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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
478
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Posted - 2015.02.02 19:00:08 -
[31] - Quote
CCP Snorlax wrote:Hendrick Tallardar wrote:God dammit.....there goes my productivity this week. Sorry, we can not be held responsible for that
I know. Though I am solely responsible for CCP Darwin not getting any work done for the past 20 mins while I pester him on Slack with questions.
This is a great starting point for some video creation tools I've been talking to CCP Manifest about. A more formalized process (a la SourceFilmmaker etc.) would be amazing but the ROI isn't something CCP would exactly see right away I think.
A series of useful posts that are stickied would be wonderful in the meantime though. Namely a table with the different ships and modules we can change in the YAML file.
EVE Online Weekly & Monthly Nullsec Recaps | EVE Streams
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Archeras Umangiar
CRY.NET Nihilists Social Club
23
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Posted - 2015.02.02 19:23:38 -
[32] - Quote
little feedback here, i didnt play much around with it yet. but here are my tought.
most of you know probably the rooks and kings video, these proper battlereports (or even l0rd carlos fight reports) where the camera sometimes just looks into the deep space cause the guy flying is focused on the fight... you turn you camera so you actualy see what you are doing, but it doesn show... well the beauty of eve so maybe a battle recorder (crest api? save it for 24hours maybe? only via api key to the person's on grid that where fighting?)
aswell for custom scenes... a tool to create these scenes, it doesn have to be complicated i guess, but just be able to place ships on "space" planets etc, and make them move, explode etc
-Arch |
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CCP Darwin
C C P C C P Alliance
1871
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Posted - 2015.02.02 19:24:41 -
[33] - Quote
CCP Snorlax wrote:I'll see if I can find a comprehensible list of names for the dna strings for ships.
I started looking into making something like that but I quickly realized that there wasn't really a quick way to do it, so here's some information about the DNA string system:
You'll notice that ships are specified by what we call SOF DNA, which are generally:
(hull name):(faction):(race)
The Impairor (Amarr's rookie ship), for example, is:
af1_t1:amarrbase:amarr
I may look into compiling a list of useful ships (or maybe CCP Snorlax will beat me to it), but in general, here's how you can go about constructing one of those DNA strings.
Hull Names
Hull names are built like this:
(race)(ship class)(number)_t(tech level)(letter)
Some example races as used in the hull name are:
a : Amarr c : Caldari m : Minmatar g : Gallente s : Sansha ang : Angel soe : Sisters of EVE
Ship classes are:
f : Frigate de : Destroyer c : Cruiser bc : Battlecruiser b : Battleship ca : Carrier dn : Dreadnought s : Shuttle t : Titan i : Industrial fr : Freighter ba : Barge
The (number) field starts at 1 and maxes out at the number of tech 1 hulls in that race and ship class.
So, the tech 1 Minmatar cruiser hulls are named:
mc1_t1 mc2_t1 mc3_t1 mc4_t1
There are also some tech 2 hull variations like:
mc1_t2a
Generally, tech 3 strategic cruisers do not follow this naming convention, but the Confessor (the Amarr tech 3 destroyer) hull is called:
ade3_t3
As other tech 3 destroyers get added to the game, you can probably infer their hull names from that.
Faction
The second part of the SOF DNA is the Faction field. Each race has a base faction that's used for its t1 ships:
amarrbase minmatarbase gallentebase caldaribase
but there are others. Here are a selection:
Amarr:
amarrnavy ammatar ardishapur bloodraider chamberlain eom imperial kador khanid kor-azor sarum tash-murkon
Caldari:
caldarinavy cbd guristas hyasyoda ishukone kaalakiota laidai noh state sukuuvestaa wiyrkomi
Gallente:
federal gallentenavy innerzone interbus police quafe quafesolus quafeultra roden serpentis syndicate
Minmatar:
brutor justice krusual minmatarnavy nefantar sebestior starkmanir thukker vherokior
Races
Finally, the last part of the SOF DNA is the ship's race, which at the moment controls only the booster color. Here are some race choices:
amarr angel caldari gallente generic minmatar ore sansha soe
Mixing and matching factions and races with hulls that don't correspond isn't guaranteed to produce a nice result, but it might work, so don't be afraid to experiment.
