give us all the skills at V so that we never have to log in again and be done with it already! tia Skills at Level V Splendid Idea! Next Change: You Buy A Ship Its Unlocked Forever It Gets Destroyed And Spawns Again Just Like Your Clones However Thats For the next thread.
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Solops Crendraven
Solops Inc
72
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Posted - 2015.01.27 15:23:03 -
[17] - Quote
Gregor Parud wrote:Solops Crendraven wrote:AkJon Ferguson wrote:Please just give us all the skills at V so that we never have to log in again and be done with it already! tia Skills at Level V Splendid Idea! Next Change: You Buy A Ship Its Unlocked Forever It Gets Destroyed And Spawns Again Just Like Your Clones However Thats For the next thread. I see you're adopting the itrollu.jpg tactic. Whats A itrolly .Jpg tactic? Rumours if CCP will Takes Away atributes Points/implants and skills .Regardless Dosnt serve a purpose for my style of play and for many others new players or semi In This game I do respect the opinions of those who oppose this. I dont got time to grind away in one game I play many I just wanna jump in Blow up ships without worrying if I need a inplant or set up my attributes wrong or just plain stuck with 2 years of skills that is worthless because I believed in that Hype on the Trailers. All I ask Is Just give us the options to Reset our SP And attributes anytime we want Implants can stay I just wish it wasn't so damn expensive.
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Solops Crendraven
Solops Inc
72
|
Posted - 2015.01.27 15:37:13 -
[18] - Quote
Gregor Parud wrote:Solops Crendraven wrote:Whats A itrolly .Jpg tactic? You 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated Im sure you wouldnt say this to my Face And your personal Attacks of calling me stupid have nothing to do with This Thread. I suggest you read the Forum rules http://community.eveonline.com/support/policies/forum-moderation-policy
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Solops Crendraven
Solops Inc
72
|
Posted - 2015.01.27 16:27:43 -
[19] - Quote
Ralph King-Griffin wrote:Solops Crendraven wrote:Gregor Parud wrote:Solops Crendraven wrote:Whats A itrolly .Jpg tactic? You 4. Personal attacks are prohibited. Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated Im sure you wouldnt say this to my Face And your personal Attacks of calling me stupid have nothing to do with This Thread. I suggest you read the Forum rules http://community.eveonline.com/support/policies/forum-moderation-policy 1) hes correct 2) you aren't a moderator. stop this. 1) What That he Violated Forum rules By Personally attacking me 2) And You agreeing with him
I guarantee A ISD moderater will moderate this Garbage. I pay $100 or more in Plex.a month to play this game This is the Primary reason New players Leave this game. If this continues i will make this a issue starting by recording and submitting a Ticket. so lets Keep on topic of this thread.
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Solops Crendraven
Solops Inc
72
|
Posted - 2015.01.27 17:34:16 -
[20] - Quote
Yes the primary reason people leave the game are people on there high horses and trying to be things there not (trying to be a dev/gm/isd)
I agree Thats pretty much of the Population Of Eve .I wouldnt never want to be a Moderator Dev or Gm However if im personally attacked on Forums Im going to defend myself . Regardless if we are talking about removal Of implants or Expressing a viewpoint that People will not agree However lets keep on topic and civil.
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Solops Crendraven
Solops Inc
72
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Posted - 2015.01.27 17:46:00 -
[21] - Quote
Aiyshimin wrote:Mara Rinn wrote:Gregor Parud wrote:Mara Rinn wrote:Is it really "dumbing down" when the optimum training plan was to not play the game for two years, and removing attributes means people will actually play the game before they get bored of it?
Nothing is forcing you to do so. And yet people do. Why is that? Some people watch Fox News too, and **** sheep what gives Lol that so True ..Just think people use to believe the world was flat if anything they need the attribute skills and Inplants more than we do.
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Solops Crendraven
Solops Inc
72
|
Posted - 2015.01.27 18:06:14 -
[22] - Quote
Aliventi wrote:CCP needs to remove learning implants and not replace them with anything. The truth is that leaning implants add nothing meaningful to the game, are a terrible choice to make, encourage risk adversity, and removing them from the game would actually improve Eve without dumbing Eve down.
Let's start with choices. Eve is not a game of choices. If you think Eve is a game of choices you are wrong. Eve is a game of meaningful choices. That is a huge distinction. A meaningful choice is choice that affects the Eve universe beyond yourself. For example the choice to fit an AB instead of an MWD is a meaningful choice. Your decision now is going to affect the fight you and others are going to have in a matter of minutes. You decisions during that fight are meaningful choices. What you do after that fight will likely be a series of meaningful choices.
