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Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:23:00 -
[1]
Memory leak. Get more ram.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:39:00 -
[2]
Edited by: Exiled One on 30/09/2006 23:40:19
Originally by: Ominus Decre
Originally by: Exiled One Memory leak. Get more ram.
I'll reserve flame for another day.
2gb of ddr2 isn't enough? Maybe someone at CCP would like to comment on this.
This is what you described "The client ceased performing upon 2 ships warping in. " not 'my mods wouldn't activate for 3 minutes' aka lag.
EDIT: ceased performing could mean anything and can be client-sided: lockup etc. Known issue with 512 and less mb RAM.
In your case a node was dieing.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:42:00 -
[3]
Originally by: DubanFP Edited by: DubanFP on 30/09/2006 23:40:09
Originally by: Exiled One
Originally by: Ominus Decre
Originally by: Exiled One Memory leak. Get more ram.
I'll reserve flame for another day.
2gb of ddr2 isn't enough? Maybe someone at CCP would like to comment on this.
This is what you described "The client ceased performing upon 2 ships warping in. " not 'my mods wouldn't activate for 3 minutes' aka lag.
Exactly same problem as i had. Who were you fighting? RUS? Even looking at entire armies the lag was managable, we're talking about 3-4 seconds between frames right?
Some alliances down the south use some not so very known and also known sploits to cause such lag. 
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:45:00 -
[4]
Originally by: DubanFP IZO you dont' know what youre' talking about, this isn't long time between click and fire. this is i'm getting a frame every 3-4 seconds "clintside" and it's impossible to even click the buttons in the first place right?
Either way - exploiting game mechanics to cause lag, depending on who you fight, of course. It exists since 2003 and is still being used. Nodes can handle 50v50 battles easily nowadays.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:49:00 -
[5]
Originally by: Ominus Decre I've been in 180 ship fleet movements with little to no lag. I've seen 30-30 ships engage without a single delay in responce time or a degradation of client/server performance. There's also those times where a single ship or two warps in and it causes an entire opposing fleet to crash to desktop (ctd).
That, my friend is definately exploiting by the enemy. Such events can also happen if you entire fleet warps to a lag-infested zone (POS w/ bms plus lot more but won't get into details - it's all exploiting).
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.09.30 23:51:00 -
[6]
Originally by: Grimpak
Originally by: Exiled One In your case a node was dieing.
exactly.
25 to 30 secs module lag (fps was arround 20 to 30).
no mem leak here since I managed to make a workarround for it (have 1gb ddr btw)
since I uninstalled .NET framework all my eve-related mem leaks dissapeared.
but this is going OT.
The op is right. yesterday we had several node deaths, and today we had another node death.
This is worrying CCP. I know you guys are trying to iron out the server problems, but this is getting pretty desperate to get massive fleet battles like in the past.
Node deaths don't happen by themselves. (faulty server hardware, but that rarely happens) Even if your'e on the same node as jita you might get a jump in queue but node's death in 0.0 fleet battles is cause by exploiting imo.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 00:19:00 -
[7]
Originally by: Telemicus Thrace The good news is that every time the node crashed during the Providence/Pirate war the GMs and CCP were all over it. They threw everything at the problem but as soon as a fleet engagement took place next to a POS and the carriers did their thing the node would die eventualy and the lag was shocking.
Last night (local time) CCP also led some load testing on Singularity with exactly this scenario of POS + Fleet engagement in an effort to isolate the problems that cause this undue load on the node.
Bottom line is they are aware of it, they are looking to fix it. Bear in mind that in terms of MMO design that "fix teh lag ccp" is like asking them to cure cancer. It is not a simple case of sticking in another stick of ram on the node and deactivating the Acme Lag Generator.
Originally by: Exiled One ....That, my friend is definately exploiting by the enemy. Such events can also happen if you entire fleet warps to a lag-infested zone (POS w/ bms plus lot more but won't get into details - it's all exploiting).
You are joking right? The enemy are asaulting a POS with a half dozen dreads, support fleet and carriers and if we warp a fleet in on top of them we are exploiting? Attacking a POS with more than a couple of ships is exploiting?
It's fleet warfare numbnut, it involves fleets of ships clashing. That causes lag. None of us are thinking "hey lets crash the node!". We want a massive epic battle, if we don't deploy a fleet we lose the POS, if they don't deploy a fleet we keep the POS. Lag and node crashes do happen but you can't call anyone involved in fleet / POS warfare an exploiter. Thats retarded.
Post with your main.
POS w/ bms? Shuttles boom boom, lag crash dead, no speak english nor read?
You might want an epic battle but i know some that can not win those battles without said exploiting (warping on top of the enemy exploiting -Lol where did i say that?).
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 00:33:00 -
[8]
Edited by: Exiled One on 01/10/2006 00:34:55
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
 