BTW, since everyone loves the Rifter, I'll point out that a tech 1 Rifter would be:
mf4_t1:minmatarbase:minmatar
Now, go make some amazing ship battles! Perhaps at some point I'll come back and write up a similar document for loading turrets, once I figure it out myself. ;)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Silent Silhouette
Noir. Academy Mercenary Coalition
13
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Posted - 2015.02.02 19:28:42 -
[34] - Quote
Any chance of a video tutorial either from the community or CCP? |
l0rd carlos
Brotherhood of Purity
1264
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Posted - 2015.02.02 19:35:41 -
[35] - Quote
neat. ty.
Machariel: 'angb1_t1:minmatarbase:minmatar'
Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos
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Archeras Umangiar
CRY.NET Nihilists Social Club
23
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Posted - 2015.02.02 19:38:20 -
[36] - Quote
im kinda confused... where are the scenes saved? i only found a txt files with description and the assorted picture... |
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CCP Darwin
C C P C C P Alliance
1871
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Posted - 2015.02.02 19:39:25 -
[37] - Quote
l0rd carlos wrote:Machariel: 'angb1_t1:minmatarbase:minmatar'
I'm pretty sure (but not 100% sure) that the Machariel is:
angb1_t1:angelbase:angel
(it's possible that the player version is different from the NPC version, however. I'd have to look it up.)
Edit: My lists above were not in any way comprehensive. However, you can count on every ship race to have a base faction and a booster race, like
soec1_t1:soebase:soe angelf2_t1:angelbase:angel
etc.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1871
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Posted - 2015.02.02 19:44:23 -
[38] - Quote
Archeras Umangiar wrote:im kinda confused... where are the scenes saved? i only found a txt files with description and the assorted picture...
If you make your own scene, you have to make a probe\res\sequences directory yourself and locate your files in there. There's an example file in the documentation under SharedCache\probe\docs.
The scenes played back by EVE Probe are buried in SharedCache\ResFiles. SharedCache\probe\resfileindex.txt has a list of the contents of the cache, and buried in there are .red files for the default scenes.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Archeras Umangiar
CRY.NET Nihilists Social Club
23
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Posted - 2015.02.02 19:46:34 -
[39] - Quote
CCP Darwin wrote:Archeras Umangiar wrote:im kinda confused... where are the scenes saved? i only found a txt files with description and the assorted picture... If you make your own scene, you have to make a probe\res\sequences directory yourself and locate your files in there. There's an example file in the documentation under SharedCache\probe\docs. The scenes played back by EVE Probe are buried in SharedCache\ResFiles. SharedCache\probe\resfileindex.txt has a list of the contents of the cache, and buried in there are .red files for the default scenes.
ah that makes more sence, i saw that with the res/sequences folder... but that folder didnt exist so i was wondering if i was doing something wrong |
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CCP Darwin
C C P C C P Alliance
1871
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Posted - 2015.02.02 19:59:27 -
[40] - Quote
Silent Silhouette wrote:Any chance of a video tutorial either from the community or CCP?