Learning implants are not a meaningful choice. Take any situation: mining, PvP, PvE, market trading, etc. Place yourself in that situation with another person. Ask yourself these simple questions: Does that player having no learning implants affect this situation? What if they have a set of +1 implants? +5 implants? Under no circumstances does their decision to use learning implants affect your gameplay at all. Some of you are going to argue that if you podded said player with +5 implants you would feel good because you destroyed something of high value they had. You will miss the fact that it wasn't the learning implants that affected your gameplay, but the value of those implants. If we set the value to 0 they would have little to no effect at all. Learning implants are still not a meaningful choice.
Clone grades were a choice between losing isk or losing SP. That is a terrible choice to make. CCP rightly removed clone grades from the game because of the poor choice they presented, among other things. Learning implants are the exact same choice that was presented in clone grades: lose isk or lose SP. Imagine there was a third choice added. This third choice is a "no change" choice. So if I offered you the choice between losing your isk, losing your SP, and doing nothing and losing nothing. A majority of people would chose to lose nothing. That may seem a little extreme, but the point is that anytime where the choice of "do nothing and lose nothing" is the best choice it should be altered to not be the best choice. In fact the do nothing choice became the only option for clone grades and people rejoiced because a terrible choice was removed.
Learning implants encourage risk adversity. I have trained many pilots to PvP over the years. One of the biggest issues is that the players, who often don't have lots of isk, would rather stay in highsec where they can use their learning implants to gain skills quickly than PvP or do something where those implants would be at risk. People should be out enjoying the game, creating content for themselves and others. It isn't hard to see that removing learning implants will get more people out into space and doing things in space. One of the biggest arguments to removing clone grades, argued mainly by nullsec and lowsec PvPers, was that a 15+ mil isk clone was enough to get people to not fly small ships. It isn't hard to see why 40 mil isk in two +4 implants is discouraging PvP just as much as clone grades were.
Ask yourself: if learning implants were removed, and we were given a flat SP/hour that compensated for their removal, would Eve be better or worse off? I will argue that it would be better off. A meaningless and terrible choice is no longer present, more people are out doing risky activities while gaining the max SP/hour they can, and more content is generated. There are surprisingly minimal costs to removing learning implants. We lost a few LP store items. I am sure CCP can fix that. Other than that... it is all gains. (feel free to let me know if I missed costs.)
The bottom line is that Eve will be better off if learning implants are removed. I hope CCP can see that removing learning implants is really in the best interest of the game. I ask players that agree to speak to their CSM representatives and get them to urge CCP to remove learning implants. Im one of those Players. You can be my CSM representative anytime You got my Vote.
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Solops Crendraven
Solops Inc
72
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Posted - 2015.01.27 18:32:51 -
[23] - Quote
Unsuccessful At Everything wrote:CCP removed clone grades, now wants to remove learning implants..
Next step, removing remaps.
Eve Online Homogenization and Generalization complete.
Soon, we will all be the same, which will create outcry to 'let us be different', which will create need for a cash shop to sell 30 day SP boosters. Actually A Cash shop to sell 30 day SP Boosters would be pretty neat. I would Buy It.
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Solops Crendraven
Solops Inc
72
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Posted - 2015.01.27 18:51:52 -
[24] - Quote
Ralph King-Griffin wrote:Solops Crendraven wrote:Unsuccessful At Everything wrote:CCP removed clone grades, now wants to remove learning implants..
Next step, removing remaps.
Eve Online Homogenization and Generalization complete.
Soon, we will all be the same, which will create outcry to 'let us be different', which will create need for a cash shop to sell 30 day SP boosters. Actually A Cash shop to sell 30 day SP Boosters would be pretty neat. I would Buy It. i know and hate you for it Why The hate Im The Best new Thing That Happened in Eve. Theres nothing wrong for Eve to Sell Out And take Risks try new things.The Clones Upgrades Are Gone Atrributes Points implants are Next trust me this is just the Beginning. Im Not only one In Eve That Feels this way.
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Solops Crendraven
Solops Inc
72
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Posted - 2015.01.27 20:57:57 -
[25] - Quote
Elenahina wrote:Solops Crendraven wrote: I pay $100 or more in Plex.a month to play this game Who cares? I am sure there are people that pay more every month - does that mean they have more value than you? It never ceases to amaze me that people somehow think they're special because they know how to spend money I am Special And I do care where I spend my money if a game or community ceases to be fun and becomes Lame Implants or no inplants I will Take my money else where.Trust me I wouldnt think twice kamikazeing my thousands of dollar worth of accounts.The reason I havnt is Eve has Hope And Im a Sucker For Sci Fi Fiction.
