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Toon Holding
Universal Independence
4
|
Posted - 2015.02.01 20:35:55 -
[31] - Quote
Ptraci wrote:First world problems.
Seriously. Learn to take some risks and take your super out of the POS once in a while. The simple fact that you have so many supers floating in a POS should be your first clue as to what is wrong.
Could you kindly tell me the location of your supers which are Gate camping, station camping, mining or running anomalies? |

Rain6637
GoonWaffe Goonswarm Federation
29648
|
Posted - 2015.02.01 21:07:40 -
[32] - Quote
It might be a raw deal and unforgiving, but you'll have to account for randomized logoff directions with more buffer.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Abrazzar
Vardaugas Family
5955
|
Posted - 2015.02.01 21:36:33 -
[33] - Quote
The team tasked with overhauling the physics engine must be called Team SUPERBOINGBOING! or I will be disappointed.
Sovereignty and Population
New Mining Mechanics
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Anton Menges Saddat
Minion Revolution SpaceMonkey's Alliance
71
|
Posted - 2015.02.01 22:35:00 -
[34] - Quote
Ptraci wrote:First world problems.
Seriously. Learn to take some risks and take your super out of the POS once in a while. The simple fact that you have so many supers floating in a POS should be your first clue as to what is wrong. I have multiple supers floating in a POS because I'm kinda space rich so this issue concerns me as well.
please tell me how I'm playing the game wrong by having more isk than most of you plebs will ever see 
this a valid complaint to an issue that really does need to be addressed. people don't grind up 20b+ ships to lose them to ****** physics |

BrundleMeth
Caldari Provisions Caldari State
367
|
Posted - 2015.02.01 23:30:43 -
[35] - Quote
Toon Holding wrote:I did not just spend 250billion on supers just so they can play bumper cars when I blink
Well...
I think it's funny...
I bet this is just another AFK cloaking thread??? |

Vincent Athena
V.I.C.E.
3107
|
Posted - 2015.02.01 23:36:35 -
[36] - Quote
Question: I know when I log a carrier into a POS it appears 1000000 km off and warps to the POS. Do Supers do the same thing?
If so:
Ive noticed that Titans that are moving, but intersecting, bump very slowly. I'm wondering if the game treats bumping differently with stationary ships than with ships that are moving. That is:
You log in your Titans. They warp to the POS, and apparently come to rest. But they are not truly at rest, the speed is still a tiny bit above zero. As such, the game used one set of bumping rules. But eventually, they truly come to rest, and a different set of rules cut in, and off they go.
Know a Frozen fan? Check this out
Frozen fanfiction
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Toon Holding
Universal Independence
8
|
Posted - 2015.02.02 02:42:10 -
[37] - Quote
Vincent Athena wrote:Question: I know when I log a carrier into a POS it appears 1000000 km off and warps to the POS. Do Supers do the same thing?
If so:
Ive noticed that Titans that are moving, but intersecting, bump very slowly. I'm wondering if the game treats bumping differently with stationary ships than with ships that are moving. That is:
You log in your Titans. They warp to the POS, and apparently come to rest. But they are not truly at rest, the speed is still a tiny bit above zero. As such, the game used one set of bumping rules. But eventually, they truly come to rest, and a different set of rules cut in, and off they go.
I think CCP uses Chribba's random lottery to generate their physics. |

Ptraci
3 R Corporation The Irukandji.
1902
|
Posted - 2015.02.02 13:38:39 -
[38] - Quote
Anton Menges Saddat wrote:
this a valid complaint to an issue that really does need to be addressed. people don't grind up 20b+ ships to lose them to ****** physics
Uh huh. Can afford to grind for multiple 20b+ ships but can't afford the "grind" involved in setting up and fuelling more than one POS, for example.
Please, I would put "omg fix the #$^$# physics engine" way down on the list of stuff that needs to be fixed in this game, possibly just below WIS. This complaint amounts to basically "please re-code the game because I am lazy". |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
690
|
Posted - 2015.02.02 14:32:52 -
[39] - Quote
I've always thought that not enough has been done with the bump mechanics. It feels like a "we couldn't figure out what else to do, so we let it slide and just not talk about it".
Personally, I'm all for embracing bumping in all its hilarious insanity, and building mechanics around it. For example, on the subject, I agree that random capital bumping is an annoyance, and an easy answer is a deployable (or high-slot module) that acts as an anchor - while the module is active or the deployable is deployed (this one is the better option since other players could blow the anchor up) the ship is unbumpable. And then on the flip-side, actually introduce some useable bumping mechanics - imagine if Smartbombs applied a bump affect, or Bombers could launch a "concussion bomb" that effects everyone in the blast radius like they just took a bump from a seiged Dreadnought. A whole new slew of tactics open then up (Have problems with spider tanking caps, salvo them with concussion bombs and go for the gazelles seperated from the herd. Your Titan heavily bubbled, send a bomber wing in to try and snooker-shot him out) |