I have to imagine that someone from the community will have something like that up in a day or two. ;)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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l0rd carlos
Brotherhood of Purity
1264
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Posted - 2015.02.02 19:59:43 -
[41] - Quote
- [actor, CB1_T1, 'angb1_t1:minmatarbase:angel'] - [actor, CB1_T1_2, 'angb1_t1:minmatarbase:minmatar']
Those look the same. https://i.imgur.com/XqQu3Ca.png
But yes, there is angelbase which is lighter: https://i.imgur.com/Ms0ErSA.png
- [actor, CB1_T1, 'angb1_t1:angelbase:angel'] - [actor, CB1_T1_2, 'angb1_t1:minmatarbase:minmatar']
Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos
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CCP Darwin
C C P C C P Alliance
1871
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Posted - 2015.02.02 20:06:17 -
[42] - Quote
Take note that the final part of the DNA string only controls booster color. The boosters for Angel and Minmatar ships look very similar, but the Minmatar is more pink and Angel is more yellow.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rain6637
GoonWaffe Goonswarm Federation
33219
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Posted - 2015.02.02 20:37:47 -
[43] - Quote
MACHINIMAAAA
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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horrorgun
Dutch East Querious Company Phoebe Freeport Republic
18
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Posted - 2015.02.02 20:42:43 -
[44] - Quote
CCP Snorlax wrote:What next? It depends on the feedback we get from the player community. Is this enough for you to create interesting scenes? Need better tools? Want to write your own tools? What features are missing from EVE Probe to set up the scene you have in mind?
This is awesome stuff, but is there any chance the community could get a copy of Jessica for making player movies? The potential for fan made projects could be amazing. |
Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.02 20:56:51 -
[45] - Quote
Well, when I try the example yaml scene, the "preparing renderer" stos at 4% and the command window that pops up says this:
Quote:Starting up Trinity through _trinity_dx11_deploy ... No handlers could be found for logger "fsdSchemas.loaders.dictloader" An exception has occurred. It has been logged in the log server as exception #1 |
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CCP Darwin
C C P C C P Alliance
1871
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Posted - 2015.02.02 21:04:55 -
[46] - Quote
horrorgun wrote:This is awesome stuff, but is there any chance the community could get a copy of Jessica for making player movies? The potential for fan made projects could be amazing.
I'll direct you to day 4's CSM minutes for an answer to that question. The short version is that something like this EVE Probe tool is a much better choice for community content than Jessica.
http://community.eveonline.com/news/news-channels/eve-online-news/csm-winter-summit-minutes-day-four/
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1871
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Posted - 2015.02.02 21:06:09 -
[47] - Quote
Ragnar Sorlandschip wrote:Well, when I try the example yaml scene, the "preparing renderer" stos at 4% and the command window that pops up says this:
Can you post more info about where you've placed the file, what you've named it, and how you're launching EVE Probe?
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Sarmatiko
1699
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Posted - 2015.02.02 21:15:58 -
[48] - Quote
Ragnar Sorlandschip wrote:Well, when I try the example yaml scene, the "preparing renderer" stos at 4% and the command window that pops up says this: Quote:Starting up Trinity through _trinity_dx11_deploy ... No handlers could be found for logger "fsdSchemas.loaders.dictloader" An exception has occurred. It has been logged in the log server as exception #1 Try running logserver before starting your scene - you can fix your errors in script easily with log.
Also IMPORTANT: always check your text in scenes. Make sure you don't have additional spaces in lines. |
horrorgun
Dutch East Querious Company Phoebe Freeport Republic
18
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Posted - 2015.02.02 21:16:10 -
[49] - Quote
Awesome thank you for the reply.
In the future will there be any changes to EVE Probe to expand upon videomaking? Like make it more like Source Film Maker or something along those lines? |
Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.02 21:16:53 -
[50] - Quote
CCP Darwin wrote:Can you post more info about where you've placed the file, what you've named it, and how you're launching EVE Probe?