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Solops Crendraven
Solops Inc
72
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Posted - 2015.01.27 21:11:17 -
[26] - Quote
vccv wrote:Unsuccessful At Everything wrote:Elenahina wrote:Unsuccessful At Everything wrote: Soon, we will all be the same, which will create outcry to 'let us be different', which will create need for a cash shop to sell 30 day SP boosters.
You shut your ***** mouth. NEVARRR!!! AUR for golden ammo! AUR for 30day SP booster! AUR for Lvl 90 Panda Warrior! AUR for T4 Super Star Destroyer! Whole System Mega-Doomsdays now on sale only 8000 AUR! Platinum level Uber-barges for 12000, now includes Ultra-ORE strip miners for 2000% yield! 120000 AUR pants! Want a titan, and don't want to train for one? Fly a titan on day one with the new 120mil SP bundle, comes Titan of your choice with 30 day highsec capital use certificate! Do what you want with the 15day CONCORD BRIBE pass! Let the Pandaverse reign supreme! **** just got real! Hail Panda!http://th00.deviantart.net/fs70/PRE/i/2011/207/f/3/all_hail_the_panda_reich_by_shiuman-d41pldb.jpg
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Solops Crendraven
Solops Inc
73
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Posted - 2015.01.29 05:10:00 -
[27] - Quote
Paying real life currency to beat players who are inherently better than you in any game would solve all this Mumblejumbo rermoving atributes points and implants and Advantage that 10 year veterans Have. I just cant wait till Permadeath. The Future is casual gamers.
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Solops Crendraven
Solops Inc
73
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Posted - 2015.01.29 18:09:10 -
[28] - Quote
Mehrune Khan wrote:CCP Darwin wrote:Gregor Parud wrote:people accept risk in this pvp centric MMO where consequences can be harsh? I'm not on the team that brought this question up with the CSM, but I do have a question for you. If your practice, normally, is to spend, say, 50 million ISK for a pod full of implants today, why would that not be your practice tomorrow, if learning implants were to be removed? Wouldn't you just spend your money on hardwirings instead, and maybe get an even larger edge in combat? Or, is your concern that learning implants would be viewed by the average player as inherently more valuable than non-learning-implants, so their willingness to spend on their pod decreases? I ask because it's not evident to me that making skill training speed independent of implants will somehow reduce the overall average value of a pod, or the average risk that a player is willing to take on its contents. Hi I just wanted to give my opinion on this. I think skill training speed should be independent of implants - I do spend about 50 mill ISK on my pod (I have a complete set of +3's), and if the learning implants were removed, I would not. In fact this is the primary barrier to me risking my ship right now, and is why I stay in high-sec to mine and do missions. I don't want to give up that edge on skill training. IMO the skill system is dumb - linking your character progress to an endless timer means whoever has the fastest timer wins. Lots of players would argue otherwise, but the fact is a 20 mil+ SP character fundamentally has more fun than a 2 mil SP character. If that wasn't the case, the character bazaar wouldn't exist - we wouldn't have any need for it. So yes, if learning implants didn't exist, I would play the game differently. Thats correct a 20mill+SP Character has more fun than a 2 mill SP Toon . If the Bazaar was more cheaper and more variety of toons I wouldnt waste years of my life training skills and remapping points. I would even buy the toon with implants if it was cheaper the issue isn't about really attributes and implants its really about pilot not wanting to lose 200 to billion worth of isk . I guarantee if everything was alot cheaper we would see more pilot PvP using implants and so on taking more risk because once you take away the value its all about having fun and blowing up ships. Like in the RW if you Tax everyone to death nobody is going to want to run a Business or take risks thats just common sense.
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Solops Crendraven
Solops Inc
73
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Posted - 2015.01.29 20:19:24 -
[29] - Quote
The Newface wrote:No for the love of...
Im seriously worried that the plan here is to turn this into "Batlefield in space" Anyone can jump in at any time with no risk.
Remove implants they cost isk. Next they going to complain about fittings then about ships.
Soon you will be able to create a new account with max skills and fly super caps, all in the name of "making PvP more accessible" Wouldnt that be more Fun Though?
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Solops Crendraven
Solops Inc
76
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Posted - 2015.01.31 01:07:12 -
[30] - Quote
Tibo Paralian wrote:Aliventi wrote:CCP needs to remove learning implants and not replace them with anything. The truth is that leaning implants add nothing meaningful to the game, are a terrible choice to make, encourage risk adversity, and removing them from the game would actually improve Eve without dumbing Eve down.