Gempei
Marvinovi pratele Nulli Secunda
75
|
Posted - 2015.02.02 15:13:12 -
[40] - Quote
Toon Holding wrote:WHAT THE HELL WAS THAT. Confirmed. Last few days i saw this bumps few times (supers as well titans). |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
35
|
Posted - 2015.02.03 04:28:44 -
[41] - Quote
Herzog Wolfhammer wrote:
Yet I still had enough clue to notice that being a super pilot sucked. Can you listicle why I'm wrong? I'm over 30 so I won't need a youtube video to walk me through it.
Everyone plays eve-online differently, for some mining, for other's pvp in interceptors. Certain players, have alts, specialized in super's. Nothing sucks about it.
List for you: Everyone play's EVE differently. Some people like Super's. Some people like Mining. Some people like building items. Other's would prefer to roam in a interceptor.
Hope that wasn't too hard for you :)
Aralyn Cormallen wrote:I've always thought that not enough has been done with the bump mechanics. It feels like a "we couldn't figure out what else to do, so we let it slide and just not talk about it".
Personally, I'm all for embracing bumping in all its hilarious insanity, and building mechanics around it. For example, on the subject, I agree that random capital bumping is an annoyance, and an easy answer is a deployable (or high-slot module) that acts as an anchor - while the module is active or the deployable is deployed (this one is the better option since other players could blow the anchor up) the ship is unbumpable. And then on the flip-side, actually introduce some useable bumping mechanics - imagine if Smartbombs applied a bump affect, or Bombers could launch a "concussion bomb" that effects everyone in the blast radius like they just took a bump from a seiged Dreadnought. A whole new slew of tactics open then up (Have problems with spider tanking caps, salvo them with concussion bombs and go for the gazelles seperated from the herd. Your Titan heavily bubbled, send a bomber wing in to try and snooker-shot him out)
Interesting, being able to 'anchor' a supercarrier or a titan. Sounds... useful... It's never going to happen! :P
Maybe it will stop people from bumping those ships when getting close to them to refit/etc... |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
287
|
Posted - 2015.02.03 10:06:31 -
[42] - Quote
While you might be having too many supers inside that POS bubble, there certainly is a technical problem if static ships suddenly bump each other. Especially when those ships are so slow to stop and turn.
Not sure if it's the same case, but the other day I accidentally got too close to a carrier on a frigate. It didn't change its position, but it did a 360-¦ turn around itself, seemingly not planning to stop in the near future.
Yeah, certainly there's something quite akward with the bumping mechanics. I think CCP should try to dedicate some time and resources to investigate it. |

Ruskarn Andedare
Lion Investments
698
|
Posted - 2015.02.03 14:13:12 -
[43] - Quote
BrundleMeth wrote:Toon Holding wrote:I did not just spend 250billion on supers just so they can play bumper cars when I blink Well... I think it's funny... I bet this is just another AFK cloaking thread??? Nope, I'm pretty sure it's just another extravagant "Plese let me into Bittervet Club" post
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
894
|
Posted - 2015.02.03 19:56:29 -
[44] - Quote
Had it a few times especially with capitals where you warp and end up 0 of something and sit there fine for awhile - often a number of minutes - then suddenly will be pushed away from the object. I've got in the habit of making sure there is a bit of space around me when doing stuff like that. |

Toon Holding
Universal Independence
10
|
Posted - 2015.02.03 22:27:14 -
[45] - Quote
Rain6637 wrote:Wouldn't the alternative to bumping be damage?
I would rather my ships magically fly out of the POS shields instead of them randomly exploding lol |

Toon Holding
Universal Independence
10
|
Posted - 2015.02.04 10:19:30 -
[46] - Quote
I would really like a Dev to respond to this thread |

Rain6637
GoonWaffe Goonswarm Federation
29665
|
Posted - 2015.02.04 14:04:15 -
[47] - Quote
Until CCP fixes this issue to accommodate you, don't log your supers next to the stick
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Toon Holding
Universal Independence
11
|
Posted - 2015.02.04 21:47:07 -
[48] - Quote
Rain6637 wrote:Until CCP fixes this issue to accommodate you, don't log your supers next to the stick
Is it really that hard for CCP whom has multiple entire teams of game developers who (hopefully know how to program a game), to add in some code that prevents a ship from going faster then its maximum velocity no matter how hard it gets hit or by what?
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
35
|
Posted - 2015.02.05 00:29:45 -
[49] - Quote
Just FYI, I flew supers in 2008-2010 and it was like that. It's now 2015, still like that, so don't hold your breath! |
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