The file sits in C:\Program Files (x86)\CCP\EVE Probe\launcher\res\sequences and is named test.yaml. Variations on the commands I've tried: http://i.imgur.com/WpEI8vz.png |
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Sarmatiko
1699
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Posted - 2015.02.02 21:19:08 -
[51] - Quote
BTW is the frame capture command works in this build? I've tried "/capturefolder=c:\movie\" but it looks like this command was ignored by Probe. |
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CCP Darwin
C C P C C P Alliance
1871
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Posted - 2015.02.02 21:26:17 -
[52] - Quote
Ragnar Sorlandschip wrote:CCP Darwin wrote:Can you post more info about where you've placed the file, what you've named it, and how you're launching EVE Probe? The file sits in C:\Program Files (x86)\CCP\EVE Probe\launcher\res\sequences and is named test.yaml. Variations on the commands I've tried: http://i.imgur.com/WpEI8vz.png
OK. Your command line looks correct but you need to place test.yaml in C:\ProgramData\CCP\EVE\SharedCache\probe\res\sequences instead of under the launcher directory.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.02 21:29:04 -
[53] - Quote
CCP Darwin wrote:OK. Your command line looks correct but you need to place test.yaml in C:\ProgramData\CCP\EVE\SharedCache\probe\res\sequences instead of under the launcher directory.
Thanks, that worked a whole lot better. I just saw there was a res folder in the launcher directory and assumed it went there.
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l0rd carlos
Brotherhood of Purity
1264
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Posted - 2015.02.02 21:30:13 -
[54] - Quote
Did someone get dae-to-red to work?
The installer had some trouble, it wantd python packages version that are not even in debian experimental: I changed numpy==1.9.1 to numpy==1.9.0rc1
and python-dateutil==1.5 to python-dateutil==2.0
Now I can run it, but get errors:
$ dae_to_red Blender/example.dae example2.red Traceback (most recent call last): File "/usr/local/bin/dae_to_red", line 9, in module load_entry_point('dae-to-red==0.0.0', 'console_scripts', 'dae_to_red')() File "/usr/local/lib/python3.4/dist-packages/dae_to_red-0.0.0-py3.4.egg/dae_to_red/main.py", line 344, in main File "/usr/local/lib/python3.4/dist-packages/dae_to_red-0.0.0-py3.4.egg/dae_to_red/main.py", line 314, in convert_file File "/usr/local/lib/python3.4/dist-packages/dae_to_red-0.0.0-py3.4.egg/dae_to_red/main.py", line 289, in _read_axis_keys_from_nodes NameError: name 'xrange' is not defined
Someone in the #eve-dev IRC channel has the same trouble and tries to fix it.
Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos
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CCP Darwin
C C P C C P Alliance
1871
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Posted - 2015.02.02 21:45:22 -
[55] - Quote
Sarmatiko wrote:BTW is the frame capture command works in this build? I've tried "/capturefolder=c:\movie\" but it looks like this command was ignored by Probe.
I'm having some trouble getting this to work myself.
l0rd carlos wrote:File "/usr/local/lib/python3.4/dist-packages/dae_to_red-0.0.0-py3.4.egg/dae_to_red/main.py", line 289, in _read_axis_keys_from_nodes NameError: name 'xrange' is not defined
Someone in the #eve-dev IRC channel has the same trouble and tries to fix it.
Part of the problem is that xrange() is a Python 2.x built-in and I don't think is defined in 3.x. However, xrange() in 2.x has the same functionality as range() in 3.x. I'm not sure what the story is here.
Also:
I notice that if you use demo.yaml as your scene name, and you by mistake name your yaml file something else (like in my case demo.yaml.txt), it appears to find a demo.yaml that's in the shared cache. You apparently MUST use the extension ".yaml" and not ".yml" or anything else, and then it'll find the file correctly. The shared cache demo.yaml shows the Caldari battleships with default Caldari faction and the example from the docs uses the Guristas faction markings.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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l0rd carlos
Brotherhood of Purity
1264
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Posted - 2015.02.02 21:59:46 -
[56] - Quote
TL;DR: around the lines 200 in main.py object_location_dict[ok] only has one key in the example, that key is "0", what does that stand for and what are "first" and "last" supposed to be?