Let's start with choices. Eve is not a game of choices. If you think Eve is a game of choices you are wrong. Eve is a game of meaningful choices. That is a huge distinction. A meaningful choice is choice that affects the Eve universe beyond yourself. For example the choice to fit an AB instead of an MWD is a meaningful choice. Your decision now is going to affect the fight you and others are going to have in a matter of minutes. You decisions during that fight are meaningful choices. What you do after that fight will likely be a series of meaningful choices.
Learning implants are not a meaningful choice. Take any situation: mining, PvP, PvE, market trading, etc. Place yourself in that situation with another person. Ask yourself these simple questions: Does that player having no learning implants affect this situation? What if they have a set of +1 implants? +5 implants? Under no circumstances does their decision to use learning implants affect your gameplay at all. Some of you are going to argue that if you podded said player with +5 implants you would feel good because you destroyed something of high value they had. You will miss the fact that it wasn't the learning implants that affected your gameplay, but the value of those implants. If we set the value to 0 they would have little to no effect at all. Learning implants are still not a meaningful choice.
Clone grades were a choice between losing isk or losing SP. That is a terrible choice to make. CCP rightly removed clone grades from the game because of the poor choice they presented, among other things. Learning implants are the exact same choice that was presented in clone grades: lose isk or lose SP. Imagine there was a third choice added. This third choice is a "no change" choice. So if I offered you the choice between losing your isk, losing your SP, and doing nothing and losing nothing. A majority of people would chose to lose nothing. That may seem a little extreme, but the point is that anytime where the choice of "do nothing and lose nothing" is the best choice it should be altered to not be the best choice. In fact the do nothing choice became the only option for clone grades and people rejoiced because a terrible choice was removed.
Learning implants encourage risk adversity. I have trained many pilots to PvP over the years. One of the biggest issues is that the players, who often don't have lots of isk, would rather stay in highsec where they can use their learning implants to gain skills quickly than PvP or do something where those implants would be at risk. People should be out enjoying the game, creating content for themselves and others. It isn't hard to see that removing learning implants will get more people out into space and doing things in space. One of the biggest arguments to removing clone grades, argued mainly by nullsec and lowsec PvPers, was that a 15+ mil isk clone was enough to get people to not fly small ships. It isn't hard to see why 40 mil isk in two +4 implants is discouraging PvP just as much as clone grades were.
Ask yourself: if learning implants were removed, and we were given a flat SP/hour that compensated for their removal, would Eve be better or worse off? I will argue that it would be better off. A meaningless and terrible choice is no longer present, more people are out doing risky activities while gaining the max SP/hour they can, and more content is generated. There are surprisingly minimal costs to removing learning implants. We lost a few LP store items. I am sure CCP can fix that. Other than that... it is all gains. (feel free to let me know if I missed costs.)
The bottom line is that Eve will be better off if learning implants are removed. I hope CCP can see that removing learning implants is really in the best interest of the game. I ask players that agree to speak to their CSM representatives and get them to urge CCP to remove learning implants. After pages of minor insults and nonsense, this needs repeating. However You Can still Pay for a Sisters of Eve air Drops! I mean Eve Online Icelandic Style. https://www.youtube.com/watch?v=aIYyCaLercI#t=49
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Solops Crendraven
Solops Inc
76
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Posted - 2015.01.31 05:16:50 -
[31] - Quote
Jenshae Chiroptera wrote:Solops Crendraven wrote: I pay $100 or more a month to play this game Quote:Our first patient is SirLordex, an aluminium magnate of Russian extraction. His existence was only a rumor among the English-speaking population of EVE for many months; he was alleged to have bankrolled his own alliance, RED.OVERLORD, in a quest to seize the region of Feythabolis from its previous owner Goonswarm; How many games do you know of where someone spends over $100,000 on spaceships and brags about it? From hereI wonder how entitled he felt?  Aliventi wrote:Learning implants are not a meaningful choice. Take any situation: mining, ... I would say that putting in a big fast Charisma implant for awhile to increase my ability to boost the miners was a rather meaningful choice. Leannor wrote:I hate to say it, but is this finally the americanisation effect? Dumbing it down so the mythical stupid can play it? If so, ... they're mythical. Don't dumb it down. If you do, you remove what attracted people to the game. The complexity of EVE is it's biggest virtue. I need an over 9000!!! Like button. i would've Invested in real state instead. what a waste of money. Im a idiot for just spending $100 a month. thats not including Spaceships and implants However I like the game so it dosnt really matter Im Just busting balls ill be just like that russian bragging about the millions I threw away playing a video games 10 years from now.
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