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Infinity Ziona
Privateers
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Posted - 2006.10.03 15:46:00 -
[1]
Edited by: Infinity Ziona on 03/10/2006 15:53:05
Originally by: d026 Edited by: d026 on 02/10/2006 12:25:28 If you land in a bubble iwth your bs there is usualy no other chance than logg if you dont want to loose your ship! You simply just cant take it on with a well prepared gatecamp solo.. And i agree with the poster bevore that if you woud do smaler camps lot of people probably would fight. I have no problem taking it on with a couple of ships, but not if you are so oddly outnumbered that you get instawtfbbqd..
wow I hate those 20+ man gate campers too but its disturbing that people are coming out on the forums and trying to justify this. Another indication of how easy the game is getting as it gets older and more ruined by bad ideas and policies to please the masses.
Originally by: Complacencies Bane There is really no need - CCP clearly condems logoff tactics as an escape route from PvP, or the logoff PvP flag would never have been implemented. This is simply an oversight which has been neglected due to more serious exploitable bugs.
That does not seem the case.
They have been ignoring this tactic for so long and in a way approving its use by claiming they cannot dictate log off times.
CCP does not condemn this except in rhetorically, action is what the playerbase wants to see.
The bottom line is EvE is wholly CCP's game and they can dictate how and when people log off. Claiming otherwise is a cop out. The Privateering Life |

Infinity Ziona
Privateers
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Posted - 2006.10.03 19:22:00 -
[2]
Originally by: Amiable Quinn
Originally by: Caol
The breaking newzflash is logout tactics are nothing new.
For those of you saying 'le logoff' is a valid in game tactic however, this dev blog titled: log-on and log-off, the bastard son and his sister would seem to indicate it is not an intentional game mechanic. Please note the date on this dev blog 2004.07.20 12:54:13 CCP may well have changed their mind so...lets assume they haven't!
To quote
Quote: To counter log-off - the action where you intentionally disconnect to prevent ship loss:
Ship starts to engage warp 15 seconds after disconnect. If it is warp scrambled the ship will not warp away.
If the above dev blog is still CCP's view (no reason to doubt it) then as the OP and other posters have said this is a bug that occurs as you jump into a system. A player should therefore not be able to save his/her ship by logging off.
Edits: grammar
Huh. I after reading that I am going to utter the following words, which I have never seen on this or any other forum:
I'm sorry, I was wrong.
Its obvious that CCP has had a change of heart. Since the GMs have got to be instructed by CCP and the GMs have said its fine.
Perhaps they just dont want to be flooded with lamer petitions claiming people escaped by logging off when they really escaped using proper methods and theres no way to tell? The Privateering Life |

Infinity Ziona
Privateers
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Posted - 2006.10.04 00:24:00 -
[3]
Originally by: Orree Where do people get the idea there's no risk to gate campers?
There's plenty of risk. Maybe not from the lone ******* travelling in a shuttle, but it's not like that's all that can or will jump in on you.
Anyone who has ever manned a camp or been part of a squadron that was put together to bust a camp will know there are risks. Anyone who has not been in either situation is pretty much just talking out of their arses, to be quite honest.
I already posted as to why there is little risk. Alt or covert scouts on other side of gates remove all risk other then log on trap. The Privateering Life |

Infinity Ziona
Privateers
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Posted - 2006.10.04 06:45:00 -
[4]
Originally by: Afonso Henriques
Originally by: Infinity Ziona
Originally by: Orree Where do people get the idea there's no risk to gate campers?
There's plenty of risk. Maybe not from the lone ******* travelling in a shuttle, but it's not like that's all that can or will jump in on you.
Anyone who has ever manned a camp or been part of a squadron that was put together to bust a camp will know there are risks. Anyone who has not been in either situation is pretty much just talking out of their arses, to be quite honest.
I already posted as to why there is little risk. Alt or covert scouts on other side of gates remove all risk other then log on trap.
Doesnt the same apply to peopel traveling too?
Yep. The Privateering Life |

Infinity Ziona
Privateers
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Posted - 2006.10.04 21:14:00 -
[5]
Edited by: Infinity Ziona on 04/10/2006 21:16:13 I agree that having to use an alt is a pretty poor solution but CCP hasnt implemented any solution so its gotta do for now.
Using an alt to scout is no where near similiar to crashing or discoing your PC to avoid death and deprive somebody of a rightful kill, even if like me you hate the mechanics of gate ganking, they did work for the kill by sitting there.
Also this has got nothing to do with carebears vs PvPr's since this tactic is used by both carebears and the so called hardcore pvpr's.
Also I dont think any game should ever have mechanics that penalize connected players when another person pc, connection, crashes and discos them. Disco's are the risk you take when you use the net and we all share that risk equally. The Privateering Life |
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