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sednal
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Posted - 2006.09.25 21:12:00 -
[1]
Hi all!
I am very very new to the POS game, and have just played around with a small in the past. I was bored so started scanning a low sec system 3 jumps from empire.
I found a moon with Chromium, a moon with Platinum and another moon with with the two items to make Cermaic Powder as well as Scandium all in the same system. So I feel great for a while and start trying to figure out how to make it since it would gross over a billion isk a month!
I am trying to fit it all into 3 Large Caldari towers, but am having serious problems fitting 4 reactors (ceramic, hexite, and 2 for the syramic fibers since the inputs are 100 per hour, and you will have the simples reactions for 200).
Is it even possible to do with 3 towers (since i am a bit low on capital), or should I just give up the complex reaction and sell the hexite??
Please help
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Ray McCormack
BIG
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Posted - 2006.09.25 22:11:00 -
[2]
You only need 3 reactors. One for the complex reaction, and two for the simple ones. The simple ones produce twice as fast as the complex ones, so you can always keep up with the latter.
| The BIG Lottery | BIG Sales | 303000 | |

tekforce
Wreckless Abandon
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Posted - 2006.09.25 22:20:00 -
[3]
Edited by: tekforce on 25/09/2006 22:20:48 Wouldnt you need 2 complex to keep up with the simples produceing twice as much?
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Snowpig
United Alliance Nova Republic
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Posted - 2006.09.26 10:27:00 -
[4]
dont forget to put the costs for the tower fuel into your calculation. Each large one costs 250k-300k per hour. And just a small calculation:
in 30 days running this reaction nonstop you would get 4.32M Sylramic fibres. Assuming a price of 105 / Unit you earn 453.6M ISK. . Each tower will cost you in that time around 180M to 216M With two towers you would get a net profit of 21.6M to 93.6M per month if the price remained constant. To return your investment into these two towers (around 675M per tower) you would need more than 14 months. good luck
 
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Quutar
Caldari M3rcs Inc
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Posted - 2006.09.26 19:57:00 -
[5]
you "could" make sylramic fibers with only two towers... if you had the right moons... This is giving away one of my "secrets"... thought I think its bloddy obvious.
it is possible to put one medium reactor and one full reactor at a single caldari large tower, along with 5 moon miner/silo, one corp hanger, two coupling arrays, and one 25 CPU ewar module (sensor damp is fun). you can make Crystalline Carbonide, Fernite Carbide, Fullerides, Sylramic Fibers, Tungsten Carbide, and Titanium Carbide at single "pair" of towers with the right mixture of moons.
basically you would configure like:
Moon Miner Moon Miner (or Silo #4 if moon has 1 item needed) \ / \ / medium reactor | coupling array / / silo #3 silo #2 \ / \ / Full Reactor | Coupling Array | Silo #1
Basically you would need two of those towers for maximum output. Silo #1 is the final product... Silo #2 is the "other" intermediat material... the one that the other tower makes. You take the excess material from Tower A's silo #3 and put it into the silo #2 of Tower B and vice versa. Basically a single medium reactor makes 200 of the intermediate material per hour, while a complex only consumes 100 per hour. So each tower cross feeds the other.
for sylramic fibers... if you could find a moon that had at least Platinum or Chromium (i don't think one moon has both plat AND Chromium) you could set up one tower at it, using a silo to supply the missing metal, while you would want to find a second moon with silicates and evaporite deposites (normally easy... but you might have to use a silo feeder also).
yoou would then make 12,000 sylramic fibers an hour, for the cost of fuel for two caldari towers, plus 100 of the missing element.
sonofabeachballbouncingmarymotherfiretrucker |

Quutar
Caldari M3rcs Inc
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Posted - 2006.09.26 20:00:00 -
[6]
i just read your post again... if it was me i would do the following...
two caldari towers as I had listed above at the plat moon and the ceramic powder moon, and one small tower that does nothing but moon mining at the chromium moon.
you might consider making the small tower the type of the local variaty... so buy the cheaper local fuel instead of importing caldari fuels.
sonofabeachballbouncingmarymotherfiretrucker |

Miho Aokii
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Posted - 2006.09.26 20:50:00 -
[7]
How much time per week would all the care and feeding take?
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Quutar
Caldari M3rcs Inc
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Posted - 2006.09.26 21:03:00 -
[8]
one frieghter run per month into low sec and back (unknown time... depends on where your high sec base is and where your tower base is) one frieghter run to Jita per month. Maybe other places... depends on where you buy and sell. (unknown time... depends on where your high sec base is and where you buy/sell from) 10-15 minutes per tower in a Iteron Mark V (if your tower base is in the same system as the tower its self)
so about one day of dedicated frieghter hauling per month... and then half an hour per day in an iteron mark V.
sonofabeachballbouncingmarymotherfiretrucker |

sednal
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Posted - 2006.09.28 00:58:00 -
[9]
Thank you all for the advice! In reference to the silo linking, i was told a silo could only be an input or an output but not both. I have structured the setup accordingly, but if this is not the case please tell me:)
In regards to production, i will be producing enough simple reactions to run 2 complex reactions of sylramic fibers (which I have to set up). This will require a bit more hauling/moving around but it will double the fiber output which will give me over 8 mil syramic fibers a month. This drastically changes the cash equation, and makes this profitable in the 100s of millions a month.
Again, if i am mistaken then please please correct me. This is all theoretical as i am putting the structures in place in the not too distant future:D
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Quutar
Caldari M3rcs Inc
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Posted - 2006.09.28 04:09:00 -
[10]
i currently run 8 towers using the above configuration... so yes... i can say difinativly that a silo can be BOTH a source and a destination...
the caldari double stack is the most effecient production pos that i could make.
sonofabeachballbouncingmarymotherfiretrucker |