[22:44] max12345 I don't think i can do this without comments or some help with the structuring [22:44] max12345 the thing I'm stuck at right now is that it's looping through some location keys [22:45] max12345 they are sorted by coordinate then by number they by datakey data pairs [22:45] max12345 but I have no idea what the number stands for [22:46] max12345 and they somehow need it for "first" and "last" variables [22:46] max12345 but there is only 1 entry for the number [22:46] max12345 so it'd be the same for the example case [22:46] lord-carlos "Part of the problem is that xrange() is a Python 2.x built-in and I don't think is defined in 3.x. However, xrange() in 2.x has the same functionality as range() in 3.x. Looks like an oversight." [22:46] lord-carlos https://forums.eveonline.com/default.aspx?g=posts&m=5457468#post5457468 [22:46] max12345 yes that's fine, I already changed that, I'm stuck somewhere else. [22:47] max12345 this is almost making me resub [22:47] max12345 :D [22:48] max12345 he should hop on irc :D [22:48] niki who is that awesome CCP Darwin guy [22:49] max12345 idk but he's pretty cool releasing these tools at all imo
[22:53] max12345 around the lines 200 in main.py object_location_dict[ok] only has one key in the example, that key is "0", what does that stand for and what are "first" and "last" supposed to be? [22:55] max12345 I'm sure these are issues he can solve much faster though
:)))))
Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos
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Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.02 22:00:22 -
[57] - Quote
Starting to get the hang of it.
http://i.imgur.com/CkYpWaG.png
EDIT: No flashy lights on Police Nestor |
Jon Dekker
Dekker Corporation
50
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Posted - 2015.02.02 22:19:57 -
[58] - Quote
Yep, it would be pretty cool to get an in-game flight recorder to import into this thing.
It would be fun to be able to place objects like you can in Halo Forge. Since this isn't for gameplay, then it should be a little more giving.
The ability to manually control a camera and the scene, modifying the camera path or slowing the scene down or speeding it up. Then to go back to the beginning of the scene and play it through, and record which cameras are the primary camera. Then after everything is set up, you can export the final video in different formats (including the audio as a separate track).
Yes, I'm probably asking for alot here :P |
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CCP Darwin
C C P C C P Alliance
1871
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Posted - 2015.02.02 22:50:53 -
[59] - Quote
Oh man, let me make VERY CLEAR that this is all the work of CCP Snorlax and Team RnB. I took no part WHATSOEVER in developing this amazing feature of EVE Probe.
And, for that reason, I'm going to have to leave questions about the code on Github to them.
I'm experiencing this for the first time along with all of you, and sharing my solutions to problems as they come up. I'm cheerleading for and promoting this tool because a lot of people have been asking for something like it, I'm well-positioned to help people get through certain difficulties using it, and I'm excited for it myself!
Ragnar Sorlandschip wrote:EDIT: No flashy lights on Police Nestor
Flashy lights are only available as a factory option, not aftermarket, sorry dude.
Jon Dekker wrote:The ability to manually control a camera and the scene, modifying the camera path or slowing the scene down or speeding it up.
Trust me, once you get the hang of it you'd rather be doing this in Maya or Blender. Also, I suspect some clever folks will probably sooner or later come up with a nice smooth workflow you can follow.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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ShadowandLight
Trigger Happy Capsuleers Soviet-Union
377
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Posted - 2015.02.02 23:32:25 -
[60] - Quote
CCP Darwin wrote:ShadowandLight wrote:Could someone make a POS shield type EVE Probe scene? At least on my PC running multiple clients, POS shields (and probably modules as well) really puts a hurting on my FPS. This is getting off-topic, so please post requests for more profiling of certain cases in an appropriate other thread. That said:
Should I make a new thread on the EVE Probe forum or is there a thread specifically for this request?
Legacy - An EVE Online Blog
Legacy of a Capsuleer Podcast
EVEServers.info - One stop API Solution for Corps/Alliances
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