You guys ever wondered why ISD monitored MASSIVE battles always go flawlessly? Like when RA lost 9 +-1 dreads, 2 second lag tops.
Simpliest of them all - release drones (50 ships at least 100 drones) if you're expecting an attack or know the enemy is in warp (or a jump in) to you. Drone release takes a few seconds, then you experience no lag, now the fleet that warps in to you will suffer major lag and will hang in there for at least 1 minute not able to target nor activate any module. Oldest trick in the book.

THIS IS BY ALL MEANS not an advice, just a simple example.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 00:43:00 -
[9]
Originally by: Ominus Decre
Originally by: Exiled One
You guys ever wondered why ISD monitored MASSIVE battles always go flawlessly? Like when RA lost 9 +-1 dreads, 2 second lag tops.
Simpliest of them all - release drones (50 ships at least 100 drones) if you're expecting an attack or know the enemy is in warp (or a jump in) to you. Drone release takes a few seconds, then you experience no lag, now the fleet that warps in to you will suffer major lag and will hang in there for at least 1 minute not able to target nor activate any module. Oldest trick in the book.

THIS IS BY ALL MEANS not an advice, just a simple example.
In regards to the "example", "we" were camping a gate without excesive drones deployed and as soon as a few ships warped in on us everything ceased working, for us; they (generically speaking) were obviously able to target, activate and navigate.
Ask them what they had in their cargo holds [ : ) ]
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 00:55:00 -
[10]
Originally by: Telemicus Thrace
Originally by: Exiled One ...POS w/ bms? Shuttles boom boom, lag crash dead, no speak english nor read?
You might want an epic battle but i know some that can not win those battles without said exploiting (warping on top of the enemy exploiting -Lol where did i say that?).
POS = Lag Many Ships = Lag
POS + Many ships = Lag invested zone
Warping into a lag invested zone is by your rationale an exploit. Perhaps people should never undock since and object in space causes lag. 
Originally by: Deja Thoris Easy fix.
One BoB player and one ASCN player jump into a system and play a game of rock-paper-scissors.
The loser self destructs and then a coin toss decides the pod's fate.
Rinse and repeat until you have a winner.
**To beat the titan you have to win 5-in-a-row.
Hahaha, ceremonial combat. Two men enter, one man leaves. 
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 01:21:00 -
[11]
Originally by: Hagia Sophia LAG = ISK sink.
And safe poses. 
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 01:59:00 -
[12]
Originally by: Vincent Gaines
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
1 Node 2 system on the node yours 9UY -- 2nd system, let say O-SHT and lets say there was a battle in osht with said exploits, you'd be lagged the **** out also. You seriously think that server can only handle 10v10? ISD Monitored flawless battles recorded on fraps anyone?
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.10.01 03:11:00 -
[13]
Originally by: Vincent Gaines
Originally by: Exiled One
Originally by: Vincent Gaines
Originally by: Exiled One
Quote: POS w/ bms? Shuttles boom boom
Or do you want me to write you a guide to exploiting?
how many times do you have to be told, this has nothing to do with bookmarks or shuttles. in 9UY we had massive lag where there were no shutttles, no bookmarks.
and no, I will never assume Veto, FZN, CCK, or Atrocitas of using them because I honestly believe without a doubt they DON'T use those tactics.
That leaves the obvious issue that the server cannot handle it.
Again, this is not an issue of lag exploitation, but instead of the server not able to handle engagements over 10v10. It was tried today on Sisi and failed just like it's been on TQ.
does this need to be explained in simpler terms to you, or do you finally understand?
1 Node 2 system on the node yours 9UY -- 2nd system, let say O-SHT and lets say there was a battle in osht with said exploits, you'd be lagged the **** out also. You seriously think that server can only handle 10v10? ISD Monitored flawless battles recorded on fraps anyone?
lol what the hell?
you think that 9UY lagged out because of exploiting in other systems?
that's just sad...
Queues work the same way. One question: what type of 'lag' did your gang experience: 1-10 second delays in module activation, 2 minute 'freeze' modules not activating, can't target nor send chat or some other new experience If you get a few second mod activation delay, thats not lag thats high letancy. When server chokes and nodes start to die while you lose full control over your client now thats lag.
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