sednal
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Posted - 2006.09.28 20:36:00 -
[11]
Quutar, you sir are my hero!
Thanks for the help:)
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Nakon Kiresan
Obsidian Asylum Pure.
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Posted - 2006.10.02 15:57:00 -
[12]
I might be wrong here, 'cause i havent done pos-working a lot but:
We use almost the same setup without coupling arrays. You dont need those as long as u feed a silo. If however u skip the silo with the reacted material from the simple reaction, you will need a coupling array to "pair" the reacted material with the "imported" material from the silo to feed the advanced reaction.
It works for us 
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Quutar
Caldari M3rcs Inc
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Posted - 2006.10.02 18:09:00 -
[13]
i use the coupling array to avoid an "oops". The cycle time of a tower drifts over time... so even if we time it so that the tower cycles at the hour mark... after a month it has drifted slightly.
so the coupling arrays ar attached to the outputs... so that we never lose product while emptying the output silo. If the tower cycles while we have an input silo offline... then all we have lost is time, not product.
i would rather have 3 more coupling arrays... but there is not enuf cpu
sonofabeachballbouncingmarymotherfiretrucker |

Splagada
Minmatar Tides of Silence
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Posted - 2006.10.04 12:11:00 -
[14]
this post is really great, i need more coffee ------
relaxed corp looking for members |

Quutar
Caldari Uxor Infensus
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Posted - 2006.10.04 15:31:00 -
[15]
i have found that the thing I like in this game. (Well two things).
I like doing the pos development. Its fun working out the towers, and the cross logistics to manage them. Its fun designing towers and schedules for a corp to maintain them. being able to modulorize the jobs and responsbilities, and watchign ti all come togethor.
I also love blue prints... which is how I found the fun of towers (needed mobile labs... so invest in my first tower).
So now I have two reasons to play... my horde of BPOs and my towers.
sonofabeachballbouncingmarymotherfiretrucker |

Splagada
Minmatar Tides of Silence
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Posted - 2006.10.04 15:33:00 -
[16]
Originally by: Quutar i have found that the thing I like in this game. (Well two things).
I like doing the pos development. Its fun working out the towers, and the cross logistics to manage them. Its fun designing towers and schedules for a corp to maintain them. being able to modulorize the jobs and responsbilities, and watchign ti all come togethor.
I also love blue prints... which is how I found the fun of towers (needed mobile labs... so invest in my first tower).
So now I have two reasons to play... my horde of BPOs and my towers.
i'm just like you here. however i am really annoyed at CCP about the lack of information and the random "hidden rules" when it comes to POSes  ------
relaxed corp looking for members |

Quutar
Caldari Uxor Infensus
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Posted - 2006.10.04 17:28:00 -
[17]
Originally by: Splagada i'm just like you here. however i am really annoyed at CCP about the lack of information and the random "hidden rules" when it comes to POSes 
I am used to this type of thing. I am a developer by trade (corp code monkey)... and I used to write UI mods for WoW. I got used to having to work out the tips and tricks of the WoW UI API with little help from blizzard, so the POS stuff is easy compared to that.
The information is scattered... but there. Just have to read alot. the commminity is better than CCP at making the documentation (hence why I think the eve-wiki that ccp is making will be a very good thing).
so far the only real hidden rules I have found is: 1) Silo capacity bonus is broken, don't count on it 2) A medium reactor on a medium pos is *spossed* to be half as fast, bbut it is not (since only a caldari medium can host it, why bother) 3) if you do not set a password on the force field, anybody can enter it, even in another corp/alliance or a pirate. 4) while in re enforced mode, a pos does not count twords soverenty 5) a pos goes into re enforced mode at 25% shield, and you can not adjust the stront level once it goes below 50% shield. 6) a pos's shield do not regenerate while it is in re enforced mode, keep a fleet of ospreys in a ship hanger array at the pos for when it comes out. 7) a capitol ship hanger array and cap ship assembly array can only be deployed by a frieghter and can never be scooped up afterwars... be very careful. 8) frieghters can NOT access the corp hanger array, but a dev did say they are looking into that. 9) if you don't get others in the corp involved in the running of the poses, you will get burned out doing them alone. 10) finding buyers for tech II modules is harder than finding buyers for advanced materials... skip the module step. 11) a well laid out pos seams like a waste of time at first, but is worth it while maintaining it. for both travel flow and psycology.
that's about all the hidden rules I can think of.
sonofabeachballbouncingmarymotherfiretrucker |

Pwett
Minmatar QUANT Corp.
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Posted - 2006.10.04 19:26:00 -
[18]
Originally by: Quutar 11) a well laid out pos seams like a waste of time at first, but is worth it while maintaining it. for both travel flow and psycology.
that's about all the hidden rules I can think of.
100% absolutely, positively, quoted for truth. Trigonometry for the win. _______________ Pwett CEO and Founder [QTC]QUANT & [QTC] Industries |

Hon Kovell
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2006.10.05 05:51:00 -
[19]
Originally by: Quutar 9) if you don't get others in the corp involved in the running of the poses, you will get burned out doing them alone. 11) a well laid out pos seams like a waste of time at first, but is worth it while maintaining it. for both travel flow and psycology.
So true.
I would start up a tidy POS competition but my own entry is hampered by my corp messing it up with ships everywhere. 
My latest POS has a helix of shield hardeners that looks quite impressive. I'm going to get in some spotlights (aka ECM) and interweave another helix. 
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